@Elrood Edit made, thank you!
W@W team game 13
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from S.Thailand to N.Thailand Thai take N.Thailand from Chinese 1 Artillery moved from S.Thailand to Burma 2 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 4 Infantrys, 1 Mech.Inf and 1 T.Boat; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery and 1 Infantry moved from S.Thailand to 105 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from 110 Sea Zone to Lombok 1 Fighter moved from Java to Lombok 4 ArmoredCars moved from Bangkok to S.Thailand Place Units - Thai 4 Infantrys and 1 Mech.Inf placed in Bangkok 1 T.Boat placed in 105 Sea Zone Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai regular : -1.50 British regular : 0.00
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@degrasse Nice work!
USA!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 1 B.Transport and 2 Cruisers moved from 102 Sea Zone to 103 Sea Zone 1 Cruiser moved from 96 Sea Zone to 103 Sea Zone 7 Infantrys moved from Kwajalein to 103 Sea Zone 1 B.Transport, 3 Cruisers and 7 Infantrys moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 6 Infantrys moved from 102 Sea Zone to Kusaie 2 Artillerys, 9 Infantrys and 5 Tanks moved from Mauritania to W.Morocco 1 Bomber moved from Mauritania to E.Morocco 1 Marine moved from Salvador to 35 Sea Zone 1 Marine and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone 1 Marine moved from 31 Sea Zone to W.Morocco 4 Infantrys moved from Cape Verde to 34 Sea Zone 1 B.Transport and 4 Infantrys moved from 34 Sea Zone to 31 Sea Zone 4 Infantrys moved from 31 Sea Zone to W.Morocco 2 Bombers moved from New Ireland to 101 Sea Zone 2 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Fighter and 1 Infantry moved from 34 Sea Zone to Canarians 1 Artillery moved from 34 Sea Zone to Canarians 1 S.Bomber moved from South Atlantic USA to Canarians Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 Marines, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in E.Morocco Bombing raid in E.Morocco rolls: 5 and causes: 4 damage to unit: Factory Bombing raid in E.Morocco causes 4 damage total. Battle in W.Morocco Americans attack with 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks Italians defend with 1 Artillery Americans roll dice for 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks in W.Morocco, round 2 : 7/21 hits, 6.17 expected hits Italians roll dice for 1 Artillery in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in W.Morocco Americans win, taking W.Morocco from Italians with 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in 101 Sea Zone Americans attack with 3 Adv.Fighters, 2 Bombers, 4 Fighters and 1 L.Fighter Hisaichi defend with 1 Destroyer and 1 Submarine Americans roll dice for 3 Adv.Fighters, 2 Bombers, 4 Fighters and 1 L.Fighter in 101 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Hisaichi roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 101 Sea Zone Americans win with 3 Adv.Fighters, 2 Bombers, 3 Fighters and 1 L.Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Fighter Casualties for Hisaichi: 1 Destroyer and 1 Submarine Battle in Kusaie Americans attack with 6 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 3 Cruisers in Kusaie, round 2 : 2/3 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Canarians Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber in Canarians, round 2 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Canarians from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 4 Infantrys moved from Amazon to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Mauritania 1 S.Bomber moved from Canarians to Mauritania 1 Carrier moved from 34 Sea Zone to 31 Sea Zone 1 Fighter moved from Canarians to 31 Sea Zone 1 Bomber moved from E.Morocco to Mauritania 1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 26 Sea Zone to 33 Sea Zone 1 B.Transport moved from 33 Sea Zone to 26 Sea Zone 1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 B.Transport moved from 34 Sea Zone to 32 Sea Zone 1 S.Bomber moved from Washington to Midway 2 Adv.Fighters moved from Midway to 102 Sea Zone 3 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone 1 B.Carrier and 1 S.Submarine moved from 96 Sea Zone to 102 Sea Zone 1 Infantry moved from Woleai to Truk 2 Bombers moved from 101 Sea Zone to West Papua 1 B.Transport moved from 96 Sea Zone to 102 Sea Zone 1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 3 Fighters moved from San Francisco to Midway 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 104 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Nauru 2 Transports moved from 96 Sea Zone to 102 Sea Zone 3 Transports moved from 96 Sea Zone to 91 Sea Zone Place Units - Americans 1 Factory placed in Rio de Oro 2 Marines placed in Salvador 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone 1 Infantry placed in San Francisco 1 S.Submarine placed in 83 Sea Zone 3 Adv.Fighters placed in San Francisco 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 Neutral regular : -0.33 Hisaichi regular : 0.67
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@gargantua Germany is up!
