@Private-Panic is up as Austria
W@W team game 13
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Anzac 1 Submarine moved from 113 Sea Zone to 67 Sea Zone 1 Tank moved from New Georgia to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone 1 Fighter moved from 122 Sea Zone to 67 Sea Zone 1 Submarine moved from 123 Sea Zone to 70 Sea Zone 1 Infantry moved from Milne Bay to West Papua 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 Infantry moved from Queensland to Northern Territory 1 Infantry moved from Townsville to Northern Territory 1 Fighter moved from Townsville to 67 Sea Zone 4 Infantrys moved from Canberra to New South Wales 1 Infantry and 1 Tank moved from 67 Sea Zone to Broome 1 Infantry moved from Northern Territory to Western Australia 1 Tank moved from Townsville to Western Australia Purchase Units - Anzac Anzac buy 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 111 Sea Zone 1 Fighter moved from Banjarmasin to 111 Sea Zone 2 Infantrys moved from West Borneo to Banjarmasin 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 1 Artillery moved from Java to Sumatra 1 Infantry moved from Soembawa to Lombok 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 111 Sea Zone Dutch attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Submarine Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 111 Sea Zone Dutch win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Non Combat Move - Dutch 1 Fighter moved from 111 Sea Zone to Banjarmasin Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:29:03 p.m.
Savegame -
TripleA Turn Summary: Finns round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Artillery moved from Lapland to N.Karelia 1 Infantry moved from Oulu to N.Karelia 1 Fighter moved from Helsinki to Vyborg 1 Infantry moved from Kotka to Vyborg Purchase Units - Finns Finns buy 1 T.Boat; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vyborg Finns attack with 1 Fighter and 1 Infantry Russians defend with 2 Infantrys Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Infantry moved from Tampere to Oulu 1 Fighter moved from Vyborg to Oulu 1 Tank moved from Helsinki to Oulu 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 1 T.Boat placed in 24 Sea Zone Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns regular : 0.83 Russians regular : -2.00
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TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Romanians 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 2 Infantrys and 1 Tank moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank Russians defend with 4 Infantrys Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 2 : 2/8 hits, 2.50 expected hits Russians roll dice for 4 Infantrys in E.Romania, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 3 : 0/7 hits, 2.33 expected hits Russians roll dice for 2 Infantrys in E.Romania, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in E.Romania Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in E.Romania, round 4 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in E.Romania, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Romanians: 2 Infantrys Casualties for Russians: 4 Infantrys Non Combat Move - Romanians 1 Fighter moved from E.Romania to Bucharest Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians regular : -3.00 Russians regular : -0.67
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Thai 1 Fighter moved from Bangkok to 111 Sea Zone 1 Submarine moved from 105 Sea Zone to 111 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Thai take Java from Dutch 1 Infantry moved from S.Thailand to Bangkok Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in 111 Sea Zone Thai attack with 1 Fighter and 1 Submarine Dutch defend with 1 Submarine Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Thai lost in 111 Sea Zone retreated to 111 Sea Zone Dutch win with 1 Submarine remaining. Battle score for attacker is -7 Casualties for Thai: 1 Submarine Non Combat Move - Thai 1 Fighter moved from 111 Sea Zone to Mindanao Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Thai regular : -0.67 Dutch regular : 0.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Americans 1 Bomber moved from South Central USA to 25 Sea Zone 1 Fighter moved from Washington to 13 Sea Zone 1 Bomber moved from North Central USA to 13 Sea Zone 1 Fighter moved from Palmyra to 91 Sea Zone 2 Fighters moved from 118 Sea Zone to 91 Sea Zone 1 Bomber and 1 Fighter moved from Pearl Harbor to 91 Sea Zone 1 Fighter moved from Midway to 91 Sea Zone 1 Artillery, 1 Fighter and 1 Infantry moved from Manila to Mindoro 1 Tank moved from South Atlantic USA to E.Mexico 1 Infantry moved from South Central USA to E.Mexico 1 Tank moved from Northwest USA to E.Mexico 1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico 1 Tank moved from San Francisco to E.Mexico 1 Tank moved from San Francisco to W.Mexico 1 Tank moved from South Central USA to W.Mexico 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone 1 Destroyer moved from 99 Sea Zone to 91 Sea Zone 3 Infantrys moved from Colombia to Central America 1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 100 Sea Zone 1 Artillery and 1 Infantry moved from 100 Sea Zone to Central America 1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 83 Sea Zone 1 Artillery and 1 Infantry moved from 83 Sea Zone to W.Mexico Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Submarine; Remaining resources: 3 PUs; Combat - Americans Battle in Central America Americans attack with 1 Artillery and 4 Infantrys Neutral defend with 1 Infantry Americans roll dice for 1 Artillery and 4 Infantrys in Central America, round 2 : 0/5 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Central America, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Central America Americans roll dice for 1 Artillery and 3 Infantrys in Central America, round 3 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Central America, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Central America Americans loses 0 PUs for violating Central Americas neutrality. Americans win, taking Central America from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in E.Mexico Americans attack with 1 Infantry and 3 Tanks Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 3 Tanks in E.Mexico, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in E.Mexico Americans loses 0 PUs for violating E.Mexicos neutrality. Americans win, taking E.Mexico from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Mindoro Americans attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Mindoro, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Mindoro Americans win, taking Mindoro from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 91 Sea Zone Americans attack with 1 Bomber, 3 Destroyers, 5 Fighters, 2 Submarines and 1 Transport Yamamoto defend with 5 Submarines Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits 2 Submarines owned by the Yamamoto lost in 91 Sea Zone Americans roll dice for 1 Bomber, 3 Destroyers, 5 Fighters and 1 Transport in 91 Sea Zone, round 2 : 3/9 hits, 3.33 expected hits 3 Submarines owned by the Yamamoto lost in 91 Sea Zone Americans win with 1 Bomber, 3 Destroyers, 5 Fighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 35 Casualties for Yamamoto: 5 Submarines Battle in 13 Sea Zone Americans attack with 1 Bomber and 1 Fighter Germans defend with 1 Submarine Americans roll dice for 1 Bomber and 1 Fighter in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Germans lost in 13 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in 25 Sea Zone Americans attack with 1 Bomber Germans defend with 1 Submarine Americans roll dice for 1 Bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 25 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in W.Mexico Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in W.Mexico, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico Americans loses 0 PUs for violating W.Mexicos neutrality. Americans win, taking W.Mexico from Neutral with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Neutral: 1 Infantry and 1 Tank Non Combat Move - Americans 1 Bomber moved from 25 Sea Zone to Pearl Harbor 1 Artillery moved from Oahu to Pearl Harbor 1 Infantry moved from Kauai to Oahu 2 Transports moved from 99 Sea Zone to 91 Sea Zone 1 Destroyer moved from 74 Sea Zone to 81 Sea Zone 1 Submarine moved from 71 Sea Zone to 79 Sea Zone 1 Artillery and 1 Infantry moved from Northwest USA to Southwest USA 1 Infantry moved from San Francisco to W.Mexico 3 Infantrys moved from Washington to Northeast USA 1 Infantry moved from Northeast USA to South Atlantic USA 1 Infantry moved from North Central USA to South Central USA 1 Bomber moved from 13 Sea Zone to Suriname 1 Fighter moved from 13 Sea Zone to Southwest USA 2 Carriers moved from 118 Sea Zone to 91 Sea Zone 1 Fighter moved from Mindoro to Banjarmasin 1 Bomber and 1 Fighter moved from 91 Sea Zone to Pearl Harbor Place Units - Americans 1 B.Transport placed in 13 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 Adv.Fighter and 1 Carrier placed in 91 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 Fighter EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter EDIT: Turning off Edit Mode 1 Destroyer placed in 91 Sea Zone 1 Submarine placed in 83 Sea Zone Turn Complete - Americans Americans collect 100 PUs; end with 103 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.00 Americans regular : 2.50 Neutral regular : -0.83
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If the Axis and UK do not object, I’d like to edit NCM UK west Canadian ships like US did last game, beginning round 2
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@colt45554 Fine with the UK
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@colt45554 Ok with Yamamoto
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Italy defers to its senior partners
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ok by me
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@degrasse good with me also
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@Gargantua You’re up! Unless you’re surrendering already ;)
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@redrum Apologies for delay, been a tough few days. Returned to work a few weeks after the SON OF GARGANTUA was born…
hoping to post today or tomorrow!
