Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Ghostglider (Allies) vs Simon33 (Axis+12) PtV
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Germany to 117 Sea Zone 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Leningrad 1 armour moved from Baltic States to Western Ukraine Germans take Eastern Poland from Russians 3 infantry moved from France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Finland to Normandy Bordeaux 2 artilleries and 20 infantry moved from Bessarabia to Ukraine 2 armour moved from Romania to Ukraine 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 tactical_bomber moved from 116 Sea Zone to Normandy Bordeaux Combat - Germans Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux Battle in Leningrad Battle in 128 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Ukraine Germans attack with 2 armour, 2 artilleries and 20 infantry Russians defend with 1 artillery, 1 factory_minor and 9 infantry Germans roll dice for 2 armour, 2 artilleries and 20 infantry in Ukraine, round 2 : 5/24 hits, 5.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Ukraine, round 2 : 2/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour, 2 artilleries and 18 infantry in Ukraine, round 3 : 5/22 hits, 5.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans winGermans winGermans win, taking Leningrad from Russians, taking 128 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Ukraine from Russians with 2 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 9 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers British defend with 3 fighters and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 3.83 expected hits Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.33 expected hits 1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for British: 1 fighter and 2 infantry Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany EDIT: 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Yugoslavia to Romania 1 infantry moved from Bessarabia to Eastern Poland 4 armour moved from Baltic States to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Finland to Karelia 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Germany to 117 Sea Zone 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Finland 3 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 3 infantry moved from Germany to 117 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 1 armour moved from Western Germany to Germany 1 tactical_bomber moved from 116 Sea Zone to Finland 1 fighter moved from Finland to Western Germany 1 aaGun and 2 infantry moved from Western Germany to 116 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 118 Sea Zone to Vyborg 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Germany 1 artillery and 2 infantry placed in France 6 infantry placed in Western Germany Germans undo move 1. 1 infantry placed in Western Germany 2 artilleries and 3 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : -2.00 Germans regular : 0.83
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Hold on.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Germany to 117 Sea Zone 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Leningrad 1 armour moved from Baltic States to Western Ukraine Germans take Eastern Poland from Russians 3 infantry moved from France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Finland to Normandy Bordeaux 2 artilleries and 20 infantry moved from Bessarabia to Ukraine 2 armour moved from Romania to Ukraine 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 tactical_bomber moved from 116 Sea Zone to Normandy Bordeaux Combat - Germans Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux Battle in Leningrad Battle in 128 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Ukraine Germans attack with 2 armour, 2 artilleries and 20 infantry Russians defend with 1 artillery, 1 factory_minor and 9 infantry Germans roll dice for 2 armour, 2 artilleries and 20 infantry in Ukraine, round 2 : 5/24 hits, 5.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Ukraine, round 2 : 2/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour, 2 artilleries and 18 infantry in Ukraine, round 3 : 5/22 hits, 5.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans winGermans winGermans win, taking Leningrad from Russians, taking 128 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Ukraine from Russians with 2 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 9 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers British defend with 3 fighters and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 3.83 expected hits Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.33 expected hits 1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for British: 1 fighter and 2 infantry Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany EDIT: 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Yugoslavia to Romania 1 infantry moved from Bessarabia to Eastern Poland 4 armour moved from Baltic States to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Finland to Karelia 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 infantry moved from Germany to 117 Sea Zone 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Finland 3 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 3 infantry moved from Germany to 117 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 1 armour moved from Western Germany to Germany 1 tactical_bomber moved from 116 Sea Zone to Finland 1 fighter moved from Finland to Western Germany 1 aaGun and 2 infantry moved from Western Germany to 116 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 118 Sea Zone to Vyborg 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Germany 1 artillery and 2 infantry placed in France 6 infantry placed in Western Germany Germans undo move 1. 1 infantry placed in Western Germany 2 artilleries and 3 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,1 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 fighter EDIT: Adding units owned by Germans to Finland: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Finland: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : -2.00 Germans regular : 0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Leningrad 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Vologda to Leningrad 2 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 4 armour moved from Smolensk to Eastern Poland Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 8/20 hits, 6.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 6 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Northern Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Leningrad to Southern Belarus 3 artilleries moved from Kursk to Tambov 2 infantry moved from Rostov to Tambov 2 infantry moved from Urals to Kazakhstan 1 infantry moved from Stalingrad to Tambov 10 infantry moved from Russia to Bryansk 2 infantry moved from Stalingrad to Tambov 1 aaGun and 8 infantry moved from Korea to Northern Manchuria 1 aaGun and 6 infantry moved from Amur to Siberia 1 fighter moved from Southern Belarus to Bryansk Place Units - Russians 3 infantry placed in Stalingrad 3 infantry placed in Urals 1 artillery placed in Siberia 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 2.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from Malaya to French Indo China Japanese take Shan State from UK_Pacific 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter moved from Malaya to Yunnan 1 bomber moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 artillery and 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 marine moved from Borneo to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java Combat - Japanese Battle in Java Battle in New Britain Battle in Dutch New Guinea Battle in Korea Battle in Yunnan Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Java from Dutch, taking New Britain from ANZAC, taking Dutch New Guinea from ANZAC, taking Korea from Russians with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Southern Manchuria to Anhwe 1 aaGun, 1 artillery and 5 infantry moved from Southern Manchuria to Korea 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Hunan to Kiangsi 1 armour moved from French Indo China to Hunan 2 battleships and 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 cruiser moved from 45 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 carrier and 2 fighters moved from 38 Sea Zone to 46 Sea Zone 1 carrier moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 fighter moved from Japan to Anhwe 1 tactical_bomber moved from 36 Sea Zone to Anhwe 2 bombers and 1 fighter moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Malaya to 46 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 47 Sea Zone 1 submarine moved from 7 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 artilleries, 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from 