Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 100 Sea Zone to 83 Sea Zone Combat - Italians Battle in 83 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 83 Sea Zone to 100 Sea Zone 2 fighters moved from Stalingrad to Northwest Persia 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 transports moved from 100 Sea Zone to 99 Sea Zone 4 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from Morocco to Algeria 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Alexandria Place Units - Italians 3 infantry placed in Iraq 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,4,1,3,5,3,2 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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Might put the air differently before Germany goes. Have to go away for a while and am a bit stressed.
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No rush, take your time
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I will move my turn and you can adjust before starting your Germany turn
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 2 infantry and 1 transport moved from 64 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea 1 destroyer and 2 submarines moved from 65 Sea Zone to 87 Sea Zone 1 submarine moved from 55 Sea Zone to 68 Sea Zone 1 transport moved from 7 Sea Zone to 35 Sea Zone 2 submarines moved from 7 Sea Zone to 27 Sea Zone 1 fighter moved from Japan to Shansi Combat - ANZAC Battle in New Guinea Battle in Paulau Battle in Shansi ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Shansi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi ANZAC win, taking New Guinea from Japanese, taking Paulau from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shansi to Inner Mongolia 1 aaGun and 8 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Australia Place Units - ANZAC 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
Forgot about the Atlantic Wall. Should’ve left 1 inf in Normandie and Holland. Can I change that and add 3 IPC to G?
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Sigh, forgot about it the turn before that as well.
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sure you can adjust
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
sure you can adjust
Thanks!
In turn 16 Normandie was retaken, so not applicable, but turn 17 (put all in Holland) and 18 (put all in WG) was easy to achieve.
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I have just had pointed out that
my attack by US on z6 in Round 18 was illegal."You sent 8 ftrs from alaska to z6 which is 5 spaces and thus you would need to have existing carriers for them to land on. You only had 3 carriers so you could only legally send 6.
In PTV you can no longer use carriers that you are purchasing as legal landing spots. That was legal in BM3 and other variants (including original rules) but is no longer allowed in P2V.
So you could only legally send 6 of those 8 ftrs."
How do you suggest that we proceed? Should we redo from US turn 18?
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It should still be a wash-out and dice were rolled. It’s a bit tricky to adjust a battle of several rounds, but not impossible. Redoing the turn is a bit harsh, but if you think that’s the best way it’s also an alternative of course.
How would you like to solve it?
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I suggest that either we just leave it as is and continue from the present map or we redo from US’s turn.
It is not too much to redo so I will be fine redoing the turn, but because I did the mistake I think it should be your call.
- redo from start of US’s turn
or - continue from present map
- redo from start of US’s turn
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I suggest that either we just leave it as is and continue from the present map or we redo from US’s turn.
It is not too much to redo so I will be fine redoing the turn, but because I did the mistake I think it should be your call.
- redo from start of US’s turn
or - continue from present map
I hate to decide upon this, but since the attack was illegal perhaps redo the turn then?
- redo from start of US’s turn
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As a third alternative I could look at an adjustment of the battle, if you want.
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I will redo the turn, which I think is the best way to correct and luckily the error was noticed early.
I will ask for kamikaze options in a moment… (I will attack with all air and all navy again) -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 6 fighters moved from Alaska to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea ZoneCombat Hit Differential Summary :
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1 kamikaze on each again?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
1 kamikaze on each again?
Sure, sounds ok.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 6 fighters moved from Alaska to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 20 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 20 fighters in 6 Sea Zone, round 2 : 11/26 hits, 12.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 11.00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers and 16 fighters in 6 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 8/18 hits, 9.83 expected hits 2 tactical_bombers owned by the Japanese, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 8 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 5 bombers and 8 fighters in 6 Sea Zone, round 4 : 9/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 7 fighters and 4 transports in 6 Sea Zone, round 4 : 4/8 hits, 5.33 expected hits 7 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese with 5 bombers and 4 fighters remaining. Battle score for attacker is 93 Casualties for Americans: 3 carriers, 1 destroyer, 16 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 4 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 12 Sea Zone to 91 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 aaGun and 1 infantry moved from Western United States to Central United States 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry and 2 transports moved from 73 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to French West Africa Place Units - Americans 1 destroyer placed in 7 Sea Zone 2 infantry placed in Japan 5 fighters and 2 tactical_bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 2 fighters EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,5 Americans collect 59 PUs; end with 60 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.17 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Hunan 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 2.00





