@VictoryFirst Germany is up
W@W team game 13
-
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 20 Infantrys and 3 T.Boats; Remaining resources: 0 PUs; Non Combat Move - Yamamoto 2 B.Transports moved from 93 Sea Zone to 84 Sea Zone 1 Adv.Fighter, 1 Carrier and 2 Submarines moved from 84 Sea Zone to 85 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Kyushu to 84 Sea Zone 4 Infantrys moved from Kyushu to 84 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from 84 Sea Zone to Kiangsi 1 Elite and 1 Tank moved from Malaya to 110 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Artillery moved from Hunan to Kiangsi 1 Artillery, 8 Infantrys and 1 Tank moved from Hunan to N.French Indochina 1 Infantry moved from Hong Kong to Kwangtung 1 Elite and 1 Tank moved from 92 Sea Zone to N.French Indochina 1 Bomber moved from Davao to Hong Kong 2 Artillerys and 2 Tanks moved from Saipan to 94 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 2 Carriers, 1 Cruiser, 6 Destroyers, 3 Fighters, 4 Submarines, 2 Tanks and 4 Transports moved from 94 Sea Zone to 85 Sea Zone 2 Artillerys and 2 Tanks moved from 85 Sea Zone to Tokyo 1 Transport moved from 93 Sea Zone to 94 Sea Zone 1 Artillery and 1 Infantry moved from Guam to 94 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Chubu 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Fighter moved from 93 Sea Zone to 85 Sea Zone 1 Artillery moved from Kweichow to N.French Indochina Place Units - Yamamoto 1 Bunker placed in Tokyo 1 Adv.Fighter and 3 T.Boats placed in 85 Sea Zone 1 Bunker and 4 Infantrys placed in Chubu 4 Infantrys placed in Tokyo 6 Infantrys placed in Hong Kong 6 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Territory Summary for Yamamoto :
N.French Indochina : 1 flag, 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks Tokyo : 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Factory, 9 Infantrys and 2 Tanks Kusaie : 1 Infantry Minamitori : 1 Infantry Kwangsi : 1 flag Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Rongelap : 1 Infantry Iwo Jima : 1 Infantry Saipan : 1 AAGun and 2 Infantrys Kyushu : 1 Infantry Chubu : 1 AAGun, 1 Artillery, 2 Bunkers, 1 Factory and 9 Infantrys Fukien : 1 flag Iturup : 1 Infantry Kweichow : 1 flag, 1 Infantry Kwangtung : 1 flag, 1 Infantry Kiangsi : 1 flag, 2 Artillerys, 5 Infantrys and 1 Tank Hunan : 1 flag, 1 Infantry Hong Kong : 1 flag, 1 AAGun, 2 Bombers, 1 Factory and 6 Infantrys East And South Borneo : 1 flag Sumatra : 1 flag, 1 Infantry Malaya : 1 flag, 1 AAGun, 1 Factory, 11 Infantrys and 2 Tanks Mindoro : 1 flag Panay : 1 flag Manila : 1 flag Guam : 1 flag 85 Sea Zone : 3 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers, 4 Fighters, 6 Submarines, 3 T.Boats and 5 Transports 84 Sea Zone : 2 B.Transports 92 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 119 / 126 Russians : 98 / 98 Italians : 67 / 69 French : 21 / 23 Yamamoto : 76 / 76 Chinese : 26 / 30 Hisaichi : 70 / 73 British : 95 / 96 Anzac : 36 / 36 Dutch : 10 / 13 Finns : 13 / 13 Romanians : 17 / 18 Thai : 20 / 20 Americans : 106 / 106
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Tank moved from Yunnan to N.Thailand Chinese take N.Thailand from Thai 1 Tank moved from N.Thailand to Yunnan 2 Infantrys moved from Szechwan to Kweichow 1 Infantry moved from Shensi to Suiyuan 1 Fighter moved from Hupeh to Anhwei 2 Infantrys moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Suiyuan 1 Tank moved from Ningsia to Suiyuan 3 Tanks moved from Lanchow to Suiyuan 1 Tank moved from Lanchow to Suiyuan 1 Artillery moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Anhwei Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 2 Infantrys and 5 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 5 Tanks in Suiyuan, round 2 : 4/7 hits, 2.83 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 1 Tank moved from Szechwan to Shensi 4 ArmoredCars and 2 Tanks moved from Hsining to Ningsia Place Units - Chinese 3 Tanks placed in Hupeh Chinese undo move 1. 3 Infantrys placed in Hupeh 2 Infantrys and 4 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.50 Hisaichi regular : -0.33
Production/PUs Summary :
Germans : 119 / 126 Russians : 98 / 98 Italians : 67 / 69 French : 21 / 23 Yamamoto : 75 / 76 Chinese : 33 / 33 Hisaichi : 66 / 73 British : 95 / 96 Anzac : 36 / 36 Dutch : 10 / 13 Finns : 13 / 13 Romanians : 17 / 18 Thai : 18 / 20 Americans : 106 / 106
-
