• '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Shansi to Anhwei
                  Hisaichi take Anhwei from Chinese
            1 Infantry moved from Chahar to Suiyuan
            2 Bombers moved from Changchun to Suiyuan
            2 Artillerys moved from Hulunbuir to Peking
            1 Infantry moved from Peking to Hulunbuir
            1 Infantry moved from Khabarovsk to Heilungchiang
            2 Bombers moved from Changchun to Heilungchiang
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 3x Factory; Remaining resources: 45 PUs; 
            Hisaichi buy 1 AAGun, 2 Bunkers, 9 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Heilungchiang
                Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Heilungchiang, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Bombers and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Bombers and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Suiyuan to Peking
            2 Bombers moved from Heilungchiang to Changchun
            5 Infantrys moved from Changchun to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Peking
    
        Place Units - Hisaichi
            1 AAGun, 1 Bunker and 2 Infantrys placed in Peking
            1 Bunker and 7 Infantrys placed in Changchun
            1 S.Submarine placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : -0.33
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 unit repaired.
            1 Destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Gibraltar to Andalusia
            1 Artillery and 2 Infantrys moved from Middle Norrland to Nordland
            2 Infantrys moved from Middle Norrland to Nordland
            1 Tank moved from Middle Norrland to Upper Norrland
                  British take Upper Norrland from Germans
            1 Tank moved from Upper Norrland to Middle Norrland
            2 Adv.Fighters moved from 24 Sea Zone to 22 Sea Zone
            2 Fighters moved from Wales to 20 Sea Zone
            1 Infantry moved from Yunnan to N.Thailand
                  British take N.Thailand from Thai
            1 Elite and 1 Infantry moved from Yunnan to Burma
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Assam to Burma
            1 Elite and 2 Infantrys moved from Yunnan to N.French Indochina
            1 Infantry moved from Yunnan to N.French Indochina
            1 Infantry moved from Yunnan to N.French Indochina
            2 Infantrys moved from Yunnan to Kweichow
            1 Tank moved from Palestine to New Valley
            2 Mech.Infs moved from W.Iran to Lower Egypt
            1 ArmoredCar moved from Lower Egypt to Mersa Matruh
                  British take Mersa Matruh from Italians
            1 ArmoredCar moved from Mersa Matruh to New Valley
            1 ArmoredCar, 9 Artillerys, 4 Fighters, 18 Infantrys, 4 Mech.Infs and 3 Tanks moved from Lower Egypt to New Valley
            2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            2 Transports moved from 19 Sea Zone to 18 Sea Zone
            2 Artillerys and 2 Infantrys moved from Manchester to 18 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            2 Artillerys and 2 Infantrys moved from 20 Sea Zone to Belgium
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Battleship, 1 Carrier, 4 Destroyers, 5 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kweichow
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Kweichow, round 6 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                British win, taking Kweichow from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Burma
                British attack with 1 Elite and 3 Infantrys
                Thai defend with 1 Artillery and 1 Elite
                    British roll dice for 1 Elite and 3 Infantrys in Burma, round 2 : 2/4 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery and 1 Elite
            Battle in N.French Indochina
                British attack with 1 Elite and 4 Infantrys
                Yamamoto defend with 2 Infantrys
                    British roll dice for 1 Elite and 4 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in 20 Sea Zone
                British attack with 1 Destroyer, 2 Fighters and 2 Transports
                Germans defend with 1 T.Boat
                    British roll dice for 1 Destroyer, 2 Fighters and 2 Transports in 20 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer, 2 Fighters and 2 Transports in 20 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 T.Boat in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 20 Sea Zone
                British win with 1 Destroyer, 2 Fighters and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in 22 Sea Zone
                British attack with 2 Adv.Fighters
                Germans defend with 1 Submarine
                    British roll dice for 2 Adv.Fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Germans lost in 22 Sea Zone
                British win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Nordland
                British attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 4 Infantrys in Nordland, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Nordland
                British win, taking Nordland from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Belgium
                British attack with 2 Artillerys and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 2 Artillerys and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 2 Artillerys and 1 Infantry in Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Bunker
    
        Non Combat Move - British
            2 Adv.Fighters moved from 22 Sea Zone to 24 Sea Zone
            2 Fighters moved from 20 Sea Zone to 21 Sea Zone
            23 Infantrys moved from Assam to Yunnan
            2 Tanks moved from Calcutta to Yunnan
            4 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            2 Artillerys moved from Delhi to Bihar
            1 Elite moved from Delhi to Bihar
            2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Hyderabad to Calcutta
            1 Elite moved from Madras to Hyderabad
            2 Infantrys moved from Madras to Hyderabad
            2 Artillerys moved from Madras to Hyderabad
            1 Artillery and 1 Elite moved from Bombay to Rajputana
            3 Infantrys and 2 Tanks moved from Manchester to Dover
    
