• '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Artillery, 1 Elite and 1 Infantry moved from Kufra to Darfur
            2 Fighters moved from El Agheila to Darfur
            1 Fighter moved from El Agheila to New Valley
            2 Infantrys moved from Kufra to New Valley
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            1 Fighter moved from 48 Sea Zone to 51 Sea Zone
            1 Fighter moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians repair damage of 1x Factory; Remaining resources: 65 PUs; 
            Italians buy 1 Bunker, 1 Carrier, 1 Factory and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer and 2 Fighters
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                Italians win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in New Valley
                Italians attack with 1 Fighter and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 1 Fighter and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in New Valley
                Italians win, taking New Valley from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Darfur
                Italians attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry
                British defend with 2 Infantrys; French defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Darfur, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 3 Infantrys in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Darfur
                    Italians roll dice for 1 Artillery, 1 Elite and 2 Fighters in Darfur, round 3 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Italians and 1 Infantry owned by the French lost in Darfur
                Italians win, taking Darfur from British with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Elite and 1 Infantry
                Casualties for British: 2 Infantrys
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            2 Artillerys and 2 Infantrys moved from Tunis to 47 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            3 Tanks moved from Hun to Kufra
            4 Infantrys and 3 Mech.Infs moved from Tobruk to Kufra
            2 Artillerys, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            2 Artillerys, 6 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Artillerys and 5 Infantrys moved from 48 Sea Zone to El Agheila
            3 Infantrys moved from 48 Sea Zone to El Agheila
            1 Artillery, 5 Infantrys and 3 Tanks moved from W.Morocco to E.Morocco
            1 Tank moved from Provence to Tuscany
            2 Artillerys moved from Languedoc to Provence
            1 Fighter moved from New Valley to Kufra
            1 Fighter moved from Darfur to Kufra
            1 Fighter moved from Darfur to Kufra
    
        Place Units - Italians
            1 Factory placed in Greece
            1 Bunker placed in E.Morocco
            1 Carrier placed in 46 Sea Zone
            4 Infantrys placed in Tunis
            3 Infantrys placed in Hun
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    British regular : 1.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 ArmoredCar and 1 Tank moved from Italian East Africa to Darfur
            1 Infantry moved from Mersa Matruh to Tobruk
                  French take Tobruk from Italians
            1 Fighter moved from French Sudan to Darfur
    
        Purchase Units - French
            French buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 1 ArmoredCar, 1 Fighter and 1 Tank
                Italians defend with 1 Artillery
                    French roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Darfur, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the French and 1 Artillery owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 1 ArmoredCar
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - French
            1 Fighter moved from Darfur to Lower Egypt
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Palestine to Lower Egypt
            1 ArmoredCar and 1 Tank moved from Syria to Lower Egypt
            1 Artillery moved from Azores to 30 Sea Zone
            1 Artillery and 1 Transport moved from 30 Sea Zone to 36 Sea Zone
            1 AAGun and 2 Infantrys moved from French Sudan to French Equatorial Africa
            1 Artillery moved from 36 Sea Zone to French Sudan
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
            1 Tank moved from Italian East Africa to Nubia
    
        Place Units - French
            2 Tanks placed in Syria
            1 Infantry and 2 Tanks placed in Italian East Africa
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : -0.17
    

    Production/PUs Summary :

