Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
L21 #2 trulpen (X+12) vs Ghostglider (A) P2V
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 factory_minor, 9 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 27 artilleries and 59 infantry moved from Smolensk to Bryansk 4 armour and 4 mech_infantrys moved from Smolensk to Bryansk 1 infantry moved from Tambov to Saratov 3 fighters and 1 tactical_bomber moved from Leningrad to Saratov 2 transports moved from 112 Sea Zone to 113 Sea Zone 4 infantry moved from Holland Belgium to 113 Sea Zone 4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Scotland 2 infantry moved from Eire to Scotland 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Scotland 5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland 1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Komi to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Southern Persia to Baluchistan Germans take Baluchistan from UK_Pacific 1 armour moved from Baluchistan to Southern Persia 1 bomber moved from Northwest Persia to Egypt 3 fighters moved from 100 Sea Zone to Egypt 3 fighters moved from Greece to Egypt 3 infantry moved from Southern Belarus to Bryansk 6 artilleries and 2 infantry moved from Kursk to Bryansk 1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Air Battle in Egypt Germans attacks with 7 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Saratov Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 1/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Saratov Germans win, taking Saratov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys in Bryansk, round 2 : 33/105 hits, 30,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 5 fighters, 8 infantry and 2 tactical_bombers British defend with 1 airfield and 2 infantry Germans roll dice for 5 fighters, 8 infantry and 2 tactical_bombers in Scotland, round 2 : 6/15 hits, 5,17 expected hits British roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 5 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 carriers moved from 112 Sea Zone to 122 Sea Zone 1 carrier moved from 112 Sea Zone to 122 Sea Zone 1 carrier moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 122 Sea Zone 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 116 Sea Zone 1 carrier moved from 115 Sea Zone to 114 Sea Zone 3 fighters moved from Scotland to 122 Sea Zone 2 fighters moved from Scotland to 114 Sea Zone 1 tactical_bomber moved from Scotland to 122 Sea Zone 1 tactical_bomber moved from Scotland to 114 Sea Zone 3 fighters moved from Egypt to Northwest Persia 2 fighters moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 3 fighters and 1 tactical_bomber moved from Saratov to Stalingrad 1 artillery moved from Rostov to Stalingrad 1 artillery and 2 infantry moved from Ukraine to Kursk 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Smolensk 1 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Leningrad to Novgorod 2 infantry moved from Leningrad to Northern Belarus 1 submarine moved from 100 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 115 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from 114 Sea Zone to Scotland 1 tactical_bomber moved from 115 Sea Zone to Leningrad 1 fighter moved from 115 Sea Zone to Leningrad 1 fighter and 1 tactical_bomber moved from Yugoslavia to Stalingrad 3 artilleries and 9 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 1 bomber moved from Egypt to Yugoslavia 1 fighter moved from Western Germany to Leningrad 1 tactical_bomber moved from Yugoslavia to Stalingrad 1 infantry moved from Yugoslavia to Austria 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Western Germany to Leningrad 1 infantry moved from Northwest Persia to Iraq 7 infantry moved from Southern Caucasus to Northwest Persia 1 aaGun moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Southern Persia 1 artillery moved from Southern Persia to Iraq 2 artilleries moved from Northwest Persia to Iraq Place Units - Germans 1 factory_minor placed in Southern Persia 3 infantry placed in Southern Caucasus 3 infantry placed in Stalingrad 2 infantry and 1 mech_infantry placed in Leningrad 2 armour and 1 mech_infantry placed in Ukraine 1 transport placed in 99 Sea Zone 3 transports placed in 116 Sea Zone 1 infantry placed in Western Germany 1 bomber and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,3,3,5,5,2,1 Germans collect 80 PUs (2 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Southern Caucasus: 1 armour and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,67 Germans regular : 2,00 British regular : 1,33 -
Panzar-pair that didn’t move to S Caucasus.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yaroslavl to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Samara to Saratov 1 fighter moved from Russia to Saratov 1 infantry moved from Samara to Urals Russians take Urals from Germans 1 infantry moved from Samara to Komi Russians take Komi from Germans Combat - Russians Battle in Saratov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Saratov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Saratov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Saratov to Russia 2 armour, 2 artilleries and 2 infantry moved from Samara to Russia 2 artilleries and 2 infantry moved from Gorky to Russia 1 infantry moved from Russia to Penza 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - Japanese 1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan 1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 carriers moved from 20 Sea Zone to 6 Sea Zone 3 submarines moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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A lot of delicate scramble-options by Tokyo.
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I will scramble 3 FTRs from z6 and 3 FTRs from z7 to defend Japan.
Furthermore I would like to scramble 3 FTRs from z7 to defend z6, thanks. -
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I will scramble 3 FTRs from z6 and 3 FTRs from z7 to defend Japan.