        Place Units - British
            1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
            2 Destroyers and 2 Transports placed in 20 Sea Zone
            3 Artillerys and 3 Infantrys placed in Cairo
            1 Transport placed in 60 Sea Zone
            1 Artillery and 2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    Thai regular : 0.33
    Germans regular : 1.33
    British regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            2 Infantrys moved from Java to 110 Sea Zone
            6 Artillerys moved from Banjarmasin to 110 Sea Zone
            5 Infantrys moved from Java to 110 Sea Zone
            2 Battleships moved from 110 Sea Zone to 105 Sea Zone
            6 Artillerys, 5 Infantrys and 6 Transports moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from British Borneo to 106 Sea Zone
            6 Artillerys, 6 Infantrys and 6 Transports moved from 106 Sea Zone to 105 Sea Zone
            2 Cruisers and 2 Infantrys moved from 110 Sea Zone to 105 Sea Zone
            6 Artillerys and 8 Infantrys moved from 105 Sea Zone to S.Thailand
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 114 Sea Zone to 109 Sea Zone
            1 Artillery moved from West Papua to 109 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 103 Sea Zone
            1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Eniwetok
                  Anzac take Eniwetok from Yamamoto
            2 Fighters moved from 93 Sea Zone to 85 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 6 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in S.Thailand
                Anzac attack with 6 Artillerys and 8 Infantrys
                Thai defend with 1 AAGun, 3 Artillerys and 2 Infantrys
                    Anzac roll dice for 2 Battleships and 2 Cruisers in S.Thailand, round 2 : 2/4 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai lost in S.Thailand
                    Anzac roll dice for 6 Artillerys and 8 Infantrys in S.Thailand, round 2 : 2/14 hits, 4.33 expected hits
                    Thai roll dice for 3 Artillerys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Artillerys owned by the Thai lost in S.Thailand
                    Anzac roll dice for 6 Artillerys and 7 Infantrys in S.Thailand, round 3 : 4/13 hits, 4.17 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in S.Thailand
                Anzac win, taking S.Thailand from Thai with 6 Artillerys and 6 Infantrys remaining. Battle score for attacker is 12
                Casualties for Thai: 3 Artillerys and 2 Infantrys
                Casualties for Anzac: 2 Infantrys
            Battle in 85 Sea Zone
                Anzac attack with 2 Fighters
                Hisaichi defend with 1 T.Boat
                    Anzac roll dice for 2 Fighters in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 T.Boat in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 85 Sea Zone
                Anzac win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in Rongelap
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Rongelap, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Rongelap
                    Anzac roll dice for 1 Artillery in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery in Rongelap, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Anzac win, taking Rongelap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            3 Infantrys moved from Townsville to Northern Territory
            2 Infantrys moved from Queensland to Northern Territory
            2 Infantrys moved from West Papua to Merauke
            1 Infantry moved from Port Moresby to West Papua
            2 Infantrys moved from New South Wales to Queensland
            3 Infantrys moved from Canberra to New South Wales
            1 Fighter moved from West Borneo to 110 Sea Zone
            1 Fighter moved from 85 Sea Zone to 93 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 110 Sea Zone to 105 Sea Zone
            1 Fighter moved from 85 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery moved from Banjarmasin to West Borneo
    
        Place Units - Anzac
            3 Transports placed in 67 Sea Zone
            3 Transports placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : -2.83
    Thai regular : 0.67
    Hisaichi regular : -0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Cruiser and 1 Elite moved from 110 Sea Zone to 105 Sea Zone
            1 Elite moved from 105 Sea Zone to S.French Indochina
                  French take S.French Indochina from Thai
            1 Elite moved from Andalusia to Valencia
                  Dutch take Valencia from Italians
            2 Tanks moved from Bolivia to Santiago
            2 Elites, 2 Mech.Infs and 4 Tanks moved from N.Chile to Santiago
    
        Purchase Units - Dutch
            Dutch buy 2 Factorys, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Santiago
                Dutch attack with 2 Elites, 2 Mech.Infs and 6 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 2 Elites, 2 Mech.Infs and 6 Tanks in Santiago, round 2 : 6/10 hits, 4.67 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 5/6 hits, 2.33 expected hits
                    2 Elites owned by the Dutch, 2 Mech.Infs owned by the Dutch, 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Tank owned by the Dutch lost in Santiago
                Dutch loses 0 PUs for violating Santiagos neutrality.
                Dutch win, taking Santiago from Neutral with 5 Tanks remaining. Battle score for attacker is -1
                Casualties for Dutch: 2 Elites, 2 Mech.Infs and 1 Tank
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Dutch
            1 Transport moved from 41 Sea Zone to 34 Sea Zone
            1 Transport moved from 110 Sea Zone to 106 Sea Zone
            1 Artillery moved from Palawan to 106 Sea Zone
            1 Artillery and 1 Transport moved from 106 Sea Zone to 105 Sea Zone
            1 Artillery moved from 105 Sea Zone to S.Thailand
    
        Place Units - Dutch
            1 Factory placed in West Borneo
            1 Factory placed in Andalusia
            1 Transport placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 2.67
    Dutch regular : 1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Upper Norrland
                  Finns take Upper Norrland from British
            1 ArmoredCar moved from Murmansk to N.Karelia
            2 Infantrys moved from Tampere to Kotka
            1 Elite and 1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Oulu to N.Karelia
            1 ArmoredCar moved from Oulu to N.Karelia
            2 Artillerys moved from Tampere to Kotka
            1 Tank moved from Helsinki to Kotka
    
        Purchase Units - Finns
            Finns buy 1 Bomber; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Kotka, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                Finns win, taking Kotka from Russians with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 2 ArmoredCars
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in N.Karelia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 ArmoredCars in N.Karelia, round 2 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in N.Karelia, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 ArmoredCars in N.Karelia, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians lost in N.Karelia
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in N.Karelia, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in N.Karelia, round 4 : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in N.Karelia, round 5 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in N.Karelia, round 5 : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in N.Karelia, round 6 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in N.Karelia, round 6 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Finns lost in N.Karelia
                    Finns roll dice for 2 ArmoredCars in N.Karelia, round 7 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 ArmoredCar in N.Karelia, round 7 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Russians: 2 ArmoredCars
                Casualties for Finns: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 ArmoredCar
                    Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 ArmoredCar in Vyborg, round 2 : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 ArmoredCar in Vyborg, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Finns
            2 Infantrys moved from Oulu to Lapland
            1 Infantry moved from Oulu to Lapland
    
        Place Units - Finns
            1 Bomber placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -2.67
    Russians regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            3 Artillerys moved from Vinnytsia to Donetsk
            3 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Bomber and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 4 Artillerys and 4 Infantrys
                Russians defend with 3 ArmoredCars, 1 Artillery and 1 Infantry
                    Romanians roll dice for 4 Artillerys and 4 Infantrys in Donetsk, round 2 : 0/8 hits, 2.67 expected hits
                    Russians roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/5 hits, 1.17 expected hits
                    2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 4 Artillerys and 2 Infantrys in Donetsk, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Donetsk, round 3 : 2/5 hits, 1.17 expected hits
                    3 ArmoredCars owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 4 Artillerys in Donetsk, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 3 Artillerys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Artillery and 4 Infantrys
                Casualties for Russians: 3 ArmoredCars, 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Tank placed in Vinnytsia
            1 Bomber placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.00
    Russians regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @degrasse Thai is up