    Germans : 115 / 119
    Russians : 103 / 103
    Italians : 66 / 69
    French : 21 / 21
    Yamamoto : 73 / 80
    Chinese : 29 / 36
    Hisaichi : 62 / 67
    British : 93 / 98
    Anzac : 36 / 36
    Dutch : 13 / 27
    Finns : 10 / 14
    Romanians : 17 / 21
    Thai : 18 / 18
    Americans : 108 / 111
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 85 Sea Zone to 94 Sea Zone
            1 Infantry moved from 94 Sea Zone to Saipan
            1 Adv.Fighter moved from Tokyo to Saipan
            1 Bomber moved from Hong Kong to Yunnan
            1 Infantry moved from N.French Indochina to Yunnan
            1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
            1 Bomber moved from Malaya to 108 Sea Zone
            1 Transport moved from 107 Sea Zone to 101 Sea Zone
            1 Artillery moved from Ulithi to 101 Sea Zone
            1 Infantry moved from Yap to 101 Sea Zone
            1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
            1 Adv.Fighter moved from 107 Sea Zone to Guam
            2 Fighters moved from 107 Sea Zone to Saipan
            1 Battleship and 4 Destroyers moved from 107 Sea Zone to 94 Sea Zone
            2 Carriers and 4 Submarines moved from 107 Sea Zone to 94 Sea Zone
            1 Tank moved from Kwangtung to 92 Sea Zone
            1 Tank moved from N.French Indochina to 92 Sea Zone
            2 Artillerys and 4 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 1 Destroyer, 4 Infantrys, 2 Tanks and 4 Transports moved from 92 Sea Zone to 94 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 94 Sea Zone to Saipan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Carrier, 1 Elite, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Bomber
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Bomber in 108 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                 retreated to 108 Sea Zone
            Battle in Yunnan
                Yamamoto attack with 1 Bomber and 1 Infantry
                Chinese defend with 1 Artillery
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Yunnan
                Yamamoto winAmericans win with 1 Submarine remaining, taking Yunnan from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Kweichow
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Guam
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Saipan
                Yamamoto attack with 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 5 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 3 Artillerys and 3 Infantrys
                    Americans roll AA dice in Saipan : 2/3 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Saipan
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Saipan, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Americans lost in Saipan
                    Yamamoto roll dice for 2 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks in Saipan, round 2 : 2/10 hits, 3.17 expected hits
                    Americans roll dice for 3 Artillerys and 1 Infantry in Saipan, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Saipan
                    Yamamoto roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Saipan, round 3 : 1/7 hits, 2.67 expected hits
                    Americans roll dice for 2 Artillerys in Saipan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Americans lost in Saipan
                    Yamamoto roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Saipan, round 4 : 2/7 hits, 2.67 expected hits
                    Americans roll dice for 1 Artillery in Saipan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Saipan
                Yamamoto win, taking Saipan from Americans with 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Casualties for Americans: 3 Artillerys and 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from Guam to 94 Sea Zone
            1 Fighter moved from Saipan to 94 Sea Zone
            1 Fighter moved from 107 Sea Zone to 94 Sea Zone
            1 Bomber moved from 108 Sea Zone to Davao
            1 Infantry moved from Ulithi to Woleai
            4 Infantrys moved from Chubu to Kyushu
            1 Bomber moved from Yunnan to Hong Kong
            4 Infantrys and 1 Tank moved from N.French Indochina to Hunan
            1 Artillery and 1 Infantry moved from Kwangsi to Hunan
            1 Artillery and 3 Infantrys moved from Kwangtung to Hunan
            1 Tank moved from Sumatra to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 110 Sea Zone to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 93 Sea Zone to Kyushu
            1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
            1 Fighter moved from 93 Sea Zone to 94 Sea Zone
            1 AAGun moved from Tokyo to Chubu
    
        Place Units - Yamamoto
            1 Bunker and 4 Infantrys placed in Chubu
            1 AAGun, 1 Bunker and 3 Infantrys placed in Tokyo
            1 Carrier and 2 Submarines placed in 84 Sea Zone
            1 Adv.Fighter placed in 84 Sea Zone
            1 Elite and 3 Infantrys placed in Malaya
            1 Infantry placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Yamamoto regular : -3.67
    Americans regular : 0.33
    Americans AA : 1.50
    

    Territory Summary for Yamamoto :

    N.French Indochina : 1 flag
    Tokyo : 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys
    Kusaie : 1 Infantry
    Minamitori : 1 Infantry
    Kwangsi : 1 flag
    Paramushir : 1 Infantry
    Kunashir : 1 Artillery
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 2 Artillerys, 2 Infantrys and 2 Tanks
    Kyushu : 1 Artillery, 6 Infantrys and 1 Tank
    Chubu : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
    Fukien : 1 flag
    Iturup : 1 Infantry
    Kweichow : 1 flag, 1 Artillery and 1 Infantry
    Kwangtung : 1 flag
    Kiangsi : 1 flag
    Yunnan : 1 flag, 1 Infantry
    Hunan : 1 flag, 2 Artillerys, 9 Infantrys and 1 Tank
    Hong Kong : 1 flag, 1 AAGun, 1 Bomber, 1 Factory and 1 Infantry
    East And South Borneo : 1 flag
    Sumatra : 1 flag, 1 Infantry
    Malaya : 1 flag, 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 3 Tanks
    Truk : 1 flag
    Davao : 1 Bomber
    Mindoro : 1 flag
    Panay : 1 flag
    Woleai : 1 flag, 1 Infantry
    Manila : 1 flag
    Guam : 1 flag, 1 Artillery and 1 Infantry
    110 Sea Zone : 1 Transport
    84 Sea Zone : 1 Adv.Fighter, 1 Carrier and 2 Submarines
    93 Sea Zone : 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
    101 Sea Zone : 1 Transport
    94 Sea Zone : 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Cruiser, 6 Destroyers, 3 Fighters, 4 Submarines and 4 Transports
    

