Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.50 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Shansi 2 infantry moved from Hopei to Hunan Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang Chinese undo move 1. Chinese undo move 1. 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -1.33 -
TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - British 6 fighters moved from Gibraltar to Scotland 7 fighters moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Sumatra to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from United Kingdom to Scotland Combat - BritishCombat Hit Differential Summary :
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scramble to Scotland?(5)
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will change China placement to 2 INF in Inner Mongolia instead of N.Sinkiang
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
scramble to Scotland?(5)
No scramble.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Shansi 2 infantry moved from Hopei to Hunan Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang Chinese undo move 1. Chinese undo move 1. 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 17 PUs; British buy 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters moved from Gibraltar to Scotland 7 fighters moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Sumatra to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Malaya Battle in Scotland British attack with 13 fighters and 5 infantry Germans defend with 1 aaGun, 1 airfield and 7 infantry Germans roll AA dice in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Scotland British roll dice for 12 fighters and 5 infantry in Scotland, round 2 : 7/17 hits, 6.83 expected hits Germans roll dice for 1 aaGun and 7 infantry in Scotland, round 2 : 2/7 hits, 2.33 expected hits 1 aaGun owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 12 fighters and 3 infantry in Scotland, round 3 : 4/15 hits, 6.50 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Malaya from Japanese, taking Scotland from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 7 infantry Non Combat Move - British 5 fighters moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 5 fighters moved from Scotland to Gibraltar 1 aaGun and 5 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from Egypt to 83 Sea Zone 1 fighter moved from 83 Sea Zone to Egypt 2 infantry moved from 83 Sea Zone to Egypt 2 fighters moved from Eastern India to Italian Somaliland 3 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 aaGuns, 2 armour, 5 artilleries and 28 infantry moved from Eastern India to Western India 2 infantry and 2 transports moved from 70 Sea Zone to 88 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 transport moved from 73 Sea Zone to 60 Sea Zone Place Units - British 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Chinese from Northern Sinkiang: 2 infantry EDIT: Adding units owned by Chinese to Inner Mongolia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,3,4,5,6,1,6,2,3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,2,6,5,2,5,3,5 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,4,6,1,1,4,3,4,5 British collect 19 PUs (10 lost to blockades); end with 21 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 3.67 Japanese regular : -0.83 Germans AA : 0.50 Germans regular : -0.67 British regular : -2.33 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 100 Sea Zone to 83 Sea Zone Combat - Italians Battle in 83 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 83 Sea Zone to 100 Sea Zone 2 fighters moved from Stalingrad to Northwest Persia 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 transports moved from 100 Sea Zone to 99 Sea Zone 4 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from Morocco to Algeria 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Alexandria Place Units - Italians 3 infantry placed in Iraq 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,4,1,3,5,3,2 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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Might put the air differently before Germany goes. Have to go away for a while and am a bit stressed.
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No rush, take your time
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I will move my turn and you can adjust before starting your Germany turn
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 2 infantry and 1 transport moved from 64 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Guinea 1 destroyer and 2 submarines moved from 65 Sea Zone to 87 Sea Zone 1 submarine moved from 55 Sea Zone to 68 Sea Zone 1 transport moved from 7 Sea Zone to 35 Sea Zone 2 submarines moved from 7 Sea Zone to 27 Sea Zone 1 fighter moved from Japan to Shansi Combat - ANZAC Battle in New Guinea Battle in Paulau Battle in Shansi ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Shansi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi ANZAC win, taking New Guinea from Japanese, taking Paulau from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shansi to Inner Mongolia 1 aaGun and 8 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Australia Place Units - ANZAC 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.50 -
Forgot about the Atlantic Wall. Should’ve left 1 inf in Normandie and Holland. Can I change that and add 3 IPC to G?
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Sigh, forgot about it the turn before that as well.
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sure you can adjust
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
sure you can adjust
Thanks!
In turn 16 Normandie was retaken, so not applicable, but turn 17 (put all in Holland) and 18 (put all in WG) was easy to achieve.
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I have just had pointed out that
my attack by US on z6 in Round 18 was illegal."You sent 8 ftrs from alaska to z6 which is 5 spaces and thus you would need to have existing carriers for them to land on. You only had 3 carriers so you could only legally send 6.
In PTV you can no longer use carriers that you are purchasing as legal landing spots. That was legal in BM3 and other variants (including original rules) but is no longer allowed in P2V.
So you could only legally send 6 of those 8 ftrs."
How do you suggest that we proceed? Should we redo from US turn 18?
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It should still be a wash-out and dice were rolled. It’s a bit tricky to adjust a battle of several rounds, but not impossible. Redoing the turn is a bit harsh, but if you think that’s the best way it’s also an alternative of course.
How would you like to solve it?
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I suggest that either we just leave it as is and continue from the present map or we redo from US’s turn.
It is not too much to redo so I will be fine redoing the turn, but because I did the mistake I think it should be your call.
- redo from start of US’s turn
or - continue from present map
- redo from start of US’s turn
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I suggest that either we just leave it as is and continue from the present map or we redo from US’s turn.
It is not too much to redo so I will be fine redoing the turn, but because I did the mistake I think it should be your call.
- redo from start of US’s turn
or - continue from present map
I hate to decide upon this, but since the attack was illegal perhaps redo the turn then?
- redo from start of US’s turn





