TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from 37 Sea Zone to 22 Sea Zone
        1 infantry moved from Kiangsi to Anhwe
        2 artilleries and 2 infantry moved from French Indo China to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
        1 destroyer moved from 37 Sea Zone to 21 Sea Zone
        1 infantry moved from 21 Sea Zone to Manilla
        1 artillery moved from 21 Sea Zone to Manilla
        1 artillery, 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo
        1 infantry moved from 37 Sea Zone to Borneo
        1 artillery and 2 infantry moved from Hunan to Hopei
        3 artilleries moved from Szechwan to Hopei
        2 fighters moved from Japan to Anhwe
        1 fighter moved from 37 Sea Zone to Borneo
        2 fighters moved from 37 Sea Zone to Borneo
        1 artillery and 1 infantry moved from Szechwan to Tsinghai
        2 battleships moved from 37 Sea Zone to 21 Sea Zone
        1 fighter moved from 37 Sea Zone to 44 Sea Zone
        3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Manilla
        1 carrier, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 21 Sea Zone
        8 carriers moved from 37 Sea Zone to 21 Sea Zone
        3 submarines moved from 37 Sea Zone to 21 Sea Zone
        1 armour and 1 mech_infantry moved from Kiangsi to Hopei
        1 bomber moved from Japan to Anhwe
        1 fighter moved from Japan to Anhwe
    Combat - Japanese
        Battle in 22 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 22 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
        Battle in Borneo
            Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/10 hits, 5.00 expected hits
                UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in 21 Sea Zone
            Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
            ANZAC defend with 1 submarine
                Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers, 3 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 21 Sea Zone
            Japanese win, taking 21 Sea Zone from ANZAC with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Manilla
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Manilla, round 2 : 3/7 hits, 3.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Manilla, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manilla
            Japanese win, taking Manilla from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Hopei
            Japanese attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/8 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Tsinghai
            Japanese attack with 1 artillery and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
            Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 submarine and 1 transport
            1 submarine owned by the ANZAC submerged
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
        Battle in Anhwe
            Japanese attack with 1 bomber, 3 fighters and 1 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Anhwe, round 2 : 1/5 hits, 2.17 expected hits
                Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
            3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
            Chinese win with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Anhwe to Hunan
        1 artillery and 1 infantry moved from Kwangtung to Kiangsi
        2 fighters moved from Anhwe to Kiangsi
        1 fighter moved from Anhwe to Kiangsi
        1 fighter moved from 22 Sea Zone to 21 Sea Zone
        1 fighter moved from 44 Sea Zone to Malaya
        6 fighters and 2 tactical_bombers moved from Borneo to 21 Sea Zone
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Shan State to Yunnan
        1 bomber moved from Hunan to Kweichow
        3 fighters and 2 tactical_bombers moved from Manilla to 21 Sea Zone
        2 artilleries and 5 infantry moved from Japan to Kyushu
    Place Units - Japanese
        2 artilleries and 1 infantry placed in French Indo China
        3 infantry placed in Malaya
        1 destroyer placed in 6 Sea Zone
        1 fighter and 2 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3,4,5,1,5,2,2,4,4,1,6,1,5,5,3,6,1,3,6,4,3,4,2,1,1,4,5,2,5,2,6,5,3,2,5,3,6,6,6,5,5,5,4,4,4,4,5
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,6
        Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -3.50
ANZAC regular : -0.17
UK_Pacific regular : -0.67
Savegame