Taking out that nasty tank stack felt good, it was haunting me since the siege of moscow!
But I actually wondered during Anzacs turn what you would do about these units… if you’d send in more minors to defend the stack of German tanks or leave the Germans to die alone.
W@W team game 13
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Purchase Units - Thai Thai buy 3 Infantrys; Remaining resources: 0 PUs; Place Units - Thai 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Americans 10 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 1 Battleship, 5 Carriers, 3 Cruisers, 9 Destroyers, 2 Fighters, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports moved from 93 Sea Zone to 84 Sea Zone 1 Adv.Fighter moved from 107 Sea Zone to 84 Sea Zone 5 Adv.Fighters, 2 B.Carriers and 1 Battleship moved from 107 Sea Zone to 84 Sea Zone 1 Fighter moved from Panay to 84 Sea Zone 2 Fighters moved from Wake to 84 Sea Zone 2 Bombers, 1 Fighter, 1 L.Fighter and 1 S.Bomber moved from Hupeh to 84 Sea Zone 1 Infantry moved from Mindoro to Manila 2 Infantrys moved from Tangier to 41 Sea Zone 2 Adv.Fighters, 1 Fighter and 2 Infantrys moved from 41 Sea Zone to E.Morocco 1 Tank moved from Tangier to W.Morocco 1 Tank moved from W.Morocco to E.Morocco 3 Artillerys, 7 Infantrys, 5 Marines, 1 S.Bomber and 5 Tanks moved from Tangier to E.Morocco 1 Marine moved from Rio de Oro to 31 Sea Zone 1 Infantry moved from Mauritania to 31 Sea Zone 2 Infantrys moved from Cape Verde to 34 Sea Zone 2 Infantrys and 2 S.Submarines moved from 34 Sea Zone to 41 Sea Zone 1 B.Transport, 1 Infantry and 1 Marine moved from 31 Sea Zone to 41 Sea Zone 3 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Carrier, 1 Battleship, 4 Cruisers, 1 Factory, 4 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in E.Morocco Americans attack with 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks Italians defend with 1 AAGun, 2 ArmoredCars, 7 Artillerys, 1 Factory, 14 Infantrys, 1 Mech.Inf and 6 Tanks Italians roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Battleship and 1 Cruiser in E.Morocco, round 2 : 2/2 hits, 1.17 expected hits 2 ArmoredCars owned by the Italians lost in E.Morocco Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 2 : 9/31 hits, 11.83 expected hits Italians roll dice for 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 2 : 10/28 hits, 10.33 expected hits 10 Infantrys owned by the Americans and 9 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 3 : 10/21 hits, 10.17 expected hits Italians roll dice for 7 Artillerys, 5 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 3 : 7/19 hits, 7.33 expected hits 2 Marines owned by the Americans, 3 Artillerys owned by the Americans, 2 Infantrys owned by the Americans, 5 Artillerys owned by the Italians and 5 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 2 Adv.Fighters, 1 Fighter, 4 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 4 : 5/14 hits, 7.33 expected hits Italians roll dice for 2 Artillerys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 4 : 3/9 hits, 4.00 expected hits 3 Marines owned by the Americans, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco Americans roll dice for 2 Adv.Fighters, 1 Fighter, 1 Marine, 1 S.Bomber and 6 Tanks in E.Morocco, round 5 : 6/11 hits, 5.83 expected hits Italians roll dice for 4 Tanks in E.Morocco, round 5 : 2/4 hits, 2.00 expected hits 1 Marine owned by the Americans, 4 Tanks owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Fighter, 1 S.Bomber and 5 Tanks remaining. Battle score for attacker is 35 Casualties for Italians: 2 ArmoredCars, 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks Casualties for Americans: 3 Artillerys, 12 Infantrys, 6 Marines and 1 Tank Battle in 84 Sea Zone Americans attack with 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports Hisaichi defend with 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports; Yamamoto defend with 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports Americans roll dice for 5 S.Submarines and 5 Submarines in 84 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits Units damaged: 1 B.Carrier owned by the Hisaichi, 2 Battleships owned by the Yamamoto and 1 Battleship owned by the Hisaichi Yamamoto roll dice for 1 S.Submarine and 8 Submarines in 84 Sea Zone, round 2 : 4/9 hits, 3.17 expected hits Units damaged: 3 B.Carriers owned by the Americans and 1 Battleship owned by the Americans Americans roll dice for 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 4 T.Boats and 2 Transports in 84 Sea Zone, round 2 : 22/52 hits, 21.17 expected hits Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 11 Destroyers, 6 Fighters, 3 T.Boats and 11 Transports in 84 Sea Zone, round 2 : 18/50 hits, 20.17 expected hits Units damaged: 1 Battleship owned by the Americans 5 Carriers owned by the Americans, 1 Destroyer owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 4 Transports owned by the Yamamoto, 4 T.Boats owned by the Americans, 1 Submarine owned by the Americans, 2 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans, 7 Transports owned by the Hisaichi, 3 T.Boats owned by the Hisaichi, 1 Destroyer owned by the Yamamoto and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone Americans roll dice for 5 S.Submarines and 4 Submarines in 84 Sea Zone, round 3 : 5/9 hits, 3.83 expected hits Yamamoto roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 16 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 3 : 24/40 hits, 18.50 expected hits Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 9 Destroyers and 6 Fighters in 84 Sea Zone, round 3 : 19/34 hits, 17.17 expected hits 2 Carriers owned by the Hisaichi, 6 Destroyers owned by the Americans, 4 Adv.Fighters owned by the Yamamoto, 1 S.Submarine owned by the Hisaichi, 2 Destroyers owned by the Hisaichi, 4 Adv.Fighters owned