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 2 Infantrys moved from Danzig to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Bomber moved from Vinnytsia to Latvia 2 Stukas moved from Vinnytsia to Kiev 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 ArmoredCars and 6 Tanks moved from Bohemia to Vinnytsia 1 Destroyer and 2 Transports moved from 43 Sea Zone to 46 Sea Zone Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Bunker, 1 Cruiser, 1 Destroyer, 15 Infantrys and 8 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 1 Bomber and 2 Infantrys Russians defend with 2 Infantrys Germans roll dice for 2 Cruisers in Latvia, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Kiev Germans attack with 4 Infantrys and 2 Stukas Russians defend with 3 Infantrys Germans roll dice for 4 Infantrys and 2 Stukas in Kiev, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in Kiev, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans roll dice for 3 Infantrys and 2 Stukas in Kiev, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Kiev, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans win, taking Kiev from Russians with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Germans 1 Adv.Fighter moved from Vinnytsia to 22 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 3 Mech.Infs and 4 Tanks moved from Madrid to Catalonia 3 Mech.Infs moved from Catalonia to Languedoc 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 AAGun moved from Danzig to Pomerania 1 AAGun moved from Lapland to Oulu 1 Artillery moved from Lapland to Oulu 1 Bomber moved from Latvia to Vinnytsia 2 Stukas moved from Kiev to Vinnytsia Place Units - Germans 1 Bunker placed in Netherlands 4 ArmoredCars placed in Bohemia Germans undo move 2. 4 Infantrys placed in Warsaw 2 Infantrys placed in Danzig 1 Cruiser placed in 24 Sea Zone 1 Destroyer placed in 21 Sea Zone 6 Submarines placed in 22 Sea Zone 2 Submarines placed in 22 Sea Zone 5 Infantrys placed in Madrid 4 Infantrys placed in Rhine 4 ArmoredCars placed in Bohemia Turn Complete - Germans Germans collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.17
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@captainwalker Germany has answered the call!
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I see it is my go. The restaurant is open and I have never been busier. We are also hoping to move house at the end of the month.
Will endeavour to play today. -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Bomber moved from Kursk to 24 Sea Zone 8 Adv.Fighters and 2 Fighters moved from Leningrad to 24 Sea Zone 1 Infantry moved from S.Karelia to N.Karelia Russians take N.Karelia from Finns 1 Artillery and 1 Infantry moved from S.Karelia to Vyborg 1 Elite moved from Leningrad to Estonia 1 Infantry moved from Leningrad to Estonia 1 Artillery moved from Leningrad to Latvia 1 Artillery moved from Leningrad to Latvia 1 Infantry moved from Novgorod to Latvia 1 Infantry moved from Minsk to Lithuania Russians take Lithuania from Germans 1 ArmoredCar moved from Donetsk to Odessa 1 Infantry moved from Donetsk to Odessa 7 ArmoredCars, 12 Artillerys, 20 Infantrys and 10 Tanks moved from Donetsk to Kiev 2 ArmoredCars, 2 Artillerys and 6 Infantrys moved from Kursk to Kiev 1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia 3 Infantrys moved from Tula to Kursk 1 ArmoredCar, 1 Artillery and 8 Infantrys moved from Moscow to Tula 1 Artillery and 3 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from 54 Sea Zone to Donetsk 1 Infantry moved from 54 Sea Zone to Donetsk 1 Artillery and 4 Infantrys moved from Rostov to Kursk 1 ArmoredCar moved from Tula to Kursk 1 ArmoredCar moved from Stalingrad to Kursk 1 Infantry moved from Yaroslavl to Kursk 