@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dawg v Entek TRS
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 EarlyFighter moved from Lambok to Malaya 1 Destroyer moved from sz20 to sz3 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 2 Infantrys moved from Alaska to sz4 1 Artillery and 1 Infantry moved from N.Canada to Anchorage 2 Infantrys moved from Seattle to sz6 2 Infantrys and 1 Transport moved from sz6 to sz5 2 Infantrys moved from sz5 to Alaska 1 Artillery and 1 Infantry moved from Nor Cal to sz14 1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5 1 Artillery and 1 Infantry moved from sz5 to Alaska 1 Battleship and 1 Destroyer moved from sz25 to sz20 3 EarlyFighters moved from Wake to Palana 1 Bomber moved from Wake to Palana 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Tank moved from N.Canada to Anchorage 1 Infantry and 1 Tank moved from Seattle to British Columbia 4 Infantrys and 2 Tanks moved from Portland to Seattle 2 Tanks moved from Seattle to British Columbia 1 Infantry moved from Nor Cal to Portland 1 Destroyer moved from sz20 to sz5 Purchase Units - Americans Americans buy 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Factorys and 8 Tankettes; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 Factory placed in Alaska 1 Factory placed in Anchorage 8 Tankettes placed in Rocky Mt 1 Carrier and 1 Destroyer placed in sz25 2 EarlyFighters placed in sz25 Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Artillery, 1 Infantry and 1 Tank moved from Belogorsk to Quingdao 1 Tank moved from Sukhalin to sz1 1 Artillery moved from Sukhalin to sz1 2 Infantrys moved from Sukhalin to sz1 1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Vostok 2 Transports moved from sz1 to sz15 1 Tank moved from N.Japan to sz15 2 Infantrys moved from N.Japan to sz15 1 Marine moved from Akina to sz15 2 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz15 to sz1 2 Infantrys, 1 Marine and 1 Tank moved from sz1 to Vostok 1 Infantry moved from Amursk to sz1 1 Infantry moved from sz1 to Yakutsk Masaharu take Yakutsk from Russians 1 Tank moved from Amursk to Quingdao 1 EarlyFighter moved from Manchuria to Quingdao 1 Bomber moved from Manchuria to Quingdao 1 Artillery and 1 Tank moved from Jinan to Quingdao 1 Artillery and 4 Infantrys moved from Manchuria to Hsingan 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk 1 Infantry moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 B.Transports and 7 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 1 Artillery, 4 Infantrys, 1 Marine and 2 Tanks Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 2 Tanks in Vostok, round 2 : 3/8 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 3 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Quingdao Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Infantry and 3 Tanks Russians defend with 4 Infantrys Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 1 Infantry and 3 Tanks in Quingdao, round 2 : 6/8 hits, 3.50 expected hits Russians roll dice for 4 Infantrys in Quingdao, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Masaharu win, taking Quingdao from Russians with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Infantry Casualties for Russians: 4 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Quingdao to Hsingan 1 EarlyFighter moved from Quingdao to Hsingan Place Units - Masaharu 2 B.Transports placed in sz15 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : 3.00 Russians regular : 0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 Infantry moved from Ulaan Ude to Irkutsk 2 Artillerys and 4 Infantrys moved from Kyzal to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Infantry moved from Tulun to Ulaan Ude 1 Tank moved from Bratsk to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from N.Mongolia to Ulaan Ude 1 Infantry moved from N.Mongolia to Kyzal 1 Infantry moved from Jinquan to Kyzal 3 Infantrys moved from Kaask to Kyzal 1 Tank moved from Punjab to Haixi 1 Artillery and 1 Infantry moved from Kyzyl to Jinquan Purchase Units - Russians Russians buy 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 2 Infantrys moved from Palana to Magadan 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 6 Infantrys placed in Kaask 1 Fighter and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 0.33 -
