@AndrewAAGamer
none.
I like the no edit thing!
But not certain though, since with a retreat the air dies anyway.
Realize I should’ve brought a des to that battle.
Already started to roll, but may I redo the battle-setup (keeping dice, rolling for the present dice a s o)? This was just too sloppy to put my air at risk. Since no defence has rolled yet, you may in that case of course change your mind about the scramble.
The idea is simply to exchange a fig for a des.
If so, I’ll roll 1d2 in order to see which dice would be the des. 1 for the miss, keeping the hit from the fig, and 2 for the hit, which then would be a miss.
OK to change. Kill FTR first to avoid auto-kill of FTR, thanks
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
OK to change. Kill FTR first to avoid auto-kill of FTR, thanks
Thanks! I understand that you keep the scramble. Will be able to continue in a little while.
yes please keep the scramble
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
yes please keep the scramble
Sorry for being silly here. Came home and rushed the move.
When having contemplated it during dinner and pause I came to realize it’s bad to use anything else than subs in z22 since there are no des that can reach for a counter-attack.
Actually started with allocating only 3 subs, but then changed it up because I thought the ac defended @2 and it felt a bit shaky.
I’ll revise to only 3 subs, so no scramble needed. Won’t roll for the 3rd sub, but consider it a miss, so only 1 hit on the ac and the air can be used elsewhere. The US-fig will fight in the big battle then.
I’ll roll the defensive roll for the ac here.
[dice 1d6=1]
[dice 1d6<=1]
1d6<=1: 4; Hits: 0
Ok, setting it up for round 2 with 3 subs against a dmg ac.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
Americans defend with 5 carriers, 1 fighter and 6 submarines
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
5 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
Casualties for Japanese: 1 carrier and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 23 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
1 infantry moved from Shansi to Jehol
1 armour and 1 mech_infantry moved from Shansi to Shantung
1 infantry moved from Northern Manchuria to Southern Manchuria
4 artilleries and 6 infantry moved from Amur to Korea
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
Americans defend with 5 carriers, 1 fighter and 6 submarines
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
5 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
Casualties for Japanese: 1 carrier and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 23 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
1 infantry moved from Shansi to Jehol
1 armour and 1 mech_infantry moved from Shansi to Shantung
1 infantry moved from Northern Manchuria to Southern Manchuria
4 artilleries and 6 infantry moved from Amur to Korea
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Kweichow: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,33
Dunno, messed up casualties as well. Many steps.
@trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
Dunno, messed up casualties as well. Many steps.
Can adjust back if you consider it too fishy. Now I really got to sleep.
Japan is a sad tale, but atleast Germany is a great beast. Followed by a small one in Italy.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
3 carriers, 2 cruisers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 21 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 21 Sea Zone
3 carriers and 2 destroyers moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 23 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 22 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 carrier owned by the Americans lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 marine, 5 submarines and 2 tactical_bombers
Americans defend with 5 carriers, 1 fighter and 6 submarines
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers in 20 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
5 submarines owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 5 submarines in 20 Sea Zone, round 3 : 1/5 hits, 1,67 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 4/16 hits, 8,00 expected hits
Americans roll dice for 5 carriers in 20 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 carrier owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 4 : 3/4 hits, 1,33 expected hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 8/16 hits, 8,00 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Americans: 5 carriers, 1 fighter and 6 submarines
Casualties for Japanese: 1 carrier and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 23 Sea Zone to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Jehol to 20 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 20 Sea Zone to Kyushu
EDIT: 1 submarine moved from 20 Sea Zone to 37 Sea Zone
EDIT: 1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 12 artilleries and 23 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
1 infantry moved from Shansi to Jehol
1 armour and 1 mech_infantry moved from Shansi to Shantung
1 infantry moved from Northern Manchuria to Southern Manchuria
4 artilleries and 6 infantry moved from Amur to Korea
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Kweichow: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 2 aaGuns, 1 armour, 12 artilleries and 22 infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Removing units owned by Japanese from Yunnan: 2 aaGuns, 12 artilleries and 22 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,33
Put the horde in Shan instead of Yunnan.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 carriers, 1 destroyer and 2 submarines moved from 27 Sea Zone to 7 Sea Zone
1 carrier moved from 5 Sea Zone to 7 Sea Zone
2 carriers moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from Hawaiian Islands to 27 Sea Zone
6 fighters moved from Western United States to 7 Sea Zone
8 fighters moved from Eastern United States to Alaska
5 bombers moved from Gibraltar to Western United States
3 carriers, 1 cruiser, 6 submarines and 2 transports moved from 104 Sea Zone to 12 Sea Zone
3 infantry moved from French Equatorial Africa to 84 Sea Zone
3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
3 infantry and 3 transports moved from 84 Sea Zone to 73 Sea Zone
3 fighters moved from 5 Sea Zone to Japan
3 destroyers and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 7 Sea Zone to 1 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Egypt to French West Africa
Place Units - Americans
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 6 infantry placed in Western United States
1 transport placed in 11 Sea Zone
1 airfield placed in Alaska
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Inner Mongolia
2 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 2 infantry moved from United Kingdom to Scotland
6 fighters moved from Gibraltar to Scotland
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
4 infantry moved from Eastern India to 40 Sea Zone
1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 40 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to Sumatra
2 infantry moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Battle in Sumatra
Battle in Scotland
British attack with 9 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 fighters and 2 infantry in Scotland, round 2 : 8/11 hits, 4.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Java from Japanese, taking Sumatra from Japanese, taking Scotland from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Scotland to Gibraltar
6 fighters moved from Scotland to United Kingdom
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 aaGun and 3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
2 transports moved from 84 Sea Zone to 73 Sea Zone
2 infantry moved from French Equatorial Africa to 84 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
2 infantry and 2 transports moved from 84 Sea Zone to 70 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,6,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5,2,4,4,4,5,3,2,6,1,5,2,6,6,5,6,3,2,2,2,6,1,2
British collect 19 PUs (11 lost to blockades); end with 21 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
Germans regular : -0.33
British regular : 3.17