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            2 Artillerys, 2 Elites, 12 Infantrys, 1 Mech.Inf and 1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 AAGun and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 2 Elites, 12 Infantrys, 1 Mech.Inf and 1 Tank
                Anzac defend with 1 AAGun, 6 Artillerys and 6 Infantrys; Dutch defend with 1 Artillery
                    Thai roll dice for 2 Artillerys, 2 Elites, 12 Infantrys, 1 Mech.Inf and 1 Tank in S.Thailand, round 2 : 5/18 hits, 4.67 expected hits
                    Anzac roll dice for 7 Artillerys and 6 Infantrys in S.Thailand, round 2 : 5/13 hits, 4.33 expected hits
                    5 Infantrys owned by the Anzac and 5 Infantrys owned by the Thai lost in S.Thailand
                    Thai roll dice for 2 Artillerys, 2 Elites, 7 Infantrys, 1 Mech.Inf and 1 Tank in S.Thailand, round 3 : 2/13 hits, 3.83 expected hits
                    Anzac roll dice for 7 Artillerys and 1 Infantry in S.Thailand, round 3 : 2/8 hits, 2.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in S.Thailand
                    Thai roll dice for 2 Artillerys, 2 Elites, 5 Infantrys, 1 Mech.Inf and 1 Tank in S.Thailand, round 4 : 3/11 hits, 3.50 expected hits
                    Anzac roll dice for 6 Artillerys in S.Thailand, round 4 : 3/6 hits, 2.00 expected hits
                    3 Artillerys owned by the Anzac and 3 Infantrys owned by the Thai lost in S.Thailand
                    Thai roll dice for 2 Artillerys, 2 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank in S.Thailand, round 5 : 2/8 hits, 3.00 expected hits
                    Anzac roll dice for 3 Artillerys in S.Thailand, round 5 : 0/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Anzac lost in S.Thailand
                2 Infantrys owned by the Thai, 1 Mech.Inf owned by the Thai, 2 Elites owned by the Thai, 1 Tank owned by the Thai and 2 Artillerys owned by the Thai retreated to Bangkok
                Anzac win with 1 Artillery remaining. Battle score for attacker is 16
                Casualties for Thai: 10 Infantrys
                Casualties for Anzac: 6 Artillerys and 6 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 AAGun and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Thai regular : -3.00
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 Infantry moved from Tangier to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to E.Morocco
            2 Infantrys moved from W.Morocco to E.Morocco
            1 S.Bomber moved from Tangier to E.Morocco
            2 Adv.Fighters and 1 Fighter moved from 41 Sea Zone to E.Morocco
            2 Cruisers moved from 93 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 93 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 93 Sea Zone
            2 Infantrys moved from 93 Sea Zone to Kyushu
            11 Adv.Fighters moved from 93 Sea Zone to Kyushu
            1 Infantry moved from Ulithi to Yap
                  Americans take Yap from Yamamoto
            1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
            1 Artillery moved from Truk to 102 Sea Zone
            1 Infantry moved from Woleai to 102 Sea Zone
            1 Artillery moved from Ulithi to 102 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 102 Sea Zone to 101 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
            3 Artillerys and 2 Infantrys moved from 101 Sea Zone to Saipan
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Destroyer, 5 Infantrys, 1 Marine, 2 S.Submarines, 4 T.Boats and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Morocco
                Americans attack with 2 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 S.Bomber
                Italians defend with 1 Artillery, 1 Factory and 1 Infantry
                    Americans roll dice for 1 Battleship in E.Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 S.Bomber in E.Morocco, round 2 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in E.Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in E.Morocco
                Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Kyushu
                Americans attack with 11 Adv.Fighters and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Cruisers in Kyushu, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Kyushu
                    Americans roll dice for 11 Adv.Fighters and 2 Infantrys in Kyushu, round 2 : 8/13 hits, 5.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kyushu
                Americans win, taking Kyushu from Yamamoto with 11 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in Saipan
                Americans attack with 3 Artillerys and 2 Infantrys
                Yamamoto defend with 1 AAGun and 2 Infantrys
                    Americans roll dice for 3 Artillerys and 2 Infantrys in Saipan, round 2 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Saipan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 3 Artillerys and 1 Infantry in Saipan, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Saipan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Artillerys and 1 Infantry in Saipan, round 4 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Saipan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 Submarine moved from 102 Sea Zone to 93 Sea Zone
            2 Submarines moved from 96 Sea Zone to 102 Sea Zone
            2 Fighters moved from Pearl Harbor to Wake
            2 Destroyers moved from 102 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 93 Sea Zone
            1 Battleship moved from 107 Sea Zone to 93 Sea Zone
            2 Infantrys moved from W.Morocco to Tangier
            4 Infantrys moved from Cape Verde to 33 Sea Zone
            1 B.Transport and 4 Infantrys moved from 33 Sea Zone to 31 Sea Zone
            4 Infantrys moved from 31 Sea Zone to Tangier
            1 B.Transport, 1 Cruiser and 2 Submarines moved from 31 Sea Zone to 41 Sea Zone
            1 Destroyer moved from 30 Sea Zone to 41 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Mauritania
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 33 Sea Zone
            4 Infantrys moved from 33 Sea Zone to Cape Verde
            3 Fighters moved from 107 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from Kyushu to 107 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from E.Morocco to 41 Sea Zone
            1 S.Bomber moved from E.Morocco to Tangier
            2 Adv.Fighters moved from Davao to 93 Sea Zone
            10 Adv.Fighters moved from Kyushu to 93 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 107 Sea Zone
            1 Fighter moved from 93 Sea Zone to Panay
    
        Place Units - Americans
            2 T.Boats placed in 93 Sea Zone
            2 T.Boats placed in 93 Sea Zone
            1 Battleship placed in 107 Sea Zone
            3 Infantrys placed in Davao
            1 Destroyer placed in 31 Sea Zone
            1 S.Submarine placed in 34 Sea Zone
            1 Marine placed in Rio de Oro
            1 S.Submarine placed in 35 Sea Zone
            1 Infantry placed in Salvador
            3 Adv.Fighters placed in Pearl Harbor
            1 Transport placed in 26 Sea Zone
            1 Artillery and 1 Infantry placed in South Atlantic USA
            1 Artillery placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 134 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 0.33
    Italians regular : 0.33
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 Infantry moved from Tangier to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to E.Morocco
            2 Infantrys moved from W.Morocco to E.Morocco
            1 S.Bomber moved from Tangier to E.Morocco
            2 Adv.Fighters and 1 Fighter moved from 41 Sea Zone to E.Morocco
            2 Cruisers moved from 93 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 93 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 93 Sea Zone
            2 Infantrys moved from 93 Sea Zone to Kyushu
            11 Adv.Fighters moved from 93 Sea Zone to Kyushu
            1 Infantry moved from Ulithi to Yap
                  Americans take Yap from Yamamoto
            1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
            1 Artillery moved from Truk to 102 Sea Zone
            1 Infantry moved from Woleai to 102 Sea Zone
            1 Artillery moved from Ulithi to 102 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 102 Sea Zone to 101 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
            3 Artillerys and 2 Infantrys moved from 101 Sea Zone to Saipan
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Destroyer, 5 Infantrys, 1 Marine, 2 S.Submarines, 4 T.Boats and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Morocco
                Americans attack with 2 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 S.Bomber
                Italians defend with 1 Artillery, 1 Factory and 1 Infantry
                    Americans roll dice for 1 Battleship in E.Morocco, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 S.Bomber in E.Morocco, round 2 : 3/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in E.Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in E.Morocco
                Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Kyushu
                Americans attack with 11 Adv.Fighters and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Cruisers in Kyushu, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Kyushu
                    Americans roll dice for 11 Adv.Fighters and 2 Infantrys in Kyushu, round 2 : 8/13 hits, 5.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kyushu
                Americans win, taking Kyushu from Yamamoto with 11 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in Saipan
                Americans attack with 3 Artillerys and 2 Infantrys
                Yamamoto defend with 1 AAGun and 2 Infantrys
                    Americans roll dice for 3 Artillerys and 2 Infantrys in Saipan, round 2 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Saipan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 3 Artillerys and 1 Infantry in Saipan, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Saipan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Artillerys and 1 Infantry in Saipan, round 4 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Saipan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 Submarine moved from 102 Sea Zone to 93 Sea Zone
            2 Submarines moved from 96 Sea Zone to 102 Sea Zone
            2 Fighters moved from Pearl Harbor to Wake
            2 Destroyers moved from 102 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 93 Sea Zone
            1 Battleship moved from 107 Sea Zone to 93 Sea Zone
            2 Infantrys moved from W.Morocco to Tangier
            4 Infantrys moved from Cape Verde to 33 Sea Zone
            1 B.Transport and 4 Infantrys moved from 33 Sea Zone to 31 Sea Zone
            4 Infantrys moved from 31 Sea Zone to Tangier
            1 B.Transport, 1 Cruiser and 2 Submarines moved from 31 Sea Zone to 41 Sea Zone
            1 Destroyer moved from 30 Sea Zone to 41 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Infantry and 1 S.Submarine moved from 35 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Mauritania
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from Bahia to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 33 Sea Zone
            4 Infantrys moved from 33 Sea Zone to Cape Verde
            3 Fighters moved from 107 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from Kyushu to 107 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from E.Morocco to 41 Sea Zone
            1 S.Bomber moved from E.Morocco to Tangier
            2 Adv.Fighters moved from Davao to 93 Sea Zone
            10 Adv.Fighters moved from Kyushu to 93 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 107 Sea Zone
            1 Fighter moved from 93 Sea Zone to Panay
    
        Place Units - Americans
            2 T.Boats placed in 93 Sea Zone
            2 T.Boats placed in 93 Sea Zone
            1 Battleship placed in 107 Sea Zone
            3 Infantrys placed in Davao
            1 Destroyer placed in 31 Sea Zone
            1 S.Submarine placed in 34 Sea Zone
            1 Marine placed in Rio de Oro
            1 S.Submarine placed in 35 Sea Zone
            1 Infantry placed in Salvador
            3 Adv.Fighters placed in Pearl Harbor
            1 Transport placed in 26 Sea Zone
            1 Artillery and 1 Infantry placed in South Atlantic USA
            1 Artillery placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 134 PUs; end with 134 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Mindanao: 1 Infantry
            EDIT: Removing units owned by Americans from Davao: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 0.33
    Italians regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            1 ArmoredCar moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            1 ArmoredCar, 8 Mech.Infs, 9 Mot.Infs and 27 Tanks moved from Vinnytsia to Rostov
            2 Fighters and 3 Stukas moved from Hamburg to 24 Sea Zone
            1 Bomber and 1 Stuka moved from Danzig to 24 Sea Zone
            1 Stuka moved from Hamburg to Belgium
            3 Infantrys moved from Netherlands to Belgium
            1 Infantry moved from Netherlands to Belgium
            1 Destroyer and 2 Transports moved from 42 Sea Zone to 46 Sea Zone
            1 Infantry moved from Warsaw to Brest
            1 ArmoredCar moved from Warsaw to Brest
            1 Artillery moved from Warsaw to Brest
            1 Infantry moved from Warsaw to Brest
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 4 Artillerys, 9 Infantrys, 3 Mech.Infs, 2 Stukas and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Brest
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 1 ArmoredCar and 2 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Brest, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Brest, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Germans win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 ArmoredCar and 2 Infantrys
            Battle in Belgium
                Germans attack with 4 Infantrys and 1 Stuka
                British defend with 2 Artillerys
                    Germans roll dice for 4 Infantrys and 1 Stuka in Belgium, round 2 : 3/5 hits, 1.33 expected hits
                    British roll dice for 2 Artillerys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 2 Artillerys owned by the British lost in Belgium
                Germans win, taking Belgium from British with 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for British: 2 Artillerys
            Battle in Rostov
                Germans attack with 1 ArmoredCar, 8 Mech.Infs, 9 Mot.Infs and 27 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 8 Mech.Infs, 9 Mot.Infs and 27 Tanks in Rostov, round 2 : 16/45 hits, 18.00 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the Germans and 1 Infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 ArmoredCar, 8 Mech.Infs, 8 Mot.Infs and 27 Tanks remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Mot.Inf
                Casualties for Russians: 1 Infantry
            Battle in 24 Sea Zone
                Germans attack with 1 Bomber, 2 Fighters and 4 Stukas
                British defend with 2 Adv.Fighters, 1 Battleship and 1 Carrier; Russians defend with 1 T.Boat
                    Germans roll dice for 1 Bomber, 2 Fighters and 4 Stukas in 24 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 T.Boat in 24 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    1 Carrier owned by the British, 2 Fighters owned by the Germans, 1 T.Boat owned by the Russians and 2 Stukas owned by the Germans lost in 24 Sea Zone
                    Germans roll dice for 1 Bomber and 2 Stukas in 24 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 Adv.Fighters and 1 Battleship in 24 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 Stukas owned by the Germans and 2 Adv.Fighters owned by the British lost in 24 Sea Zone
                    Germans roll dice for 1 Bomber in 24 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Battleship in 24 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Germans lost in 24 Sea Zone
                British win with 1 Battleship remaining. Battle score for attacker is -22
                Casualties for Germans: 1 Bomber, 2 Fighters and 4 Stukas
                Casualties for British: 2 Adv.Fighters and 1 Carrier
                Casualties for Russians: 1 T.Boat
    
        Non Combat Move - Germans
            1 Infantry moved from Denmark to Hamburg
            1 Infantry moved from Danzig to East Prussia
            1 Artillery and 1 Elite moved from Danzig to Krakow
            1 Stuka moved from Vinnytsia to Warsaw
            2 Infantrys moved from Warsaw to Krakow
            1 ArmoredCar, 2 Artillerys, 2 Infantrys and 1 Tank moved from Krakow to Vinnytsia
            4 Tanks moved from Hungary to Vinnytsia
            1 ArmoredCar and 4 Mech.Infs moved from Bohemia to Vinnytsia
            1 Elite and 12 Infantrys moved from Pomerania to Danzig
            1 Infantry moved from Bavaria to Rhine
            1 Stuka moved from Belgium to Rhine
            1 Tank moved from Aquitaine to Paris
            1 Artillery and 4 Infantrys moved from Aquitaine to Orleanais
            1 Infantry moved from Aquitaine to Orleanais
    
        Place Units - Germans
            2 Artillerys and 2 Infantrys placed in Warsaw
            2 Artillerys and 1 Infantry placed in Danzig
            4 Tanks placed in Hungary
            5 Tanks placed in Bohemia
            3 Mech.Infs placed in Bavaria
            2 ArmoredCars, 2 Infantrys and 2 Stukas placed in Hamburg
            3 Infantrys placed in Netherlands
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Germans regular : 0.83
    British regular : 2.00
    

    Savegame


  • @karl7 very nice move . I didn’t see that can opening opportunity at all.
    My first reaction was to dump all over your front line stack and win with a plus 100 TUV.
    But I have so many capitals , that I risk losing one of them , then my income.
    Need to ponder this one more than usual, therefore.
    Well done, again, on a good move.


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Infantry moved from Latvia to East Prussia
            1 Adv.Fighter moved from Leningrad to East Prussia
            1 ArmoredCar moved from Leningrad to East Prussia
            1 Adv.Fighter moved from Moscow to Donetsk
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery moved from Georgia to 54 Sea Zone
            1 Infantry moved from Kiev to Donetsk
            1 ArmoredCar moved from Arkhangelsk to N.Karelia
            1 Infantry moved from S.Karelia to N.Karelia
            1 Adv.Fighter moved from Leningrad to N.Karelia
            1 Infantry moved from S.Karelia to N.Karelia
            1 ArmoredCar moved from S.Karelia to Vyborg
            1 Infantry moved from Leningrad to Vyborg
            1 Adv.Fighter moved from Leningrad to Vyborg
            1 Adv.Fighter moved from Leningrad to Vyborg
            1 Tank moved from Lithuania to Brest
            1 Tank moved from Lithuania to Brest
            1 Infantry moved from Minsk to Brest
            1 Infantry moved from Minsk to Brest
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea
            1 Infantry moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Donetsk
            1 Infantry moved from Kiev to Donetsk
            2 Adv.Fighters moved from Leningrad to Vyborg
            1 Infantry moved from Leningrad to Vyborg
            2 Adv.Fighters moved from Leningrad to Brest
            10 ArmoredCars, 22 Artillerys, 15 Infantrys, 2 Mech.Infs, 2 Mech.Rockets and 12 Tanks moved from Kiev to Kursk
            1 Artillery moved from Yaroslavl to Kursk
            1 Infantry moved from Smolensk to Kursk
            1 Infantry moved from Tula to Penza
            1 ArmoredCar moved from Stalingrad to Saratov
            1 ArmoredCar moved from Stalingrad to Penza
            1 Infantry moved from Yaroslavl to Tula
            1 Tank moved from S.Karelia to Moscow
            1 ArmoredCar moved from Stalingrad to Saratov
            1 ArmoredCar moved from Kursk to Tula
            1 Tank moved from Leningrad to Yaroslavl
            1 Tank moved from Leningrad to Yaroslavl
            2 HeavyTanks and 1 Tank moved from Arkhangelsk to Gorky
            1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Artillery moved from Leningrad to Novgorod
            1 Artillery moved from Leningrad to Novgorod
            1 Tank moved from Minsk to Yaroslavl
            1 Tank moved from Minsk to Kursk
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Chita: 1 ArmoredCar
            EDIT: Adding units owned by Russians to Khabarovsk: 1 ArmoredCar
            EDIT: Changing ownership of Heilungchiang from Hisaichi to Hisaichi
            EDIT: Changing ownership of Khabarovsk from Hisaichi to Russians
            EDIT: Adding units owned by Russians to Heilungchiang: 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
            EDIT: Removing units owned by Russians from Chita: 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
            EDIT: Adding units owned by Russians to Hulunbuir: 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
            EDIT: Removing units owned by Russians from Heilungchiang: 1 Adv.Fighter and 1 Fighter
            EDIT: Adding units owned by Russians to Heilungchiang: 2 Artillerys, 2 Infantrys, 1 Mot.Inf and 1 Tank
            EDIT: Removing units owned by Russians from Chita: 2 Artillerys, 2 Infantrys, 1 Mot.Inf and 1 Tank
            EDIT: Removing units owned by Russians from Heilungchiang: 1 Mot.Inf and 1 Tank
            EDIT: Adding units owned by Russians to Chita: 1 Artillery, 1 Elite, 1 Mot.Inf and 1 Tank
            EDIT: Removing units owned by Russians from Heilungchiang: 1 Artillery and 1 Infantry
            EDIT: Removing units owned by Russians from Heilungchiang: 1 Infantry
            EDIT: Adding units owned by Russians to Chita: 1 Infantry
            EDIT: Removing units owned by Russians from Hulunbuir: 1 Adv.Fighter
            EDIT: Adding units owned by Russians to Heilungchiang: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            Russians buy 2 ArmoredCars, 2 Artillerys, 5 Bunkers and 34 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Russians creates battle in territory Hulunbuir
            Russians creates battle in territory Heilungchiang
            Battle in Crimea
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Crimea
                Russians win, taking Crimea from Germans with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Donetsk
                Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Romanians defend with 3 Artillerys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits
                    Romanians roll dice for 3 Artillerys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 3 : 1/5 hits, 1.50 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 4 : 2/5 hits, 1.50 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Romanians: 3 Artillerys
                Casualties for Russians: 1 Infantry
            Battle in Brest
                Russians attack with 2 Adv.Fighters, 2 Infantrys and 2 Tanks
                Germans defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                    Russians roll dice for 2 Adv.Fighters, 2 Infantrys and 2 Tanks in Brest, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Brest, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 2 Adv.Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 1 Infantry
            Battle in East Prussia
                Russians attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in East Prussia, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 ArmoredCar
                Casualties for Germans: 1 Infantry
            Battle in Vyborg
                Russians attack with 4 Adv.Fighters, 1 ArmoredCar and 2 Infantrys
                Finns defend with 1 Elite and 1 Infantry
                    Russians roll dice for 4 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 : 4/7 hits, 2.67 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Elite owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 4 Adv.Fighters, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Finns: 1 Elite and 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys
                Finns defend with 2 ArmoredCars
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in N.Karelia, round 2 : 2/4 hits, 1.17 expected hits
                    Finns roll dice for 2 ArmoredCars in N.Karelia, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Finns: 2 ArmoredCars
            Battle in Heilungchiang
                Russians attack with 1 Adv.Fighter, 2 Artillerys and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Heilungchiang, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 1 Adv.Fighter, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Hulunbuir
                Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hulunbuir, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Hulunbuir to Chita
            1 Adv.Fighter moved from Heilungchiang to Chita
            1 Adv.Fighter moved from East Prussia to Leningrad
            1 Adv.Fighter moved from Brest to Kiev
            1 Adv.Fighter moved from Brest to Kiev
            1 Adv.Fighter moved from Donetsk to Kursk
            1 Adv.Fighter moved from N.Karelia to Leningrad
            4 Adv.Fighters moved from Vyborg to Yaroslavl
            1 AAGun moved from Kiev to Kursk
            1 AAGun moved from Kursk to Yaroslavl
            1 AAGun moved from Smolensk to Yaroslavl
            1 ArmoredCar moved from Kursk to Minsk
    
        Place Units - Russians
            1 Bunker placed in Saratov
            1 Bunker placed in Penza
            1 Bunker placed in Tula
            1 Bunker placed in Kiev
            1 Bunker and 3 Infantrys placed in Chita
            3 Infantrys placed in Georgia
            5 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Kiev
            2 ArmoredCars placed in Arkhangelsk
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Artillery and 9 Infantrys placed in Moscow
            1 Infantry placed in Tashkent
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Surgut: 1 ArmoredCar
            EDIT: Removing units owned by Russians from Sibirsky: 1 ArmoredCar
            EDIT: Adding units owned by Russians to Sverdlovsk: 1 Mech.Inf and 1 Mot.Inf
            EDIT: Removing units owned by Russians from Sibirsky: 1 Infantry, 1 Mech.Inf and 1 Mot.Inf
            EDIT: Adding units owned by Russians to Evenkia: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Infantry placed in Tashkent
            1 Infantry placed in Arkhangelsk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from S.Karelia: 1 AAGun
            EDIT: Adding units owned by Russians to Arkhangelsk: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Romanians regular : -1.00
    Germans regular : 1.67
    Russians regular : 5.17
    Hisaichi regular : 0.00
    

    Territory Summary for Russians :

    East Prussia : 1 flag, 1 Infantry
    Penza : 1 ArmoredCar, 1 Bunker and 1 Infantry
    Evenkia : 1 Infantry
    Arkhangelsk : 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Infantry
    Koryakia : 1 Infantry
    Donetsk : 1 Artillery and 2 Infantrys
    Chita : 1 AAGun, 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 4 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank
    Kiev : 2 Adv.Fighters, 1 Bunker, 1 Factory and 28 Infantrys
    Surgut : 1 ArmoredCar
    Gorky : 2 HeavyTanks and 1 Tank
    Stalingrad : 1 Factory and 5 Infantrys
    Moscow : 2 ArmoredCars, 1 Artillery, 1 Factory, 9 Infantrys, 1 Mech.Inf and 1 Tank
    Kursk : 1 AAGun, 1 Adv.Fighter, 9 ArmoredCars, 24 Artillerys, 1 Bunker, 16 Infantrys, 2 Mech.Infs, 2 Mech.Rockets and 13 Tanks
    Saratov : 2 ArmoredCars and 1 Bunker
    Crimea : 1 Artillery
    Kamchatka : 1 Bunker
    Latvia : 2 Infantrys
    Leningrad : 1 AAGun, 2 Adv.Fighters, 1 Artillery, 8 Bunkers, 1 Factory and 3 Infantrys
    Tashkent : 1 Factory and 2 Infantrys
    Sverdlovsk : 1 AAGun, 1 Factory, 5 Infantrys, 1 Mech.Inf and 1 Mot.Inf
    Smolensk : 1 Bunker
    Tula : 1 ArmoredCar, 1 Bunker and 1 Infantry
    N.Sakhalin : 1 Bunker
    Sibirsky : 1 Factory
    Georgia : 1 Factory and 3 Infantrys
    Yaroslavl : 2 AAGuns, 4 Adv.Fighters and 3 Tanks
    Khabarovsk : 1 ArmoredCar
    N.Karelia : 1 ArmoredCar and 2 Infantrys
    Novgorod : 2 Artillerys and 1 Bunker
    Kolyma : 1 Infantry
    Minsk : 1 ArmoredCar
    Hulunbuir : 1 flag, 1 Artillery
    Heilungchiang : 1 flag, 2 Artillerys and 1 Infantry
    Vyborg : 1 flag, 1 ArmoredCar and 2 Infantrys
    Brest : 1 flag, 1 Infantry and 2 Tanks
    Azerbaijan : 1 flag
    54 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    126 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 110 / 116
    Russians : 112 / 112
    Italians : 58 / 65
    French : 34 / 27
    Yamamoto : 51 / 66
    Chinese : 27 / 32
    Hisaichi : 35 / 43
    British : 107 / 112
    Anzac : 40 / 41
    Dutch : 46 / 46
    Finns : 15 / 18
    Romanians : 17 / 19
    Thai : 6 / 6
    Americans : 134 / 134
    