    Production/PUs Summary :

    Germans : 115 / 119
    Russians : 103 / 103
    Italians : 66 / 69
    French : 21 / 21
    Yamamoto : 80 / 80
    Chinese : 26 / 36
    Hisaichi : 62 / 67
    British : 93 / 98
    Anzac : 36 / 36
    Dutch : 13 / 27
    Finns : 10 / 14
    Romanians : 17 / 21
    Thai : 18 / 18
    Americans : 104 / 111
    

    Savegame

  • TripleA

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Yunnan
            2 Infantrys moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Chahar
            1 Tank moved from Lanchow to Yunnan
            1 Artillery and 1 Infantry moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Bunker, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Yunnan
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                1 Artillery owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            2 Infantrys moved from Szechwan to Hupeh
            1 Infantry moved from Shensi to Hupeh
            1 Fighter moved from Chahar to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Ningsia to Shensi
            4 Tanks moved from Hsining to Lanchow
            1 Tank moved from Hsining to Ningsia
            1 Infantry moved from Hupeh to Szechwan
            1 ArmoredCar and 2 Tanks moved from Lanchow to Szechwan
            1 Infantry moved from Hupeh to Shensi
            1 ArmoredCar moved from Lanchow to Shensi
            1 Tank moved from Lanchow to Shensi
            1 Tank moved from Hupeh to Shensi
            1 Tank moved from Hupeh to Shensi
            1 ArmoredCar moved from Szechwan to Hupeh
    
        Place Units - Chinese
            1 Bunker and 3 Infantrys placed in Hupeh
            4 ArmoredCars and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : 0.17
    Hisaichi regular : 0.00
    

    Production/PUs Summary :

    Germans : 115 / 119
    Russians : 103 / 103
    Italians : 66 / 69
    French : 21 / 21
    Yamamoto : 78 / 80
    Chinese : 30 / 30
    Hisaichi : 60 / 67
    British : 93 / 98
    Anzac : 36 / 36
    Dutch : 13 / 27
    Finns : 10 / 14
    Romanians : 17 / 21
    Thai : 18 / 18
    Americans : 104 / 111
    

    Savegame

  • '21 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:08:32 PM
    Savegame