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 4 Artillerys moved from Spralty to sz70 1 Infantry moved from Spralty to sz70 4 Infantrys moved from Davao to sz70 1 Artillery moved from Davao to sz70 1 Artillery moved from Davao to sz70 6 Artillerys, 5 Infantrys and 6 Transports moved from sz70 to sz73 6 Artillerys and 5 Infantrys moved from sz73 to Malaya 2 Bombers moved from Phuket to Malaya 2 EarlyFighters moved from sz60 to Malaya 4 Tanks moved from Nagasaki to sz78 2 Infantrys moved from Nagasaki to sz78 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz78 to sz67 2 Infantrys and 4 Tanks moved from sz67 to Frenchindochina 1 Infantry moved from Kwangsi to N.French I. Yamamoto take N.French I. from British 1 Artillery and 2 Infantrys moved from Kwangsi to Chunking 1 EarlyFighter moved from Kiangsi to Chunking 5 Infantrys moved from Shangsi to Szechwan 4 Tanks moved from Hanan to Szechwan 2 Artillerys, 4 Infantrys and 1 Tank moved from Hsingan to Jinan 1 Infantry moved from Tientsin to Hsingan 1 Infantry moved from Nagasaki to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to N.B Yamamoto take N.B from British Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 B.Transports, 3 Destroyers and 2 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Szechwan Yamamoto attack with 5 Infantrys and 4 Tanks Chinese defend with 1 EarlyFighter and 1 Infantry Yamamoto roll dice for 5 Infantrys and 4 Tanks in Szechwan, round 2 : 5/9 hits, 2.83 expected hits Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 EarlyFighter owned by the Chinese, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 EarlyFighter and 1 Infantry Battle in Jinan Yamamoto attack with 2 Artillerys, 4 Infantrys and 1 Tank Russians defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Jinan, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Jinan Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Jinan, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Yamamoto win, taking Jinan from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Chunking Yamamoto attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Chunking, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chunking Yamamoto win, taking Chunking from Chinese with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Frenchindochina Yamamoto attack with 2 Infantrys and 4 Tanks British defend with 1 Artillery and 3 Tanks Yamamoto roll dice for 2 Infantrys and 4 Tanks in Frenchindochina, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 1 Artillery and 3 Tanks in Frenchindochina, round 2 : 1/4 hits, 1.83 expected hits 3 Tanks owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Frenchindochina Yamamoto win, taking Frenchindochina from British with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 3 Tanks Battle in Malaya Yamamoto attack with 6 Artillerys, 2 Bombers, 2 EarlyFighters and 5 Infantrys British defend with 3 Artillerys and 5 Infantrys; Americans defend with 1 EarlyFighter Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters and 5 Infantrys in Malaya, round 2 : 6/15 hits, 5.67 expected hits British roll dice for 3 Artillerys, 1 EarlyFighter and 5 Infantrys in Malaya, round 2 : 2/9 hits, 3.17 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 5 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters and 3 Infantrys in Malaya, round 3 : 8/13 hits, 5.00 expected hits British roll dice for 2 Artillerys and 1 EarlyFighter in Malaya, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British and 1 EarlyFighter owned by the Americans lost in Malaya Yamamoto win, taking Malaya from British with 6 Artillerys, 2 Bombers, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 24 Casualties for Yamamoto: 3 Infantrys Casualties for British: 3 Artillerys and 5 Infantrys Casualties for Americans: 1 EarlyFighter Non Combat Move - Yamamoto 2 EarlyFighters moved from Malaya to sz60 1 Transport moved from sz60 to sz70 1 Destroyer moved from sz70 to sz73 1 Battleship, 1 Carrier, 2 EarlyFighters and 1 Submarine moved from sz70 to sz73 2 Destroyers moved from sz78 to sz7 1 EarlyFighter moved from Chunking to Hanan 2 Bombers moved from Malaya to Phuket Place Units - Yamamoto 2 B.Transports and 3 Destroyers placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 2 Artillerys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Yamamoto regular : 7.83 Russians regular : 0.00 British regular : -2.17 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 3 Tanks moved from Gansu to Szechwan 1 Infantry moved from Tsingnan to Gansu 1 Bomber moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 3 Tanks Yamamoto defend with 4 Infantrys and 4 Tanks Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 7 Infantrys and 3 Tanks in Szechwan, round 2 : 4/13 hits, 4.00 expected hits Yamamoto roll dice for 4 Infantrys and 4 Tanks in Szechwan, round 2 : 2/8 hits, 3.33 expected hits 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Szechwan Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 3 Tanks in Szechwan, round 3 : 3/11 hits, 3.67 expected hits Yamamoto roll dice for 4 Tanks in