@simon-tressel USA reserves the right to edit NCM Med DD to join UK fleet in Sea of Crete. Go ahead and take your turn as G, as this potential move doesn’t affect G’s turn, and I can make the edit on France’s turn.
W@W team game 13
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 20 Infantrys and 3 T.Boats; Remaining resources: 0 PUs; Non Combat Move - Yamamoto 2 B.Transports moved from 93 Sea Zone to 84 Sea Zone 1 Adv.Fighter, 1 Carrier and 2 Submarines moved from 84 Sea Zone to 85 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Kyushu to 84 Sea Zone 4 Infantrys moved from Kyushu to 84 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from 84 Sea Zone to Kiangsi 1 Elite and 1 Tank moved from Malaya to 110 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Artillery moved from Hunan to Kiangsi 1 Artillery, 8 Infantrys and 1 Tank moved from Hunan to N.French Indochina 1 Infantry moved from Hong Kong to Kwangtung 1 Elite and 1 Tank moved from 92 Sea Zone to N.French Indochina 1 Bomber moved from Davao to Hong Kong 2 Artillerys and 2 Tanks moved from Saipan to 94 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 2 Carriers, 1 Cruiser, 6 Destroyers, 3 Fighters, 4 Submarines, 2 Tanks and 4 Transports moved from 94 Sea Zone to 85 Sea Zone 2 Artillerys and 2 Tanks moved from 85 Sea Zone to Tokyo 1 Transport moved from 93 Sea Zone to 94 Sea Zone 1 Artillery and 1 Infantry moved from Guam to 94 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Chubu 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Fighter moved from 93 Sea Zone to 85 Sea Zone 1 Artillery moved from Kweichow to N.French Indochina Place Units - Yamamoto 1 Bunker placed in Tokyo 1 Adv.Fighter and 3 T.Boats placed in 85 Sea Zone 1 Bunker and 4 Infantrys placed in Chubu 4 Infantrys placed in Tokyo 6 Infantrys placed in Hong Kong 6 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks Tokyo : 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Factory, 9 Infantrys and 2 Tanks Kusaie : 1 Infantry Minamitori : 1 Infantry Kwangsi : 1 flag Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Rongelap : 1 Infantry Iwo Jima : 1 Infantry Saipan : 1 AAGun and 2 Infantrys Kyushu : 1 Infantry Chubu : 1 AAGun, 1 Artillery, 2 Bunkers, 1 Factory and 9 Infantrys Fukien : 1 flag Iturup : 1 Infantry Kweichow : 1 flag, 1 Infantry Kwangtung : 1 flag, 1 Infantry Kiangsi : 1 flag, 2 Artillerys, 5 Infantrys and 1 Tank Hunan : 1 flag, 1 Infantry Hong Kong : 1 flag, 1 AAGun, 2 Bombers, 1 Factory and 6 Infantrys East And South Borneo : 1 flag Sumatra : 1 flag, 1 Infantry Malaya : 1 flag, 1 AAGun, 1 Factory, 11 Infantrys and 2 Tanks Mindoro : 1 flag Panay : 1 flag Manila : 1 flag Guam : 1 flag 85 Sea Zone : 3 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers, 4 Fighters, 6 Submarines, 3 T.Boats and 5 Transports 84 Sea Zone : 2 B.Transports 92 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 119 / 126 Russians : 98 / 98 Italians : 67 / 69 French : 21 / 23 Yamamoto : 76 / 76 Chinese : 26 / 30 Hisaichi : 70 / 73 British : 95 / 96 Anzac : 36 / 36 Dutch : 10 / 13 Finns : 13 / 13 Romanians : 17 / 18 Thai : 20 / 20 Americans : 106 / 106
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Tank moved from Yunnan to N.Thailand Chinese take N.Thailand from Thai 1 Tank moved from N.Thailand to Yunnan 2 Infantrys moved from Szechwan to Kweichow 1 Infantry moved from Shensi to Suiyuan 1 Fighter moved from Hupeh to Anhwei 2 Infantrys moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Suiyuan 1 Tank moved from Ningsia to Suiyuan 3 Tanks moved from Lanchow to Suiyuan 1 Tank moved from Lanchow to Suiyuan 1 Artillery moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Anhwei Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 2 Infantrys and 5 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 5 Tanks in Suiyuan, round 2 : 4/7 hits, 2.83 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 1 Tank moved from Szechwan to Shensi 4 ArmoredCars and 2 Tanks moved from Hsining to Ningsia Place Units - Chinese 3 Tanks placed in Hupeh Chinese undo move 1. 3 Infantrys placed in Hupeh 2 Infantrys and 4 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.50 Hisaichi regular : -0.33
Production/PUs Summary :
Germans : 119 / 126 Russians : 98 / 98 Italians : 67 / 69 French : 21 / 23 Yamamoto : 75 / 76 Chinese : 33 / 33 Hisaichi : 66 / 73 British : 95 / 96 Anzac : 36 / 36 Dutch : 10 / 13 Finns : 13 / 13 Romanians : 17 / 18 Thai : 18 / 20 Americans : 106 / 106
