Triple allied move dome
Italy on the move…
Our cool game is Rolling :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Komi
1 infantry moved from Urals to Komi
2 fighters and 1 tactical_bomber moved from Russia to Komi
12 artilleries and 22 infantry moved from Russia to Samara
1 infantry moved from Penza to Samara
1 armour and 1 mech_infantry moved from Russia to Komi
Combat - Russians
Battle in Samara
Russians attack with 12 artilleries and 23 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 23 infantry in Samara, round 2 : 10/35 hits, 9.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 12 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Komi
Russians attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Komi, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Komi, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Komi
Russians win, taking Komi from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
7 armour moved from Russia to Urals
2 fighters and 1 tactical_bomber moved from Komi to Urals
1 infantry moved from Tula to Penza
1 infantry moved from Yaroslavl to Gorky
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 1.33
I had lucky dice in Moscow. Next time it will be easier for you!
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I had lucky dice in Moscow. Next time it will be easier for you!
Indeed. After that debacle I think I need to build 3 inf in Leningrad instead of only 1. Is it ok to change build-placement?
Oh, didn’t see that you evacuated. Thought I was in for the long haul.
You can place 3 INF in Leningrad instead of only 1. No change to Russia’s move, so you can adjust during Japans turn
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Combat Move - Japanese
1 armour, 12 artilleries and 21 infantry moved from French Indo China to Shan State
2 artilleries, 4 infantry and 1 marine moved from Kyushu to Japan
1 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 7 Sea Zone
Combat Hit Differential Summary :
Do you want to scramble?
I will scramble a single FTR, thanks
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Combat Move - Japanese
1 armour, 12 artilleries and 21 infantry moved from French Indo China to Shan State
2 artilleries, 4 infantry and 1 marine moved from Kyushu to Japan
1 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 7 Sea Zone
Americans scrambles 1 units out of Japan to defend against the attack in 7 Sea Zone
Battle in 7 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 7 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Japan
Japanese attack with 2 artilleries, 4 infantry and 1 marine
Americans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 1 marine in Japan, round 2 : 0/7 hits, 1,83 expected hits
Americans roll dice for 1 aaGun, 5 bombers, 3 fighters and 2 infantry in Japan, round 2 : 1/10 hits, 3,50 expected hits
1 infantry owned by the Japanese lost in Japan
Combat Hit Differential Summary :
Americans regular : -2,50
Japanese regular : -2,50
No luck with dice. Had to restart.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Japan: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kyushu: 1 marine
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Shan State
1 armour, 12 artilleries and 21 infantry moved from French Indo China to Shan State
2 artilleries and 4 infantry moved from Kyushu to Japan
Combat - Japanese
Battle in Japan
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 aaGun, 1 airfield, 5 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Japan, round 2 : 1/6 hits, 1,67 expected hits
Americans roll dice for 1 aaGun, 5 bombers, 3 fighters and 2 infantry in Japan, round 2 : 5/10 hits, 3,50 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Americans lost in Japan
Japanese roll dice for 1 artillery in Japan, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 5 bombers, 3 fighters and 2 infantry in Japan, round 3 : 4/10 hits, 3,50 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans win with 5 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 12 artilleries and 22 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 12 artilleries and 22 infantry in Shan State, round 2 : 11/35 hits, 10,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 aaGuns moved from French Indo China to Shan State
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Honan to Anhwe
2 artilleries and 2 infantry moved from Southern Manchuria to Northern Manchuria
1 artillery and 3 infantry moved from Amur to Northern Manchuria
Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 0,83
UK_Pacific regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 bombers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Japan to Hokkaido
Americans take Hokkaido from Japanese
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
Combat - Americans
Battle in Guam
Battle in Morocco
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Guam from Japanese, taking Morocco from Italians, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Japan to Western United States
2 fighters moved from Japan to Alaska
1 destroyer moved from 7 Sea Zone to 27 Sea Zone
1 fighter moved from Midway to Western United States
3 infantry moved from Western United States to 11 Sea Zone
3 infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
3 carriers, 1 cruiser and 6 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 transports moved from 60 Sea Zone to 38 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Iwo Jima to Midway
7 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 mech_infantry moved from Tsinghai to Kansu
Place Units - Americans
1 infantry placed in Japan
1 submarine placed in 104 Sea Zone
3 bombers and 4 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Chinese creates battle in territory Honan
Chinese creates battle in territory Szechwan
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Shansi from Japanese, taking Honan from Japanese, taking Szechwan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
Place Units - Chinese
2 infantry placed in Western Sinkiang
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Combat Move - British
1 artillery and 9 infantry moved from United Kingdom to Scotland
4 fighters moved from Gibraltar to Scotland
9 fighters moved from United Kingdom to Scotland
1 infantry moved from Western India to Baluchistan
UK_Pacific take Baluchistan from Germans
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
Combat - British
Combat Hit Differential Summary :
Scramble Scotland?
