Went Max D in z27
Scramble to z99?
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Leningrad
Germans take Vologda from Russians
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Romania
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 bombers moved from Western Germany to 93 Sea Zone
10 artilleries and 10 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
Scramble to Holland or from Gibraltar?
scramble to z93 thanks. No scramble to Holland
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Leningrad
Germans take Vologda from Russians
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Romania
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 bombers moved from Western Germany to 93 Sea Zone
10 artilleries and 10 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 93 Sea Zone
Battle in 93 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
Battle in Holland Belgium
Germans attack with 10 artilleries and 14 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor
Germans roll dice for 10 artilleries and 14 infantry in Holland Belgium, round 2 : 12/24 hits, 7.33 expected hits
Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 10 artilleries and 14 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 6 artilleries and 20 infantry moved from Southern Belarus to Eastern Poland
7 artilleries and 1 infantry moved from Western Germany to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Denmark to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 bomber moved from 93 Sea Zone to Malta
7 infantry moved from Denmark to Western Germany
7 artilleries, 1 infantry and 10 transports moved from 116 Sea Zone to 118 Sea Zone
7 artilleries and 1 infantry moved from 118 Sea Zone to Leningrad
4 infantry moved from Novgorod to Leningrad
6 artilleries and 11 infantry moved from Novgorod to Leningrad
2 artilleries and 3 infantry moved from Germany to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,2
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : -0.50
Germans regular : 6.83
So good to have no US ICs on Europe.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 artillery and 2 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 armour and 12 infantry moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Rostov
31 infantry moved from Smolensk to Novgorod
4 armour moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Northern Caucasus
3 fighters moved from Russia to Northern Caucasus
1 tactical_bomber moved from Smolensk to Northern Caucasus
2 infantry moved from Stalingrad to Northern Caucasus
1 aaGun, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Yenisey to Komi
2 artilleries and 8 infantry moved from Russia to Yaroslavl
1 armour moved from Smolensk to Novgorod
2 armour moved from Smolensk to Novgorod
Place Units - Russians
3 infantry placed in Stalingrad
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.50
Yes, maybe taking Paris was too early…
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
2 fighters moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Davao
1 infantry moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Hunan
1 armour moved from Yunnan to Hunan
3 fighters moved from Malaya to Borneo
3 fighters moved from Yunnan to Hunan
4 artilleries and 4 infantry moved from Anhwe to Kiangsi
1 bomber and 1 fighter moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Yunnan to Kweichow
4 artilleries and 3 infantry moved from Yunnan to Szechwan
1 battleship moved from 21 Sea Zone to 37 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Hmm, going to assume you won’t scramble to Borneo.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
2 fighters moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Davao
1 infantry moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Hunan
1 armour moved from Yunnan to Hunan
3 fighters moved from Malaya to Borneo
3 fighters moved from Yunnan to Hunan
4 artilleries and 4 infantry moved from Anhwe to Kiangsi
1 bomber and 1 fighter moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Yunnan to Kweichow
4 artilleries and 3 infantry moved from Yunnan to Szechwan
1 battleship moved from 21 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; Americans defend with 1 infantry and 1 marine
Japanese roll dice for 2 battleships and 2 cruisers in Borneo, round 2 : 3/4 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry and 1 marine in Borneo, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 marine
Casualties for British: 1 infantry
Battle in Davao
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Davao, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Davao, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Davao
Japanese win, taking Davao from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 4 artilleries and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 4 artilleries and 3 infantry in Szechwan, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Hunan, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
3 fighters owned by the Japanese retreated
1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Kwangsi
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Chinese defend with 5 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Kiangsi, round 2 : 5/10 hits, 3.67 expected hits
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Turning off Edit Mode
4 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Davao to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 carriers and 1 destroyer moved from 21 Sea Zone to 37 Sea Zone
3 fighters moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
3 fighters moved from Hunan to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 6 Sea Zone to 37 Sea Zone
1 artillery moved from Jehol to Anhwe
2 infantry moved from Korea to Northern Manchuria
1 armour, 5 artilleries and 12 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Kiangsi to Anhwe
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,3,5,4,2,4,1,1,1,2,3,3,6,4,5,4,4,5,3,6,1,3,5,1,1,1,2,3,4,1,5,4,6,1,5,5,3,4,2,3,5,4,2,6,4,3,3,5,6,1,5,6,3,3,1,2
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.17
Japanese regular : 1.50
UK_Pacific regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 21 PUs;
Combat Move - Americans
4 fighters moved from 113 Sea Zone to 94 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone
1 carrier moved from 113 Sea Zone to 94 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
7 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
2 fighters moved from 44 Sea Zone to Davao
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Combat Hit Differential Summary :
Scramble to Borneo?
Scramble to z94?
Sub in z94 submerge or fight?
Kamikaze in z36?