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 5 Artillerys and 7 Infantrys moved from Shantung to Anhwei 2 Infantrys moved from Chahar to Shansi 1 Artillery moved from Chahar to Shansi 1 Tank moved from Chahar to Anhwei 3 ArmoredCars moved from Peking to Anhwei 1 Infantry moved from Chita to S.Buryat Mongolia 2 Fighters moved from Peking to S.Buryat Mongolia 1 Submarine moved from 94 Sea Zone to 101 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 1 Infantry moved from Tanimbar to 112 Sea Zone 2 Infantrys and 2 T.Boats moved from 112 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 2 Tanks moved from Java to Soembawa 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa 1 Artillery moved from Banjarmasin to 110 Sea Zone 2 Artillerys moved from Java to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Java to 110 Sea Zone 3 Artillerys, 2 Infantrys, 1 Marine and 3 Transports moved from 110 Sea Zone to 111 Sea Zone 3 Artillerys, 2 Infantrys and 1 Marine moved from 111 Sea Zone to Soembawa 1 Battleship moved from 110 Sea Zone to 111 Sea Zone 1 Destroyer moved from 93 Sea Zone to 110 Sea Zone 1 Destroyer moved from 84 Sea Zone to 93 Sea Zone 1 Destroyer moved from 93 Sea Zone to 111 Sea Zone 2 Bombers moved from Malaya to Soembawa Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bomber, 1 Bunker, 2 Destroyers, 12 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Soembawa Hisaichi attack with 3 Artillerys, 2 Bombers, 5 Infantrys, 1 Marine and 2 Tanks Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 3 Artillerys, 2 Bombers, 5 Infantrys, 1 Marine and 2 Tanks in Soembawa, round 2 : 5/13 hits, 5.17 expected hits Dutch roll dice for 1 Bunker, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/7 hits, 2.67 expected hits 5 Infantrys owned by the Anzac, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soembawa Hisaichi roll dice for 2 Artillerys, 2 Bombers, 2 Infantrys, 1 Marine and 2 Tanks in Soembawa, round 3 : 4/9 hits, 4.17 expected hits Dutch roll dice for 1 Bunker and 1 Tank in Soembawa, round 3 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Bunker owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 2 Artillerys, 2 Bombers, 1 Marine and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Artillery and 5 Infantrys Casualties for Anzac: 5 Infantrys and 1 Tank Casualties for Dutch: 1 Bunker Battle in 101 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Americans defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 101 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Anhwei Hisaichi attack with 3 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank in Anhwei, round 2 : 7/16 hits, 5.17 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 ArmoredCars, 5 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in S.Buryat Mongolia Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 Mot.Inf Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Mot.Inf in S.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Mot.Inf in S.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia retreated to S.Buryat Mongolia Russians win with 1 Mot.Inf remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from S.Buryat Mongolia to Chita 1 ArmoredCar moved from Changchun to Heilungchiang 3 Infantrys moved from Changchun to 84 Sea Zone 2 Submarines moved from 94 Sea Zone to 85 Sea Zone 1 Carrier moved from 93 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 85 Sea Zone 1 Destroyer moved from 84 Sea Zone to 101 Sea Zone 2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 85 Sea Zone 3 Transports moved from 84 Sea Zone to 85 Sea Zone 1 Infantry and 1 Transport moved from 84 Sea Zone to 85 Sea Zone 3 Infantrys moved from 85 Sea Zone to Tokyo 2 Bombers moved from Soembawa to Malaya Place Units - Hisaichi 1 Bunker placed in Chita 1 Artillery and 2 Infantrys placed in Peking 4 Infantrys placed in Banjarmasin Hisaichi undo move 3. 1 T.Boat placed in 110 Sea Zone 3 Infantrys placed in Banjarmasin 1 Destroyer placed in 107 Sea Zone 3 Infantrys placed in Davao 1 Destroyer placed in 84 Sea Zone 1 Artillery, 1 Bomber and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Russians regular : 0.00 Dutch regular : 2.33 Hisaichi regular : 0.83
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There are two Yamato freighters next to Tokyo, our fleet coordination may be at fault here, I think they are supposed be on the other side with the rest of the fleet. Up to Yamato though.