1 Artillery moved from Yaroslavl to Kursk 1 Infantry moved from Yaroslavl to Kursk 1 Infantry moved from Yaroslavl to Kursk 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Astrakhan to Georgia 1 Infantry moved from Astrakhan to Georgia 1 Artillery moved from Georgia to Rostov 1 Infantry moved from Perm to Kuybyshev 1 Mot.Inf moved from S.Buryat Mongolia to Chita 1 ArmoredCar, 4 Artillerys, 8 Infantrys, 1 Mot.Inf and 4 Tanks moved from N.Buryat Mongolia to Chita 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter moved from Olyokminsk to Chita Purchase Units - Russians Russians buy 2 Adv.Fighters, 6 ArmoredCars, 2 Artillerys, 3 Bunkers, 11 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in 24 Sea Zone Russians attack with 8 Adv.Fighters, 1 Bomber and 2 Fighters Germans defend with 5 Cruisers and 3 T.Boats; Finns defend with 1 Cruiser, 1 Destroyer, 2 T.Boats and 1 Transport Russians roll dice for 8 Adv.Fighters, 1 Bomber and 2 Fighters in 24 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 6 Cruisers, 1 Destroyer, 5 T.Boats and 1 Transport in 24 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits 1 Transport owned by the Finns, 2 Fighters owned by the Russians, 3 T.Boats owned by the Germans and 1 T.Boat owned by the Finns lost in 24 Sea Zone Russians roll dice for 8 Adv.Fighters and 1 Bomber in 24 Sea Zone, round 3 : 6/9 hits, 4.67 expected hits Germans roll dice for 6 Cruisers, 1 Destroyer and 1 T.Boat in 24 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits 4 Cruisers owned by the Germans, 3 Adv.Fighters owned by the Russians, 1 T.Boat owned by the Finns and 1 Destroyer owned by the Finns lost in 24 Sea Zone Russians roll dice for 5 Adv.Fighters and 1 Bomber in 24 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits Germans roll dice for 2 Cruisers in 24 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits 1 Cruiser owned by the Finns and 1 Cruiser owned by the Germans lost in 24 Sea Zone Russians win with 5 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 70 Casualties for Russians: 3 Adv.Fighters and 2 Fighters Casualties for Finns: 1 Cruiser, 1 Destroyer, 2 T.Boats and 1 Transport Casualties for Germans: 5 Cruisers and 3 T.Boats Battle in Chita Russians attack with 1 Adv.Fighter, 3 ArmoredCars, 4 Artillerys, 1 Fighter, 8 Infantrys, 2 Mot.Infs and 4 Tanks Hisaichi defend with 2 ArmoredCars, 1 Bunker, 2 Fighters, 1 Infantry, 1 Mech.Inf and 9 Tanks Russians roll dice for 1 Adv.Fighter, 3 ArmoredCars, 4 Artillerys, 1 Fighter, 8 Infantrys, 2 Mot.Infs and 4 Tanks in Chita, round 2 : 9/23 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 2 ArmoredCars, 1 Bunker, 2 Fighters, 1 Infantry, 1 Mech.Inf and 9 Tanks in Chita, round 2 : 10/16 hits, 7.00 expected hits 2 ArmoredCars owned by the Hisaichi, 8 Infantrys owned by the Russians, 4 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi, 2 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians roll dice for 1 Adv.Fighter, 3 ArmoredCars, 4 Artillerys, 1 Fighter and 4 Tanks in Chita, round 3 : 6/13 hits, 5.17 expected hits Hisaichi roll dice for 1 Bunker, 2 Fighters and 5 Tanks in Chita, round 3 : 5/8 hits, 4.00 expected hits 3 ArmoredCars owned by the Russians, 5 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 2 Artillerys owned by the Russians lost in Chita Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Tanks in Chita, round 4 : 4/8 hits, 3.50 expected hits Hisaichi roll dice for 2 Fighters in Chita, round 4 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Russians and 2 Fighters owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 33 Casualties for Russians: 3 ArmoredCars, 3 Artillerys, 8 Infantrys and 2 Mot.Infs Casualties for Hisaichi: 2 ArmoredCars, 1 Bunker, 2 Fighters, 1 Infantry, 1 Mech.Inf and 9 Tanks Battle in Vyborg Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Elite Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Elite in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Vyborg, round 4 : 1/1 hits, 0.33 expected hits Finns roll dice for 1 Elite in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Elite Battle in Odessa Russians attack with 1 ArmoredCar and 1 Infantry Romanians defend with 1 Infantry Russians roll dice for 1 ArmoredCar and 1 Infantry in Odessa, round 2 : 1/2 hits, 0.50 expected hits Romanians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Odessa Russians win, taking Odessa from Romanians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Estonia Russians attack with 1 Elite and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Elite and 1 Infantry in Estonia, round 2 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Estonia, round 3 : 1/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Estonia Russians win, taking Estonia from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Kiev Russians attack with 9 ArmoredCars, 14 Artillerys, 26 Infantrys and 10 Tanks Germans defend with 2 Infantrys Russians roll dice for 9 ArmoredCars, 14 Artillerys, 26 Infantrys and 10 Tanks in Kiev, round 2 : 16/59 hits, 19.33 expected hits Germans roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 8 ArmoredCars, 14 Artillerys, 26 Infantrys and 10 Tanks remaining. Battle score for attacker is 0 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 2 Infantrys Battle in Latvia Russians attack with 2 Artillerys and 1 Infantry Germans defend with 2 Infantrys Russians roll dice for 2 Artillerys and 1 Infantry in Latvia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 2 Artillerys in Latvia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Germans: 2 Infantrys Non Combat Move - Russians 5 Adv.Fighters and 1 Bomber moved from 24 Sea Zone to Leningrad 1 AAGun moved from Donetsk to Kiev 1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia 1 AAGun, 1 Artillery and 9 Infantrys moved from Olyokminsk to N.Buryat Mongolia 4 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from Bratsk to Irkutsk 1 Infantry moved from Bratsk to Irkutsk 2 ArmoredCars moved from Sibirsky to Olyokminsk 3 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker placed in Kursk 1 Bunker placed in Novgorod 4 ArmoredCars placed in Arkhangelsk 2 Adv.Fighters and 2 Infantrys placed in Leningrad 1 Bunker placed in Leningrad 1 Artillery, 1 Infantry and 2 Mot.Infs placed in Stalingrad Russians undo move 6. 1 Artillery and 1 Infantry placed in Stalingrad 1 Artillery and 4 Infantrys placed in Moscow 2 Infantrys placed in Georgia Russians undo move 3. 2 ArmoredCars and 2 Infantrys placed in Arkhangelsk 2 ArmoredCars placed in Stalingrad 2 ArmoredCars and 2 Mot.Infs placed in Moscow Turn Complete - Russians Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33 Finns regular : -0.67 Germans regular : -2.50 Russians regular : 0.83 Hisaichi regular : 4.00
Territory Summary for Russians :
Okhotsk : 1 Infantry Irkutsk : 2 Infantrys Evenkia : 3 Infantrys Lithuania : 1 Infantry Arkhangelsk : 2 ArmoredCars, 1 Factory and 2 Infantrys Donetsk : 2 Infantrys Olyokminsk : 2 ArmoredCars and 4 Infantrys Chita : 1 Artillery and 4 Tanks Kiev : 1 AAGun, 8 ArmoredCars, 14 Artillerys, 26 Infantrys and 10 Tanks Stalingrad : 2 ArmoredCars, 1 Artillery, 1 Factory and 1 Infantry Moscow : 2 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys and 2 Mot.Infs Kuybyshev : 1 Infantry Kursk : 1 AAGun, 2 ArmoredCars, 2 Artillerys, 1 Bunker and 10 Infantrys Kamchatka : 1 Bunker and 1 Infantry Latvia : 1 Artillery Leningrad : 1 AAGun, 7 Adv.Fighters, 1 Bomber, 5 Bunkers, 