@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Combat Hit Differential Summary :
Scramble to Japan(2)? or z5(2)? or z20(3)?
Kamikaze?
I intend to move AC’s to z23 and z22 in NCM to block any Japan landing in Japan.
No scrambles nor kamis.
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Morocco to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
3 submarines moved from 79 Sea Zone to 82 Sea Zone
1 submarine moved from 79 Sea Zone to 82 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to Southern Persia
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -1.00
thanks. I will adjust map now
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Morocco to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
3 submarines moved from 79 Sea Zone to 82 Sea Zone
1 submarine moved from 79 Sea Zone to 82 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to Southern Persia
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 5 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -1.00
The 2 FTRs attacking Japan should have come from z7 and would have 3 movement left so landing in z5 is possible together with the 4 FTRs from WUS.
latest map is good to go
expensive blocking… Would have been much cheaper to block in z6 during first attack on Japan :-)
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 infantry moved from Syria to Iraq
2 fighters moved from 100 Sea Zone to Iraq
1 tactical_bomber moved from Alexandria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 3 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Italians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3,00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Iraq
Italians win, taking Iraq from British with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from Alexandria to Iraq
2 fighters moved from 100 Sea Zone to Iraq
1 marine moved from Alexandria to 100 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone
2 infantry moved from Alexandria to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone
2 infantry and 1 marine moved from 96 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 2 infantry and 1 marine
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 2 infantry and 1 marine in Algeria, round 2 : 0/3 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 infantry and 1 marine in Algeria, round 3 : 1/2 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
3 carriers, 2 destroyers and 1 fighter moved from 100 Sea Zone to 96 Sea Zone
3 transports moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 100 Sea Zone
3 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Alexandria to 96 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,2,5,3,5,4,1
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 7 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 7 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 14 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 unit repaired.
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
5 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
4 carriers moved from 113 Sea Zone to 112 Sea Zone
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
3 armour and 3 mech_infantrys moved from Northwest Persia to Northeast Persia
Germans take Northeast Persia from British
3 armour and 3 mech_infantrys moved from Northeast Persia to Southern Persia
2 artilleries and 3 infantry moved from Northern Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Stalingrad to Smolensk
3 fighters and 1 tactical_bomber moved from Bryansk to Gorky
1 infantry moved from Samara to Gorky
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 infantry moved from Kirov to Komi
Germans take Komi from Russians
Combat - Germans
Combat Hit Differential Summary :
I’ll ask this time. Scrambles in z112/Smolensk/Gorky?
Wait, might reconsider something.