  • '20

    @degrasse that comes up as a jpeg for me, not a save file

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery moved from Shansi to Chahar
            3 Infantrys moved from Shantung to Chahar
            2 ArmoredCars moved from Peking to Hulunbuir
            1 Tank moved from Peking to Chita
            2 ArmoredCars moved from Hulunbuir to Chita
            1 Tank moved from Heilungchiang to Chita
            1 Destroyer moved from 105 Sea Zone to 93 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 110 Sea Zone to Java
            1 Artillery moved from Lombok to Java
            1 Tank moved from Lombok to Java
            1 Marine moved from Lombok to Java
            1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to Java
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Mech.Inf moved from Changchun to Chita
            1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from Timor to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Tanimbar
                  Hisaichi take Tanimbar from Dutch
            1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
            2 Bombers moved from Malaya to Java
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            3 Submarines moved from 107 Sea Zone to 94 Sea Zone
            1 Tank moved from Shantung to Chahar
            2 Fighters moved from Peking to Suiyuan
            1 Infantry moved from Shansi to Suiyuan
            1 Infantry moved from Shantung to Shansi
            1 Elite moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Ayan to N.Buryat Mongolia
            7 Tanks moved from Ayan to Chita
            3 Infantrys moved from Ayan to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 9 Infantrys and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chita
                Hisaichi attack with 2 ArmoredCars, 3 Infantrys, 1 Mech.Inf and 9 Tanks
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 3 Infantrys, 1 Mech.Inf and 9 Tanks in Chita, round 2 : 7/15 hits, 6.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Java
                Hisaichi attack with 1 Adv.Fighter, 2 Artillerys, 2 Bombers, 1 Fighter, 4 Infantrys, 1 Marine and 2 Tanks
                Anzac defend with 5 Infantrys, 1 Marine and 2 Tanks
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Bombers, 1 Fighter, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 8/13 hits, 5.33 expected hits
                    Dutch roll dice for 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 2/8 hits, 3.00 expected hits
                    5 Infantrys owned by the Anzac, 2 Tanks owned by the Anzac, 1 Marine owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 2 Bombers, 1 Fighter, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 20
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 5 Infantrys, 1 Marine and 2 Tanks
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Suiyuan
                Hisaichi attack with 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 108 Sea Zone
                Hisaichi attack with 1 Destroyer and 1 T.Boat
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 T.Boat in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans and 1 T.Boat owned by the Hisaichi lost in 108 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 T.Boat
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Suiyuan to Peking
            1 Carrier moved from 110 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
            1 Adv.Fighter moved from Java to 93 Sea Zone
            1 Fighter moved from Java to 93 Sea Zone
            2 Bombers moved from Java to Malaya
            2 Artillerys moved from Changchun to 84 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys and 5 Infantrys moved from 84 Sea Zone to Shantung
    
        Place Units - Hisaichi
            2 Destroyers and 2 T.Boats placed in 84 Sea Zone
            3 ArmoredCars placed in Peking
            1 ArmoredCar placed in Changchun
            4 Infantrys placed in Davao
            1 Artillery and 3 Infantrys placed in Banjarmasin
            Hisaichi undo move 4.
            1 Artillery and 3 Infantrys placed in Davao
            3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.67
    Russians regular : 0.67
    Dutch regular : -1.00
    Hisaichi regular : 4.17
    

    Savegame

  • '21 '19 '18 '17 '16

    I did a test post making sure I had the forum ID correct before doing my turn.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
            2 Fighters moved from Wales to 20 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            4 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Elite and 6 Infantrys moved from Hyderabad to Madras
            2 Artillerys and 1 Infantry moved from Rajputana to Hyderabad
            1 Tank moved from Bihar to Assam
            1 Infantry moved from Yukon to Alaska
            2 Infantrys moved from Zhigansk to Yakutsk
            2 Infantrys moved from Lower Egypt to New Valley
            1 Artillery moved from Lower Egypt to New Valley
            1 Infantry moved from Equatoria to French Equatorial Africa
            2 Infantrys and 1 Tank moved from Dublin to Munster
            1 Bomber moved from London to Munster
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Fighters, 10 Infantrys, 7 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 4 Fighters
                Italians defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in New Valley
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                British win, taking New Valley from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in 20 Sea Zone
                British attack with 1 Destroyer and 2 Fighters
                Germans defend with 1 T.Boat
                    British roll dice for 1 Destroyer and 2 Fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 20 Sea Zone
                British win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in Munster
                British attack with 1 Bomber, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Munster, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Munster
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Munster, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Munster, round 4 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Munster to Manchester
            2 Fighters moved from 20 Sea Zone to 21 Sea Zone
            4 Fighters moved from 51 Sea Zone to 56 Sea Zone
    
        Place Units - British
            3 Submarines placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            4 Submarines placed in 21 Sea Zone
            2 Fighters placed in London
            1 Transport placed in 2 Sea Zone
            1 Artillery and 2 Infantrys placed in W.Iran
            1 Artillery placed in Delhi
            5 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -0.17
    Neutral regular : -0.67
    British regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
            2 Fighters moved from Wales to 20 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            4 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Elite and 6 Infantrys moved from Hyderabad to Madras
            2 Artillerys and 1 Infantry moved from Rajputana to Hyderabad
            1 Tank moved from Bihar to Assam
            1 Infantry moved from Yukon to Alaska
            2 Infantrys moved from Zhigansk to Yakutsk
            2 Infantrys moved from Lower Egypt to New Valley
            1 Artillery moved from Lower Egypt to New Valley
            1 Infantry moved from Equatoria to French Equatorial Africa
            2 Infantrys and 1 Tank moved from Dublin to Munster
            1 Bomber moved from London to Munster
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Fighters, 10 Infantrys, 7 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 4 Fighters
                Italians defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in New Valley
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                British win, taking New Valley from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in 20 Sea Zone
                British attack with 1 Destroyer and 2 Fighters
                Germans defend with 1 T.Boat
                    British roll dice for 1 Destroyer and 2 Fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 20 Sea Zone
                British win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in Munster
                British attack with 1 Bomber, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Munster, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Munster
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Munster, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Munster, round 4 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Munster to Manchester
            2 Fighters moved from 20 Sea Zone to 21 Sea Zone
            4 Fighters moved from 51 Sea Zone to 56 Sea Zone
    