1 Factory and 2 Infantrys Odessa : 1 ArmoredCar and 1 Infantry Tashkent : 1 Factory Sverdlovsk : 1 AAGun and 1 Factory Estonia : 1 Elite and 1 Infantry Tula : 1 AAGun, 1 Artillery and 8 Infantrys N.Sakhalin : 1 Bunker Sibirsky : 1 Factory Georgia : 1 Factory and 4 Infantrys Rostov : 1 AAGun, 2 Artillerys and 5 Infantrys N.Buryat Mongolia : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter and 9 Infantrys S.Karelia : 1 AAGun, 1 Artillery and 3 Infantrys N.Karelia : 1 Infantry Novgorod : 1 Bunker Minsk : 1 Bunker Vyborg : 1 flag, 1 Artillery Azerbaijan : 1 flag 54 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 126 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 118 / 124 Russians : 101 / 101 Italians : 64 / 69 French : 23 / 23 Yamamoto : 72 / 76 Chinese : 29 / 33 Hisaichi : 64 / 69 British : 95 / 96 Anzac : 36 / 36 Dutch : 15 / 15 Finns : 13 / 18 Romanians : 18 / 19 Thai : 19 / 19 Americans : 110 / 110
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@gargantua was lucky at sea. Do excuse me.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Artillery and 1 Infantry moved from Kufra to New Valley 1 Fighter moved from Kufra to New Valley 3 Artillerys, 11 Infantrys, 6 Mech.Infs and 4 Tanks moved from Kufra to Mersa Matruh 4 Artillerys, 13 Infantrys and 2 Tanks moved from Tobruk to Mersa Matruh 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 4 Fighters moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italians Italians repair damage of 4x Factory; Remaining resources: 65 PUs; Italians buy 1 Bunker, 1 Destroyer, 6 Infantrys, 3 Mech.Infs, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 1 Artillery and 1 Infantry Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in New Valley, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Infantry in New Valley, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in New Valley 1 Fighter owned by the Italians retreated 1 Artillery owned by the Italians retreated to Kufra British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 1 Infantry Battle in 51 Sea Zone Italians attack with 4 Fighters and 1 T.Boat British defend with 1 Destroyer Italians roll dice for 4 Fighters and 1 T.Boat in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the British and 1 T.Boat owned by the Italians lost in 51 Sea Zone Italians win with 4 Fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 T.Boat Casualties for British: 1 Destroyer Battle in Mersa Matruh Italians attack with 7 Artillerys, 24 Infantrys, 6 Mech.Infs and 6 Tanks British defend with 3 Infantrys Italians roll dice for 7 Artillerys, 24 Infantrys, 6 Mech.Infs and 6 Tanks in Mersa Matruh, round 2 : 13/43 hits, 13.50 expected hits British roll dice for 3 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 7 Artillerys, 23 Infantrys, 6 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for British: 3 Infantrys Non Combat Move - Italians 1 Fighter moved from New Valley to Tobruk 4 Fighters moved from 51 Sea Zone to 48 Sea Zone 3 Infantrys moved from Greece to 48 Sea Zone 3 Infantrys moved from 48 Sea Zone to Tobruk 1 Artillery and 2 Infantrys moved from Hun to El Agheila 2 Transports moved from 48 Sea Zone to 47 Sea Zone 1 Infantry moved from Tunis to 47 Sea Zone 2 Tanks moved from Tunis to 47 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 2 Artillerys moved from Rome to 46 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 1 Infantry moved from 48 Sea Zone to Tobruk 1 Infantry, 2 Tanks and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Infantry and 2 Tanks moved from 48 Sea Zone to Tobruk 1 JetFighter moved from Tunis to Tobruk Place Units - Italians 1 Bunker placed in E.Morocco 1 Destroyer and 1 T.Boat placed in 48 Sea Zone 2 Infantrys placed in Greece 3 Tanks placed in Hun 3 Mech.Infs placed in Tunis 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : 1.