Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsDawg v Entek TRS
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 B.Transport, 3 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports moved from sz66 to sz64 5 Infantrys and 1 Tank moved from E.India to sz64 5 Infantrys and 1 Tank moved from sz64 to Bengal 1 Marine moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 B.Transport, 1 Infantry and 1 Marine moved from sz63 to sz64 2 Destroyers moved from sz63 to sz64 3 Mech.Infs moved from Dheli to N.Tibet 1 Tank moved from Agra to N.Tibet 1 Infantry moved from W.Tibet to N.Tibet 1 Artillery, 2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet 5 EarlyFighters and 1 Fighter moved from E.India to S.Tibet 3 Infantrys moved from Calcutta to C.India 1 Infantry moved from New Guinea to sz49 3 Infantrys moved from Moresby to sz49 4 Infantrys and 2 Transports moved from sz49 to sz50 4 Infantrys moved from sz50 to Soem 2 Tankettes moved from Vancouver to N.Canada 1 Infantry moved from Vancouver to British Columbia Purchase Units - British British buy 1 Factory, 1 Fighter, 9 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in N.Tibet British attack with 1 Infantry, 3 Mech.Infs and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 3 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in N.Tibet British loses 0 PUs for violating N.Tibets neutrality. British win, taking N.Tibet from Neutral with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in S.Tibet British attack with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank in S.Tibet, round 2 : 6/10 hits, 3.50 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Non Combat Move - British 1 Marine moved from sz64 to Bengal 1 Infantry moved from sz64 to Bengal 5 EarlyFighters and 1 Fighter moved from S.Tibet to Bengal Place Units - British 1 Factory placed in Bengal 3 Mech.Infs placed in Dheli 1 Infantry and 2 Tankettes placed in Vancouver 1 Infantry and 2 Tanks placed in Moresby 1 Fighter and 7 Infantrys placed in Calcutta Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Neutral regular : -1.50 British regular : 0.83 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Transport moved from sz50 to sz49 1 Infantry moved from N.Australia to sz49 1 Infantry and 1 Transport moved from sz49 to sz50 1 Artillery moved from Derby to sz50 1 Tank moved from Derby to sz50 1 Tank moved from W.Australia to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Tank moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz51 4 Infantrys moved from W.Australia to sz50 2 Infantrys and 2 T.Boats moved from sz51 to sz50 3 Infantrys moved from Darwin to Derby 5 Infantrys moved from Melbourne to S.W.Australia 2 Artillerys, 7 Infantrys and 3 Tanks moved from sz50 to Soem 1 Battleship and 1 Submarine moved from sz57 to sz50 1 Fighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac Turning on Edit Mode EDIT: Removing units owned by British from sz57: 1 Destroyer and 1 Submarine EDIT: Adding units owned by British to sz50: 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode 1 Factory placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20 1 Infantry moved from Portland to Seattle 4 Infantrys moved from Seattle to Canada 2 Artillerys moved from N.Canada to sz5 2 Infantrys moved from N.Canada to sz5 8 Tankettes moved from Rocky Mt to N.Canada 1 Infantry and 3 Tanks moved from British Columbia to N.Canada 3 Infantrys and 3 Tanks moved from N.Canada to Anchorage 1 Artillery and 1 Infantry moved from Alaska to sz4 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4 1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska 3 Artillerys and 5 Infantrys moved from sz4 to Palana Purchase Units - Americans Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 1 Destroyer placed in sz4 2 B.Transports placed in sz5 1 Infantry placed in Alaska Americans undo move 5. 1 Marine placed in Alaska 9 Infantrys and 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20 1 Infantry moved from Portland to Seattle 4 Infantrys moved from Seattle to Canada 2 Artillerys moved from N.Canada to sz5 2 Infantrys moved from N.Canada to sz5 8 Tankettes moved from Rocky Mt to N.Canada 1 Infantry and 3 Tanks moved from British Columbia to N.Canada 3 Infantrys and 3 Tanks moved from N.Canada to Anchorage 1 Artillery and 1 Infantry moved from Alaska to sz4 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4 1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska 3 Artillerys and 5 Infantrys moved from sz4 to Palana Purchase Units - Americans Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 1 Destroyer placed in sz4 2 B.Transports placed in sz5 1 Infantry placed in Alaska Americans undo move 5. 