Furthermore I would like to scramble 3 FTRs from z7 to defend z6, thanks.I think you can only scramble 3 figs from one sea-zone, but might be we have to check up on that.
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from the notes:
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units. No more than three planes may be scrambled from a particular sea zone in this manner.I would expect 3 from each sz…
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I will only scramble to defend Japan, then
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - Japanese 1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan 1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 carriers moved from 20 Sea Zone to 6 Sea Zone 3 submarines moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78 Casualties for Japanese: 5 submarines Casualties for ANZAC: 2 submarines Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines Battle in Japan Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 4/17 hits, 4,83 expected hitsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,83 -
Got some kind of error and couldn’t start the battle for Japan, which is why I posted as an extra save and then restart the client.
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Combat Move - Japanese 1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan 1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 2 carriers moved from 20 Sea Zone to 6 Sea Zone 3 submarines moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 destroyers moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 3 units out of 6 Sea Zone to defend against the attack in Japan Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 3 transports Americans defend with 3 carriers, 3 destroyers and 4 submarines; ANZAC defend with 2 submarines Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Americans roll dice for 3 carriers and 3 destroyers in 6 Sea Zone, round 2 : 2/6 hits, 1,50 expected hits 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits Americans roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 3 : 2/4 hits, 1,17 expected hits 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone Japanese win with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 78 Casualties for Japanese: 5 submarines Casualties for ANZAC: 2 submarines Casualties for Americans: 3 carriers, 3 destroyers and 4 submarines Battle in Japan Japanese attack with 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 11 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 2/17 hits, 4,83 expected hits Americans roll dice for 13 fighters and 1 infantry in Japan, round 2 : 9/14 hits, 9,00 expected hits 7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Japan 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese retreated 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Japanese retreated to Kyushu Americans win with 12 fighters remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 7 infantry and 1 mech_infantry Casualties for ANZAC: 1 fighter Casualties for Americans: 1 infantry Moving scrambled unit from Japan to 7 Sea Zone Moving scrambled unit from Japan to 7 Sea Zone Moving scrambled unit from Japan to 7 Sea Zone Moving scrambled unit from Japan back to originating territory: 7 Sea Zone Moving scrambled unit from Japan back to originating territory: 7 Sea Zone Moving scrambled unit from Japan back to originating territory: 7 Sea Zone Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters could not land in 7 Sea Zone and were removed 1 tactical_bomber moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kiangsi to Kiangsu 2 aaGuns, 1 armour, 12 artilleries and 21 infantry moved from Shan State to French Indo China 1 submarine moved from 23 Sea Zone to 7 Sea Zone EDIT: 1 artillery and 1 infantry moved from Korea to Kyushu 2 artilleries and 2 infantry moved from Korea to Southern Manchuria 1 artillery and 3 infantry moved from Korea to Amur Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -2,83 -
Not what I needed there.
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it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea ZoneCombat Hit Differential Summary :
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Kamikaze in z6?
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Kamikaze in z6?
One on each ship.
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@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
it appear that I lost 3 US FTRs during your “End turn” because too many tried to land in z7 instead of landing in Japan.
I will adjust these 3 back to Japan - let me know if there is a reason why they should not be able to land safely
They should be able to land.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.50 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 5 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Japan: 3 fighters EDIT: Turning off Edit Mode 8 fighters moved from Japan to 6 Sea Zone 8 fighters moved from Alaska to 6 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from Western United States to 6 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 7 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Caroline Islands Battle in 6 Sea Zone Americans attack with 5 bombers, 3 carriers, 1 destroyer, 22 fighters and 3 submarines Japanese defend with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers, 3 carriers, 1 destroyer and 22 fighters in 6 Sea Zone, round 2 : 17/28 hits, 13.83 expected hits Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 12/25 hits, 11.00 expected hits 2 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 bombers, 1 carrier and 18 fighters in 6 Sea Zone, round 3 : 12/23 hits, 11.50 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 7/12 hits, 7.50 expected hits 7 fighters owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone 4 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Caroline Islands from Japanese, taking 6 Sea Zone from Japanese with 5 bombers, 1 carrier and 11 fighters remaining. Battle score for attacker is 159 Casualties for Americans: 2 carriers, 1 destroyer, 11 fighters and 3 submarines Casualties for Japanese: 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 tactical_bombers and 4 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 7 Sea Zone to Japan 5 bombers and 3 fighters moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 2 transports moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 carriers, 1 cruiser, 6 submarines and 1 transport moved from 12 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Gibraltar 3 infantry moved from Anglo-Egyptian Sudan to Egypt 3 infantry and 3 transports moved from 73 Sea Zone to 60 Sea Zone 2 infantry moved from Western United States to British Columbia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 8 fighters EDIT: Adding units owned by Americans to Japan: 8 fighters EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2 Americans collect 56 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 0.50