    Savegame


  • Excuse the 100 edits ; I played with a headache .
    I am sure it is all right, but feel free to run through them all.
    Enjoy your day ,all.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @witt said in W@W team game 13:

    @karl7 very nice move . I didn’t see that can opening opportunity at all.
    My first reaction was to dump all over your front line stack and win with a plus 100 TUV.
    But I have so many capitals , that I risk losing one of them , then my income.
    Need to ponder this one more than usual, therefore.
    Well done, again, on a good move.

    Thanks! A desperate last throw! Battle of the Bulge but in the East!


  • @karl7 and where Hitler should habr thrown his last reserves too. Pushing back those evil Commies , who would soon (January 45) be raping and pillaging Germany proper, was the proper strategic move in Dec 44. But caring for , saving his people, was not ever on his mind.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            2 ArmoredCars, 7 Artillerys, 16 Infantrys, 1 Mech.Inf and 6 Tanks moved from N.Algeria to E.Morocco
            1 Artillery and 2 Infantrys moved from Kufra to Mersa Matruh
            2 Fighters moved from Kufra to Mersa Matruh
            1 Fighter moved from Greece to Mersa Matruh
            1 Infantry moved from Kufra to Mersa Matruh
            1 JetFighter moved from N.Algeria to E.Morocco
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 2 Bunkers, 1 Fighter, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 1 Artillery, 3 Fighters and 3 Infantrys
                British defend with 2 Artillerys and 2 Infantrys
                    Italians roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Mersa Matruh, round 3 : 2/5 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys and 1 Infantry in Mersa Matruh, round 3 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the British, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                 retreated to Mersa Matruh
                British win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Artillery and 3 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in E.Morocco
                Italians attack with 2 ArmoredCars, 7 Artillerys, 16 Infantrys, 1 JetFighter, 1 Mech.Inf and 6 Tanks
                French defend with 1 Factory; Americans defend with 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 7 Artillerys, 16 Infantrys, 1 JetFighter, 1 Mech.Inf and 6 Tanks in E.Morocco, round 2 : 8/33 hits, 11.00 expected hits
                    French roll dice for 2 Infantrys in E.Morocco, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans and 2 Infantrys owned by the Italians lost in E.Morocco
                Italians win, taking E.Morocco from French with 2 ArmoredCars, 7 Artillerys, 14 Infantrys, 1 JetFighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Italians
            1 AAGun moved from N.Algeria to E.Morocco
            1 JetFighter moved from E.Morocco to Tunis
            4 Tanks moved from Tunis to S.Algeria
            5 Mech.Infs moved from Kufra to Hun
            3 Tanks moved from Kufra to Hun
            1 Artillery and 1 Infantry moved from Kufra to El Agheila
            1 Artillery and 1 Infantry moved from Kufra to El Agheila
            3 Infantrys moved from Kufra to Hun
            3 Fighters moved from Mersa Matruh to El Agheila
            2 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Provence to Lombardy
            1 AAGun moved from Provence to Lombardy
            1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 3 Fighters and 10 Transports moved from 42 Sea Zone to 46 Sea Zone
    
        Place Units - Italians
            2 Submarines placed in 46 Sea Zone
            1 Artillery, 1 Bunker and 2 Infantrys placed in Hun
            1 Artillery, 1 Bunker and 3 Infantrys placed in Tunis
            2 Infantrys placed in Provence
            1 Fighter and 5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Italians regular : -3.67
    British regular : 1.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            17 Tanks moved from Lower Egypt to Kufra
                  French take Kufra from Italians
            1 Artillery and 1 Elite moved from New Valley to Kufra
            1 Elite moved from Darfur to Kufra
            4 Adv.Fighters and 1 Fighter moved from Lower Egypt to Azerbaijan
            1 Adv.Fighter moved from Syria to Azerbaijan
            1 Tank moved from Syria to W.Iran
            2 Infantrys moved from Nubia to New Valley
            2 Tanks moved from Italian East Africa to New Valley
            1 Infantry moved from Italian East Africa to 58 Sea Zone
            1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Mersa Matruh
    