        Place Units - British
            3 Submarines placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            4 Submarines placed in 21 Sea Zone
            2 Fighters placed in London
            1 Transport placed in 2 Sea Zone
            1 Artillery and 2 Infantrys placed in W.Iran
            1 Artillery placed in Delhi
            5 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by British to Dover: 1 Fighter
            EDIT: Removing units owned by British from Azores: 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -0.17
    Neutral regular : -0.67
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by British from Assam: 1 Artillery, 8 Infantrys and 2 Tanks
            EDIT: Adding units owned by British to Yunnan: 1 Artillery, 8 Infantrys and 2 Tanks
            EDIT: Turning off Edit Mode
            4 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Tank moved from West Papua to 113 Sea Zone
            7 Infantrys moved from West Papua to 113 Sea Zone
            7 Infantrys, 1 Tank and 4 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Fighter, 7 Infantrys and 1 Tank moved from 67 Sea Zone to Soembawa
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
                  Dutch take Lombok from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 1 Fighter, 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soembawa
                Anzac attack with 1 Fighter, 7 Infantrys and 1 Tank
                Thai defend with 1 Artillery and 4 Infantrys
                    Anzac roll dice for 2 Battleships and 1 Cruiser in Soembawa, round 2 : 2/3 hits, 1.83 expected hits
                    2 Infantrys owned by the Thai lost in Soembawa
                    Anzac roll dice for 1 Fighter, 7 Infantrys and 1 Tank in Soembawa, round 2 : 3/9 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Soembawa, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Soembawa
                Anzac win, taking Soembawa from Thai with 1 Fighter, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Artillery and 4 Infantrys
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Fighter moved from Soembawa to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Hollandia to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from Western Australia to Broome
            2 Infantrys moved from Northern Territory to Western Australia
            3 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Northern Territory: 2 Infantrys
            EDIT: Adding units owned by Anzac to Northern Territory: 2 Infantrys
            EDIT: Turning off Edit Mode
            1 Fighter and 1 Transport placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.17
    Thai regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            3 Tanks moved from Suriname to Bolivia
            1 Infantry and 1 Tank moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Bunker, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 1 Infantry and 4 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Infantry and 4 Tanks in Bolivia, round 2 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Soembawa
            1 Adv.Fighter, 1 Mech.Inf and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.00
    Dutch regular : 0.83
    

    Savegame


  • @dawgoneit sorry for the delay. my breathing has been messing with me.


  • @dawgoneit really sorry to hear that, Wayne.
    Keep well.

  • TripleA

    @Gargantua Finns/Romanians are up!

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 ArmoredCar and 1 Infantry moved from Oulu to Lapland
            1 ArmoredCar and 1 Infantry moved from Oulu to N.Karelia
            1 Fighter moved from Oulu to N.Karelia
    
        Purchase Units - Finns
            Finns buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Finns creates battle in territory 24 Sea Zone
            Battle in N.Karelia
                Finns attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Finns attack with 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar and 1 Infantry in Lapland, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar and 1 Infantry in Lapland, round 4 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland
                Finns win, taking Lapland from Russians with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in 24 Sea Zone
                Germans loiter and taunt; Finns attack with 1 Destroyer, 2 T.Boats and 1 Transport
                Russians defend with 1 T.Boat
                    Finns roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in 24 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 T.Boat in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Russians lost in 24 Sea Zone
                Finns win with 1 Destroyer, 2 T.Boats and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 T.Boat
    