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Scramble Scotland?
Yes, scramble 5 figs.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 bombers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Japan to Hokkaido
Americans take Hokkaido from Japanese
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
Combat - Americans
Battle in Guam
Battle in Morocco
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Guam from Japanese, taking Morocco from Italians, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Japan to Western United States
2 fighters moved from Japan to Alaska
1 destroyer moved from 7 Sea Zone to 27 Sea Zone
1 fighter moved from Midway to Western United States
3 infantry moved from Western United States to 11 Sea Zone
3 infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
3 carriers, 1 cruiser and 6 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 transports moved from 60 Sea Zone to 38 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Iwo Jima to Midway
7 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to Southeast Mexico
1 mech_infantry moved from Tsinghai to Kansu
Place Units - Americans
1 infantry placed in Japan
1 submarine placed in 104 Sea Zone
3 bombers and 4 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Chinese creates battle in territory Honan
Chinese creates battle in territory Szechwan
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Shansi from Japanese, taking Honan from Japanese, taking Szechwan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
Place Units - Chinese
2 infantry placed in Western Sinkiang
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 9 infantry moved from United Kingdom to Scotland
4 fighters moved from Gibraltar to Scotland
9 fighters moved from United Kingdom to Scotland
1 infantry moved from Western India to Baluchistan
UK_Pacific take Baluchistan from Germans
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
Combat - British
Germans scrambles 3 units out of 122 Sea Zone to defend against the attack in Scotland
Germans scrambles 2 units out of 114 Sea Zone to defend against the attack in Scotland
Battle in Manilla
Battle in Scotland
British attack with 1 artillery, 13 fighters and 9 infantry
Germans defend with 1 airfield, 2 artilleries, 5 fighters and 12 infantry
British roll dice for 1 artillery, 13 fighters and 9 infantry in Scotland, round 2 : 7/23 hits, 8.50 expected hits
Germans roll dice for 2 artilleries, 5 fighters and 12 infantry in Scotland, round 2 : 6/19 hits, 8.00 expected hits
7 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 13 fighters and 3 infantry in Scotland, round 3 : 8/17 hits, 7.50 expected hits
Germans roll dice for 2 artilleries, 5 fighters and 5 infantry in Scotland, round 3 : 5/12 hits, 5.67 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans, 5 infantry owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in Scotland
British roll dice for 12 fighters in Scotland, round 4 : 8/12 hits, 6.00 expected hits
Germans roll dice for 4 fighters in Scotland, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Germans and 2 fighters owned by the British lost in Scotland
British win, taking Manilla from Japanese with 10 fighters remaining. Battle score for attacker is 33
Casualties for British: 1 artillery, 3 fighters and 9 infantry
Casualties for Germans: 2 artilleries, 5 fighters and 12 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
8 fighters moved from Scotland to Gibraltar
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 93 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Italian Somaliland to Egypt
1 artillery and 3 infantry moved from Burma to Eastern India
1 fighter moved from Eastern India to Italian Somaliland
3 aaGuns, 2 armour, 4 artilleries and 27 infantry moved from Western India to Baluchistan
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,5,3,1,5,5,3,5,2,1,5,3,6,3,1,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,3,4,3,4,4,1
British collect 19 PUs (8 lost to blockades); end with 19 PUs
Place Units - UK_Pacific
2 fighters placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : -0.33
Germans regular : -3.33
British regular : 1.00
Getting tired and pissed off at these dice.
But I was very lucky with naval battles in the beginning.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
3 carriers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Alexandria to 96 Sea Zone
1 tactical_bomber moved from Alexandria to 96 Sea Zone
1 fighter moved from Northwest Persia to 96 Sea Zone
2 fighters moved from 100 Sea Zone to 96 Sea Zone
2 marines moved from Alexandria to 100 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 100 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
2 destroyers moved from 100 Sea Zone to 96 Sea Zone
1 fighter moved from Northwest Persia to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 99 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Algeria
2 armour and 2 mech_infantrys moved from Alexandria to Libya
1 aaGun, 1 artillery and 2 infantry moved from Alexandria to 100 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 100 Sea Zone to 96 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 96 Sea Zone to Algeria
4 artilleries and 11 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 carrier placed in 97 Sea Zone
2 infantry placed in Southern Italy
3 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,2,6,6,3,4,4,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in Solomon Islands
1 submarine moved from 68 Sea Zone to 88 Sea Zone
1 destroyer and 2 submarines moved from 87 Sea Zone to 89 Sea Zone
1 submarine moved from 27 Sea Zone to 66 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 submarine moved from 35 Sea Zone to 65 Sea Zone
1 aaGun and 3 infantry moved from South Australia to Western Australia
3 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
1 fighter moved from Inner Mongolia to Urals
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :