Here is the game, Have Fun
Ghostglider (Allies) vs Simon33 (Axis+12) PtV
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 83 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 fighter moved from Southern Italy to Malta 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 2 artilleries moved from Northern Italy to Southern France 2 fighters moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Iraq to Southern France 6 artilleries and 5 infantry moved from Northwest Persia to Southern Caucasus Italians take Southern Caucasus from Russians 1 cruiser and 1 marine moved from 72 Sea Zone to 84 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to French Equatorial Africa 1 marine moved from 84 Sea Zone to Gold Coast 1 destroyer moved from 83 Sea Zone to 96 Sea Zone Combat - Italians French scrambles 3 units out of France to defend against the attack in Southern France Battle in Gold Coast Battle in 96 Sea Zone Italians attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win, taking Gold Coast from British with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 airfield; Americans defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Italians attack with 2 artilleries, 1 bomber and 3 fighters British defend with 1 artillery and 1 mech_infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 fighters Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Southern France, round 2 : 4/6 hits, 2.67 expected hits French roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 2.67 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Southern France, round 3 : 0/4 hits, 1.83 expected hits French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Southern France, round 4 : 1/3 hits, 1.33 expected hits French roll dice for 1 fighter in Southern France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Southern France Italians win, taking Southern France from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 artillery and 2 fighters Casualties for Americans: 3 fighters Casualties for British: 1 artillery and 1 mech_infantry Battle in 94 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in French Equatorial Africa Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from British to Italians EDIT: Turning off Edit Mode 1 infantry moved from British Somaliland to Italian Somaliland 1 infantry moved from Southern Belarus to Eastern Poland 1 aaGun, 2 artilleries and 2 infantry moved from Southern Belarus to Northern Belarus 1 bomber moved from Southern France to Northern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Iraq to Southern Persia 1 transport moved from 82 Sea Zone to 83 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Iraq 1 fighter placed in Southern Italy 2 artilleries and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rhodesia: 1 infantry EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.17 British regular : -1.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Libya to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 83 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 fighter moved from Southern Italy to Malta 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 2 artilleries moved from Northern Italy to Southern France 2 fighters moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Iraq to Southern France 6 artilleries and 5 infantry moved from Northwest Persia to Southern Caucasus Italians take Southern Caucasus from Russians 1 cruiser and 1 marine moved from 72 Sea Zone to 84 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to French Equatorial Africa 1 marine moved from 84 Sea Zone to Gold Coast 1 destroyer moved from 83 Sea Zone to 96 Sea Zone Combat - Italians French scrambles 3 units out of France to defend against the attack in Southern France Battle in Gold Coast Battle in 96 Sea Zone Italians attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win, taking Gold Coast from British with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 airfield; Americans defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Italians attack with 2 artilleries, 1 bomber and 3 fighters British defend with 1 artillery and 1 mech_infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 fighters Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Southern France, round 2 : 4/6 hits, 2.67 expected hits French roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Southern France, round 2 : 2/5 hits, 2.67 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Southern France, round 3 : 0/4 hits, 1.83 expected hits French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Southern France, round 4 : 1/3 hits, 1.33 expected hits French roll dice for 1 fighter in Southern France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Southern France Italians win, taking Southern France from French with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 artillery and 2 fighters Casualties for Americans: 3 fighters Casualties for British: 1 artillery and 1 mech_infantry Battle in 94 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in French Equatorial Africa Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from British to Italians EDIT: Turning off Edit Mode 1 infantry moved from British Somaliland to Italian Somaliland 1 infantry moved from Southern Belarus to Eastern Poland 1 aaGun, 2 artilleries and 2 infantry moved from Southern Belarus to Northern Belarus 1 bomber moved from Southern France to Northern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Iraq to Southern Persia 1 transport moved from 82 Sea Zone to 83 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Iraq 1 fighter placed in Southern Italy 2 artilleries and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rhodesia: 1 infantry EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun, 2 artilleries and 2 infantry EDIT: Removing units owned by Italians from Northern Belarus: 1 aaGun, 2 artilleries and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.17 British regular : -1.00
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Hopefully not too late with the latest edit.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao Combat - ANZAC Battle in Davao Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 38 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer and 2 submarines moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao Combat - ANZAC Battle in Davao Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 55 Sea Zone to 44 Sea Zone 1 destroyer moved from 38 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer and 2 submarines moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - French French repair damage of 4x factory_minor; Remaining resources: 7 PUs; French buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 3 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 3 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour French roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France French roll dice for 2 infantry in Southern France, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Southern France, round 5 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France French win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 1 Casualties for French: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - French Place Units - French 1 artillery and 1 infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 1 French collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : -0.67
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Leningrad Germans take Vologda from Russians 2 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Romania 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 bombers moved from Western Germany to 93 Sea Zone 10 artilleries and 10 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium Combat - Germans
Combat Hit Differential Summary :
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Scramble to Holland or from Gibraltar?
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scramble to z93 thanks. No scramble to Holland
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Leningrad Germans take Vologda from Russians 2 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Romania 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 bombers moved from Western Germany to 93 Sea Zone 10 artilleries and 10 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium Combat - Germans Americans scrambles 1 units out of Gibraltar to defend against the attack in 93 Sea Zone Battle in 93 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer, 1 fighter and 1 transport Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer, 1 fighter and 1 transport Battle in Holland Belgium Germans attack with 10 artilleries and 14 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor Germans roll dice for 10 artilleries and 14 infantry in Holland Belgium, round 2 : 12/24 hits, 7.33 expected hits Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 10 artilleries and 14 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 3 infantry Battle in Romania Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 6 artilleries and 20 infantry moved from Southern Belarus to Eastern Poland 7 artilleries and 1 infantry moved from Western Germany to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun moved from Denmark to Western Germany 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 1 bomber moved from 93 Sea Zone to Malta 7 infantry moved from Denmark to Western Germany 7 artilleries, 1 infantry and 10 transports moved from 116 Sea Zone to 118 Sea Zone 7 artilleries and 1 infantry moved from 118 Sea Zone to Leningrad 4 infantry moved from Novgorod to Leningrad 6 artilleries and 11 infantry moved from Novgorod to Leningrad 2 artilleries and 3 infantry moved from Germany to Western Germany Place Units - Germans 10 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,2 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.50 Germans regular : 6.83
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So good to have no US ICs on Europe.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 artillery and 2 infantry moved from Bessarabia to Romania Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 armour and 12 infantry moved from Bessarabia to Ukraine 1 armour moved from Ukraine to Rostov 31 infantry moved from Smolensk to Novgorod 4 armour moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Northern Caucasus 3 fighters moved from Russia to Northern Caucasus 1 tactical_bomber moved from Smolensk to Northern Caucasus 2 infantry moved from Stalingrad to Northern Caucasus 1 aaGun, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey 3 armour moved from Yenisey to Komi 2 artilleries and 8 infantry moved from Russia to Yaroslavl 1 armour moved from Smolensk to Novgorod 2 armour moved from Smolensk to Novgorod Place Units - Russians 3 infantry placed in Stalingrad 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.50
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Yes, maybe taking Paris was too early…
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar 2 fighters moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 artilleries and 1 infantry moved from 37 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Davao 1 infantry moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangsi to Hunan 1 armour moved from Yunnan to Hunan 3 fighters moved from Malaya to Borneo 3 fighters moved from Yunnan to Hunan 4 artilleries and 4 infantry moved from Anhwe to Kiangsi 1 bomber and 1 fighter moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Yunnan to Kweichow 4 artilleries and 3 infantry moved from Yunnan to Szechwan 1 battleship moved from 21 Sea Zone to 37 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Hmm, going to assume you won’t scramble to Borneo.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar 2 fighters moved from 21 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 artilleries and 1 infantry moved from 37 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Davao 1 infantry moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangsi to Hunan 1 armour moved from Yunnan to Hunan 3 fighters moved from Malaya to Borneo 3 fighters moved from Yunnan to Hunan 4 artilleries and 4 infantry moved from Anhwe to Kiangsi 1 bomber and 1 fighter moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Yunnan to Kweichow 4 artilleries and 3 infantry moved from Yunnan to Szechwan 1 battleship moved from 21 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; Americans defend with 1 infantry and 1 marine Japanese roll dice for 2 battleships and 2 cruisers in Borneo, round 2 : 3/4 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry and 1 marine in Borneo, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 marine Casualties for British: 1 infantry Battle in Davao Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Davao, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Davao, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 4 artilleries and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 4 artilleries and 3 infantry in Szechwan, round 2 : 3/7 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Chinese defend with 5 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Hunan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan 3 fighters owned by the Japanese retreated 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Kwangsi Chinese win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Kiangsi Japanese attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry Chinese defend with 5 infantry Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Kiangsi, round 2 : 5/10 hits, 3.67 expected hits Chinese roll dice for 5 infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese EDIT: Turning off Edit Mode 4 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Davao to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 2 carriers and 1 destroyer moved from 21 Sea Zone to 37 Sea Zone 3 fighters moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 3 fighters moved from Hunan to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 artillery moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 submarine moved from 6 Sea Zone to 37 Sea Zone 1 artillery moved from Jehol to Anhwe 2 infantry moved from Korea to Northern Manchuria 1 armour, 5 artilleries and 12 infantry moved from Buryatia to Yakut S.S.R. 1 bomber moved from Kiangsi to Anhwe Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,3,5,4,2,4,1,1,1,2,3,3,6,4,5,4,4,5,3,6,1,3,5,1,1,1,2,3,4,1,5,4,6,1,5,5,3,4,2,3,5,4,2,6,4,3,3,5,6,1,5,6,3,3,1,2 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.17 Japanese regular : 1.50 UK_Pacific regular : 0.00
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 21 PUs; Combat Move - Americans 4 fighters moved from 113 Sea Zone to 94 Sea Zone 1 carrier and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 carrier moved from 113 Sea Zone to 94 Sea Zone 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone 7 fighters moved from 44 Sea Zone to Borneo 1 fighter moved from 44 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Manilla 2 fighters moved from 44 Sea Zone to Davao 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 55 Sea Zone to 36 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans
Combat Hit Differential Summary :
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Scramble to Borneo?
Scramble to z94?
Sub in z94 submerge or fight?
Kamikaze in z36? -
Yes scramble 3ftr to Borneo. Please check OOL if more than 2 hits, well unless you are comfortable with me deciding OOL after I see the retreat decision.
Marine is on the Cruiser? 2x Kami on Cruiser.
No scramble to SZ94 & Submerge.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 21 PUs; Combat Move - Americans 4 fighters moved from 113 Sea Zone to 94 Sea Zone 1 carrier and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 carrier moved from 113 Sea Zone to 94 Sea Zone 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone 7 fighters moved from 44 Sea Zone to Borneo 1 fighter moved from 44 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 marine moved from 36 Sea Zone to Manilla 2 fighters moved from 44 Sea Zone to Davao 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 55 Sea Zone to 36 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians Combat - Americans Japanese scrambles 9 units out of 37 Sea Zone to defend against the attack in Borneo Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5 Battle in Iwo Jima Battle in 36 Sea Zone Americans attack with 1 battleship, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Manilla Battle in 94 Sea Zone Americans attack with 2 carriers, 1 cruiser and 4 fighters Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians submerged Americans roll dice for 2 carriers, 1 cruiser and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win, taking Manilla from Japanese with 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Davao Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 2 fighters and 2 infantry in Davao, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Davao Americans win, taking Davao from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Borneo Americans attack with 9 fighters and 1 tactical_bomber Japanese defend with 2 artilleries, 9 fighters and 1 infantry Americans roll dice for 9 fighters and 1 tactical_bomber in Borneo, round 2 : 5/10 hits, 5.17 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Italians regular : -0.33
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I got 5 hits in first round in Borneo, so I will just continue rolling to kill your last plane.
by mistake I had you scramble 9 planes, so I will just roll first round and only use the first 3 dice from the FTRs.Question… TrippleA allow the Marine to go to land even though the CRU was destroyed… I would assume that the marine got killed together with the CRU, but I would like confirmation