@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 fighter, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Stalingrad to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
7 infantry moved from Stalingrad to Rostov
8 artilleries moved from Stalingrad to Rostov
6 armour and 6 mech_infantrys moved from Stalingrad to Rostov
16 artilleries and 26 infantry moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Eastern Poland to Southern Belarus
7 infantry moved from Northern Belarus to Smolensk
1 bomber moved from Greece to Southern Belarus
1 fighter moved from Yugoslavia to Southern Belarus
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Yugoslavia to 112 Sea Zone
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 battleship and 1 marine moved from 113 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Eire
3 carriers and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Stalingrad to Rostov
Combat - Germans
Germans creates battle in territory 122 Sea Zone
Battle in Eire
Battle in 107 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 107 Sea Zone
Germans win, taking 122 Sea Zone from British, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Southern Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern Belarus, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 7 armour, 8 artilleries, 2 fighters, 10 infantry, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 7 armour, 8 artilleries, 2 fighters, 10 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/35 hits, 13,17 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 7 armour, 8 artilleries, 2 fighters, 9 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 armour, 16 artilleries, 33 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 16 artilleries, 33 infantry and 1 mech_infantry in Smolensk, round 2 : 17/51 hits, 14,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 16 artilleries, 33 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Northern Caucasus to Southern Caucasus
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Stalingrad to Rostov
1 tactical_bomber moved from Stalingrad to Leningrad
1 fighter moved from Southern Belarus to Leningrad
1 bomber moved from Southern Belarus to Leningrad
2 fighters and 2 tactical_bombers moved from 107 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
1 submarine moved from 122 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Rostov to Greece
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 aaGun moved from Novgorod to Smolensk
2 artilleries and 5 infantry moved from Leningrad to Novgorod
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Southern France
1 infantry moved from Germany to Poland
4 infantry moved from Germany to 117 Sea Zone
4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Libya to Tunisia
3 fighters moved from Greece to Tunisia
1 tactical_bomber moved from Yugoslavia to Tunisia
1 fighter moved from 99 Sea Zone to Tunisia
2 fighters moved from Southern Italy to Tunisia
Place Units - Germans
2 artilleries and 1 infantry placed in Leningrad
2 destroyers and 1 submarine placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Yugoslavia
4 infantry placed in Germany
3 infantry placed in Ukraine
2 infantry placed in Stalingrad
Germans undo move 7.
1 infantry placed in Stalingrad
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 submarine placed in 113 Sea Zone
2 destroyers placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : 0,00
Germans regular : 4,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 infantry moved from Kursk to Tambov
Russians take Tambov from Germans
2 infantry moved from Siberia to Soviet Far East
1 artillery and 5 infantry moved from Southern Manchuria to Korea
2 infantry moved from Samara to Stalingrad
2 fighters moved from Russia to Stalingrad
1 infantry moved from Kazakhstan to Northern Caucasus
1 tactical_bomber moved from Samara to Northern Caucasus
Combat - Russians
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 4/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Stalingrad
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Stalingrad, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Caucasus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Korea, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 5 infantry in Korea, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Stalingrad to Russia
1 tactical_bomber moved from Northern Caucasus to Samara
5 artilleries and 14 infantry moved from Kursk to Tula
1 infantry moved from Russia to Bryansk
1 aaGun, 8 armour, 8 artilleries, 35 infantry and 1 mech_infantry moved from Samara to Russia
3 armour and 1 mech_infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Siberia
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5
Russians collect 30 PUs (4 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : -1.33
Russians regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Southern Manchuria
2 infantry moved from Shantung to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Southern Manchuria
1 bomber moved from Hunan to Southern Manchuria
1 fighter moved from Anhwe to Southern Manchuria
2 fighters and 1 tactical_bomber moved from Honan to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 artillery and 2 infantry moved from Inner Mongolia to Kansu
1 armour and 1 mech_infantry moved from Inner Mongolia to Kansu
1 submarine moved from 58 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
2 artilleries moved from Yunnan to Shan State
3 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Southern Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
Chinese defend with 1 infantry; Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Southern Manchuria : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 2 : 3/9 hits, 2,50 expected hits
Chinese roll dice for 1 aaGun and 5 infantry in Southern Manchuria, round 2 : 0/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Southern Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 3/9 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Southern Manchuria, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking 42 Sea Zone from UK_Pacific, taking Southern Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 fighter and 6 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter and 6 infantry in Shan State, round 2 : 1/10 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Tsinghai to French Indo China
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Southern Manchuria to 6 Sea Zone
1 bomber moved from Southern Manchuria to Shantung
1 artillery moved from Anhwe to Jehol
1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Szechwan to Yunnan
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Shansi
1 infantry moved from Shansi to Inner Mongolia
2 cruisers and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Sumatra to 38 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 2 marines moved from 36 Sea Zone to Davao