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 5 Artillerys and 7 Infantrys moved from Shantung to Anhwei 2 Infantrys moved from Chahar to Shansi 1 Artillery moved from Chahar to Shansi 1 Tank moved from Chahar to Anhwei 3 ArmoredCars moved from Peking to Anhwei 1 Infantry moved from Chita to S.Buryat Mongolia 2 Fighters moved from Peking to S.Buryat Mongolia 1 Submarine moved from 94 Sea Zone to 101 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 1 Infantry moved from Tanimbar to 112 Sea Zone 2 Infantrys and 2 T.Boats moved from 112 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 2 Tanks moved from Java to Soembawa 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa 1 Artillery moved from Banjarmasin to 110 Sea Zone 2 Artillerys moved from Java to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Marine moved from Java to 110 Sea Zone 3 Artillerys, 2 Infantrys, 1 Marine and 3 Transports moved from 110 Sea Zone to 111 Sea Zone 3 Artillerys, 2 Infantrys and 1 Marine moved from 111 Sea Zone to Soembawa 1 Battleship moved from 110 Sea Zone to 111 Sea Zone 1 Destroyer moved from 93 Sea Zone to 110 Sea Zone 1 Destroyer moved from 84 Sea Zone to 93 Sea Zone 1 Destroyer moved from 93 Sea Zone to 111 Sea Zone 2 Bombers moved from Malaya to Soembawa Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bomber, 1 Bunker, 2 Destroyers, 12 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Soembawa Hisaichi attack with 3 Artillerys, 2 Bombers, 5 Infantrys, 1 Marine and 2 Tanks Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 3 Artillerys, 2 Bombers, 5 Infantrys, 1 Marine and 2 Tanks in Soembawa, round 2 : 5/13 hits, 5.17 expected hits Dutch roll dice for 1 Bunker, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/7 hits, 2.67 expected hits 5 Infantrys owned by the Anzac, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soembawa Hisaichi roll dice for 2 Artillerys, 2 Bombers, 2 Infantrys, 1 Marine and 2 Tanks in Soembawa, round 3 : 4/9 hits, 4.17 expected hits Dutch roll dice for 1 Bunker and 1 Tank in Soembawa, round 3 : 2/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Bunker owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 2 Artillerys, 2 Bombers, 1 Marine and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Artillery and 5 Infantrys Casualties for Anzac: 5 Infantrys and 1 Tank Casualties for Dutch: 1 Bunker Battle in 101 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Americans defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 101 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Anhwei Hisaichi attack with 3 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 3 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Tank in Anhwei, round 2 : 7/16 hits, 5.17 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 ArmoredCars, 5 Artillerys, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in S.Buryat Mongolia Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 Mot.Inf Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Mot.Inf in S.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in S.Buryat Mongolia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Mot.Inf in S.Buryat Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia retreated to S.Buryat Mongolia Russians win with 1 Mot.Inf remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from S.Buryat Mongolia to Chita 1 ArmoredCar moved from Changchun to Heilungchiang 3 Infantrys moved from Changchun to 84 Sea Zone 2 Submarines moved from 94 Sea Zone to 85 Sea Zone 1 Carrier moved from 93 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 85 Sea Zone 1 Destroyer moved from 84 Sea Zone to 101 Sea Zone 2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 85 Sea Zone 3 Transports moved from 84 Sea Zone to 85 Sea Zone 1 Infantry and 1 Transport moved from 84 Sea Zone to 85 Sea Zone 3 Infantrys moved from 85 Sea Zone to Tokyo 2 Bombers moved from Soembawa to Malaya Place Units - Hisaichi 1 Bunker placed in Chita 1 Artillery and 2 Infantrys placed in Peking 4 Infantrys placed in Banjarmasin Hisaichi undo move 3. 1 T.Boat placed in 110 Sea Zone 3 Infantrys placed in Banjarmasin 1 Destroyer placed in 107 Sea Zone 3 Infantrys placed in Davao 1 Destroyer placed in 84 Sea Zone 1 Artillery, 1 Bomber and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Russians regular : 0.00 Dutch regular : 2.33 Hisaichi regular : 0.83
-
There are two Yamato freighters next to Tokyo, our fleet coordination may be at fault here, I think they are supposed be on the other side with the rest of the fleet. Up to Yamato though.