1 Marine placed in Alaska 9 Infantrys and 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Artillery and 1 Infantry moved from Vostok to Angarsk 1 Infantry moved from Vostok to Irkutsk 1 Marine moved from Vostok to Irkutsk 1 Infantry moved from Vostok to Angarsk 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 2 Tanks moved from Vostok to Quingdao 2 Infantrys moved from N.Japan to sz1 2 Infantrys moved from sz1 to Yakutsk 3 Infantrys moved from Amursk to sz1 3 Infantrys moved from sz1 to Yakutsk 4 Infantrys moved from Manchuria to Hsingan 1 EarlyFighter moved from Hsingan to Angarsk 1 Destroyer and 1 Submarine moved from sz7 to sz3 1 Bomber moved from Hsingan to sz3 Purchase Units - Masaharu Masaharu buy 4 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Angarsk Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Angarsk Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Angarsk, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Irkutsk Masaharu attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Marine in Irkutsk, round 2 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in sz3 Masaharu attack with 1 Bomber, 1 Destroyer and 1 Submarine Americans defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Submarine Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu 1 Bomber moved from sz3 to N.Japan 1 EarlyFighter moved from Angarsk to Vostok Place Units - Masaharu 2 Artillerys and 2 Infantrys placed in Manchuria 1 Artillery and 2 Infantrys placed in Amursk 1 Artillery and 5 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : 1.00 Russians regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Russians 5 Infantrys moved from Kyzal to Ulaan Ude 1 Artillery and 1 Infantry moved from Jinquan to Kyzal 1 AAGun and 6 Infantrys moved from Kaask to Kyzal 1 Tank moved from Haixi to Kyzal 1 Fighter moved from Achinsk to Ulaan Ude 3 Mech.Infs moved from Achinsk to Kyzal Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from N.B to sz68 1 Infantry moved from sz68 to Mindor Yamamoto take Mindor from Americans 1 Artillery and 1 Infantry moved from Hainan to sz67 1 Infantry moved from Frenchindochina to sz67 3 Tanks moved from Frenchindochina to sz67 1 Infantry moved from N.French I. to Burma Yamamoto take Burma from British 1 Artillery and 2 Infantrys moved from Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 1 Artillery, 2 B.Transports, 1 Infantry and 3 Tanks moved from sz67 to sz60 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks moved from sz60 to N.S 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to N.B 1 Tank moved from Davao to Mindanao Yamamoto take Mindanao from Americans 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Celebs Yamamoto take Celebs from Dutch 2 EarlyFighters moved from sz73 to N.S 6 Transports moved from sz73 to sz74 4 Infantrys and 3 Tanks moved from Nagasaki to sz74 4 Infantrys and 3 Tanks moved from sz74 to Tientsin 2 Tanks moved from Tokyo to sz78 2 Artillerys moved from Tokyo to sz78 2 Infantrys moved from Tokyo to sz78 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz74 to Tientsin 1 Infantry moved from Hsingan to Jinan 1 Artillery and 9 Infantrys moved from Tokyo to S.Japan 3 Destroyers moved from sz78 to sz76 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz73 to sz70 1 EarlyFighter moved from Hanan to W.Sian Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 4 Artillerys, 1 Carrier, 3 Destroyers, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks Dutch defend with 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 2 : 2/9 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank in N.S, round 2 : 1/7 hits, 2.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 4/8 hits, 3.17 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 3 : 2/6 hits, 2.33 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S Yamamoto roll dice for 3 EarlyFighters and 3 Tanks in N.S, round 4 : 2/6 hits, 2.50 expected hits Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks Casualties for Dutch: 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank Non Combat Move - Yamamoto 1 EarlyFighter moved from N.S to sz60 1 EarlyFighter moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 Carrier and 3 Destroyers placed in sz78 1 EarlyFighter placed in sz78 1 Artillery and 3 Infantrys placed in S.Japan 1 Artillery placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.17 Dutch regular : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Tsingnan to Gansu 2 Artillerys, 1 Infantry and 3 Tanks moved from Szechwan to Gansu 2 Infantrys and 3 Tanks moved from Sikang to Gansu 2 Artillerys, 3 Infantrys and 1 Marine moved from Nancheng to Sikang 1 Bomber and 1 EarlyFighter moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 4 Infantrys moved from Xining to Nancheng 2 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks Hisaichi defend with 1 Artillery, 7 Infantrys and 7 Tanks Chinese roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks in Gansu, round 2 : 6/17 hits, 6.83 expected hits Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Gansu, round 2 : 6/15 hits, 6.17 expected hits 6 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/11 hits, 5.17 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 7 Tanks in Gansu, round 3 : 1/9 hits, 4.17 expected hits 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 4 : 3/10 hits, 4.83 expected hits Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 3/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese roll dice for 1 Bomber and 6 Tanks in Gansu, round 5 : 3/7 hits, 3.67 expected hits Hisaichi roll dice for 1 Tank in Gansu, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Bomber and 6 Tanks remaining. Battle score for attacker is 18 Casualties for Chinese: 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 7 Tanks Non Combat Move - Chinese 1 Bomber moved from Gansu to Tsingnan Place Units - Chinese 4 Infantrys and 2 Marines placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -3.50 Hisaichi regular : -2.83 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery, 1 EarlyFighter and 6 Infantrys moved from Sian to Szechwan 6 Tankettes moved from Kiangsi to W.Sian 1 Infantry moved from W.Sian to E.Tibet Hisaichi take E.Tibet from Chinese 2 Tankettes moved from Peking to Shangsi 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 1 Tankette moved from Peking to E.Shansi 5 Infantrys moved from Hsingan to Jinan 5 Tankettes moved from Hongkong to Kiangsi 1 Infantry moved from Hongkong to Kwangtung 1 Artillery and 2 Tanks moved from W.Borneo to sz60 1 Elite and 1 Infantry moved from S.Borneo to sz60 1 Artillery moved from S.Borneo to sz60 1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz68 1 Marine moved from Borneo to sz68 1 Infantry moved from Borneo to sz68 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz68 to sz60 1 Artillery and 3 Infantrys moved from Borneo to sz68 1 Artillery, 3 Infantrys and 2 Transports moved from sz68 to sz60 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Java 2 Submarines moved from sz68 to sz59 2 Artillerys and 2 Infantrys moved from Seoul to sz79 2 Artillerys, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from sz79 to sz1 2 Artillerys and 2 Infantrys moved from sz1 to Yakutsk 1 EarlyFighter moved from Phuket to sz59 1 Bomber moved from Hanan to Sian 1 Bomber moved from Sian to Szechwan Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Java Hisaichi attack with 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks Anzac defend with 4 Infantrys; Dutch defend with 2 Infantrys Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 4/14 hits, 4.83 expected hits Dutch roll dice for 6 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits 4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 4/13 hits, 4.67 expected hits Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 4 Infantrys Casualties for Dutch: 2 Infantrys Battle in Szechwan Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys in Szechwan, round 2 : 3/9 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz59 Hisaichi attack with 1 EarlyFighter and 2 Submarines Dutch defend with 1 T.Boat Hisaichi roll dice for 2 Submarines in sz59, round 2 : 2/2 hits, 0.67 expected hits 1 T.Boat owned by the Dutch lost in sz59 Hisaichi win with 1 EarlyFighter and 2 Submarines remaining. Battle score for attacker is 5 Casualties for Dutch: 1 T.Boat Non Combat Move - Hisaichi 1 EarlyFighter moved from sz59 to sz60 2 EarlyFighters moved from Java to sz60 1 EarlyFighter moved from Szechwan to Sian 1 Bomber moved from Szechwan to Sian 1 T.Boat moved from sz74 to sz79 Place Units - Hisaichi 2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo 6 Tankettes placed in Hongkong 1 Artillery and 2 Infantrys placed in Peking 1 Artillery, 1 Elite and 6 Infantrys placed in Seoul Turning on Edit Mode EDIT: Adding units owned by Hisaichi to sz79: 3 Destroyers and 2 Transports EDIT: Removing units owned by Hisaichi from sz68: 3 Destroyers and 2 Transports EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Dutch regular : -1.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch 1 Destroyer moved from sz50 to sz59 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Combat - Dutch Battle in sz59 Dutch attack with 1 Destroyer Hisaichi defend with 2 Submarines Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 6 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Dutch win with 1 Destroyer remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Submarines Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : -1.00 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 6 Infantrys moved from Phuket to Thailand 1 Marine moved from Phuket to Thailand 1 Elite and 3 Infantrys moved from Sumatra to N.S 2 Infantrys moved from E.Borneo to sz60 2 Infantrys moved from sz60 to N.S Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 1 Infantry moved from N.Tibet to E.Tibet 1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet 2 Infantrys moved from Bengal to Burma 5 EarlyFighters and 1 Fighter moved from Bengal to Burma 1 Fighter moved from Calcutta to Burma 1 Marine and 1 Tank moved from Bengal to sz64 2 B.Transports, 1 Marine, 1 Tank and 2 Transports moved from sz64 to sz63 3 Infantrys moved from C.India to sz63 7 Infantrys moved from Calcutta to sz63 2 B.Transports, 10 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz63 to sz61 2 Infantrys moved from Bengal to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to N.S 10 Infantrys, 1 Marine and 1 Tank moved from sz61 to N.S 2 Infantrys moved from Bengal to W.Chunking 1 Tank moved from S.Tibet to W.Chunking 3 Mech.Infs moved from N.Tibet to Bengal 3 Mech.Infs moved from Bengal to W.Chunking 1 Tank moved from N.Tibet to E.Tibet 1 Artillery and 2 Infantrys moved from Agra to W.Tibet 3 Mech.Infs moved from Dheli to Nepal 4 Infantrys moved from Soem to sz50 1 Destroyer, 4 Infantrys and 2 Transports moved from sz50 to sz56 4 Infantrys moved from sz56 to Sumatra British take Sumatra from Thai 1 Submarine moved from sz50 to sz56 5 Destroyers and 2 Submarines moved from sz64 to sz61 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 1 Infantry moved from British Columbia to N.Canada 2 Tankettes moved from Vancouver to N.Canada 1 Infantry