115 Sea Zone to Denmark 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to Southern France 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 2 infantry moved from Midway to 26 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 marine moved from 33 Sea Zone to Gilbert Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to Marshall Islands Combat - Americans Battle in Denmark Battle in Norway Battle in Wake Island Battle in Marshall Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Denmark from Germans, taking Norway from Germans, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gilbert Islands Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 1 battleship in Gilbert Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 marine in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Southern France Americans attack with 1 bomber and 2 fighters Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 105 Sea Zone 3 infantry moved from Central United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 3 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from Marshall Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone 1 infantry moved from British Guiana to Suriname 1 fighter moved from 115 Sea Zone to Holland Belgium 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 2 infantry placed in Central United States 2 carriers and 1 submarine placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6 Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.67 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 fighter moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Honan to Tsinghai 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from 115 Sea Zone to Denmark 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to Southern France 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 2 infantry moved from Midway to 26 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 marine moved from 33 Sea Zone to Gilbert Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to Marshall Islands Combat - Americans Battle in Denmark Battle in Norway Battle in Wake Island Battle in Marshall Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Denmark from Germans, taking Norway from Germans, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gilbert Islands Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 1 battleship in Gilbert Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 marine in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Southern France Americans attack with 1 bomber and 2 fighters Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 105 Sea Zone 3 infantry moved from Central United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 3 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from Marshall Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone 1 infantry moved from British Guiana to Suriname 1 fighter moved from 115 Sea Zone to Holland Belgium 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 2 infantry placed in Central United States 2 carriers and 1 submarine placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6 Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 fighter moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Honan to Tsinghai 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Finland British attack with 1 bomber, 3 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Finland, round 2 : 5/5 hits, 2.67 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 0/3 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - British 1 cruiser moved from 113 Sea Zone to 117 Sea Zone 3 fighters moved from Finland to Norway 1 tactical_bomber moved from Finland to Norway 1 bomber moved from Finland to Norway 1 mech_infantry moved from Eire to United Kingdom 4 infantry moved from United Kingdom to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Holland Belgium 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 80 Sea Zone 3 aaGuns, 2 artilleries and 10 infantry moved from Burma to Shan State 5 infantry moved from Eastern India to Burma 1 carrier moved from 113 Sea Zone to 117 Sea Zone Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 1 fighter placed in 113 Sea Zone Turn Complete - British British collect 23 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Japanese regular : 0.00 Germans regular : -0.83 British regular : 2.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 factory_minor, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from 115 Sea Zone to Denmark 2 fighters moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Gibraltar to 115 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to Southern France 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 2 infantry moved from Midway to 26 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Marshall Islands 1 marine moved from 33 Sea Zone to Gilbert Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to Marshall Islands Combat - Americans Battle in Denmark Battle in Norway Battle in Wake Island Battle in Marshall Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Denmark from Germans, taking Norway from Germans, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gilbert Islands Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 1 battleship in Gilbert Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 marine in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Southern France Americans attack with 1 bomber and 2 fighters Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 105 Sea Zone 3 infantry moved from Central United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 3 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from Marshall Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone 1 infantry moved from British Guiana to Suriname 1 fighter moved from 115 Sea Zone to Holland Belgium 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 factory_minor placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 2 infantry placed in Central United States 2 carriers and 1 submarine placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,6 Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 fighter moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Honan to Tsinghai 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 4 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Finland British attack with 1 bomber, 3 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Finland, round 2 : 5/5 hits, 2.67 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 0/3 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Non Combat Move - British 1 cruiser moved from 113 Sea Zone to 117 Sea Zone 3 fighters moved from Finland to Norway 1 tactical_bomber moved from Finland to Norway 1 bomber moved from Finland to Norway 1 mech_infantry moved from Eire to United Kingdom 4 infantry moved from United Kingdom to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Holland Belgium 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 80 Sea Zone 3 aaGuns, 2 artilleries and 10 infantry moved from Burma to Shan State 5 infantry moved from Eastern India to Burma 1 carrier moved from 113 Sea Zone to 117 Sea Zone Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 1 fighter placed in 113 Sea Zone Turn Complete - British British collect 23 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 94 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Japanese regular : 0.00 Germans regular : -0.83 British regular : 2.33
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Please use latest map with UK CRU moved from z94 to z113
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You realise that subs can traverse the Gibraltar strait regardless of ownership?
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Hold on, can I add another attack?
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@simon33 said in Ghostglider (Allies) vs Simon33 (Axis+12) PtV:
Hold on, can I add another attack?
4 ftr can reach SZ117.
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@simon33 said in Ghostglider (Allies) vs Simon33 (Axis+12) PtV:
You realise that subs can traverse the Gibraltar strait regardless of ownership?
On this point, I am assuming you are sacrificing the transports because the German bombers can also do the job.
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I am OK with my setup, thanks
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@ghostglider said in Ghostglider (Allies) vs Simon33 (Axis+12) PtV:
I am OK with my setup, thanks
What about the attack I want to add to SZ117?
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Please feel free to add extra attacks as you like
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4ftr [dice 4d6]
1cv [dice 1d6]
1cru [dice 1d6] -
4d6: 6, 5, 4, 2
1d6: 1
1d6: 2 -
Assuming you will dent the CV, still going to continue in spite of the bad roll
[dice 2d6]
CV [dice 1d6]
Cru [dice 1d6]