-
@degrasse i’ll wait on US turn if he hasn’t responded by then
-
@colt45554 those were used to drop units in Kiangsi so they’ll stay there.
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from British Guiana to 26 Sea Zone 1 Infantry moved from French Equatorial Africa to Darfur 2 Infantrys moved from Yakutsk to Ayan 3 Infantrys moved from Cairo to 56 Sea Zone 4 Fighters and 3 Infantrys moved from 56 Sea Zone to Mersa Matruh Purchase Units - British British buy 4 Adv.Fighters, 2 Carriers and 14 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Ayan British attack with 2 Infantrys Hisaichi defend with 1 Infantry British roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 6 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys in Ayan, round 7 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ayan 1 Infantry owned by the British retreated to Yakutsk Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Mersa Matruh British attack with 4 Fighters and 3 Infantrys Italians defend with 1 Infantry British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 4 Fighters moved from Mersa Matruh to 56 Sea Zone 1 Artillery and 2 Infantrys moved from W.Iran to Iraq 2 Artillerys and 1 Infantry moved from Hyderabad to Calcutta 1 Artillery moved from Delhi to Bihar 1 Tank moved from Assam to Yunnan 1 Fighter moved from Dover to 21 Sea Zone 2 Fighters moved from London to 21 Sea Zone 1 Tank moved from Munster to Northern Ireland 1 Infantry moved from Munster to Dublin 1 AAGun moved from W.Iran to Iraq Place Units - British 1 Adv.Fighter and 2 Carriers placed in 21 Sea Zone 1 Adv.Fighter placed in Manchester 2 Adv.Fighters placed in London 3 Infantrys placed in Cairo 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 1 Infantry placed in W.Iran Turn Complete - British British collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
British regular : -2.00 Hisaichi regular : -1.00
-
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery and 2 Infantrys moved from West Papua to Hollandia 3 Infantrys moved from Port Moresby to West Papua 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Timor Dutch take Timor from Hisaichi 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Northern Territory to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Northern Territory to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Fighters moved from 67 Sea Zone to Soembawa 4 Infantrys moved from Canberra to New South Wales Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Soembawa Anzac attack with 2 Fighters and 10 Infantrys Hisaichi defend with 2 Artillerys, 1 Marine and 2 Tanks Anzac roll dice for 2 Battleships and 1 Cruiser in Soembawa, round 2 : 3/3 hits, 1.83 expected hits 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa Anzac roll dice for 2 Fighters and 10 Infantrys in Soembawa, round 2 : 3/12 hits, 2.33 expected hits Hisaichi roll dice for 2 Tanks in Soembawa, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Soembawa Anzac win, taking Soembawa from Hisaichi with 2 Fighters and 9 Infantrys remaining. Battle score for attacker is 20 Casualties for Hisaichi: 2 Artillerys, 1 Marine and 2 Tanks Casualties for Anzac: 1 Infantry Battle in Hollandia Anzac attack with 1 Artillery and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Hollandia Anzac win, taking Hollandia from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Soembawa to 67 Sea Zone Place Units - Anzac 1 Cruiser placed in 67 Sea Zone 2 Artillerys placed in Broome 1 Elite and 2 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 1.17 Thai regular : -0.67 Hisaichi regular : 0.00
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Infantry and 4 Tanks moved from Bolivia to Rio De Janeiro 1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro 1 Adv.Fighter moved from Suriname to Mauritania Purchase Units - Dutch Dutch buy 1 Bunker, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Infantry, 1 Mech.Inf and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 1 Infantry, 1 Mech.Inf and 5 Tanks in Rio De Janeiro, round 2 : 2/7 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 1 Infantry, 1 Mech.Inf and 5 Tanks in Rio De Janeiro, round 3 : 5/7 hits, 3.17 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 1 Infantry, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Elite and 2 Infantrys placed in Suriname 1 Bunker placed in Soembawa Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral regular : -1.33 Dutch regular : 0.67
-
