TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Morocco to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
3 submarines moved from 79 Sea Zone to 82 Sea Zone
1 submarine moved from 79 Sea Zone to 82 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to Southern Persia
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -1.00
Savegame