@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 47 Sea Zone
1 submarine moved from 47 Sea Zone to 48 Sea Zone
Combat - ANZAC
Battle in 48 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Queensland to 27 Sea Zone
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 64 Sea Zone to 68 Sea Zone
1 aaGun and 8 infantry moved from Queensland to New South Wales
1 artillery, 3 fighters and 1 infantry moved from 7 Sea Zone to Japan
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,2,1,2,6,5,6,4
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Attacking z113 with a lot of force and assume no scramble. Intended to leave one des behind in order to have the option to block, but happened to commit all des. Have rolled only the sub, which missed. Will restart and leave out the sub as well.
OK no problem
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 3 fighters, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from Western Germany to 115 Sea Zone
4 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries and 16 infantry moved from France to Normandy Bordeaux
1 submarine moved from 115 Sea Zone to 127 Sea Zone
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to 127 Sea Zone
3 fighters moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Smolensk to Samara
2 infantry moved from Stalingrad to Samara
3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Southern Caucasus to Northwest Persia
1 infantry moved from Nenetsia to Kirov
Germans take Kirov from Russians
1 armour and 1 mech_infantry moved from Northern Caucasus to Urals
Germans take Urals from Russians
EDIT: 1 submarine moved from 100 Sea Zone to 99 Sea Zone
1 bomber moved from Leningrad to Samara
1 battleship, 4 carriers and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 transports
British defend with 1 destroyer
Germans roll dice for 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 transports in 113 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 21 infantry
British defend with 1 aaGun and 9 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries and 21 infantry in Normandy Bordeaux, round 2 : 4/24 hits, 5,00 expected hits
Americans roll dice for 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3,00 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 18 infantry in Normandy Bordeaux, round 3 : 5/21 hits, 4,50 expected hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 17 infantry in Normandy Bordeaux, round 4 : 5/20 hits, 4,33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 16 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun and 9 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 3/8 hits, 3,17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 127 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 127 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 127 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
1 infantry moved from Yaroslavl to Gorky
1 aaGun, 25 artilleries and 47 infantry moved from Smolensk to Bryansk
4 armour and 4 mech_infantrys moved from Smolensk to Bryansk
3 infantry moved from Kursk to Bryansk
1 infantry moved from Novgorod to Smolensk
2 artilleries moved from Novgorod to Northern Belarus
3 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Eastern Poland to Southern Belarus
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Ukraine to Kursk
3 fighters and 1 tactical_bomber moved from Samara to Bryansk
1 aaGun, 2 artilleries and 2 infantry moved from Northern Caucasus to Southern Caucasus
1 infantry moved from Stalingrad to Saratov
2 artilleries moved from Stalingrad to Tambov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from 127 Sea Zone to 113 Sea Zone
1 artillery moved from Tambov to Kursk
1 artillery moved from Saratov to Tula
1 infantry moved from Tula to Bryansk
1 fighter moved from Southern Italy to Alexandria
EDIT: 1 carrier moved from 93 Sea Zone to 92 Sea Zone
EDIT: Germans undo move 25.
EDIT: 1 carrier and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 93 Sea Zone to 106 Sea Zone
EDIT: 1 carrier and 1 fighter moved from 106 Sea Zone to 93 Sea Zone
EDIT: 1 carrier and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
2 fighters moved from Western Germany to Southern Italy
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 113 Sea Zone to France
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
EDIT: 1 fighter moved from 100 Sea Zone to Alexandria
1 fighter moved from Western Germany to 100 Sea Zone
4 infantry moved from Rostov to Northern Caucasus
EDIT: 1 fighter moved from 100 Sea Zone to Alexandria
1 fighter moved from France to Southern Italy
1 bomber moved from Samara to Stalingrad
1 aaGun moved from France to Western Germany
1 infantry moved from France to Southern France
1 fighter moved from France to Western Germany
Place Units - Germans
2 submarines placed in 115 Sea Zone
3 fighters and 1 tactical_bomber placed in Western Germany
1 factory_minor placed in Southern Caucasus
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
3 infantry placed in Leningrad
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : -0,33
Germans regular : 1,00
British regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Gorky
1 fighter and 1 infantry moved from Russia to Tula
2 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Gorky
2 artilleries and 3 infantry moved from Russia to Yaroslavl
1 artillery and 2 infantry moved from Russia to Samara
Combat - Russians
Battle in Tula
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Gorky
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Gorky, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Yaroslavl, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Samara
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Gorky to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tula to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 3.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from Marianas to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 marine moved from 6 Sea Zone to Japan
6 fighters moved from 22 Sea Zone to Japan
1 bomber moved from French Indo China to Japan
Combat - Japanese
Combat Hit Differential Summary :
Scramble up to 3 figs to z6, if I understand the rules correctly, or up to 3 figs to Japan?
Yes, I agree.
I will scramble 1 FTR from Japan to eliminate your bombardment, and I will scramble 3 FTRs from z7 to defend Japan
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from Marianas to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 marine moved from 6 Sea Zone to Japan
6 fighters moved from 22 Sea Zone to Japan
1 bomber moved from French Indo China to Japan
Combat - Japanese
Americans scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Americans scrambles to create a battle in territory 6 Sea Zone
Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport
ANZAC defend with 1 fighter and 1 submarine
1 submarine owned by the ANZAC submerged
1 submarine owned by the Japanese submerged
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Japan
Japanese attack with 1 bomber, 6 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 1 marine in Japan, round 2 : 6/10 hits, 4,17 expected hits
Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Japan, round 2 : 4/9 hits, 4,67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese roll dice for 5 fighters and 1 marine in Japan, round 3 : 3/6 hits, 2,83 expected hits
Americans roll dice for 3 fighters in Japan, round 3 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 bomber, 4 fighters and 2 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers and 5 submarines moved from 38 Sea Zone to 21 Sea Zone
1 fighter moved from 38 Sea Zone to 21 Sea Zone
1 marine moved from Solomon Islands to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Jehol
4 artilleries and 6 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Northern Manchuria
1 armour and 1 mech_infantry moved from Kansu to Shansi
1 infantry moved from Shansi to Jehol
1 infantry moved from Gilbert Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 artillery moved from New Britain to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 50 Sea Zone to 35 Sea Zone
1 destroyer moved from 49 Sea Zone to 35 Sea Zone
2 fighters moved from 50 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Jehol
2 infantry moved from 21 Sea Zone to Fukien
1 artillery and 3 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
1 infantry moved from Honan to Shansi
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,6,1,2,6,1,4,3,6,3,6,1,2,5,2,5,5,4,2,6,2,4,3,5,3,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 57 PUs (12 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 1,33
ANZAC regular : 0,33
Redoing air-landings.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from Marianas to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 marine moved from 6 Sea Zone to Japan
6 fighters moved from 22 Sea Zone to Japan
1 bomber moved from French Indo China to Japan
Combat - Japanese
Americans scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Americans scrambles to create a battle in territory 6 Sea Zone
Americans scrambles 3 units out of 7 Sea Zone to defend against the attack in Japan
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 1 transport
ANZAC defend with 1 fighter and 1 submarine
1 submarine owned by the ANZAC submerged
1 submarine owned by the Japanese submerged
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Japan
Japanese attack with 1 bomber, 6 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 1 artillery, 2 fighters and 1 infantry
Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 1 marine in Japan, round 2 : 6/10 hits, 4,17 expected hits
Americans roll dice for 2 artilleries, 5 fighters and 2 infantry in Japan, round 2 : 4/9 hits, 4,67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese roll dice for 5 fighters and 1 marine in Japan, round 3 : 3/6 hits, 2,83 expected hits
Americans roll dice for 3 fighters in Japan, round 3 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 bomber, 4 fighters and 2 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers and 5 submarines moved from 38 Sea Zone to 21 Sea Zone
1 fighter moved from 38 Sea Zone to 21 Sea Zone
1 marine moved from Solomon Islands to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Jehol
4 artilleries and 6 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Northern Manchuria
1 armour and 1 mech_infantry moved from Kansu to Shansi
1 infantry moved from Shansi to Jehol
1 infantry moved from Gilbert Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 artillery moved from New Britain to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 50 Sea Zone to 35 Sea Zone
1 destroyer moved from 49 Sea Zone to 35 Sea Zone
2 fighters moved from 50 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hopei to Honan
3 fighters moved from 35 Sea Zone to Guam
1 infantry moved from Honan to Shansi
1 fighter and 1 tactical_bomber moved from Jehol to Southern Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,5,3,1,2,2,3,1,1,2,6,1,2,4,2,2,6,6,2,3,5,4,2,4,4,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 59 PUs (10 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 77 to 75
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 1,33
ANZAC regular : 0,33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Combat Hit Differential Summary :
Scramble to Japan(2)? or z5(2)? or z20(3)?
Kamikaze?
I intend to move AC’s to z23 and z22 in NCM to block any Japan landing in Japan.
No scrambles nor kamis.
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
@ghostglider said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
auch… picked wrong FTR to attack Japan, so now I have to keep 1 AC in z7 to be able to land
If it was possible to reach a s o, it’s just to switch air. Happens to me sometimes as well, and I’d hate it to be denied a more rational/obvious setup.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 14 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 fighter moved from 9 Sea Zone to Japan
1 destroyer and 2 submarines moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 5 Sea Zone
1 submarine moved from 9 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 carriers moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
3 submarines moved from 7 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 20 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 20 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Northern Sinkiang to Tsinghai
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 5 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 3 carriers, 3 destroyers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 2 infantry in Japan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 2 fighters and 1 infantry in Japan, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 marine in Japan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Japan
Americans destroys 75PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 20 Sea Zone
Americans attack with 5 carriers, 1 fighter and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 20 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 carriers, 1 fighter and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Japan to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from 20 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 7 Sea Zone to 20 Sea Zone
3 fighters moved from Western United States to 5 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
5 infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 84 Sea Zone
6 infantry moved from 84 Sea Zone to French Equatorial Africa
1 fighter moved from 93 Sea Zone to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 93 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 fighters, 6 submarines and 2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
6 fighters placed in Western United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,1,5,5,4,3,2
Americans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Morocco to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 aaGun and 7 infantry moved from Morocco to 93 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 93 Sea Zone to 84 Sea Zone
1 aaGun and 7 infantry moved from 84 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
3 submarines moved from 79 Sea Zone to 82 Sea Zone
1 submarine moved from 79 Sea Zone to 82 Sea Zone
1 cruiser, 2 destroyers and 2 transports moved from 79 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to Southern Persia
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,3,2,4,1,5,3,6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -1.00