by the Americans, 6 Fighters owned by the Americans, 1 B.Carrier owned by the Hisaichi, 4 Submarines owned by the Americans, 2 Cruisers owned by the Yamamoto, 4 Fighters owned by the Hisaichi, 4 Carriers owned by the Yamamoto, 7 Destroyers owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone Americans roll dice for 5 S.Submarines in 84 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits 1 Battleship owned by the Hisaichi lost in 84 Sea Zone Americans roll dice for 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 4 : 15/24 hits, 12.50 expected hits Yamamoto roll dice for 3 Adv.Fighters and 2 Battleships in 84 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits 1 Adv.Fighter owned by the Yamamoto, 2 Battleships owned by the Yamamoto, 2 Adv.Fighters owned by the Hisaichi and 4 S.Submarines owned by the Americans lost in 84 Sea Zone Americans win with 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 151 Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 5 Carriers, 6 Destroyers, 6 Fighters, 4 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports Casualties for Yamamoto: 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports Casualties for Hisaichi: 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports Battle in Manila Americans attack with 1 Infantry Yamamoto defend with 1 Elite Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Elite in Manila, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Manila, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Elite in Manila, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Manila, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Elite in Manila, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Manila Yamamoto win with 1 Elite remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Non Combat Move - Americans 1 Infantry moved from Mindanao to Panay 3 Infantrys moved from Davao to Mindanao 2 Submarines moved from 102 Sea Zone to 107 Sea Zone 3 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone 9 Adv.Fighters, 2 Bombers, 1 L.Fighter and 1 S.Bomber moved from 84 Sea Zone to Formosa 3 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone 3 Adv.Fighters moved from 88 Sea Zone to Wake 1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Transport moved from 41 Sea Zone to 34 Sea Zone 2 Infantrys moved from Cape Verde to 34 Sea Zone 2 Infantrys moved from 34 Sea Zone to Mauritania 1 Destroyer moved from 31 Sea Zone to 41 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to Tangier 1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone 1 B.Transport moved from 33 Sea Zone to 26 Sea Zone 1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde 1 Artillery moved from South Central USA to South Atlantic USA 2 Adv.Fighters and 1 Fighter moved from E.Morocco to 41 Sea Zone 1 S.Bomber moved from E.Morocco to Tangier Place Units - Americans 1 B.Carrier, 1 Cruiser and 1 Transport placed in 107 Sea Zone 1 Factory placed in Saipan 2 Artillerys placed in Rio de Oro 1 Battleship placed in 31 Sea Zone 1 Infantry placed in Salvador 1 S.Submarine placed in 35 Sea Zone 2 Infantrys placed in South Atlantic USA 1 Infantry placed in Panay Americans undo move 2. 1 Factory placed in Formosa 1 Cruiser placed in 26 Sea Zone 2 Cruisers placed in 13 Sea Zone Turn Complete - Americans Americans collect 128 PUs; end with 128 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.67 Americans regular : 5.50 Italians regular : -1.67 Italians AA : -0.67 -
I forgot that I still had a good deal of S subs in final round of battle so hisai/yam can roll a “2” if they would have kept one. I’ll lose S sub if it hits
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@colt45554 “one” meaning destroyer
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@colt45554 I’m ready to call it quits on this game, but I’ll let Germany decide if we go on…
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Yeah, with Japan dead, Axis are doomed even if German can collapse Russia, which is still a big maybe at this point.
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@karl7 said in W@W team game 13:
Yeah, with Japan dead, Axis are doomed even if German can collapse Russia, which is still a big maybe at this point.
So, I will concede.
I will play again! The pace of our play is good for my schedule right now.
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Good game guys…well played by the allies!
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GG all! Glad to play another one.
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I’m down for another too
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Garg’s gone and Wayne is still very ill…so it would be nice if we could recruit another couple of players.
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@captainwalker Anyone have any luck recruiting anyone?
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@entek not that I’m aware of…I’m ready to start another game though.
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@captainwalker Same.
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So looks like so far we have:
@redrum68 @Karl7 @Colt45554 @Entek @captainwalkerSeems like Garg and Wayne are probably out.
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I have time for another game, be happy to run any of the minor countries.
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@redrum do you know anybody else who would like to play?
we could use a couple of more players… -
@captainwalker Not that I can think of. Though maybe games will go faster with 6-7 players rather than the 9 we had.
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@redrum hi and hello everyone else too.
I will play please .
Can someone roll dice for me , as usual? -
@redrum we’ll have to figure out how to divide the countries then