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 2 Fighters moved from Helsinki to Vyborg 1 Elite moved from Oulu to Vyborg 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 1 Cruiser; Remaining resources: 1 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Elite, 2 Fighters and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 1 Elite, 2 Fighters and 2 Infantrys in Vyborg, round 2 : 4/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Elite and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Finns: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 2 Fighters moved from Vyborg to Helsinki 2 Infantrys moved from Tampere to Oulu Place Units - Finns 1 Cruiser placed in 24 Sea Zone Turn Complete - Finns Finns collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : 2.67 Russians regular : 1.33
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank moved from Vinnytsia to Brest Purchase Units - Romanians Romanians buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Brest Romanians attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 2 ArmoredCars and 1 Infantry Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Brest, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 ArmoredCars and 1 Infantry in Brest, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Brest Romanians win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 ArmoredCars and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Brest to Vinnytsia 2 Infantrys moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 1 Bunker and 4 Infantrys placed in Vinnytsia 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00 Russians regular : 0.33
-
USA?!?
:)
-
@gargantua thai?
-
@Degrasse
get your asse in gear! :) -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from S.Thailand to N.Thailand Thai take N.Thailand from Chinese 1 Artillery moved from S.Thailand to Burma 2 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 4 Infantrys, 1 Mech.Inf and 1 T.Boat; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery and 1 Infantry moved from S.Thailand to 105 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from 110 Sea Zone to Lombok 1 Fighter moved from Java to Lombok 4 ArmoredCars moved from Bangkok to S.Thailand Place Units - Thai 4 Infantrys and 1 Mech.Inf placed in Bangkok 1 T.Boat placed in 105 Sea Zone Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Thai regular : -1.50 British regular : 0.00
-
@degrasse Nice work!
USA!
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 1 B.Transport and 2 Cruisers moved from 102 Sea Zone to 103 Sea Zone 1 Cruiser moved from 96 Sea Zone to 103 Sea Zone 7 Infantrys moved from Kwajalein to 103 Sea Zone 1 B.Transport, 3 Cruisers and 7 Infantrys moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 6 Infantrys moved from 102 Sea Zone to Kusaie 2 Artillerys, 9 Infantrys and 5 Tanks moved from Mauritania to W.Morocco 1 Bomber moved from Mauritania to E.Morocco 1 Marine moved from Salvador to 35 Sea Zone 1 Marine and 1 S.Submarine moved from 35 Sea Zone to 31 Sea Zone 1 Marine moved from 31 Sea Zone to W.Morocco 4 Infantrys moved from Cape Verde to 34 Sea Zone 1 B.Transport and 4 Infantrys moved from 34 Sea Zone to 31 Sea Zone 4 Infantrys moved from 31 Sea Zone to W.Morocco 2 Bombers moved from New Ireland to 101 Sea Zone 2 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Fighter and 1 Infantry moved from 34 Sea Zone to Canarians 1 Artillery moved from 34 Sea Zone to Canarians 1 S.Bomber moved from South Atlantic USA to Canarians Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 Marines, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in E.Morocco Bombing raid in E.Morocco rolls: 5 and causes: 4 damage to unit: Factory Bombing raid in E.Morocco causes 4 damage total. Battle in W.Morocco Americans attack with 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks Italians defend with 1 Artillery Americans roll dice for 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks in W.Morocco, round 2 : 7/21 hits, 6.17 expected hits Italians roll dice for 1 Artillery in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in W.Morocco Americans win, taking W.Morocco from Italians with 2 Artillerys, 13 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in 101 Sea Zone Americans attack with 3 Adv.Fighters, 2 Bombers, 4 Fighters and 1 L.Fighter Hisaichi defend with 1 Destroyer and 1 Submarine Americans roll dice for 3 Adv.Fighters, 2 Bombers, 4 Fighters and 1 L.Fighter in 101 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Hisaichi roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 101 Sea Zone Americans win with 3 Adv.Fighters, 2 Bombers, 3 Fighters and 1 L.Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Fighter Casualties for Hisaichi: 1 Destroyer and 1 Submarine Battle in Kusaie Americans attack with 6 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 3 Cruisers in Kusaie, round 2 : 2/3 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Canarians Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber in Canarians, round 2 : 2/4 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Canarians from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 4 Infantrys moved from Amazon to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone 4 Infantrys moved from 34 Sea Zone to Mauritania 1 S.Bomber moved from Canarians to Mauritania 1 Carrier moved from 34 Sea Zone to 31 Sea Zone 1 Fighter moved from Canarians to 31 Sea Zone 1 Bomber moved from E.Morocco to Mauritania 1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 B.Transport, 1 Elite and 2 Infantrys moved from 26 Sea Zone to 33 Sea Zone 1 B.Transport moved from 33 Sea Zone to 26 Sea Zone 1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 B.Transport moved from 34 Sea Zone to 32 Sea Zone 1 S.Bomber moved from Washington to Midway 2 Adv.Fighters moved from Midway to 102 Sea Zone 3 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 101 Sea Zone to 102 Sea Zone 1 B.Carrier and 1 S.Submarine moved from 96 Sea Zone to 102 Sea Zone 1 Infantry moved from Woleai to Truk 2 Bombers moved from 101 Sea Zone to West Papua 1 B.Transport moved from 96 Sea Zone to 102 Sea Zone 1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 3 Fighters moved from San Francisco to Midway 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 104 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 104 Sea Zone 1 Infantry moved from 104 Sea Zone to Nauru 2 Transports moved from 96 Sea Zone to 102 Sea Zone 3 Transports moved from 96 Sea Zone to 91 Sea Zone Place Units - Americans 1 Factory placed in Rio de Oro 2 Marines placed in Salvador 1 B.Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone 1 Infantry placed in San Francisco 1 S.Submarine placed in 83 Sea Zone 3 Adv.Fighters placed in San Francisco 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 Neutral regular : -0.33 Hisaichi regular : 0.67
-
@gargantua Germany is up!
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 2 Infantrys moved from Danzig to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Bomber moved from Vinnytsia to Latvia 2 Stukas moved from Vinnytsia to Kiev 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 3 ArmoredCars and 6 Tanks moved from Bohemia to Vinnytsia 1 Destroyer and 2 Transports moved from 43 Sea Zone to 46 Sea Zone Purchase Units - Germans Germans buy 4 ArmoredCars, 1 Bunker, 1 Cruiser, 1 Destroyer, 15 Infantrys and 8 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 1 Bomber and 2 Infantrys Russians defend with 2 Infantrys Germans roll dice for 2 Cruisers in Latvia, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Kiev Germans attack with 4 Infantrys and 2 Stukas Russians defend with 3 Infantrys Germans roll dice for 4 Infantrys and 2 Stukas in Kiev, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in Kiev, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans roll dice for 3 Infantrys and 2 Stukas in Kiev, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Kiev, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans win, taking Kiev from Russians with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Germans 1 Adv.Fighter moved from Vinnytsia to 22 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 3 Mech.Infs and 4 Tanks moved from Madrid to Catalonia 3 Mech.Infs moved from Catalonia to Languedoc 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 AAGun moved from Danzig to Pomerania 1 AAGun moved from Lapland to Oulu 1 Artillery moved from Lapland to Oulu 1 Bomber moved from Latvia to Vinnytsia 2 Stukas moved from Kiev to Vinnytsia Place Units - Germans 1 Bunker placed in Netherlands 4 ArmoredCars placed in Bohemia Germans undo move 2. 4 Infantrys placed in Warsaw 2 Infantrys placed in Danzig 1 Cruiser placed in 24 Sea Zone 1 Destroyer placed in 21 Sea Zone 6 Submarines placed in 22 Sea Zone 2 Submarines placed in 22 Sea Zone 5 Infantrys placed in Madrid 4 Infantrys placed in Rhine 4 ArmoredCars placed in Bohemia Turn Complete - Germans Germans collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.17
-
@captainwalker Germany has answered the call!