Yes scramble 3ftr to Borneo. Please check OOL if more than 2 hits, well unless you are comfortable with me deciding OOL after I see the retreat decision.
Marine is on the Cruiser? 2x Kami on Cruiser.
No scramble to SZ94 & Submerge.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 21 PUs;
Combat Move - Americans
4 fighters moved from 113 Sea Zone to 94 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone
1 carrier moved from 113 Sea Zone to 94 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
7 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
2 fighters moved from 44 Sea Zone to Davao
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Japanese scrambles 9 units out of 37 Sea Zone to defend against the attack in Borneo
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Iwo Jima
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Manilla
Battle in 94 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 4 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians submerged
Americans roll dice for 2 carriers, 1 cruiser and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Manilla from Japanese with 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Davao
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Davao, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Davao
Americans win, taking Davao from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Borneo
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 9 fighters and 1 infantry
Americans roll dice for 9 fighters and 1 tactical_bomber in Borneo, round 2 : 5/10 hits, 5.17 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.67
Italians regular : -0.33
I got 5 hits in first round in Borneo, so I will just continue rolling to kill your last plane.
by mistake I had you scramble 9 planes, so I will just roll first round and only use the first 3 dice from the FTRs.
Question… TrippleA allow the Marine to go to land even though the CRU was destroyed… I would assume that the marine got killed together with the CRU, but I would like confirmation
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 21 PUs;
Combat Move - Americans
4 fighters moved from 113 Sea Zone to 94 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone
1 carrier moved from 113 Sea Zone to 94 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
7 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
2 fighters moved from 44 Sea Zone to Davao
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Japanese scrambles 9 units out of 37 Sea Zone to defend against the attack in Borneo
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in Iwo Jima
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Manilla
Battle in 94 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 4 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians submerged
Americans roll dice for 2 carriers, 1 cruiser and 4 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Manilla from Japanese with 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Davao
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Davao, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Davao
Americans win, taking Davao from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Borneo
Americans attack with 9 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 9 fighters and 1 infantry
Americans roll dice for 9 fighters and 1 tactical_bomber in Borneo, round 2 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 2 artilleries, 9 fighters and 1 infantry in Borneo, round 2 : 3/12 hits, 7.00 expected hits
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -3.33
Italians regular : -0.33
You got 1 hit in Borneo.
I will reload and adjust for round 2: 8 FTR+1T.FTR vs. 1 FTR
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 5 transports; Remaining resources: 21 PUs;
Combat Move - Americans
4 fighters moved from 113 Sea Zone to 94 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone
1 carrier moved from 113 Sea Zone to 94 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
7 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from 44 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 infantry moved from Celebes to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 marine moved from 36 Sea Zone to Manilla
2 fighters moved from 44 Sea Zone to Davao
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Japanese scrambles 3 units out of 37 Sea Zone to defend against the attack in Borneo
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in Iwo Jima
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Manilla
Turning on Edit Mode
EDIT: Removing units owned by Americans from Davao: 1 infantry
EDIT: Removing units owned by Japanese from Davao: 1 artillery
EDIT: Removing units owned by Americans from Borneo: 1 fighter
EDIT: Removing units owned by Japanese from Borneo: 2 artilleries, 2 fighters and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 94 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 4 fighters
Italians defend with 1 submarine
1 submarine owned by the Italians submerged
Battle in Davao
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield and 1 harbour
Battle in Borneo
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 8 fighters and 1 tactical_bomber in Borneo, round 2 : 8/9 hits, 4.67 expected hits
Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Borneo
Americans winAmericans winAmericans winAmericans win, taking Manilla from Japanese with 2 carriers, 1 cruiser and 4 fighters remaining with 2 carriers, 1 cruiser and 4 fighters remaining, taking Davao from Japanese with 2 fighters and 1 infantry remaining with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 carriers, 4 destroyers, 4 fighters and 4 submarines moved from 44 Sea Zone to 36 Sea Zone
7 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 carrier and 1 destroyer moved from 55 Sea Zone to 36 Sea Zone
2 fighters moved from Davao to 36 Sea Zone
2 fighters moved from France to Gibraltar
6 artilleries and 9 infantry moved from France to Southern France
2 transports moved from 113 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
3 fighters moved from 113 Sea Zone to Gibraltar
3 carriers and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 36 Sea Zone
1 fighter moved from Midway to 36 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 5 transports placed in 104 Sea Zone
4 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 86 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3.33
Japanese regular : 0.33
I dont seem to be able to remove the marine from Manilla…
This resulting in +7 income (2+bonus 5) to US which is not correct.
Do I need to redo from before attack and just edit all results in or can it be fixed from here?
I suggest that I continue and you add FTRs during Italy’s turn to kill the marine and then remove any surviving italy FTRs.
I will manuall adjust US income 7 down and continue with China