moved from Vancouver to British Columbia 2 Tankettes moved from sz4 to Palana 4 Infantrys moved from Palana to Magadan Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 B.Transport, 10 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in E.Tibet British attack with 1 Artillery, 3 Infantrys and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in E.Tibet British win, taking E.Tibet from Hisaichi with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Burma British attack with 5 EarlyFighters, 2 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 5 EarlyFighters, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/9 hits, 3.00 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma British win, taking Burma from Yamamoto with 5 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in W.Chunking British attack with 2 Infantrys, 3 Mech.Infs and 1 Tank Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 2 : 2/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto lost in W.Chunking British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 3 : 1/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Battle in N.S British attack with 12 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 Tank; Thai defend with 1 Elite and 5 Infantrys British roll dice for 12 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 2/14 hits, 2.83 expected hits Yamamoto roll dice for 1 Elite, 5 Infantrys and 1 Tank in N.S, round 2 : 4/7 hits, 2.50 expected hits 2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in N.S British roll dice for 8 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 4/10 hits, 2.17 expected hits Yamamoto roll dice for 1 Elite, 3 Infantrys and 1 Tank in N.S, round 3 : 2/5 hits, 1.83 expected hits 3 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in N.S British roll dice for 6 Infantrys, 1 Marine and 1 Tank in N.S, round 4 : 1/8 hits, 1.83 expected hits Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 7 Infantrys Casualties for Thai: 1 Elite and 5 Infantrys Casualties for Yamamoto: 1 Tank Non Combat Move - British 5 EarlyFighters and 2 Fighters moved from Burma to Bengal Place Units - British 1 B.Transport placed in sz49 1 Infantry placed in Moresby 2 Tankettes placed in Vancouver 3 Infantrys placed in Dheli British undo move 4. 3 Mech.Infs placed in Dheli Turning on Edit Mode EDIT: Removing units owned by British from Nepal: 3 Mech.Infs EDIT: Adding units owned by British to Bengal: 3 Mech.Infs EDIT: Turning off Edit Mode 1 Artillery and 1 Infantry placed in Bengal 1 Artillery and 7 Infantrys placed in Calcutta 1 Infantry placed in Moresby Turn Complete - British British collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.50 British regular : -1.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 3 Artillerys moved from Soem to sz50 2 Tanks moved from Soem to sz50 7 Infantrys moved from Derby to sz50 3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57 3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56 3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra 2 Infantrys moved from sz57 to Lambok 1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok 2 Infantrys and 1 Marine moved from Darwin to Derby 5 Infantrys moved from S.W.Australia to C.Australia 2 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 3 Transports placed in sz51 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Bomber and 3 EarlyFighters moved from Palana to sz7 2 EarlyFighters moved from sz20 to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Marine moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake 3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 3 Tanks moved from Anchorage to sz5 3 Infantrys moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Marine moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana 8 Tankettes moved from N.Canada to Alaska 4 Infantrys moved from Canada to N.Canada 1 Infantry moved from Seattle to Canada 9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada 4 Tankettes moved from Canada to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24 Casualties for Masaharu: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 3 EarlyFighters moved from sz7 to Palana 1 Bomber moved from sz7 to Palana 2 EarlyFighters moved from sz7 to Kamchatka Place Units - Americans 2 Tanks placed in Alaska 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer and 1 S.Sub placed in sz25 1 B29 and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 1.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Bomber and 3 EarlyFighters moved from Palana to sz7 2 EarlyFighters moved from sz20 to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Marine moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake 3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 3 Tanks moved from Anchorage to sz5 3 Infantrys moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Marine moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana 8 Tankettes moved from N.Canada to Alaska 4 Infantrys moved from Canada to N.Canada 1 Infantry moved from Seattle to Canada 9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada 4 Tankettes moved from Canada to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24 Casualties for Masaharu: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 3 EarlyFighters moved from