        Non Combat Move - Finns
            1 Elite moved from Tampere to Oulu
            2 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from N.Karelia to Helsinki
    
        Place Units - Finns
            1 Fighter and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Russians regular : -0.50
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 ArmoredCar moved from Vinnytsia to Kiev
            1 Fighter moved from Vinnytsia to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            1 Infantry moved from Vinnytsia to Kiev
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Bunker and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Kiev, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Kiev, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                    Romanians roll dice for 1 ArmoredCar and 1 Fighter in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 ArmoredCar owned by the Russians lost in Kiev
                 retreated to Kiev
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            1 Bunker and 4 Infantrys placed in Vinnytsia
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.50
    Russians regular : 1.00
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from East And South Borneo to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Thai take Hollandia from Dutch
            1 Artillery and 1 Infantry moved from East And South Borneo to 111 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok
            1 Fighter moved from Bangkok to Lombok
    
        Purchase Units - Thai
            Thai buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lombok
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Thai win, taking Lombok from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Lombok to Java
            2 Artillerys, 2 Elites and 2 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys and 1 Tank moved from N.Thailand to S.Thailand
    
        Place Units - Thai
            4 ArmoredCars and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    Dutch regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Tank moved from Rio de Oro to W.Morocco
                  French take W.Morocco from Italians
            1 Bomber moved from French Sudan to E.Morocco
            1 Infantry moved from Kwajalein to 96 Sea Zone
            3 Infantrys moved from Kwajalein to 96 Sea Zone
            1 B.Transport, 1 Cruiser and 4 Infantrys moved from 96 Sea Zone to 102 Sea Zone
            3 Infantrys moved from 102 Sea Zone to Woleai
            1 Infantry moved from 102 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Cruiser moved from 86 Sea Zone to 102 Sea Zone
            2 Bombers moved from West Papua to 108 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to 101 Sea Zone
            1 Fighter moved from 86 Sea Zone to 108 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 1 Destroyer, 1 Elite, 3 Fighters, 1 Infantry, 1 Marine, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in E.Morocco
                Bombing raid in E.Morocco rolls: 1 and causes: 1 damage to unit: Factory
                Bombing raid in E.Morocco causes 1 damage total. 
            Battle in Woleai
                Americans attack with 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Cruisers in Woleai, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 101 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 101 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Transport in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Americans and 1 Transport owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Transport
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 85 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 85 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Fighter
                Casualties for Hisaichi: 1 Destroyer
            Battle in 108 Sea Zone
                Americans attack with 2 Bombers and 1 Fighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 2 Bombers and 1 Fighter in 108 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 108 Sea Zone
                Americans win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Americans
            1 Carrier, 2 Destroyers and 2 Submarines moved from 96 Sea Zone to 102 Sea Zone
            4 Transports moved from 86 Sea Zone to 96 Sea Zone
            1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 96 Sea Zone
            1 Infantry moved from 96 Sea Zone to Kwajalein
            6 Infantrys moved from Johnston to 91 Sea Zone
            1 B.Carrier, 1 B.Transport, 1 Cruiser, 6 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            6 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Adv.Fighter and 1 Fighter moved from Midway to 102 Sea Zone
            4 Carriers, 6 Destroyers and 3 Submarines moved from 86 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 102 Sea Zone
            1 L.Fighter moved from San Francisco to 102 Sea Zone
            2 Adv.Fighters moved from San Francisco to Midway
            1 Fighter moved from 108 Sea Zone to 102 Sea Zone
            2 Bombers moved from 108 Sea Zone to West Papua
            3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Artillery and 5 Infantrys moved from Colombia to Amazon
            1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 Artillery, 3 Infantrys and 2 Tanks moved from Bahia to 35 Sea Zone
            4 Infantrys moved from Cape Verde to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            1 Artillery, 2 Infantrys and 3 Tanks moved from Rio de Oro to Mauritania
            1 Carrier moved from 28 Sea Zone to 34 Sea Zone
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 34 Sea Zone to Mauritania
