@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
I will only scramble to defend Japan, then
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan
Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits
3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78
Casualties for Japanese: 5 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines
Battle in Japan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 4/17 hits, 4,83 expected hits
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,83
Got some kind of error and couldn’t start the battle for Japan, which is why I posted as an extra save and then restart the client.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan
Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports
Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits
3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78
Casualties for Japanese: 5 submarines
Casualties for ANZAC: 2 submarines
Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines
Battle in Japan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 2/17 hits, 4,83 expected hits
Americans roll dice for 13 fighters and 1 infantry in Japan, round 2 : 9/14 hits, 9,00 expected hits
7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Japan
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Japanese retreated to Kyushu
Americans win with 12 fighters remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 7 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 infantry
Moving scrambled unit from Japan to 7 Sea Zone
Moving scrambled unit from Japan to 7 Sea Zone
Moving scrambled unit from Japan to 7 Sea Zone
Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
Moving scrambled unit from Japan back to originating territory: 7 Sea Zone
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters could not land in 7 Sea Zone and were removed
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Kiangsu
2 aaGuns, 1 armour, 12 artilleries and 21 infantry moved from Shan State to French Indo China
1 submarine moved from 23 Sea Zone to 7 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Korea to Kyushu
2 artilleries and 2 infantry moved from Korea to Southern Manchuria
1 artillery and 3 infantry moved from Korea to Amur
Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -2,83
Not what I needed there.
it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Combat Hit Differential Summary :
Kamikaze in z6?
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Kamikaze in z6?
One on each ship.
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
They should be able to land.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from 7 Sea Zone to Japan
5 bombers and 3 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 12 Sea Zone to 27 Sea Zone
2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 27 Sea Zone
2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gibraltar
3 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
2 infantry moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
EDIT: Adding units owned by Americans to Japan: 8 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from 7 Sea Zone to Japan
5 bombers and 3 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 12 Sea Zone to 27 Sea Zone
2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 27 Sea Zone
2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gibraltar
3 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
2 infantry moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
EDIT: Adding units owned by Americans to Japan: 8 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kiangsi
2 infantry moved from Inner Mongolia to Shansi
2 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Northern Sinkiang
1 infantry placed in Western Sinkiang
Chinese undo move 1.
Chinese undo move 1.
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - British
6 fighters moved from Gibraltar to Scotland
7 fighters moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Sumatra to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from United Kingdom to Scotland
Combat - British
Combat Hit Differential Summary :
scramble to Scotland?(5)
will change China placement to 2 INF in Inner Mongolia instead of N.Sinkiang
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
scramble to Scotland?(5)
No scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Japan: 3 fighters
EDIT: Turning off Edit Mode
8 fighters moved from Japan to 6 Sea Zone
8 fighters moved from Alaska to 6 Sea Zone
3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 7 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Caroline Islands
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines
Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits
2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits
Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits
7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone
4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159
Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from 7 Sea Zone to Japan
5 bombers and 3 fighters moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 12 Sea Zone to 27 Sea Zone
2 transports moved from 1 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 27 Sea Zone
2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone
1 fighter moved from French West Africa to Gibraltar
3 infantry moved from Anglo-Egyptian Sudan to Egypt
3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone
2 infantry moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters
EDIT: Adding units owned by Americans to Japan: 8 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour placed in Japan
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2
Americans collect 56 PUs (3 lost to blockades); end with 61 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kiangsi
2 infantry moved from Inner Mongolia to Shansi
2 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Northern Sinkiang
1 infantry placed in Western Sinkiang
Chinese undo move 1.
Chinese undo move 1.
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 17 PUs;
British buy 5 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 fighters moved from Gibraltar to Scotland
7 fighters moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Sumatra to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Malaya
Battle in Scotland
British attack with 13 fighters and 5 infantry
Germans defend with 1 aaGun, 1 airfield and 7 infantry
Germans roll AA dice in Scotland : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Scotland
British roll dice for 12 fighters and 5 infantry in Scotland, round 2 : 7/17 hits, 6.83 expected hits
Germans roll dice for 1 aaGun and 7 infantry in Scotland, round 2 : 2/7 hits, 2.33 expected hits
1 aaGun owned by the Germans, 6 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 12 fighters and 3 infantry in Scotland, round 3 : 4/15 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Malaya from Japanese, taking Scotland from Germans with 12 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun and 7 infantry
Non Combat Move - British
5 fighters moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
5 fighters moved from Scotland to Gibraltar
1 aaGun and 5 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 fighter moved from Egypt to 83 Sea Zone
1 fighter moved from 83 Sea Zone to Egypt
2 infantry moved from 83 Sea Zone to Egypt
2 fighters moved from Eastern India to Italian Somaliland
3 infantry moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
2 aaGuns, 2 armour, 5 artilleries and 28 infantry moved from Eastern India to Western India
2 infantry and 2 transports moved from 70 Sea Zone to 88 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 transport moved from 73 Sea Zone to 60 Sea Zone
Place Units - British
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Northern Sinkiang: 2 infantry
EDIT: Adding units owned by Chinese to Inner Mongolia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,3,4,5,6,1,6,2,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,2,6,5,2,5,3,5
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,4,6,1,1,4,3,4,5
British collect 19 PUs (10 lost to blockades); end with 21 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : 3.67
Japanese regular : -0.83
Germans AA : 0.50
Germans regular : -0.67
British regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from 100 Sea Zone to 83 Sea Zone
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 83 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 83 Sea Zone to 100 Sea Zone
2 fighters moved from Stalingrad to Northwest Persia
4 infantry moved from Southern Italy to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
3 transports moved from 100 Sea Zone to 99 Sea Zone
4 infantry moved from 100 Sea Zone to Alexandria
1 infantry moved from Morocco to Algeria
1 marine moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Alexandria
Place Units - Italians
3 infantry placed in Iraq
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4,4,1,3,5,3,2
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Might put the air differently before Germany goes. Have to go away for a while and am a bit stressed.