4 infantry moved from 36 Sea Zone to Davao
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from Davao to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -3,33
Americans regular : -0,33
Japanese regular : 0,33
UK_Pacific regular : -0,33
Russians AA : -0,33
Want the marines on the 2 bs. Reposting.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Southern Manchuria
2 infantry moved from Shantung to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Southern Manchuria
1 bomber moved from Hunan to Southern Manchuria
1 fighter moved from Anhwe to Southern Manchuria
2 fighters and 1 tactical_bomber moved from Honan to Tsinghai
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 artillery and 2 infantry moved from Inner Mongolia to Kansu
1 armour and 1 mech_infantry moved from Inner Mongolia to Kansu
1 submarine moved from 58 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
2 artilleries moved from Yunnan to Shan State
3 infantry moved from Yunnan to Shan State
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Southern Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
Chinese defend with 1 infantry; Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Southern Manchuria : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 2 : 3/9 hits, 2,50 expected hits
Chinese roll dice for 1 aaGun and 5 infantry in Southern Manchuria, round 2 : 0/5 hits, 1,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Southern Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 3/9 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Southern Manchuria, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking 42 Sea Zone from UK_Pacific, taking Southern Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 fighter and 6 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter and 6 infantry in Shan State, round 2 : 1/10 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Tsinghai to French Indo China
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Southern Manchuria to 6 Sea Zone
1 bomber moved from Southern Manchuria to Shantung
1 artillery moved from Anhwe to Jehol
1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Szechwan to Yunnan
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Shansi
1 infantry moved from Shansi to Inner Mongolia
2 cruisers and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from Java to 43 Sea Zone
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Sumatra to 38 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from Davao to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Davao
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
EDIT: 1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone
EDIT: 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
EDIT: 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -3,33
Americans regular : -0,33
Japanese regular : 0,33
UK_Pacific regular : -0,33
Russians AA : -0,33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
6 fighters moved from 94 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
5 fighters moved from 47 Sea Zone to 56 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble to z107?
z112, that’s west of London, right?
yes z112 is west of London (where you main Germany navy is)
If you scramble and I kill your navy, you cannot land your scrambling planes
No scramble.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
6 fighters moved from 94 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
5 fighters moved from 47 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 3 bombers, 13 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
2 submarines owned by the Germans submerged
Americans roll dice for 3 bombers, 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/18 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/13 hits, 6.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
Combat Hit Differential Summary :
Americans regular : -6.67
Japanese regular : 0.83
Germans regular : 0.50
I need to consider to stop the battle before wiping out all of your units, so please let me know surviving units after round 2.
I just used max defense, but you might want to keep other units…
You have 5 surviving units (against my 7 attacking remaining units)
Don’t really understand the question. Max d is fine, but keep air rather than ships.
Wait, I think I understand. The hits were german. Let me look.
Yes, keep a tac instead of the bs.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
6 fighters moved from 94 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
5 fighters moved from 47 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 3 bombers, 13 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
2 submarines owned by the Germans submerged
Americans roll dice for 3 bombers, 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/18 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/13 hits, 6.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
6 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 2/7 hits, 3.83 expected hits
Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -8.50
Japanese regular : 0.83
Germans regular : -0.83
It’s ok with the bs, but the 3rd round, kill it, and keep as much air as possible.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
6 fighters moved from 94 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
5 fighters moved from 47 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 3 bombers, 13 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
2 submarines owned by the Germans submerged
Americans roll dice for 3 bombers, 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/18 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/13 hits, 6.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
6 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 2/7 hits, 3.83 expected hits
Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 5 : 4/5 hits, 2.67 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -13
Casualties for Americans: 13 fighters and 2 tactical_bombers
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
Non Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
1 infantry moved from Central United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 5 infantry moved from Algeria to 94 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 5 infantry, 3 submarines and 3 transports moved from 94 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to United Kingdom
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
4 carriers, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 47 Sea Zone to 65 Sea Zone
5 fighters moved from 56 Sea Zone to Queensland
1 mech_infantry moved from Northeast Persia to Uzbekistan
Place Units - Americans
3 fighters placed in Eastern United States
2 bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -7.17
Japanese regular : 0.83
Germans regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Northern Sinkiang
2 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :