@simon-tressel Enjoy!
Let’s take a break from 1914 then. Thanks for the games everyone.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 Artillery moved from Rongelap to 103 Sea Zone
1 Artillery moved from 103 Sea Zone to Kusaie
Anzac take Kusaie from Yamamoto
1 Artillery and 1 Infantry moved from Eniwetok to 102 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
Anzac take Minamitori from Yamamoto
2 Adv.Fighters moved from 105 Sea Zone to 92 Sea Zone
1 Fighter moved from 93 Sea Zone to 92 Sea Zone
2 Fighters moved from 110 Sea Zone to 92 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Bunker, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 92 Sea Zone
Anzac attack with 2 Adv.Fighters and 3 Fighters
Yamamoto defend with 1 T.Boat
Anzac roll dice for 2 Adv.Fighters and 3 Fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 T.Boat in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 92 Sea Zone
Anzac win with 2 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Non Combat Move - Anzac
2 Artillerys moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
6 Infantrys moved from Merauke to 113 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 67 Sea Zone to 105 Sea Zone
6 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
6 Infantrys moved from 67 Sea Zone to Java
1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery moved from West Borneo to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
3 Artillerys and 4 Infantrys moved from 105 Sea Zone to S.Thailand
2 Infantrys moved from Queensland to Northern Territory
5 Infantrys moved from Merauke to West Papua
3 Infantrys moved from New South Wales to Queensland
5 Transports moved from 105 Sea Zone to 67 Sea Zone
2 Adv.Fighters and 3 Fighters moved from 92 Sea Zone to S.Thailand
Place Units - Anzac
1 Bunker and 1 Factory placed in S.Thailand
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Anzac regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Elite moved from Valencia to Catalonia
Dutch take Catalonia from Germans
Purchase Units - Dutch
Dutch buy 2 Artillerys, 1 Bunker, 6 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 1 PUs;
Combat - Dutch
Non Combat Move - Dutch
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Cruiser moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Carrier, 1 Cruiser, 3 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
3 Infantrys moved from 105 Sea Zone to S.Thailand
1 Elite moved from S.French Indochina to S.Thailand
1 Transport moved from 34 Sea Zone to 32 Sea Zone
1 Infantry moved from Suriname to Amazon
5 Tanks moved from Santiago to Argentina
Place Units - Dutch
1 Bunker placed in Andalusia
2 Submarines placed in 41 Sea Zone
1 Artillery placed in Suriname
1 Transport placed in 32 Sea Zone
1 Infantry placed in Suriname
1 Artillery and 2 Infantrys placed in West Borneo
3 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
1 Artillery and 3 Infantrys moved from Vinnytsia to Donetsk
1 Bomber moved from Bucharest to Donetsk
1 Infantry moved from Vinnytsia to Donetsk
6 Infantrys and 1 Tank moved from Vinnytsia to Brest
2 Infantrys moved from Vinnytsia to Brest
Purchase Units - Romanians
Romanians buy 4 Artillerys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Brest
Romanians attack with 8 Infantrys and 1 Tank
Russians defend with 1 Infantry and 2 Tanks
Romanians roll dice for 8 Infantrys and 1 Tank in Brest, round 2 : 0/9 hits, 1.83 expected hits
Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Romanians lost in Brest
Romanians roll dice for 7 Infantrys and 1 Tank in Brest, round 3 : 0/8 hits, 1.67 expected hits
Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 3 : 0/3 hits, 1.33 expected hits
Romanians roll dice for 7 Infantrys and 1 Tank in Brest, round 4 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 Infantry and 2 Tanks in Brest, round 4 : 2/3 hits, 1.33 expected hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Romanians and 1 Tank owned by the Russians lost in Brest
Romanians roll dice for 5 Infantrys and 1 Tank in Brest, round 5 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 Tank in Brest, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Brest
Romanians win, taking Brest from Russians with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Romanians: 3 Infantrys
Casualties for Russians: 1 Infantry and 2 Tanks
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Bomber and 4 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Donetsk, round 3 : 3/6 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Romanians: 1 Infantry
Non Combat Move - Romanians
1 Bomber moved from Donetsk to Vinnytsia
1 Infantry moved from E.Romania to Vinnytsia
2 Infantrys moved from Vinnytsia to Brest
Place Units - Romanians
4 Artillerys placed in Vinnytsia
1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians regular : -3.17
Russians regular : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - Thai
Thai buy 3 Infantrys; Remaining resources: 0 PUs;
Place Units - Thai
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
10 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 1 Battleship, 5 Carriers, 3 Cruisers, 9 Destroyers, 2 Fighters, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports moved from 93 Sea Zone to 84 Sea Zone
1 Adv.Fighter moved from 107 Sea Zone to 84 Sea Zone
5 Adv.Fighters, 2 B.Carriers and 1 Battleship moved from 107 Sea Zone to 84 Sea Zone
1 Fighter moved from Panay to 84 Sea Zone
2 Fighters moved from Wake to 84 Sea Zone
2 Bombers, 1 Fighter, 1 L.Fighter and 1 S.Bomber moved from Hupeh to 84 Sea Zone
1 Infantry moved from Mindoro to Manila
2 Infantrys moved from Tangier to 41 Sea Zone
2 Adv.Fighters, 1 Fighter and 2 Infantrys moved from 41 Sea Zone to E.Morocco
1 Tank moved from Tangier to W.Morocco
1 Tank moved from W.Morocco to E.Morocco
3 Artillerys, 7 Infantrys, 5 Marines, 1 S.Bomber and 5 Tanks moved from Tangier to E.Morocco
1 Marine moved from Rio de Oro to 31 Sea Zone
1 Infantry moved from Mauritania to 31 Sea Zone
2 Infantrys moved from Cape Verde to 34 Sea Zone
2 Infantrys and 2 S.Submarines moved from 34 Sea Zone to 41 Sea Zone
1 B.Transport, 1 Infantry and 1 Marine moved from 31 Sea Zone to 41 Sea Zone
3 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Carrier, 1 Battleship, 4 Cruisers, 1 Factory, 4 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in E.Morocco
Americans attack with 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks
Italians defend with 1 AAGun, 2 ArmoredCars, 7 Artillerys, 1 Factory, 14 Infantrys, 1 Mech.Inf and 6 Tanks
Italians roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 Battleship and 1 Cruiser in E.Morocco, round 2 : 2/2 hits, 1.17 expected hits
2 ArmoredCars owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 12 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 2 : 9/31 hits, 11.83 expected hits
Italians roll dice for 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 2 : 10/28 hits, 10.33 expected hits
10 Infantrys owned by the Americans and 9 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys, 6 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 3 : 10/21 hits, 10.17 expected hits
Italians roll dice for 7 Artillerys, 5 Infantrys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 3 : 7/19 hits, 7.33 expected hits
2 Marines owned by the Americans, 3 Artillerys owned by the Americans, 2 Infantrys owned by the Americans, 5 Artillerys owned by the Italians and 5 Infantrys owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 4 Marines, 1 S.Bomber and 6 Tanks in E.Morocco, round 4 : 5/14 hits, 7.33 expected hits
Italians roll dice for 2 Artillerys, 1 Mech.Inf and 6 Tanks in E.Morocco, round 4 : 3/9 hits, 4.00 expected hits
3 Marines owned by the Americans, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in E.Morocco
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 1 Marine, 1 S.Bomber and 6 Tanks in E.Morocco, round 5 : 6/11 hits, 5.83 expected hits
Italians roll dice for 4 Tanks in E.Morocco, round 5 : 2/4 hits, 2.00 expected hits
1 Marine owned by the Americans, 4 Tanks owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco
Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Fighter, 1 S.Bomber and 5 Tanks remaining. Battle score for attacker is 35
Casualties for Italians: 2 ArmoredCars, 7 Artillerys, 14 Infantrys, 1 Mech.Inf and 6 Tanks
Casualties for Americans: 3 Artillerys, 12 Infantrys, 6 Marines and 1 Tank
Battle in 84 Sea Zone
Americans attack with 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 5 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports
Hisaichi defend with 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports; Yamamoto defend with 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
Americans roll dice for 5 S.Submarines and 5 Submarines in 84 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits
Units damaged: 1 B.Carrier owned by the Hisaichi, 2 Battleships owned by the Yamamoto and 1 Battleship owned by the Hisaichi
Yamamoto roll dice for 1 S.Submarine and 8 Submarines in 84 Sea Zone, round 2 : 4/9 hits, 3.17 expected hits
Units damaged: 3 B.Carriers owned by the Americans and 1 Battleship owned by the Americans
Americans roll dice for 16 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Bombers, 5 Carriers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter, 1 S.Bomber, 4 T.Boats and 2 Transports in 84 Sea Zone, round 2 : 22/52 hits, 21.17 expected hits
Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 11 Destroyers, 6 Fighters, 3 T.Boats and 11 Transports in 84 Sea Zone, round 2 : 18/50 hits, 20.17 expected hits
Units damaged: 1 Battleship owned by the Americans
5 Carriers owned by the Americans, 1 Destroyer owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 4 Transports owned by the Yamamoto, 4 T.Boats owned by the Americans, 1 Submarine owned by the Americans, 2 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans, 7 Transports owned by the Hisaichi, 3 T.Boats owned by the Hisaichi, 1 Destroyer owned by the Yamamoto and 2 Submarines owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 5 S.Submarines and 4 Submarines in 84 Sea Zone, round 3 : 5/9 hits, 3.83 expected hits
Yamamoto roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 16 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 9 Destroyers, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 3 : 24/40 hits, 18.50 expected hits
Yamamoto roll dice for 7 Adv.Fighters, 1 B.Carrier, 3 Battleships, 6 Carriers, 2 Cruisers, 9 Destroyers and 6 Fighters in 84 Sea Zone, round 3 : 19/34 hits, 17.17 expected hits
2 Carriers owned by the Hisaichi, 6 Destroyers owned by the Americans, 4 Adv.Fighters owned by the Yamamoto, 1 S.Submarine owned by the Hisaichi, 2 Destroyers owned by the Hisaichi, 4 Adv.Fighters owned by the Americans, 6 Fighters owned by the Americans, 1 B.Carrier owned by the Hisaichi, 4 Submarines owned by the Americans, 2 Cruisers owned by the Yamamoto, 4 Fighters owned by the Hisaichi, 4 Carriers owned by the Yamamoto, 7 Destroyers owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 5 S.Submarines in 84 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
1 Battleship owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 4 : 15/24 hits, 12.50 expected hits
Yamamoto roll dice for 3 Adv.Fighters and 2 Battleships in 84 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
1 Adv.Fighter owned by the Yamamoto, 2 Battleships owned by the Yamamoto, 2 Adv.Fighters owned by the Hisaichi and 4 S.Submarines owned by the Americans lost in 84 Sea Zone
Americans win with 12 Adv.Fighters, 2 Battleships, 2 Bombers, 3 Cruisers, 3 Destroyers, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 151
Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 2 B.Transports, 5 Carriers, 6 Destroyers, 6 Fighters, 4 S.Submarines, 5 Submarines, 4 T.Boats and 2 Transports
Casualties for Yamamoto: 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
Casualties for Hisaichi: 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 1 S.Submarine, 2 Submarines, 3 T.Boats and 7 Transports
Battle in Manila
Americans attack with 1 Infantry
Yamamoto defend with 1 Elite
Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in Manila, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Manila, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in Manila, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Manila, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Elite in Manila, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Manila
Yamamoto win with 1 Elite remaining. Battle score for attacker is -2
Casualties for Americans: 1 Infantry
Non Combat Move - Americans
1 Infantry moved from Mindanao to Panay
3 Infantrys moved from Davao to Mindanao
2 Submarines moved from 102 Sea Zone to 107 Sea Zone
3 Adv.Fighters moved from 84 Sea Zone to 107 Sea Zone
9 Adv.Fighters, 2 Bombers, 1 L.Fighter and 1 S.Bomber moved from 84 Sea Zone to Formosa
3 Adv.Fighters moved from Pearl Harbor to 88 Sea Zone
3 Adv.Fighters moved from 88 Sea Zone to Wake
1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Transport moved from 41 Sea Zone to 34 Sea Zone
2 Infantrys moved from Cape Verde to 34 Sea Zone
2 Infantrys moved from 34 Sea Zone to Mauritania
1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to Tangier
1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
1 B.Transport moved from 33 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde
1 Artillery moved from South Central USA to South Atlantic USA
2 Adv.Fighters and 1 Fighter moved from E.Morocco to 41 Sea Zone
1 S.Bomber moved from E.Morocco to Tangier
Place Units - Americans
1 B.Carrier, 1 Cruiser and 1 Transport placed in 107 Sea Zone
1 Factory placed in Saipan
2 Artillerys placed in Rio de Oro
1 Battleship placed in 31 Sea Zone
1 Infantry placed in Salvador
1 S.Submarine placed in 35 Sea Zone
2 Infantrys placed in South Atlantic USA
1 Infantry placed in Panay
Americans undo move 2.
1 Factory placed in Formosa
1 Cruiser placed in 26 Sea Zone
2 Cruisers placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.67
Americans regular : 5.50
Italians regular : -1.67
Italians AA : -0.67
I forgot that I still had a good deal of S subs in final round of battle so hisai/yam can roll a “2” if they would have kept one. I’ll lose S sub if it hits
@colt45554 “one” meaning destroyer
@colt45554 I’m ready to call it quits on this game, but I’ll let Germany decide if we go on…
Yeah, with Japan dead, Axis are doomed even if German can collapse Russia, which is still a big maybe at this point.
@karl7 said in W@W team game 13:
Yeah, with Japan dead, Axis are doomed even if German can collapse Russia, which is still a big maybe at this point.
So, I will concede.
I will play again! The pace of our play is good for my schedule right now.
Good game guys…well played by the allies!
GG all! Glad to play another one.
I’m down for another too
Garg’s gone and Wayne is still very ill…so it would be nice if we could recruit another couple of players.
@captainwalker Anyone have any luck recruiting anyone?
@entek not that I’m aware of…I’m ready to start another game though.
@captainwalker Same.
So looks like so far we have:
@redrum68 @Karl7 @Colt45554 @Entek @captainwalker
Seems like Garg and Wayne are probably out.
I have time for another game, be happy to run any of the minor countries.
@redrum do you know anybody else who would like to play?
we could use a couple of more players…