            1 Tank moved from 34 Sea Zone to Mauritania
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 33 Sea Zone
            4 Infantrys moved from 33 Sea Zone to Cape Verde
            1 B.Transport moved from 33 Sea Zone to 26 Sea Zone
            1 B.Transport and 1 Transport moved from 34 Sea Zone to 32 Sea Zone
            1 Fighter moved from French Sudan to 34 Sea Zone
            1 Bomber moved from E.Morocco to Mauritania
            1 Destroyer moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 S.Submarine placed in 35 Sea Zone
            1 Marine placed in Salvador
            1 Carrier, 1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
            3 Fighters placed in San Francisco
            1 Elite and 1 Infantry placed in South Atlantic USA
            1 S.Bomber placed in South Atlantic USA
            1 S.Bomber placed in Washington
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : -0.00
    Hisaichi regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Tank moved from Rio de Oro to W.Morocco
                  French take W.Morocco from Italians
            1 Bomber moved from French Sudan to E.Morocco
            1 Infantry moved from Kwajalein to 96 Sea Zone
            3 Infantrys moved from Kwajalein to 96 Sea Zone
            1 B.Transport, 1 Cruiser and 4 Infantrys moved from 96 Sea Zone to 102 Sea Zone
            3 Infantrys moved from 102 Sea Zone to Woleai
            1 Infantry moved from 102 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Cruiser moved from 86 Sea Zone to 102 Sea Zone
            2 Bombers moved from West Papua to 108 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to 101 Sea Zone
            1 Fighter moved from 86 Sea Zone to 108 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 1 Destroyer, 1 Elite, 3 Fighters, 1 Infantry, 1 Marine, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in E.Morocco
                Bombing raid in E.Morocco rolls: 1 and causes: 1 damage to unit: Factory
                Bombing raid in E.Morocco causes 1 damage total. 
            Battle in Woleai
                Americans attack with 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Cruisers in Woleai, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 101 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 101 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Transport in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Americans and 1 Transport owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Transport
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter and 2 Fighters
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter and 2 Fighters in 85 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 85 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Fighter
                Casualties for Hisaichi: 1 Destroyer
            Battle in 108 Sea Zone
                Americans attack with 2 Bombers and 1 Fighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 2 Bombers and 1 Fighter in 108 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 108 Sea Zone
                Americans win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Americans
            1 Carrier, 2 Destroyers and 2 Submarines moved from 96 Sea Zone to 102 Sea Zone
            4 Transports moved from 86 Sea Zone to 96 Sea Zone
            1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 96 Sea Zone
            1 Infantry moved from 96 Sea Zone to Kwajalein
            6 Infantrys moved from Johnston to 91 Sea Zone
            1 B.Carrier, 1 B.Transport, 1 Cruiser, 6 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            6 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Adv.Fighter and 1 Fighter moved from Midway to 102 Sea Zone
            4 Carriers, 6 Destroyers and 3 Submarines moved from 86 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to 102 Sea Zone
            1 L.Fighter moved from San Francisco to 102 Sea Zone
            2 Adv.Fighters moved from San Francisco to Midway
            1 Fighter moved from 108 Sea Zone to 102 Sea Zone
            2 Bombers moved from 108 Sea Zone to West Papua
            3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Artillery and 5 Infantrys moved from Colombia to Amazon
            1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 Artillery, 3 Infantrys and 2 Tanks moved from Bahia to 35 Sea Zone
            4 Infantrys moved from Cape Verde to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            1 Artillery, 2 Infantrys and 3 Tanks moved from Rio de Oro to Mauritania
            1 Carrier moved from 28 Sea Zone to 34 Sea Zone
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 34 Sea Zone to Mauritania
            1 Tank moved from 34 Sea Zone to Mauritania
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 33 Sea Zone
            4 Infantrys moved from 33 Sea Zone to Cape Verde
            1 B.Transport moved from 33 Sea Zone to 26 Sea Zone
            1 B.Transport and 1 Transport moved from 34 Sea Zone to 32 Sea Zone
            1 Fighter moved from French Sudan to 34 Sea Zone
            1 Bomber moved from E.Morocco to Mauritania
            1 Destroyer moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 S.Submarine placed in 35 Sea Zone
            1 Marine placed in Salvador
            1 Carrier, 1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
            3 Fighters placed in San Francisco
            1 Elite and 1 Infantry placed in South Atlantic USA
            1 S.Bomber placed in South Atlantic USA
            1 S.Bomber placed in Washington
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : -0.00
    Hisaichi regular : 0.33
    

    Savegame

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