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@gargantua Congratulations are in order then, Grats!
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 1:39:41 p.m.
Savegame -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Germans 1 unit repaired. 1 Bomber moved from Lombardy to 20 Sea Zone 2 Stukas moved from Hamburg to Netherlands 2 Stukas moved from Netherlands to 20 Sea Zone 2 Infantrys moved from Rhine to Belgium 3 ArmoredCars and 1 Tank moved from Hamburg to Belgium 3 ArmoredCars moved from Rhine to Picardy 1 Artillery, 5 Infantrys and 6 Tanks moved from Lorraine to Picardy 1 Artillery and 1 Infantry moved from Lorraine to Burgundy 1 Infantry moved from Lorraine to Burgundy 1 ArmoredCar moved from Bavaria to Burgundy 3 Infantrys and 5 Tanks moved from Lorraine to Picardy 2 ArmoredCars moved from Bavaria to Picardy 1 ArmoredCar moved from Rhine to Belgium 1 Tank moved from Rhine to Belgium 1 Infantry moved from Denmark to 23 Sea Zone 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 3 Fighters moved from Lapland to 6 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Infantry moved from Denmark to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from Stockholm to Middle Norrland 1 Artillery and 1 Infantry moved from 24 Sea Zone to Middle Norrland 1 Artillery and 1 Infantry moved from Krakow to Vinnytsia 1 Tank moved from Krakow to Warsaw 1 Tank moved from Danzig to Warsaw 1 Artillery and 2 Infantrys moved from Krakow to Warsaw 1 Tank moved from Hungary to Warsaw 1 Artillery and 5 Infantrys moved from Hungary to Krakow 2 Artillerys and 2 Infantrys moved from Croatia to W.Romania 1 Transport moved from 46 Sea Zone to 47 Sea Zone 1 Tank moved from S.Tunisia to 47 Sea Zone 1 Infantry moved from Tripoli to 47 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 47 Sea Zone to 46 Sea Zone 1 Infantry and 1 Tank moved from 46 Sea Zone to Corsica 1 Tank moved from S.Tunisia to N.Tunisia 1 Transport moved from 46 Sea Zone to 47 Sea Zone 1 Infantry moved from Tripoli to 47 Sea Zone 1 Infantry and 1 Transport moved from 47 Sea Zone to 46 Sea Zone 1 Infantry moved from 46 Sea Zone to N.Tunisia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Pomerania to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia Purchase Units - Germans Germans buy 1 Elite, 1 Factory, 5 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 5 ArmoredCars, 1 Artillery, 8 Infantrys and 11 Tanks French defend with 1 Bunker Germans roll dice for 5 ArmoredCars, 1 Artillery, 8 Infantrys and 11 Tanks in Picardy, round 2 : 10/25 hits, 9.00 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy Germans win, taking Picardy from French with 5 ArmoredCars, 1 Artillery, 7 Infantrys and 11 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 1 Bunker Battle in 6 Sea Zone Germans attack with 3 Fighters Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 3 Fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the Russians lost in 6 Sea Zone Germans roll dice for 3 Fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 3 : 2/3 hits, 0.67 expected hits 2 Fighters owned by the Germans and 2 Transports owned by the Russians lost in 6 Sea Zone Germans roll dice for 1 Fighter in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Germans lost in 6 Sea Zone Russians win with 1 Destroyer remaining. Battle score for attacker is -5 Casualties for Russians: 1 Submarine and 2 Transports Casualties for Germans: 3 Fighters Battle in Latvia Germans attack with 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Germans: 2 Infantrys Battle in Warsaw Germans attack with 1 Artillery, 2 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Warsaw, round 2 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Warsaw Germans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Warsaw, round 3 : 3/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 4 ArmoredCars, 2 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Germans roll dice for 4 ArmoredCars, 2 Infantrys and 2 Tanks in Belgium, round 2 : 6/8 hits, 2.67 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 4 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in 20 Sea Zone Germans attack with 1 Bomber and 2 Stukas British defend with 1 Destroyer, 1 Submarine and 1 T.Boat Germans roll dice for 1 Bomber and 2 Stukas in 20 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 Destroyer and 1 T.Boat in 20 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Bomber and 2 Stukas in 20 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 Destroyer and 1 T.Boat in 20 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Bomber and 2 Stukas in 20 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits British roll dice for 1 Destroyer and 1 T.Boat in 20 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the British and 1 T.Boat owned by the British lost in 20 Sea Zone Germans roll dice for 1 Bomber and 2 Stukas in 20 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits British roll dice for 1 Destroyer in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 20 Sea Zone Germans win with 1 Bomber and 2 Stukas remaining. Battle score for attacker is 21 Casualties for British: 1 Destroyer, 1 Submarine and 1 T.Boat Battle in Burgundy Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys French defend with 2 Infantrys Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Burgundy, round 2 : 3/4 hits, 1.17 expected hits French roll dice for 2 Infantrys in Burgundy, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the French lost in Burgundy Germans win, taking Burgundy from French with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for French: 2 Infantrys Battle in Vinnytsia Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Middle Norrland Germans attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Battleship in Middle Norrland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Middle Norrland, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Middle Norrland Germans roll dice for 2 Artillerys and 1 Infantry in Middle Norrland, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Corsica Germans attack with 1 Infantry and 1 Tank French defend with 1 Infantry Germans roll dice for 1 Infantry and 1 Tank in Corsica, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Corsica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Corsica Germans win, taking Corsica from French with 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Battle in N.Tunisia Germans attack with 1 Infantry and 1 Tank French defend with 1 Infantry Germans roll dice for 1 Infantry and 1 Tank in N.Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in N.Tunisia Germans win, taking N.Tunisia from French with 1 Tank remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for French: 1 Infantry Non Combat Move - Germans 2 Stukas moved from 20 Sea Zone to Rhine 1 Bomber moved from 20 Sea Zone to Rhine 4 Infantrys moved from Pomerania to Danzig 2 Artillerys and 3 Infantrys moved from Brandenburg to Pomerania 1 Tank moved from Lithuania to Danzig 1 AAGun moved from Lapland to Oulu 1 AAGun moved from Rhine to Belgium 1 AAGun moved from Saxony to Rhine 1 AAGun moved from Krakow to Danzig 1 Infantry moved from Brandenburg to Pomerania Place Units - Germans 1 Factory placed in Danzig 4 Mech.Infs placed in Rhine 3 Mech.Infs placed in Bavaria 5 Infantrys placed in Bohemia 1 Elite placed in Hamburg Turn Complete - Germans Germans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
French regular : 2.17 Russians regular : 0.67 Germans regular : 4.17 British regular : -1.83 Neutral regular : -0.67
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@gargantua I think the UK probably wants to submerge its sub in sz20 after your 2 hits.
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@redrum now that they know the dice sure.
What about the Russians?
Happy to reroll it if they want it a different way haha
Sorry, my bad, I should have asked for OOLs but I didn’t want to delay posting the turn, and had a short window to do it,