        Purchase Units - French
            French buy 1 Factory and 5 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 AAGun moved from Lower Egypt to New Valley
            1 Transport moved from 56 Sea Zone to 57 Sea Zone
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            3 Infantrys placed in Italian East Africa
            2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 110 / 116
    Russians : 112 / 112
    Italians : 60 / 62
    French : 32 / 34
    Yamamoto : 51 / 66
    Chinese : 27 / 32
    Hisaichi : 35 / 43
    British : 107 / 112
    Anzac : 40 / 41
    Dutch : 46 / 46
    Finns : 15 / 18
    Romanians : 17 / 19
    Thai : 6 / 6
    Americans : 134 / 134
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Hunan to Kweichow
            1 Artillery and 2 Elites moved from Hunan to N.French Indochina
            1 Bomber moved from Hunan to Kweichow
            1 Bomber moved from Hunan to N.French Indochina
            1 Adv.Fighter moved from Hong Kong to N.French Indochina
            2 Infantrys moved from Hunan to N.French Indochina
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kyushu
            1 Infantry moved from Chubu to Kyushu
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Kyushu
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Manila
            1 Elite moved from Tokyo to 84 Sea Zone
            1 Elite and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Elite moved from 92 Sea Zone to Manila
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 Adv.Fighter moved from 84 Sea Zone to Khabarovsk
            1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
            1 Adv.Fighter moved from 84 Sea Zone to Ayan
            1 Adv.Fighter moved from 84 Sea Zone to N.French Indochina
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Elite, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kyushu
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Battleships in Kyushu, round 2 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Manila
                Yamamoto attack with 1 Adv.Fighter, 1 Elite and 1 Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Manila, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Ayan
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Ayan
                Yamamoto win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Khabarovsk
                Yamamoto attack with 1 Adv.Fighter and 1 Infantry
                Russians defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Infantry in Khabarovsk, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 ArmoredCar in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Khabarovsk
                Yamamoto win, taking Khabarovsk from Russians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
            Battle in N.French Indochina
                Yamamoto attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 2 Infantrys
                British defend with 1 Elite and 4 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 2 Infantrys in N.French Indochina, round 2 : 4/8 hits, 3.17 expected hits
                    French roll dice for 1 Elite and 4 Infantrys in N.French Indochina, round 2 : 0/5 hits, 1.67 expected hits
                    4 Infantrys owned by the British lost in N.French Indochina
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 2 Infantrys in N.French Indochina, round 3 : 5/8 hits, 3.17 expected hits
                    French roll dice for 1 Elite in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 2 Elites and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 Elite and 4 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Kweichow
                Yamamoto attack with 1 Artillery, 1 Bomber and 2 Infantrys
                British defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Kweichow to Hong Kong
            1 Adv.Fighter moved from N.French Indochina to Hong Kong
            1 Bomber moved from N.French Indochina to Hong Kong
            1 Adv.Fighter moved from N.French Indochina to 84 Sea Zone
            1 Artillery, 5 Infantrys and 2 Tanks moved from Kiangsi to Hunan
            2 Tanks moved from Hong Kong to Hunan
            1 Adv.Fighter and 1 Fighter moved from Manila to 84 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Kyushu to 84 Sea Zone
            1 Adv.Fighter moved from Khabarovsk to 84 Sea Zone
            1 Adv.Fighter moved from Ayan to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Artillery and 1 Tank placed in Malaya
            1 Artillery and 1 Tank placed in Hong Kong
            1 Bunker, 1 Elite, 5 Infantrys and 2 Tanks placed in Tokyo
            3 Infantrys placed in Chubu
            4 Infantrys placed in Hong Kong
            1 Bunker placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : 4.83
    Americans regular : -0.33
    French regular : -1.00
    Russians regular : -0.50
    

    Territory Summary for Yamamoto :

    Ayan : 1 flag, 1 Artillery and 1 Infantry
    Khabarovsk : 1 flag, 1 Infantry
    N.French Indochina : 1 flag, 1 Artillery, 2 Elites and 1 Infantry
    Tokyo : 1 AAGun, 7 Bunkers, 1 Elite, 1 Factory, 21 Infantrys and 2 Tanks
    Kwangsi : 1 flag
    Hainan : 1 flag
    Kyushu : 3 Infantrys
    Chubu : 1 AAGun, 3 Bunkers, 1 Factory and 14 Infantrys
    Fukien : 1 flag
    Kweichow : 1 flag, 1 Artillery
    Kwangtung : 1 flag
    Kiangsi : 1 flag
    Hunan : 1 flag, 7 Artillerys, 34 Infantrys and 17 Tanks
    Hong Kong : 1 flag, 1 AAGun, 1 Adv.Fighter, 1 Artillery, 2 Bombers, 3 Bunkers, 1 Factory, 18 Infantrys and 1 Tank
    Malaya : 1 flag, 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 22 Infantrys and 1 Tank
    Manila : 1 flag, 1 Elite
    Guam : 1 flag
    75 Sea Zone : 1 T.Boat and 1 Transport
    84 Sea Zone : 5 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 8 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
    92 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 110 / 116
    Russians : 108 / 112
    Italians : 60 / 62
    French : 30 / 34
    Yamamoto : 64 / 64
    Chinese : 26 / 32
    Hisaichi : 35 / 43
    British : 107 / 112
    Anzac : 40 / 41
    Dutch : 46 / 46
    Finns : 15 / 18
    Romanians : 17 / 19
    Thai : 6 / 6
    Americans : 128 / 134
    

    Savegame

  • TripleA

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
                  Chinese take Shansi from Hisaichi
            2 Infantrys moved from Ningsia to Suiyuan
            1 Tank moved from Lanchow to Suiyuan
            1 Tank moved from Hupeh to Shantung
                  Chinese take Shantung from Hisaichi
            1 Tank moved from Hupeh to Chahar
                  Chinese take Chahar from Hisaichi
            1 Fighter and 2 Infantrys moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tank in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Anhwei to Hupeh
            2 Infantrys moved from Shensi to Hupeh
            1 Tank moved from Szechwan to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            2 Infantrys moved from Lanchow to Shensi
            2 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from Hsining to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            1 Bunker and 3 Infantrys placed in Hupeh
            4 Infantrys and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Hisaichi regular : 1.33
    

    Production/PUs Summary :

    Germans : 110 / 116
    Russians : 108 / 112
    Italians : 60 / 62
    French : 30 / 34
    Yamamoto : 64 / 64
    Chinese : 36 / 38
    Hisaichi : 25 / 43
    British : 107 / 112
    Anzac : 40 / 41
    Dutch : 46 / 46
    Finns : 15 / 18
    Romanians : 17 / 19
    Thai : 6 / 6
    Americans : 128 / 134
    

    Savegame

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