@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
But are you sure?
You won’t be able to scramble if there’s only a tr there and it’s pretty much a sitting duck.
But maybe it has some merit, leaving units on the Solomons.
@trulpen said in L21 #2 trulpen (X+12) vs Ghostglider (A) P2V:
But maybe it has some merit, leaving units on the Solomons.
Actually, it’s empty. There’s a tempting attack on the fleet, so I guess it’s wise to spread out.
Forrest is running in northern Russia. Just made it to Kirov.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 infantry moved from Kazakhstan to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Northern Caucasus
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in Northern Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
2 armour and 2 mech_infantrys moved from Northern Sinkiang to Kansu
2 fighters and 1 tactical_bomber moved from Northern Caucasus to Saratov
1 infantry moved from Stalingrad to Kazakhstan
7 armour, 6 artilleries and 17 infantry moved from Stalingrad to Saratov
1 infantry moved from Bryansk to Kursk
2 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Gorky to Komi
1 infantry moved from Russia to Samara
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Siberia to Amur
1 aaGun and 4 infantry moved from Korea to Southern Manchuria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,6,6
Russians collect 28 PUs (6 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -0.50
I moved my fleet there because I don’t think you will attack it this turn, but no need to make the target any better with the extra TRN
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 infantry moved from Kazakhstan to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Northern Caucasus
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in Northern Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
2 armour and 2 mech_infantrys moved from Northern Sinkiang to Kansu
2 fighters and 1 tactical_bomber moved from Northern Caucasus to Saratov
1 infantry moved from Stalingrad to Kazakhstan
7 armour, 6 artilleries and 17 infantry moved from Stalingrad to Saratov
1 infantry moved from Bryansk to Kursk
2 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Gorky to Komi
1 infantry moved from Russia to Samara
7 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Siberia to Amur
1 aaGun and 4 infantry moved from Korea to Southern Manchuria
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,6,6
Russians collect 28 PUs (6 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 47 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 50 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -0.50
Reposted with the updated ANZ TRN location
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 cruiser moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble 1-3 figs to NG?
no scramble, thanks
Wait, I’ll redo my purchase. Or I can just tell what I want to adjust and then fix after battles.
Wanting to build 4 more land in Tokyo.
Ok, skip the mIC in Kwangtung and put 4 inf in Tokyo instead.
OK to adjustment
Ok, lets go, hey ho.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 cruiser moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 8 fighters, 1 infantry, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 fighter and 3 submarines
Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 2 : 9/21 hits, 10,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -1,67
1 sub hit on bs.
9 more hits.
kill 3 subs, 1 AC and damage 4 AC’s (+ damage BB) for a total of 10 hits
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 47 Sea Zone to 50 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 47 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 cruiser moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 battleship moved from 35 Sea Zone to 22 Sea Zone
1 marine moved from Guam to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Guinea
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Guinea
1 carrier, 2 destroyers and 2 fighters moved from 22 Sea Zone to 47 Sea Zone
3 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 8 fighters, 1 infantry, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 fighter and 3 submarines
Japanese roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 2 : 9/21 hits, 10,33 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 3 submarines in 47 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser and 2 transports in 47 Sea Zone, round 2 : 1/7 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 9 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 5/10 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Japanese
2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 4 submarines in 47 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
2 carriers owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 3 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 47 Sea Zone, round 3 : 10/21 hits, 10,33 expected hits
Combat Hit Differential Summary :
Americans regular : -2,00
Japanese regular : -1,33