Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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Got some kind of error and couldn’t start the battle for Japan, which is why I posted as an extra save and then restart the client.
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - Japanese 1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan 1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 carriers moved from 20 Sea Zone to 6 Sea Zone 3 submarines moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78 Casualties for Japanese: 5 submarines Casualties for ANZAC: 2 submarines Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines Battle in Japan Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 2/17 hits, 4,83 expected hits Americans roll dice for 13 fighters and 1 infantry in Japan, round 2 : 9/14 hits, 9,00 expected hits 7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Japan 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Japanese retreated to Kyushu Americans win with 12 fighters remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 7 infantry and 1 mech_infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 infantry Moving scrambled unit from Japan to 7 Sea Zone Moving scrambled unit from Japan to 7 Sea Zone Moving scrambled unit from Japan to 7 Sea Zone Moving scrambled unit from Japan back to originating territory: 7 Sea Zone Moving scrambled unit from Japan back to originating territory: 7 Sea Zone Moving scrambled unit from Japan back to originating territory: 7 Sea Zone Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters could not land in 7 Sea Zone and were removed 1 tactical_bomber moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kiangsi to Kiangsu 2 aaGuns, 1 armour, 12 artilleries and 21 infantry moved from Shan State to French Indo China 1 submarine moved from 23 Sea Zone to 7 Sea Zone EDIT: 1 artillery and 1 infantry moved from Korea to Kyushu 2 artilleries and 2 infantry moved from Korea to Southern Manchuria 1 artillery and 3 infantry moved from Korea to Amur Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -2,83 -
Not what I needed there.
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it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea ZoneCombat Hit Differential Summary :
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Kamikaze in z6?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Kamikaze in z6?
One on each ship.
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
They should be able to land.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.50 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.50 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Shansi 2 infantry moved from Hopei to Hunan Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang Chinese undo move 1. Chinese undo move 1. 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -1.33 -
TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - British 6 fighters moved from Gibraltar to Scotland 7 fighters moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Sumatra to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from United Kingdom to Scotland Combat - BritishCombat Hit Differential Summary :
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scramble to Scotland?(5)
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will change China placement to 2 INF in Inner Mongolia instead of N.Sinkiang
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
scramble to Scotland?(5)
No scramble.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kiangsi 2 infantry moved from Inner Mongolia to Shansi 2 infantry moved from Hopei to Hunan Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang Chinese undo move 1. Chinese undo move 1. 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 17 PUs; British buy 5 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters moved from Gibraltar to Scotland 7 fighters moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Sumatra to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Malaya Battle in Scotland British attack with 13 fighters and 5 infantry Germans defend with 1 aaGun, 1 airfield and 7 infantry Germans roll AA dice in Scotland : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Scotland British roll dice for 12 fighters and 5 infantry in Scotland, round 2 : 7/17 hits, 6.83 expected hits Germans roll dice for 1 aaGun and 7 infantry in Scotland, round 2 : 2/7 hits, 2.33 expected hits 1 aaGun owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 12 fighters and 3 infantry in Scotland, round 3 : 4/15 hits, 6.50 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Malaya from Japanese, taking Scotland from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 7 infantry Non Combat Move - British 5 fighters moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 5 fighters moved from Scotland to Gibraltar 1 aaGun and 5 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from Egypt to 83 Sea Zone 1 fighter moved from 83 Sea Zone to Egypt 2 infantry moved from 83 Sea Zone to Egypt 2 fighters moved from Eastern India to Italian Somaliland 3 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 2 aaGuns, 2 armour, 5 artilleries and 28 infantry moved from Eastern India to Western India 2 infantry and 2 transports moved from 70 Sea Zone to 88 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India 1 transport moved from 73 Sea Zone to 60 Sea Zone Place Units - British 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Chinese from Northern Sinkiang: 2 infantry EDIT: Adding units owned by Chinese to Inner Mongolia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,3,4,5,6,1,6,2,3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,2,6,5,2,5,3,5 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,4,6,1,1,4,3,4,5 British collect 19 PUs (10 lost to blockades); end with 21 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 3.67 Japanese regular : -0.83 Germans AA : 0.50 Germans regular : -0.67 British regular : -2.33 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 100 Sea Zone to 83 Sea Zone Combat - Italians Battle in 83 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 83 Sea Zone to 100 Sea Zone 2 fighters moved from Stalingrad to Northwest Persia 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 3 transports moved from 100 Sea Zone to 99 Sea Zone 4 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from Morocco to Algeria 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Alexandria Place Units - Italians 3 infantry placed in Iraq 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,4,1,3,5,3,2 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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Might put the air differently before Germany goes. Have to go away for a while and am a bit stressed.
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No rush, take your time
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I will move my turn and you can adjust before starting your Germany turn





