L21 #2 trulpen (X+12) vs Ghostglider (A) P2V


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 destroyers, 1 fighter, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Stalingrad to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Tambov to Rostov
            3 infantry moved from Ukraine to Rostov
            7 infantry moved from Stalingrad to Rostov
            8 artilleries moved from Stalingrad to Rostov
            6 armour and 6 mech_infantrys moved from Stalingrad to Rostov
            16 artilleries and 26 infantry moved from Novgorod to Smolensk
            1 armour and 1 mech_infantry moved from Novgorod to Smolensk
            2 infantry moved from Eastern Poland to Southern Belarus
            7 infantry moved from Northern Belarus to Smolensk
            1 bomber moved from Greece to Southern Belarus
            1 fighter moved from Yugoslavia to Southern Belarus
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone
            1 submarine moved from 113 Sea Zone to 107 Sea Zone
            1 fighter moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Yugoslavia to 112 Sea Zone
            1 marine moved from Normandy Bordeaux to 113 Sea Zone
            1 battleship and 1 marine moved from 113 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Eire
            3 carriers and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Stalingrad to Rostov
    
        Combat - Germans
            Germans creates battle in territory 122 Sea Zone
            Battle in Eire
            Battle in 107 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 107 Sea Zone
                Germans win, taking 122 Sea Zone from British, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Southern Belarus
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Southern Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 7 armour, 8 artilleries, 2 fighters, 10 infantry, 7 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 7 armour, 8 artilleries, 2 fighters, 10 infantry, 7 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/35 hits, 13,17 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 7 armour, 8 artilleries, 2 fighters, 9 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 1 armour, 16 artilleries, 33 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 16 artilleries, 33 infantry and 1 mech_infantry in Smolensk, round 2 : 17/51 hits, 14,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 16 artilleries, 33 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Northern Caucasus to Southern Caucasus
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Stalingrad to Rostov
            1 tactical_bomber moved from Stalingrad to Leningrad
            1 fighter moved from Southern Belarus to Leningrad
            1 bomber moved from Southern Belarus to Leningrad
            2 fighters and 2 tactical_bombers moved from 107 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 107 Sea Zone
            1 submarine moved from 122 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Rostov to Greece
            2 transports moved from 118 Sea Zone to 117 Sea Zone
            1 aaGun moved from Novgorod to Smolensk
            2 artilleries and 5 infantry moved from Leningrad to Novgorod
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from France to Southern France
            1 infantry moved from Germany to Poland
            4 infantry moved from Germany to 117 Sea Zone
            4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            4 infantry moved from 118 Sea Zone to Leningrad
            1 infantry moved from Libya to Tunisia
            3 fighters moved from Greece to Tunisia
            1 tactical_bomber moved from Yugoslavia to Tunisia
            1 fighter moved from 99 Sea Zone to Tunisia
            2 fighters moved from Southern Italy to Tunisia
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Leningrad
            2 destroyers and 1 submarine placed in 115 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 infantry placed in Yugoslavia
            4 infantry placed in Germany
            3 infantry placed in Ukraine
            2 infantry placed in Stalingrad
            Germans undo move 7.
            1 infantry placed in Stalingrad
            1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 2.
            1 submarine placed in 113 Sea Zone
            2 destroyers placed in 116 Sea Zone
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Russians regular : 0,00
    Germans regular : 4,50
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Kursk to Ukraine
            1 artillery moved from Kursk to Ukraine
            1 infantry moved from Kursk to Tambov
                  Russians take Tambov from Germans
            2 infantry moved from Siberia to Soviet Far East
            1 artillery and 5 infantry moved from Southern Manchuria to Korea
            2 infantry moved from Samara to Stalingrad
            2 fighters moved from Russia to Stalingrad
            1 infantry moved from Kazakhstan to Northern Caucasus
            1 tactical_bomber moved from Samara to Northern Caucasus
    
        Combat - Russians
            Battle in Soviet Far East
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 4/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
            Battle in Stalingrad
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Stalingrad, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Caucasus
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Caucasus
                Russians win, taking Northern Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Korea, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Korea, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Stalingrad to Russia
            1 tactical_bomber moved from Northern Caucasus to Samara
            5 artilleries and 14 infantry moved from Kursk to Tula
            1 infantry moved from Russia to Bryansk
            1 aaGun, 8 armour, 8 artilleries, 35 infantry and 1 mech_infantry moved from Samara to Russia
            3 armour and 1 mech_infantry moved from Russia to Samara
    