sz7 to Palana 1 Bomber moved from sz7 to Palana 2 EarlyFighters moved from sz7 to Kamchatka Place Units - Americans 2 Tanks placed in Alaska 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer and 1 S.Sub placed in sz25 1 B29 and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 1.67 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Artillery moved from Angarsk to Ustkut 1 Marine moved from Irkutsk to Ustkut 1 Artillery and 8 Infantrys moved from Hsingan to Quingdao 1 EarlyFighter moved from Vostok to Ustkut 1 Artillery and 5 Infantrys moved from Akina to sz15 1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1 1 Artillery and 2 Infantrys moved from Amursk to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk 2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao 1 Infantry moved from Angarsk to Irkutsk 1 Bomber moved from N.Japan to Amursk Place Units - Masaharu 2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut 1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Kyzal 4 Mech.Infs moved from Achinsk to Kyzal Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ustkut Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Marine Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 Fighter moved from Ustkut to Ulaan Ude 1 AAGun moved from Kyzal to Ulaan Ude 1 AAGun moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -1.17 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from N.B to sz68 1 Infantry moved from Mindor to sz68 2 Infantrys moved from sz68 to Punay 1 Artillery moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59 1 Destroyer moved from sz70 to sz59 2 EarlyFighters moved from sz60 to sz59 1 Battleship and 1 Submarine moved from sz70 to sz59 4 Artillerys and 16 Infantrys moved from S.Japan to sz74 4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60 4 Artillerys and 16 Infantrys moved from sz60 to N.S 1 EarlyFighter moved from Malaya to N.S 2 Bombers moved from Phuket to N.S 1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76 1 Tank moved from Frenchindochina to Burma 1 EarlyFighter moved from W.Sian to Burma Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys British defend with 5 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits 1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 3 Infantrys Casualties for British: 5 Infantrys, 1 Marine and 1 Tank Battle in Burma Yamamoto attack with 1 EarlyFighter and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in Burma Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win with no units remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 EarlyFighter and 1 Tank Casualties for British: 1 Infantry Battle in sz59 Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport Dutch defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Dutch lost in sz59 Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Punay Yamamoto attack with 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from N.S to Malaya 1 EarlyFighter moved from N.S to Malaya 1 Artillery and 1 Infantry moved from sz59 to Java 2 EarlyFighters moved from sz59 to sz70 1 Artillery moved from Tokyo to S.Japan Place Units - Yamamoto 1 Bunker and 1 Factory placed in Malaya 2 B.Transports and 2 Destroyers placed in sz70 1 Destroyer placed in sz78 Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks EDIT: Turning off Edit Mode 8 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 0.00 Dutch regular : -0.50 British regular : 1.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 4 Tanks moved from Gansu to E.Shansi Chinese take N.Shangsi from Hisaichi 2 Tanks moved from Gansu to Shangsi 1 Mech.Inf moved from Tsingnan to Shangsi 3 Mech.Infs moved from Tsingnan to Szechwan 1 Bomber moved from Tsingnan to Szechwan 2 Infantrys moved from Sikang to Szechwan 2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 6 Tankettes Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits 2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits 2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7 Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine Casualties for Hisaichi: 5 Tankettes Battle in Shangsi Chinese attack with 1 Mech.Inf and 2 Tanks Hisaichi defend with 1 Tank and 2 Tankettes Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Mech.Inf and 1 Tank Casualties for Hisaichi: 1 Tank and 2 Tankettes Battle in E.Shansi Chinese attack with 4 Tanks Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits 1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Tanks Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette Battle in Szechwan Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs Hisaichi defend with 1 Artillery and 6 Infantrys Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan 1 Bomber owned by the Chinese retreated Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11 Casualties for Chinese: 2 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 4 Infantrys Non Combat Move - Chinese 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Nancheng to Sikang 1 Infantry and 1 Marine moved from Xining to Tsingnan 3 Infantrys and 1 Marine moved from Xining to Nancheng 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan 1 Bomber moved from Szechwan to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : 0.33 -
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