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry and 2 Tanks moved from Nubia to Lower Egypt 2 Tanks moved from Syria to Lower Egypt 1 Tank moved from Darfur to Lower Egypt 1 Tank moved from Italian East Africa to Lower Egypt 1 Transport moved from 40 Sea Zone to 62 Sea Zone 1 Infantry moved from Madagascar to 62 Sea Zone 2 Infantrys moved from Italian East Africa to Nubia 1 Infantry moved from Darfur to New Valley 1 Infantry moved from 62 Sea Zone to Italian East Africa 1 Artillery and 1 Infantry moved from Liberia to 36 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 36 Sea Zone to 40 Sea Zone 1 Artillery and 1 Infantry moved from 40 Sea Zone to Angola Purchase Units - French French buy 1 Infantry and 4 Tanks; Remaining resources: 1 PUs; Combat - French French creates battle in territory 21 Sea Zone Battle in 21 Sea Zone British loiter and taunt; French attack with 1 Destroyer Germans defend with 1 Destroyer French roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 21 Sea Zone French win with 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 Destroyer Battle in Angola French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola French loses 0 PUs for violating Angolas neutrality. French win, taking Angola from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun moved from Equatoria to Italian East Africa Place Units - French 2 Tanks placed in Syria 1 Infantry and 2 Tanks placed in Italian East Africa Turn Complete - French French collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : 1.00 Germans regular : -0.33 Neutral regular : -0.33
Production/PUs Summary :
Germans : 118 / 124 Russians : 101 / 101 Italians : 65 / 65 French : 24 / 25 Yamamoto : 72 / 76 Chinese : 29 / 33 Hisaichi : 64 / 69 British : 94 / 96 Anzac : 36 / 36 Dutch : 15 / 15 Finns : 13 / 18 Romanians : 18 / 19 Thai : 19 / 19 Americans : 110 / 110
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Artillery, 1 Elite and 1 Infantry moved from N.French Indochina to Kweichow 2 Bombers moved from Hong Kong to Kweichow Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 1 Elite, 17 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kweichow Yamamoto attack with 1 Artillery, 2 Bombers, 1 Elite and 1 Infantry Chinese defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Elite and 1 Infantry in Kweichow, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Kweichow Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Elite and 1 Infantry in Kweichow, round 3 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kweichow Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Elite and 1 Infantry in Kweichow, round 4 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 Artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Artillery, 2 Bombers, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from Kweichow to Hong Kong 1 Infantry moved from Kwangtung to Hunan 2 Artillerys, 5 Infantrys and 1 Tank moved from Kiangsi to Hunan 2 Infantrys moved from Hong Kong to Kiangsi 4 Infantrys moved from Hong Kong to Kwangtung 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Iturup to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Tank moved from Tokyo to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 84 Sea Zone to Kiangsi 1 Infantry moved from Kyushu to Chubu Place Units - Yamamoto 2 Artillerys and 4 Infantrys placed in Malaya 1 Adv.Fighter placed in 85 Sea Zone 1 Bunker placed in Tokyo 1 Bunker placed in Chubu 1 Elite, 3 Infantrys and 2 Tanks placed in Hong Kong 6 Infantrys placed in Tokyo 4 Infantrys placed in Chubu Yamamoto undo move 7. 1 Infantry placed in Tokyo 3 Infantrys placed in Chubu Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Yamamoto regular : -2.00
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 1 Artillery, 7 Infantrys and 2 Tanks Tokyo : 1 AAGun, 1 Artillery, 4 Bunkers, 1 Factory, 16 Infantrys and 1 Tank Minamitori : 1 Infantry Kwangsi : 1 flag Hainan : 1 flag Rongelap : 1 Infantry Iwo Jima : 1 Infantry Saipan : 1 AAGun and 2 Infantrys Chubu : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory and 12 Infantrys Fukien : 1 flag Kweichow : 1 flag, 1 Artillery, 1 Elite and 1 Infantry Kwangtung : 1 flag, 4 Infantrys Kiangsi : 1 flag, 2 Artillerys, 5 Infantrys and 1 Tank Hunan : 1 flag, 2 Artillerys, 7 Infantrys and 1 Tank Hong Kong : 1 flag, 1 AAGun, 2 Bombers, 1 Elite, 1 Factory, 3 Infantrys and 2 Tanks East And South Borneo : 1 flag Sumatra : 1 flag, 1 Infantry Malaya : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 15 Infantrys and 2 Tanks Mindoro : 1 flag Panay : 1 flag Manila : 1 flag Guam : 1 flag 110 Sea Zone : 1 Transport 85 Sea Zone : 4 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers, 4 Fighters, 6 Submarines, 3 T.Boats and 5 Transports 84 Sea Zone : 2 B.Transports
Production/PUs Summary :
Germans : 118 / 124 Russians : 101 / 101 Italians : 65 / 65 French : 24 / 25 Yamamoto : 73 / 73 Chinese : 28 / 33 Hisaichi : 64 / 69 British : 94 / 96 Anzac : 36 / 36 Dutch : 15 / 15 Finns : 13 / 18 Romanians : 18 / 19 Thai : 19 / 19 Americans : 110 / 110
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TripleA Manual Gamesave Post: Chinese round 7
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 ArmoredCar, 1 Fighter, 10 Infantrys and 1 Tank moved from Hupeh to Anhwei 1 ArmoredCar and 4 Tanks moved from Shensi to Anhwei 1 Tank moved from Szechwan to Anhwei Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 ArmoredCars, 1 Fighter, 10 Infantrys and 6 Tanks Hisaichi defend with 3 ArmoredCars, 5 Artillerys, 6 Infantrys and 1 Tank Chinese roll dice for 2 ArmoredCars, 1 Fighter, 10 Infantrys and 6 Tanks in Anhwei, round 2 : 6/19 hits, 5.67 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.33
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@Degrasse OOL for Anhwei battle?
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I just follow max defense, no effort save any particular unit. Kills the 1s, then 2s, then 3s.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 ArmoredCar, 1 Fighter, 10 Infantrys and 1 Tank moved from Hupeh to Anhwei 1 ArmoredCar and 4 Tanks moved from Shensi to Anhwei 1 Tank moved from Szechwan to Anhwei Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 ArmoredCars, 1 Fighter, 10 Infantrys and 6 Tanks Hisaichi defend with 3 ArmoredCars, 5 Artillerys, 6 Infantrys and 1 Tank Chinese roll dice for 2 ArmoredCars, 1 Fighter, 10 Infantrys and 6 Tanks in Anhwei, round 2 : 6/19 hits, 5.67 expected hits Hisaichi roll dice for 3 ArmoredCars, 5 Artillerys, 6 Infantrys and 1 Tank in Anhwei, round 2 : 5/15 hits, 4.67 expected hits 3 ArmoredCars owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Anhwei Chinese roll dice for 2 ArmoredCars, 1 Fighter, 5 Infantrys and 6 Tanks in Anhwei, round 3 : 4/14 hits, 4.83 expected hits Hisaichi roll dice for 5 Artillerys, 3 Infantrys and 1 Tank in Anhwei, round 3 : 4/9 hits, 3.17 expected hits 3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Anhwei 1 Fighter owned by the Chinese retreated 6 Tanks owned by the Chinese, 2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Chinese retreated to Hupeh Hisaichi win with 4 Artillerys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Chinese: 9 Infantrys Casualties for Hisaichi: 3 ArmoredCars, 1 Artillery and 6 Infantrys Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 1 Infantry moved from Suiyuan to Shensi 1 Infantry moved from Yunnan to Szechwan 5 Tanks moved from Suiyuan to Hupeh 4 ArmoredCars and 2 Tanks moved from Ningsia to Shensi 2 Infantrys moved from Hsining to E.Qinghai 1 Tank moved from Hsining to Ningsia 3 Tanks moved from Hsining to Lanchow Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 1 Bunker placed in Yunnan 2 ArmoredCars and 4 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : 1.17