        Place Units - Russians
            1 infantry placed in Siberia
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5
            Russians collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : -1.33
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Jehol to Southern Manchuria
            2 infantry moved from Shantung to 20 Sea Zone
            1 artillery and 5 infantry moved from 20 Sea Zone to Southern Manchuria
            1 bomber moved from Hunan to Southern Manchuria
            1 fighter moved from Anhwe to Southern Manchuria
            2 fighters and 1 tactical_bomber moved from Honan to Tsinghai
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
            1 artillery and 2 infantry moved from Inner Mongolia to Kansu
            1 armour and 1 mech_infantry moved from Inner Mongolia to Kansu
            1 submarine moved from 58 Sea Zone to 56 Sea Zone
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 fighter moved from Yunnan to Shan State
            2 artilleries moved from Yunnan to Shan State
            3 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Southern Manchuria
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
                Chinese defend with 1 infantry; Russians defend with 1 aaGun and 4 infantry
                    Russians roll AA dice in Southern Manchuria : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 2 : 3/9 hits, 2,50 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Southern Manchuria, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Southern Manchuria
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 3/9 hits, 2,50 expected hits
                    Chinese roll dice for 3 infantry in Southern Manchuria, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Southern Manchuria
                Japanese win, taking 42 Sea Zone from UK_Pacific, taking Southern Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 3 artilleries, 1 fighter and 6 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter and 6 infantry in Shan State, round 2 : 1/10 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Tsinghai to French Indo China
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Southern Manchuria to 6 Sea Zone
            1 bomber moved from Southern Manchuria to Shantung
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Kweichow
            1 aaGun moved from Szechwan to Yunnan
            1 aaGun moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Shansi to Inner Mongolia
            2 cruisers and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
            3 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            1 artillery and 1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Sumatra to 38 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 38 Sea Zone to 44 Sea Zone
            2 infantry moved from Borneo to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 artilleries and 2 marines moved from 36 Sea Zone to Davao
            4 infantry moved from 36 Sea Zone to Davao
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
            1 fighter moved from Davao to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Davao to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,33
    Americans regular : -0,33
    Japanese regular : 0,33
    UK_Pacific regular : -0,33
    Russians AA : -0,33
    

    Savegame


  • Want the marines on the 2 bs. Reposting.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Jehol to Southern Manchuria
            2 infantry moved from Shantung to 20 Sea Zone
            1 artillery and 5 infantry moved from 20 Sea Zone to Southern Manchuria
            1 bomber moved from Hunan to Southern Manchuria
            1 fighter moved from Anhwe to Southern Manchuria
            2 fighters and 1 tactical_bomber moved from Honan to Tsinghai
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
            1 artillery and 2 infantry moved from Inner Mongolia to Kansu
            1 armour and 1 mech_infantry moved from Inner Mongolia to Kansu
            1 submarine moved from 58 Sea Zone to 56 Sea Zone
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 fighter moved from Yunnan to Shan State
            2 artilleries moved from Yunnan to Shan State
            3 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Battle in Southern Manchuria
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
                Chinese defend with 1 infantry; Russians defend with 1 aaGun and 4 infantry
                    Russians roll AA dice in Southern Manchuria : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 2 : 3/9 hits, 2,50 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Southern Manchuria, round 2 : 0/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Southern Manchuria
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 3/9 hits, 2,50 expected hits
                    Chinese roll dice for 3 infantry in Southern Manchuria, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Southern Manchuria
                Japanese win, taking 42 Sea Zone from UK_Pacific, taking Southern Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 3 artilleries, 1 fighter and 6 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter and 6 infantry in Shan State, round 2 : 1/10 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Tsinghai to French Indo China
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Southern Manchuria to 6 Sea Zone
            1 bomber moved from Southern Manchuria to Shantung
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Yunnan to Kweichow
            1 aaGun moved from Szechwan to Yunnan
            1 aaGun moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Hunan to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Shansi to Inner Mongolia
            2 cruisers and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
            3 carriers, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            1 artillery and 1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Sumatra to 38 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 38 Sea Zone to 44 Sea Zone
            2 infantry moved from Borneo to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
            1 fighter moved from Davao to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Davao to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Davao
            1 infantry moved from 36 Sea Zone to Davao
            1 infantry moved from 36 Sea Zone to Davao
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            EDIT: 1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            EDIT: 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,33
    Americans regular : -0,33
    Japanese regular : 0,33
    UK_Pacific regular : -0,33
    Russians AA : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 94 Sea Zone to 107 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            6 fighters moved from 94 Sea Zone to 112 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 107 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 destroyer moved from 47 Sea Zone to 56 Sea Zone
            5 fighters moved from 47 Sea Zone to 56 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to z107?


  • z112, that’s west of London, right?


  • yes z112 is west of London (where you main Germany navy is)


  • If you scramble and I kill your navy, you cannot land your scrambling planes


  • No scramble.


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 94 Sea Zone to 107 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            6 fighters moved from 94 Sea Zone to 112 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 107 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 destroyer moved from 47 Sea Zone to 56 Sea Zone
            5 fighters moved from 47 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 107 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 13 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
                2 submarines owned by the Germans submerged
                    Americans roll dice for 3 bombers, 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/18 hits, 9.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/13 hits, 6.83 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -6.67
    Japanese regular : 0.83
    Germans regular : 0.50
    

    Savegame


  • I need to consider to stop the battle before wiping out all of your units, so please let me know surviving units after round 2.
    I just used max defense, but you might want to keep other units…

    You have 5 surviving units (against my 7 attacking remaining units)


  • Don’t really understand the question. Max d is fine, but keep air rather than ships.


  • Wait, I think I understand. The hits were german. Let me look.


  • Yes, keep a tac instead of the bs.


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 94 Sea Zone to 107 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            6 fighters moved from 94 Sea Zone to 112 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 107 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 destroyer moved from 47 Sea Zone to 56 Sea Zone
            5 fighters moved from 47 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 107 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 13 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
                2 submarines owned by the Germans submerged
                    Americans roll dice for 3 bombers, 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/18 hits, 9.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/13 hits, 6.83 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
                    6 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 2/7 hits, 3.83 expected hits
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -8.50
    Japanese regular : 0.83
    Germans regular : -0.83
    

    Savegame


  • It’s ok with the bs, but the 3rd round, kill it, and keep as much air as possible.


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 94 Sea Zone to 107 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            3 fighters moved from Gibraltar to 112 Sea Zone
            6 fighters moved from 94 Sea Zone to 112 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern United States to 112 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 107 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 destroyer moved from 47 Sea Zone to 56 Sea Zone
            5 fighters moved from 47 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 107 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 107 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 13 fighters and 2 tactical_bombers
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 tactical_bombers
                2 submarines owned by the Germans submerged
                    Americans roll dice for 3 bombers, 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/18 hits, 9.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    3 carriers owned by the Germans and 5 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/13 hits, 6.83 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits
                    6 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 2/7 hits, 3.83 expected hits
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 5 : 4/5 hits, 2.67 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is -13
                Casualties for Americans: 13 fighters and 2 tactical_bombers
                Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
    
        Non Combat Move - Americans
            3 bombers moved from 112 Sea Zone to United Kingdom
            1 infantry moved from Central United States to 104 Sea Zone
            1 aaGun moved from Eastern United States to 104 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 aaGun and 5 infantry moved from Algeria to 94 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
            1 aaGun, 2 carriers, 1 cruiser, 1 destroyer, 5 infantry, 3 submarines and 3 transports moved from 94 Sea Zone to 112 Sea Zone
            1 aaGun and 5 infantry moved from 112 Sea Zone to United Kingdom
            1 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 27 Sea Zone to 65 Sea Zone
            4 carriers, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 47 Sea Zone to 65 Sea Zone
            5 fighters moved from 56 Sea Zone to Queensland
            1 mech_infantry moved from Northeast Persia to Uzbekistan
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            2 bombers placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            Americans undo move 1.
            2 fighters placed in Western United States
            1 fighter placed in Eastern United States
            Americans undo move 3.
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -7.17
    Japanese regular : 0.83
    Germans regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Northern Sinkiang
            2 infantry placed in Western Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

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