Szechwan, round 3 : 2/4 hits, 2.00 expected hits 3 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Szechwan Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 3 Tanks in Szechwan, round 4 : 3/9 hits, 3.33 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 18 Casualties for Chinese: 5 Infantrys Casualties for Yamamoto: 4 Infantrys and 4 Tanks Non Combat Move - Chinese 1 EarlyFighter moved from Szechwan to Tsingnan 2 Infantrys moved from Tsingnan to Sikang 1 Tank moved from N.Chunking to Sikang 2 Tanks moved from Gobi to Sikang 1 Artillery and 2 Infantrys moved from Gobi to Tsingnan 2 Artillerys, 3 Infantrys and 1 Marine moved from Xining to Nancheng 1 Tank moved from Urumal to Gobi 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Chinese regular : -1.00 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Artillery and 7 Infantrys moved from N.Shangsi to Gansu 7 Tanks moved from Sian to Gansu 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Artillery and 1 Infantry moved from Hanan to W.Sian 1 Artillery and 3 Infantrys moved from Hanan to Sian 1 EarlyFighter moved from Shansi to Gansu 2 Tanks moved from Hsingan to Jinan 5 Infantrys moved from Tientsin to Hsingan 2 Artillerys and 2 Tanks moved from S.Borneo to W.Borneo 2 EarlyFighters moved from sz60 to W.Borneo 1 Artillery moved from Seoul to sz79 1 Marine moved from Seoul to sz79 3 Infantrys moved from Vladivostok to sz79 3 Infantrys moved from Seoul to sz79 1 Artillery, 3 Destroyers, 6 Infantrys, 1 Marine, 2 Submarines and 4 Transports moved from sz79 to sz68 1 Artillery, 6 Infantrys and 1 Marine moved from sz68 to Borneo 1 Bomber moved from Phuket to W.Sian Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 4 Infantrys and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gansu Hisaichi attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 7 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 7 Tanks in Gansu, round 2 : 7/16 hits, 5.50 expected hits Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 7 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Borneo Hisaichi attack with 1 Artillery, 6 Infantrys and 1 Marine Anzac defend with 1 EarlyFighter; Dutch defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 6 Infantrys and 1 Marine in Borneo, round 2 : 2/8 hits, 1.83 expected hits Dutch roll dice for 1 EarlyFighter and 2 Infantrys in Borneo, round 2 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Borneo Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Marine in Borneo, round 3 : 1/7 hits, 1.67 expected hits Dutch roll dice for 1 EarlyFighter in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Borneo Hisaichi win, taking Borneo from Dutch with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 2 Infantrys Casualties for Anzac: 1 EarlyFighter Battle in W.Borneo Hisaichi attack with 2 Artillerys, 2 EarlyFighters and 2 Tanks British defend with 1 Artillery and 1 Tank Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters and 2 Tanks in W.Borneo, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 1 Artillery and 1 Tank in W.Borneo, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in W.Borneo Hisaichi win, taking W.Borneo from British with 1 Artillery, 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Artillery Casualties for British: 1 Artillery and 1 Tank Battle in W.Sian Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from W.Sian to Hanan 1 EarlyFighter moved from Gansu to Sian 2 EarlyFighters moved from W.Borneo to sz60 Place Units - Hisaichi 3 Tankettes placed in Peking Turning on Edit Mode EDIT: Adding units owned by Hisaichi to Kiangsi: 6 Tankettes EDIT: Removing units owned by Hisaichi from Hongkong: 1 Tankette EDIT: Removing units owned by Hisaichi from Hongkong: 5 Tankettes EDIT: Turning off Edit Mode 1 Infantry and 5 Tankettes placed in Hongkong 2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo 2 Artillerys and 2 Infantrys placed in Seoul 2 B.Transports and 2 Destroyers placed in sz79 Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 British regular : 0.17 Dutch regular : 0.33 Hisaichi regular : 2.33 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Bali to Java 1 Destroyer moved from sz57 to sz50 1 T.Boat moved from sz57 to sz59 1 Infantry moved from Celebs to sz59 1 Infantry moved from sz59 to Java 1 Infantry moved from N.G to New Guinea Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Phuket to Thailand Thai take Thailand from British 2 Transports moved from sz60 to sz73 1 Elite moved from Phuket to sz73 3 Infantrys moved from Phuket to sz73 1 Elite, 3 Infantrys and 2 Transports moved from sz73 to sz60 1 Elite and 3 Infantrys moved from sz60 to Sumatra Purchase Units - Thai Thai buy 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 1 Elite and 3 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Elite and 3 Infantrys in Sumatra, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Sumatra Thai roll dice for 1 Elite and 3 Infantrys in Sumatra, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Sumatra Thai win, taking Sumatra from British with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai 3 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Thai regular : 1.00 British regular : -1.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 B.Transport, 3 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports moved from sz66 to sz64 5 Infantrys and 1 Tank moved from E.India to sz64 5 Infantrys and 1 Tank moved from sz64 to Bengal 1 Marine moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 B.Transport, 1 Infantry and 1 Marine moved from sz63 to sz64 2 Destroyers moved from sz63 to sz64 3 Mech.Infs moved from Dheli to N.Tibet 1 Tank moved from Agra to N.Tibet 1 Infantry moved from W.Tibet to N.Tibet 1 Artillery, 2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet 5 EarlyFighters and 1 Fighter moved from E.India to S.Tibet 3 Infantrys moved from Calcutta to C.India 1 Infantry moved from New Guinea to sz49 3 Infantrys moved from Moresby to sz49 4 Infantrys and 2 Transports moved from sz49 to sz50 4 Infantrys moved from sz50 to Soem 2 Tankettes moved from Vancouver to N.Canada 1 Infantry moved from Vancouver to British Columbia Purchase Units - British British buy 1 Factory, 1 Fighter, 9 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in N.Tibet British attack with 1 Infantry, 3 Mech.Infs and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 3 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in N.Tibet British loses 0 PUs for violating N.Tibets neutrality. British win, taking N.Tibet from Neutral with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in S.Tibet British attack with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank in S.Tibet, round 2 : 6/10 hits, 3.50 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Non Combat Move - British 1 Marine moved from sz64 to Bengal 1 Infantry moved from sz64 to Bengal 5 EarlyFighters and 1 Fighter moved from S.Tibet to Bengal Place Units - British 1 Factory placed in Bengal 3 Mech.Infs placed in Dheli 1 Infantry and 2 Tankettes placed in Vancouver 1 Infantry and 2 Tanks placed in Moresby 1 Fighter and 7 Infantrys placed in Calcutta Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Neutral regular : -1.50 British regular : 0.83 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Transport moved from sz50 to sz49 1 Infantry moved from N.Australia to sz49 1 Infantry and 1 Transport moved from sz49 to sz50 1 Artillery moved from Derby to sz50 1 Tank moved from Derby to sz50 1 Tank moved from W.Australia to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Tank moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz51 4 Infantrys moved from W.Australia to sz50 2 Infantrys and 2 T.Boats moved from sz51 to sz50 3 Infantrys moved from Darwin to Derby 5 Infantrys moved from Melbourne to S.W.Australia 2 Artillerys, 7 Infantrys and 3 Tanks moved from sz50 to Soem 1 Battleship and 1 Submarine moved from sz57 to sz50 1 Fighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac Turning on Edit Mode EDIT: Removing units owned by British from sz57: 1 Destroyer and 1 Submarine EDIT: Adding units owned by British to sz50: 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode 1 Factory placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20 1 Infantry moved from Portland to Seattle 4 Infantrys moved from Seattle to Canada 2 Artillerys moved from N.Canada to sz5 2 Infantrys moved from N.Canada to sz5 8 Tankettes moved from Rocky Mt to N.Canada 1 Infantry and 3 Tanks moved from British Columbia to N.Canada 3 Infantrys and 3 Tanks moved from N.Canada to Anchorage 1 Artillery and 1 Infantry moved from Alaska to sz4 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4 1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska 3 Artillerys and 5 Infantrys moved from sz4 to Palana Purchase Units - Americans Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 1 Destroyer placed in sz4 2 B.Transports placed in sz5 1 Infantry placed in Alaska Americans undo move 5. 1 Marine placed in Alaska 9 Infantrys and 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20 1 Infantry moved from Portland to Seattle 4 Infantrys moved from Seattle to Canada 2 Artillerys moved from N.Canada to sz5 2 Infantrys moved from N.Canada to sz5 8 Tankettes moved from Rocky Mt to N.Canada 1 Infantry and 3 Tanks moved from British Columbia to N.Canada 3 Infantrys and 3 Tanks moved from N.Canada to Anchorage 1 Artillery and 1 Infantry moved from Alaska to sz4 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4 1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska 3 Artillerys and 5 Infantrys moved from sz4 to Palana Purchase Units - Americans Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 1 Destroyer placed in sz4 2 B.Transports placed in sz5 1 Infantry placed in Alaska Americans undo move 5. 1 Marine placed in Alaska 9 Infantrys and 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Artillery and 1 Infantry moved from Vostok to Angarsk 1 Infantry moved from Vostok to Irkutsk 1 Marine moved from Vostok to Irkutsk 1 Infantry moved from Vostok to Angarsk 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 2 Tanks moved from Vostok to Quingdao 2 Infantrys moved from N.Japan to sz1 2 Infantrys moved from sz1 to Yakutsk 3 Infantrys moved from Amursk to sz1 3 Infantrys moved from sz1 to Yakutsk 4 Infantrys moved from Manchuria to Hsingan 1 EarlyFighter moved from Hsingan to Angarsk 1 Destroyer and 1 Submarine moved from sz7 to sz3 1 Bomber moved from Hsingan to sz3 Purchase Units - Masaharu Masaharu buy 4 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Angarsk Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Angarsk Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Angarsk, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Irkutsk Masaharu attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Marine in Irkutsk, round 2 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in sz3 Masaharu attack with 1 Bomber, 1 Destroyer and 1 Submarine Americans defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 Bomber moved from sz3 to N.Japan 1 EarlyFighter moved from Angarsk to Vostok Place Units - Masaharu 2 Artillerys and 2 Infantrys placed in Manchuria 1 Artillery and 2 Infantrys placed in Amursk 1 Artillery and 5 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : 1.00 Russians regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Russians 5 Infantrys moved from Kyzal to Ulaan Ude 1 Artillery and 1 Infantry moved from Jinquan to Kyzal 1 AAGun and 6 Infantrys moved from Kaask to Kyzal 1 Tank moved from Haixi to Kyzal 1 Fighter moved from Achinsk to Ulaan Ude 3 Mech.Infs moved from Achinsk to Kyzal Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from N.B to sz68 1 Infantry moved from sz68 to Mindor Yamamoto take Mindor from Americans 1 Artillery and 1 Infantry moved from Hainan to sz67 1 Infantry moved from Frenchindochina to sz67 3 Tanks moved from Frenchindochina to sz67 1 Infantry moved from N.French I. to Burma Yamamoto take Burma from British 1 Artillery and 2 Infantrys moved from Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 1 Artillery, 2 B.Transports, 1 Infantry and 3 Tanks moved from sz67 to sz60 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks moved from sz60 to N.S 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to N.B 1 Tank moved from Davao to Mindanao Yamamoto take Mindanao from Americans 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Celebs Yamamoto take Celebs from Dutch 2 EarlyFighters moved from sz73 to N.S 6 Transports moved from sz73 to sz74 4 Infantrys and 3 Tanks moved from Nagasaki to sz74 4 Infantrys and 3 Tanks moved from sz74 to Tientsin 2 Tanks moved from Tokyo to sz78 2 Artillerys moved from Tokyo to sz78 2 Infantrys moved from Tokyo to sz78 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz74 to Tientsin 1 Infantry moved from Hsingan to Jinan 1 Artillery and 9 Infantrys moved from Tokyo to S.Japan 3 Destroyers moved from sz78 to sz76 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz73 to sz70 1 EarlyFighter moved from Hanan to W.Sian Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 4 Artillerys, 1 Carrier, 3 Destroyers, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks Dutch defend with 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 2 : 2/9 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank in N.S, round 2 : 1/7 hits, 2.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 4/8 hits, 3.17 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 3 : 2/6 hits, 2.33 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S Yamamoto roll dice for 3 EarlyFighters and 3 Tanks in N.S, round 4 : 2/6 hits, 2.50 expected hits Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks Casualties for Dutch: 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from N.S to sz60 1 EarlyFighter moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 Carrier and 3 Destroyers placed in sz78 1 EarlyFighter placed in sz78 1 Artillery and 3 Infantrys placed in S.Japan 1 Artillery placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.17 Dutch regular : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Tsingnan to Gansu 2 Artillerys, 1 Infantry and 3 Tanks moved from Szechwan to Gansu 2 Infantrys and 3 Tanks moved from Sikang to Gansu 2 Artillerys, 3 Infantrys and 1 Marine moved from Nancheng to Sikang 1 Bomber and 1 EarlyFighter moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 4 Infantrys moved from Xining to Nancheng 2 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks Hisaichi defend with 1 Artillery, 7 Infantrys and 7 Tanks Chinese roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks in Gansu, round 2 : 6/17 hits, 6.83 expected hits Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Gansu, round 2 : 6/15 hits, 6.17 expected hits 6 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/11 hits, 5.17 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 7 Tanks in Gansu, round 3 : 1/9 hits, 4.17 expected hits 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 4 : 3/10 hits, 4.83 expected hits Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 3/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese roll dice for 1 Bomber and 6 Tanks in Gansu, round 5 : 3/7 hits, 3.67 expected hits Hisaichi roll dice for 1 Tank in Gansu, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Bomber and 6 Tanks remaining. Battle score for attacker is 18 Casualties for Chinese: 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 7 Tanks Non Combat Move - Chinese 1 Bomber moved from Gansu to Tsingnan Place Units - Chinese 4 Infantrys and 2 Marines placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -3.50 Hisaichi regular : -2.83 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery, 1 EarlyFighter and 6 Infantrys moved from Sian to Szechwan 6 Tankettes moved from Kiangsi to W.Sian 1 Infantry moved from W.Sian to E.Tibet Hisaichi take E.Tibet from Chinese 2 Tankettes moved from Peking to Shangsi 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 1 Tankette moved from Peking to E.Shansi 5 Infantrys moved from Hsingan to Jinan 5 Tankettes moved from Hongkong to Kiangsi 1 Infantry moved from Hongkong to Kwangtung 1 Artillery and 2 Tanks moved from W.Borneo to sz60 1 Elite and 1 Infantry moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz68 1 Marine moved from Borneo to sz68 1 Infantry moved from Borneo to sz68 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz68 to sz60 1 Artillery and 3 Infantrys moved from Borneo to sz68 1 Artillery, 3 Infantrys and 2 Transports moved from sz68 to sz60 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Java 2 Submarines moved from sz68 to sz59 2 Artillerys and 2 Infantrys moved from Seoul to sz79 2 Artillerys, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from sz79 to sz1 2 Artillerys and 2 Infantrys moved from sz1 to Yakutsk 1 EarlyFighter moved from Phuket to sz59 1 Bomber moved from Hanan to Sian 1 Bomber moved from Sian to Szechwan Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Java Hisaichi attack with 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks Anzac defend with 4 Infantrys; Dutch defend with 2 Infantrys Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 4/14 hits, 4.83 expected hits Dutch roll dice for 6 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits 4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 4/13 hits, 4.67 expected hits Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 4 Infantrys Casualties for Dutch: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys in Szechwan, round 2 : 3/9 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz59 Hisaichi attack with 1 EarlyFighter and 2 Submarines Dutch defend with 1 T.Boat Hisaichi roll dice for 2 Submarines in sz59, round 2 : 2/2 hits, 0.67 expected hits 1 T.Boat owned by the Dutch lost in sz59 Hisaichi win with 1 EarlyFighter and 2 Submarines remaining. Battle score for attacker is 5 Casualties for Dutch: 1 T.Boat Non Combat Move - Hisaichi 1 EarlyFighter moved from sz59 to sz60 2 EarlyFighters moved from Java to sz60 1 EarlyFighter moved from Szechwan to Sian 1 Bomber moved from Szechwan to Sian 1 T.Boat moved from sz74 to sz79 Place Units - Hisaichi 2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo 6 Tankettes placed in Hongkong 1 Artillery and 2 Infantrys placed in Peking 1 Artillery, 1 Elite and 6 Infantrys placed in Seoul Turning on Edit Mode EDIT: Adding units owned by Hisaichi to sz79: 3 Destroyers and 2 Transports EDIT: Removing units owned by Hisaichi from sz68: 3 Destroyers and 2 Transports EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Dutch regular : -1.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Destroyer moved from sz50 to sz59 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Combat - Dutch Battle in sz59 Dutch attack with 1 Destroyer Hisaichi defend with 2 Submarines Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 6 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Dutch win with 1 Destroyer remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Submarines Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 6 Infantrys moved from Phuket to Thailand 1 Marine moved from Phuket to Thailand 1 Elite and 3 Infantrys moved from Sumatra to N.S 2 Infantrys moved from E.Borneo to sz60 2 Infantrys moved from sz60 to N.S Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Infantry moved from N.Tibet to E.Tibet 1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet 2 Infantrys moved from Bengal to Burma 5 EarlyFighters and 1 Fighter moved from Bengal to Burma 1 Fighter moved from Calcutta to Burma 1 Marine and 1 Tank moved from Bengal to sz64 2 B.Transports, 1 Marine, 1 Tank and 2 Transports moved from sz64 to sz63 3 Infantrys moved from C.India to sz63 7 Infantrys moved from Calcutta to sz63 2 B.Transports, 10 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz63 to sz61 2 Infantrys moved from Bengal to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to N.S 10 Infantrys, 1 Marine and 1 Tank moved from sz61 to N.S 2 Infantrys moved from Bengal to W.Chunking 1 Tank moved from S.Tibet to W.Chunking 3 Mech.Infs moved from N.Tibet to Bengal 3 Mech.Infs moved from Bengal to W.Chunking 1 Tank moved from N.Tibet to E.Tibet 1 Artillery and 2 Infantrys moved from Agra to W.Tibet 3 Mech.Infs moved from Dheli to Nepal 4 Infantrys moved from Soem to sz50 1 Destroyer, 4 Infantrys and 2 Transports moved from sz50 to sz56 4 Infantrys moved from sz56 to Sumatra British take Sumatra from Thai 1 Submarine moved from sz50 to sz56 5 Destroyers and 2 Submarines moved from sz64 to sz61 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 1 Infantry moved from British Columbia to N.Canada 2 Tankettes moved from Vancouver to N.Canada 1 Infantry moved from Vancouver to British Columbia 2 Tankettes moved from sz4 to Palana 4 Infantrys moved from Palana to Magadan Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 B.Transport, 10 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in E.Tibet British attack with 1 Artillery, 3 Infantrys and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in E.Tibet British win, taking E.Tibet from Hisaichi with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Burma British attack with 5 EarlyFighters, 2 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 5 EarlyFighters, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/9 hits, 3.00 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma British win, taking Burma from Yamamoto with 5 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in W.Chunking British attack with 2 Infantrys, 3 Mech.Infs and 1 Tank Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 2 : 2/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto lost in W.Chunking British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 3 : 1/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Battle in N.S British attack with 12 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 Tank; Thai defend with 1 Elite and 5 Infantrys British roll dice for 12 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 2/14 hits, 2.83 expected hits Yamamoto roll dice for 1 Elite, 5 Infantrys and 1 Tank in N.S, round 2 : 4/7 hits, 2.50 expected hits 2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in N.S British roll dice for 8 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 4/10 hits, 2.17 expected hits Yamamoto roll dice for 1 Elite, 3 Infantrys and 1 Tank in N.S, round 3 : 2/5 hits, 1.83 expected hits 3 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in N.S British roll dice for 6 Infantrys, 1 Marine and 1 Tank in N.S, round 4 : 1/8 hits, 1.83 expected hits Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 7 Infantrys Casualties for Thai: 1 Elite and 5 Infantrys Casualties for Yamamoto: 1 Tank Non Combat Move - British 5 EarlyFighters and 2 Fighters moved from Burma to Bengal Place Units - British 1 B.Transport placed in sz49 1 Infantry placed in Moresby 2 Tankettes placed in Vancouver 3 Infantrys placed in Dheli British undo move 4. 3 Mech.Infs placed in Dheli Turning on Edit Mode EDIT: Removing units owned by British from Nepal: 3 Mech.Infs EDIT: Adding units owned by British to Bengal: 3 Mech.Infs EDIT: Turning off Edit Mode 1 Artillery and 1 Infantry placed in Bengal 1 Artillery and 7 Infantrys placed in Calcutta 1 Infantry placed in Moresby Turn Complete - British British collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.50 British regular : -1.67 Hisaichi regular : -0.33