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@degrasse i’ll wait on US turn if he hasn’t responded by then
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@colt45554 those were used to drop units in Kiangsi so they’ll stay there.
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from British Guiana to 26 Sea Zone 1 Infantry moved from French Equatorial Africa to Darfur 2 Infantrys moved from Yakutsk to Ayan 3 Infantrys moved from Cairo to 56 Sea Zone 4 Fighters and 3 Infantrys moved from 56 Sea Zone to Mersa Matruh Purchase Units - British British buy 4 Adv.Fighters, 2 Carriers and 14 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Ayan British attack with 2 Infantrys Hisaichi defend with 1 Infantry British roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 6 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 7 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ayan 1 Infantry owned by the British retreated to Yakutsk Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Mersa Matruh British attack with 4 Fighters and 3 Infantrys Italians defend with 1 Infantry British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 4 Fighters moved from Mersa Matruh to 56 Sea Zone 1 Artillery and 2 Infantrys moved from W.Iran to Iraq 2 Artillerys and 1 Infantry moved from Hyderabad to Calcutta 1 Artillery moved from Delhi to Bihar 1 Tank moved from Assam to Yunnan 1 Fighter moved from Dover to 21 Sea Zone 2 Fighters moved from London to 21 Sea Zone 1 Tank moved from Munster to Northern Ireland 1 Infantry moved from Munster to Dublin 1 AAGun moved from W.Iran to Iraq Place Units - British 1 Adv.Fighter and 2 Carriers placed in 21 Sea Zone 1 Adv.Fighter placed in Manchester 2 Adv.Fighters placed in London 3 Infantrys placed in Cairo 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 1 Infantry placed in W.Iran Turn Complete - British British collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
British regular : -2.00 Hisaichi regular : -1.00
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery and 2 Infantrys moved from West Papua to Hollandia 3 Infantrys moved from Port Moresby to West Papua 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Timor Dutch take Timor from Hisaichi 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Northern Territory to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Northern Territory to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Fighters moved from 67 Sea Zone to Soembawa 4 Infantrys moved from Canberra to New South Wales Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Soembawa Anzac attack with 2 Fighters and 10 Infantrys Hisaichi defend with 2 Artillerys, 1 Marine and 2 Tanks Anzac roll dice for 2 Battleships and 1 Cruiser in Soembawa, round 2 : 3/3 hits, 1.83 expected hits 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa Anzac roll dice for 2 Fighters and 10 Infantrys in Soembawa, round 2 : 3/12 hits, 2.33 expected hits Hisaichi roll dice for 2 Tanks in Soembawa, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Soembawa Anzac win, taking Soembawa from Hisaichi with 2 Fighters and 9 Infantrys remaining. Battle score for attacker is 20 Casualties for Hisaichi: 2 Artillerys, 1 Marine and 2 Tanks Casualties for Anzac: 1 Infantry Battle in Hollandia Anzac attack with 1 Artillery and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Hollandia Anzac win, taking Hollandia from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Soembawa to 67 Sea Zone Place Units - Anzac 1 Cruiser placed in 67 Sea Zone 2 Artillerys placed in Broome 1 Elite and 2 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 1.17 Thai regular : -0.67 Hisaichi regular : 0.00
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Infantry and 4 Tanks moved from Bolivia to Rio De Janeiro 1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro 1 Adv.Fighter moved from Suriname to Mauritania Purchase Units - Dutch Dutch buy 1 Bunker, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Infantry, 1 Mech.Inf and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 1 Infantry, 1 Mech.Inf and 5 Tanks in Rio De Janeiro, round 2 : 2/7 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 1 Infantry, 1 Mech.Inf and 5 Tanks in Rio De Janeiro, round 3 : 5/7 hits, 3.17 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Elite and 2 Infantrys placed in Suriname 1 Bunker placed in Soembawa Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral regular : -1.33 Dutch regular : 0.67
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 2 Fighters moved from Helsinki to Vyborg 1 Elite moved from Oulu to Vyborg 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 1 Cruiser; Remaining resources: 1 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Elite, 2 Fighters and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 1 Elite, 2 Fighters and 2 Infantrys in Vyborg, round 2 : 4/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Elite and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Finns: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 2 Fighters moved from Vyborg to Helsinki 2 Infantrys moved from Tampere to Oulu Place Units - Finns 1 Cruiser placed in 24 Sea Zone Turn Complete - Finns Finns collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : 2.67 Russians regular : 1.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank moved from Vinnytsia to Brest Purchase Units - Romanians Romanians buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Brest Romanians attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 2 ArmoredCars and 1 Infantry Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Brest, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 ArmoredCars and 1 Infantry in Brest, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Brest Romanians win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 ArmoredCars and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Brest to Vinnytsia 2 Infantrys moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 1 Bunker and 4 Infantrys placed in Vinnytsia 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00 Russians regular : 0.33
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USA?!?
:)
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@gargantua thai?
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@Degrasse
get your asse in gear! :) -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from S.Thailand to N.Thailand Thai take N.Thailand from Chinese 1 Artillery moved from S.Thailand to Burma 2 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 4 Infantrys, 1 Mech.Inf and 1 T.Boat; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery and 1 Infantry moved from S.Thailand to 105 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from 110 Sea Zone to Lombok 1 Fighter moved from Java to Lombok 4 ArmoredCars moved from Bangkok to S.Thailand Place Units - Thai 4 Infantrys and 1 Mech.Inf placed in Bangkok 1 T.Boat placed in 105 Sea Zone Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai regular : -1.50 British regular : 0.00
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@degrasse Nice work!
USA!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 1 B.Transport and 2 Cruisers moved from 102 Sea Zone to 103 Sea Zone 1 Cruiser moved from 96 Sea Zone to 103 Sea Zone 7 Infantrys moved from Kwajalein to 103 Sea Zone 1 B.Transport, 3 Cruisers and 7 Infantrys moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 6 Infantrys moved from 102 Sea Zone to Kusaie 2 Artillerys, 9 Infantrys and 5 Tanks moved from Mauritania to W.Morocco 1 Bomber moved from Mauritania to E.Morocco 1 Marine moved from Salvador to 35 Sea Zone 1 Marine and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone 1 Marine moved from 31 Sea Zone to W.Morocco 4 Infantrys moved from Cape Verde to 34 Sea Zone 1 B.Transport and 4 Infantrys moved from 34 Sea Zone to 31 Sea Zone 4 Infantrys moved from 31 Sea Zone to W.Morocco 2 Bombers moved from New Ireland to 101 Sea Zone 2 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Fighter and 1 Infantry moved from 34 Sea Zone to Canarians 1 Artillery moved from 34 Sea Zone to Canarians 1 S.Bomber moved from South Atlantic USA to Canarians Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 Marines, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in E.Morocco Bombing raid in E.Morocco rolls: 5 and causes: 4 damage to unit: Factory Bombing raid in E.Morocco causes 4 damage total. Battle in W.Morocco Americans attack with 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks Italians defend with 1 Artillery Americans roll dice for 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks in W.Morocco, round 2 : 7/21 hits, 6.17 expected hits Italians roll dice for 1 Artillery in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in W.Morocco Americans win, taking W.Morocco from Italians with 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in 101 Sea Zone Americans attack with 3 Adv.Fighters, 2 Bombers, 4 Fighters and 1 L.Fighter Hisaichi defend with 1 Destroyer and 1 Submarine Americans roll dice for 3 Adv.Fighters, 2 Bombers, 4 Fighters and 1 L.Fighter in 101 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Hisaichi roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 101 Sea Zone Americans win with 3 Adv.Fighters, 2 Bombers, 3 Fighters and 1 L.Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Fighter Casualties for Hisaichi: 1 Destroyer and 1 Submarine Battle in Kusaie Americans attack with 6 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 3 Cruisers in Kusaie, round 2 : 2/3 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Canarians Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber in Canarians, round 2 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Canarians from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 4 Infantrys moved from Amazon to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Mauritania 1 S.Bomber moved from Canarians to Mauritania 1 Carrier moved from 34 Sea Zone to 31 Sea Zone 1 Fighter moved from Canarians to 31 Sea Zone 1 Bomber moved from E.Morocco to Mauritania 1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 26 Sea Zone to 33 Sea Zone 1 B.Transport moved from 33 Sea Zone to 26 Sea Zone 1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 B.Transport moved from 34 Sea Zone to 32 Sea Zone 1 S.Bomber moved from Washington to Midway 2 Adv.Fighters moved from Midway to 102 Sea Zone 3 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone 1 B.Carrier and 1 S.Submarine moved from 96 Sea Zone to 102 Sea Zone 1 Infantry moved from Woleai to Truk 2 Bombers moved from 101 Sea Zone to West Papua 1 B.Transport moved from 96 Sea Zone to 102 Sea Zone 1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 3 Fighters moved from San Francisco to Midway 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 104 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Nauru 2 Transports moved from 96 Sea Zone to 102 Sea Zone 3 Transports moved from 96 Sea Zone to 91 Sea Zone Place Units - Americans 1 Factory placed in Rio de Oro 2 Marines placed in Salvador 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone 1 Infantry placed in San Francisco 1 S.Submarine placed in 83 Sea Zone 3 Adv.Fighters placed in San Francisco 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 Neutral regular : -0.33 Hisaichi regular : 0.67
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@gargantua Germany is up!
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 2 Infantrys moved from Danzig to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Bomber moved from Vinnytsia to Latvia 2 Stukas moved from Vinnytsia to Kiev 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 ArmoredCars and 6 Tanks moved from Bohemia to Vinnytsia 1 Destroyer and 2 Transports moved from 43 Sea Zone to 46 Sea Zone Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Bunker, 1 Cruiser, 1 Destroyer, 15 Infantrys and 8 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 1 Bomber and 2 Infantrys Russians defend with 2 Infantrys Germans roll dice for 2 Cruisers in Latvia, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Kiev Germans attack with 4 Infantrys and 2 Stukas Russians defend with 3 Infantrys Germans roll dice for 4 Infantrys and 2 Stukas in Kiev, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in Kiev, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans roll dice for 3 Infantrys and 2 Stukas in Kiev, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Kiev, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans win, taking Kiev from Russians with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Germans 1 Adv.Fighter moved from Vinnytsia to 22 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 3 Mech.Infs and 4 Tanks moved from Madrid to Catalonia 3 Mech.Infs moved from Catalonia to Languedoc 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 AAGun moved from Danzig to Pomerania 1 AAGun moved from Lapland to Oulu 1 Artillery moved from Lapland to Oulu 1 Bomber moved from Latvia to Vinnytsia 2 Stukas moved from Kiev to Vinnytsia Place Units - Germans 1 Bunker placed in Netherlands 4 ArmoredCars placed in Bohemia Germans undo move 2. 4 Infantrys placed in Warsaw 2 Infantrys placed in Danzig 1 Cruiser placed in 24 Sea Zone 1 Destroyer placed in 21 Sea Zone 6 Submarines placed in 22 Sea Zone 2 Submarines placed in 22 Sea Zone 5 Infantrys placed in Madrid 4 Infantrys placed in Rhine 4 ArmoredCars placed in Bohemia Turn Complete - Germans Germans collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.17
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@captainwalker Germany has answered the call!