@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
Americans defend with 5 carriers, 1 fighter and 6 submarines
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
5 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
Casualties for Japanese: 1 carrier and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 23 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
1 infantry moved from Shansi to Jehol
1 armour and 1 mech_infantry moved from Shansi to Shantung
1 infantry moved from Northern Manchuria to Southern Manchuria
4 artilleries and 6 infantry moved from Amur to Korea
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
Americans defend with 5 carriers, 1 fighter and 6 submarines
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
5 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
Casualties for Japanese: 1 carrier and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 23 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
1 infantry moved from Shansi to Jehol
1 armour and 1 mech_infantry moved from Shansi to Shantung
1 infantry moved from Northern Manchuria to Southern Manchuria
4 artilleries and 6 infantry moved from Amur to Korea
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Kweichow: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,33
Dunno, messed up casualties as well. Many steps.
@trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Dunno, messed up casualties as well. Many steps.
Can adjust back if you consider it too fishy. Now I really got to sleep.
Japan is a sad tale, but atleast Germany is a great beast. Followed by a small one in Italy.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
Americans defend with 5 carriers, 1 fighter and 6 submarines
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
5 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
Casualties for Japanese: 1 carrier and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 23 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
1 infantry moved from Shansi to Jehol
1 armour and 1 mech_infantry moved from Shansi to Shantung
1 infantry moved from Northern Manchuria to Southern Manchuria
4 artilleries and 6 infantry moved from Amur to Korea
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Kweichow: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 2 aaGuns, 1 armour, 12 artilleries and 22 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Removing units owned by Japanese from Yunnan: 2 aaGuns, 12 artilleries and 22 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,33
Put the horde in Shan instead of Yunnan.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 carriers, 1 destroyer and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 carrier moved from 5 Sea Zone to 7 Sea Zone
2 carriers moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from Hawaiian Islands to 27 Sea Zone
6 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from Eastern United States to Alaska
5 bombers moved from Gibraltar to Western United States
3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 104 Sea Zone to 12 Sea Zone
3 infantry moved from French Equatorial Africa to 84 Sea Zone
3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
3 infantry and 3 transports moved from 84 Sea Zone to 73 Sea Zone
3 fighters moved from 5 Sea Zone to Japan
3 destroyers and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 1 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Egypt to French West Africa
Place Units - Americans
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 6 infantry placed in Western United States
1 transport placed in 11 Sea Zone
1 airfield placed in Alaska
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 2 infantry moved from United Kingdom to Scotland
6 fighters moved from Gibraltar to Scotland
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
4 infantry moved from Eastern India to 40 Sea Zone
1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 40 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to Sumatra
2 infantry moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Battle in Sumatra
Battle in Scotland
British attack with 9 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 fighters and 2 infantry in Scotland, round 2 : 8/11 hits, 4.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Java from Japanese, taking Sumatra from Japanese, taking Scotland from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Scotland to Gibraltar
6 fighters moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 aaGun and 3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
2 transports moved from 84 Sea Zone to 73 Sea Zone
2 infantry moved from French Equatorial Africa to 84 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
2 infantry and 2 transports moved from 84 Sea Zone to 70 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5,2,4,4,4,5,3,2,6,1,5,2,6,6,5,6,3,2,2,2,6,1,2
British collect 19 PUs (11 lost to blockades); end with 21 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
Germans regular : -0.33
British regular : 3.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 marine moved from Algeria to 96 Sea Zone
1 battleship and 1 marine moved from 96 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Alexandria
2 artilleries, 3 infantry and 1 mech_infantry moved from Southern Italy to 99 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 100 Sea Zone to Alexandria
3 carriers and 3 fighters moved from 96 Sea Zone to 100 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
2 destroyers moved from 96 Sea Zone to 100 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from Northwest Persia to 100 Sea Zone
2 fighters moved from Northwest Persia to Stalingrad
1 fighter moved from Northwest Persia to 100 Sea Zone
1 tactical_bomber moved from Northwest Persia to Alexandria
1 submarine moved from 100 Sea Zone to 97 Sea Zone
Place Units - Italians
1 marine placed in Southern Italy
1 transport placed in 99 Sea Zone
1 factory_minor placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3,5,2,4,4,4,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 51 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 68 Sea Zone to 65 Sea Zone
2 infantry moved from New South Wales to Queensland
1 aaGun and 1 transport moved from 27 Sea Zone to 7 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
Place Units - ANZAC
2 transports placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 factory_minor, 9 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
27 artilleries and 59 infantry moved from Smolensk to Bryansk
4 armour and 4 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Tambov to Saratov
3 fighters and 1 tactical_bomber moved from Leningrad to Saratov
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Holland Belgium to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Scotland
2 infantry moved from Eire to Scotland
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Komi to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Southern Persia to Baluchistan
Germans take Baluchistan from UK_Pacific
1 armour moved from Baluchistan to Southern Persia
1 bomber moved from Northwest Persia to Egypt
3 fighters moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Egypt
3 infantry moved from Southern Belarus to Bryansk
6 artilleries and 2 infantry moved from Kursk to Bryansk
1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Air Battle in Egypt
Germans attacks with 7 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Saratov
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 1/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys in Bryansk, round 2 : 33/105 hits, 30,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 5 fighters, 8 infantry and 2 tactical_bombers
British defend with 1 airfield and 2 infantry
Germans roll dice for 5 fighters, 8 infantry and 2 tactical_bombers in Scotland, round 2 : 6/15 hits, 5,17 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 5 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 carriers moved from 112 Sea Zone to 122 Sea Zone
1 carrier moved from 112 Sea Zone to 122 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 122 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
3 fighters moved from Scotland to 122 Sea Zone
2 fighters moved from Scotland to 114 Sea Zone
1 tactical_bomber moved from Scotland to 122 Sea Zone
1 tactical_bomber moved from Scotland to 114 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 fighters and 1 tactical_bomber moved from Saratov to Stalingrad
1 artillery moved from Rostov to Stalingrad
1 artillery and 2 infantry moved from Ukraine to Kursk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Leningrad to Novgorod
2 infantry moved from Leningrad to Northern Belarus
1 submarine moved from 100 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 100 Sea Zone
1 battleship moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 115 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Scotland
1 tactical_bomber moved from 115 Sea Zone to Leningrad
1 fighter moved from 115 Sea Zone to Leningrad
1 fighter and 1 tactical_bomber moved from Yugoslavia to Stalingrad
3 artilleries and 9 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Egypt to Yugoslavia
1 fighter moved from Western Germany to Leningrad
1 tactical_bomber moved from Yugoslavia to Stalingrad
1 infantry moved from Yugoslavia to Austria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Western Germany to Leningrad
1 infantry moved from Northwest Persia to Iraq
7 infantry moved from Southern Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Southern Persia
1 artillery moved from Southern Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
Place Units - Germans
1 factory_minor placed in Southern Persia
3 infantry placed in Southern Caucasus
3 infantry placed in Stalingrad
2 infantry and 1 mech_infantry placed in Leningrad
2 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 99 Sea Zone
3 transports placed in 116 Sea Zone
1 infantry placed in Western Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,3,3,5,5,2,1
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
British AA : -0,17
Russians regular : -0,67
Germans regular : 2,00
British regular : 1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 factory_minor, 9 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
27 artilleries and 59 infantry moved from Smolensk to Bryansk
4 armour and 4 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Tambov to Saratov
3 fighters and 1 tactical_bomber moved from Leningrad to Saratov
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Holland Belgium to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Scotland
2 infantry moved from Eire to Scotland
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Scotland
5 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Komi to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Southern Persia to Baluchistan
Germans take Baluchistan from UK_Pacific
1 armour moved from Baluchistan to Southern Persia
1 bomber moved from Northwest Persia to Egypt
3 fighters moved from 100 Sea Zone to Egypt
3 fighters moved from Greece to Egypt
3 infantry moved from Southern Belarus to Bryansk
6 artilleries and 2 infantry moved from Kursk to Bryansk
1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Air Battle in Egypt
Germans attacks with 7 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Saratov
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 1/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Saratov
Germans win, taking Saratov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys in Bryansk, round 2 : 33/105 hits, 30,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 33 artilleries, 64 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 5 fighters, 8 infantry and 2 tactical_bombers
British defend with 1 airfield and 2 infantry
Germans roll dice for 5 fighters, 8 infantry and 2 tactical_bombers in Scotland, round 2 : 6/15 hits, 5,17 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 5 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 carriers moved from 112 Sea Zone to 122 Sea Zone
1 carrier moved from 112 Sea Zone to 122 Sea Zone
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 122 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 116 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
3 fighters moved from Scotland to 122 Sea Zone
2 fighters moved from Scotland to 114 Sea Zone
1 tactical_bomber moved from Scotland to 122 Sea Zone
1 tactical_bomber moved from Scotland to 114 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 fighters moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 fighters and 1 tactical_bomber moved from Saratov to Stalingrad
1 artillery moved from Rostov to Stalingrad
1 artillery and 2 infantry moved from Ukraine to Kursk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Smolensk
1 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Leningrad to Novgorod
2 infantry moved from Leningrad to Northern Belarus
1 submarine moved from 100 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 100 Sea Zone
1 battleship moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 115 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Scotland
1 tactical_bomber moved from 115 Sea Zone to Leningrad
1 fighter moved from 115 Sea Zone to Leningrad
1 fighter and 1 tactical_bomber moved from Yugoslavia to Stalingrad
3 artilleries and 9 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Egypt to Yugoslavia
1 fighter moved from Western Germany to Leningrad
1 tactical_bomber moved from Yugoslavia to Stalingrad
1 infantry moved from Yugoslavia to Austria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Western Germany to Leningrad
1 infantry moved from Northwest Persia to Iraq
7 infantry moved from Southern Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Southern Persia
1 artillery moved from Southern Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
Place Units - Germans
1 factory_minor placed in Southern Persia
3 infantry placed in Southern Caucasus
3 infantry placed in Stalingrad
2 infantry and 1 mech_infantry placed in Leningrad
2 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 99 Sea Zone
3 transports placed in 116 Sea Zone
1 infantry placed in Western Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3,3,3,5,5,2,1
Germans collect 80 PUs (2 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
Russians regular : -0,67
Germans regular : 2,00
British regular : 1,33
Panzar-pair that didn’t move to S Caucasus.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Samara to Saratov
1 fighter moved from Russia to Saratov
1 infantry moved from Samara to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Komi
Russians take Komi from Germans
Combat - Russians
Battle in Saratov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Saratov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Saratov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Saratov to Russia
2 armour, 2 artilleries and 2 infantry moved from Samara to Russia
2 artilleries and 2 infantry moved from Gorky to Russia
1 infantry moved from Russia to Penza
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18
Combat Move - Japanese
1 artillery, 7 infantry and 1 marine moved from Kyushu to Japan
1 armour, 1 infantry and 1 mech_infantry moved from Shantung to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 carriers moved from 20 Sea Zone to 6 Sea Zone
3 submarines moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
A lot of delicate scramble-options by Tokyo.
I will scramble 3 FTRs from z6 and 3 FTRs from z7 to defend Japan.
Furthermore I would like to scramble 3 FTRs from z7 to defend z6, thanks.
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
I will scramble 3 FTRs from z6 and 3 FTRs from z7 to defend Japan.
Furthermore I would like to scramble 3 FTRs from z7 to defend z6, thanks.
I think you can only scramble 3 figs from one sea-zone, but might be we have to check up on that.
from the notes:
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units. No more than three planes may be scrambled from a particular sea zone in this manner.
I would expect 3 from each sz…