@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Combat Hit Differential Summary :
Scramble to Japan(2)? or z5(2)? or z20(3)?
Kamikaze?
I intend to move AC’s to z23 and z22 in NCM to block any Japan landing in Japan.
No scrambles nor kamis.
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Morocco to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
3 submarines moved from 79 Sea Zone to 82 Sea Zone
1 submarine moved from 79 Sea Zone to 82 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to Southern Persia
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -1.00
thanks. I will adjust map now
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Morocco to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
3 submarines moved from 79 Sea Zone to 82 Sea Zone
1 submarine moved from 79 Sea Zone to 82 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to Southern Persia
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -1.00
The 2 FTRs attacking Japan should have come from z7 and would have 3 movement left so landing in z5 is possible together with the 4 FTRs from WUS.
latest map is good to go
expensive blocking… Would have been much cheaper to block in z6 during first attack on Japan :-)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 infantry moved from Syria to Iraq
2 fighters moved from 100 Sea Zone to Iraq
1 tactical_bomber moved from Alexandria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Italians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3,00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Iraq
Italians win, taking Iraq from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from Alexandria to Iraq
2 fighters moved from 100 Sea Zone to Iraq
1 marine moved from Alexandria to 100 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone
2 infantry moved from Alexandria to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
2 infantry and 1 marine moved from 96 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 2 infantry and 1 marine
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 2 infantry and 1 marine in Algeria, round 2 : 0/3 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 infantry and 1 marine in Algeria, round 3 : 1/2 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
3 carriers, 2 destroyers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone
3 transports moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 100 Sea Zone
3 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Alexandria to 96 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,5,3,5,4,1
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 7 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 7 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 14 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
5 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
4 carriers moved from 113 Sea Zone to 112 Sea Zone
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
3 armour and 3 mech_infantrys moved from Northwest Persia to Northeast Persia
Germans take Northeast Persia from British
3 armour and 3 mech_infantrys moved from Northeast Persia to Southern Persia
2 artilleries and 3 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Stalingrad to Smolensk
3 fighters and 1 tactical_bomber moved from Bryansk to Gorky
1 infantry moved from Samara to Gorky
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 infantry moved from Kirov to Komi
Germans take Komi from Russians
Combat - Germans
Combat Hit Differential Summary :
I’ll ask this time. Scrambles in z112/Smolensk/Gorky?
Wait, might reconsider something.