@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
But are you sure?
You won’t be able to scramble if there’s only a tr there and it’s pretty much a sitting duck.
But maybe it has some merit, leaving units on the Solomons.
@trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
But maybe it has some merit, leaving units on the Solomons.
Actually, it’s empty. There’s a tempting attack on the fleet, so I guess it’s wise to spread out.
Forrest is running in northern Russia. Just made it to Kirov.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 infantry moved from Kazakhstan to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Northern Caucasus
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in Northern Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
2 armour and 2 mech_infantrys moved from Northern Sinkiang to Kansu
2 fighters and 1 tactical_bomber moved from Northern Caucasus to Saratov
1 infantry moved from Stalingrad to Kazakhstan
7 armour, 6 artilleries and 17 infantry moved from Stalingrad to Saratov
1 infantry moved from Bryansk to Kursk
2 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Gorky to Komi
1 infantry moved from Russia to Samara
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Siberia to Amur
1 aaGun and 4 infantry moved from Korea to Southern Manchuria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,6,6
Russians collect 28 PUs (6 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -0.50
I moved my fleet there because I don’t think you will attack it this turn, but no need to make the target any better with the extra TRN
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 infantry moved from Kazakhstan to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Northern Caucasus
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in Northern Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
2 armour and 2 mech_infantrys moved from Northern Sinkiang to Kansu
2 fighters and 1 tactical_bomber moved from Northern Caucasus to Saratov
1 infantry moved from Stalingrad to Kazakhstan
7 armour, 6 artilleries and 17 infantry moved from Stalingrad to Saratov
1 infantry moved from Bryansk to Kursk
2 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Gorky to Komi
1 infantry moved from Russia to Samara
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Siberia to Amur
1 aaGun and 4 infantry moved from Korea to Southern Manchuria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,6,6
Russians collect 28 PUs (6 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 47 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -0.50
Reposted with the updated ANZ TRN location
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 cruiser moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble 1-3 figs to NG?
no scramble, thanks
Wait, I’ll redo my purchase. Or I can just tell what I want to adjust and then fix after battles.
Wanting to build 4 more land in Tokyo.
Ok, skip the mIC in Kwangtung and put 4 inf in Tokyo instead.
OK to adjustment
Ok, lets go, hey ho.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 cruiser moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 8 fighters, 1 infantry, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 fighter and 3 submarines
Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 2 : 9/21 hits, 10,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -1,67
1 sub hit on bs.
9 more hits.
kill 3 subs, 1 AC and damage 4 AC’s (+ damage BB) for a total of 10 hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 cruiser moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 8 fighters, 1 infantry, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 fighter and 3 submarines
Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 2 : 9/21 hits, 10,33 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 3 submarines in 47 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser and 2 transports in 47 Sea Zone, round 2 : 1/7 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 9 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 5/10 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Japanese
2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 4 submarines in 47 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
2 carriers owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 3 : 10/21 hits, 10,33 expected hits
Combat Hit Differential Summary :
Americans regular : -2,00
Japanese regular : -1,33