Production/PUs Summary :
Germans : 118 / 124 Russians : 101 / 101 Italians : 65 / 65 French : 24 / 25 Yamamoto : 73 / 73 Chinese : 28 / 28 Hisaichi : 64 / 69 British : 94 / 96 Anzac : 36 / 36 Dutch : 15 / 15 Finns : 13 / 18 Romanians : 18 / 19 Thai : 19 / 19 Americans : 110 / 110
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Infantry moved from Chahar to Suiyuan 1 Artillery and 1 Infantry moved from Shansi to Suiyuan 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys and 2 T.Boats moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kolyma Hisaichi take Kolyma from Russians 1 Infantry moved from 75 Sea Zone to Koryakia Hisaichi take Koryakia from Russians Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 ArmoredCars, 1 Carrier and 14 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 4 Artillerys and 1 Tank moved from Anhwei to Shantung 1 Infantry moved from Shansi to Anhwei 1 Artillery and 2 Infantrys moved from Peking to Shantung 1 ArmoredCar moved from Heilungchiang to Hulunbuir 1 Infantry moved from Ayan to Heilungchiang 1 Bomber moved from Kunashir to Changchun 2 Bombers moved from Malaya to 92 Sea Zone 2 Bombers moved from 92 Sea Zone to Changchun 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone 1 Battleship, 1 Destroyer and 3 Transports moved from 111 Sea Zone to 85 Sea Zone 3 T.Boats moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Hokkaido 1 Artillery moved from Changchun to Kirin 4 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Carrier placed in 84 Sea Zone 3 Infantrys placed in Peking 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 2 Adv.Fighters placed in 84 Sea Zone 2 ArmoredCars and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : 0.17
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Infantry moved from Mauritania to W.Morocco 1 Artillery and 1 Infantry moved from New Valley to Lower Egypt 3 Infantrys moved from Cairo to Lower Egypt 4 Fighters moved from 56 Sea Zone to Lower Egypt 1 Artillery and 2 Infantrys moved from Iraq to Palestine 1 Infantry moved from W.Iran to Iraq 1 Artillery moved from Bihar to Assam 2 Artillerys and 1 Infantry moved from Calcutta to Assam 5 Infantrys moved from Delhi to Bihar 2 Elites and 9 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Madras to Hyderabad Purchase Units - British British buy 4 Adv.Fighters, 1 Bunker, 1 Carrier, 9 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - British 2 Adv.Fighters moved from London to 21 Sea Zone 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland 1 Tank moved from Northern Ireland to Manchester 1 Infantry moved from Dublin to Northern Ireland Place Units - British 1 Carrier placed in 21 Sea Zone 1 Bunker placed in Lower Egypt 4 Adv.Fighters placed in 56 Sea Zone 2 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 5 Infantrys placed in Delhi 2 Infantrys placed in Madras Turning on Edit Mode EDIT: Adding units owned by British to 63 Sea Zone: 2 Submarines EDIT: Removing units owned by British from 67 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
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@entek Wayne has been having health issues and it is unknown when he’ll return. Could someone on his team do his turn?
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@captainwalker we will do his turn yeah