@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Combat - Russians
    Non Combat Move - Russians
        3 infantry moved from Vyborg to Leningrad
        2 infantry moved from Karelia to Archangel
        3 infantry moved from Baltic States to Northern Belarus
        3 infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Bessarabia to Western Ukraine
        2 infantry moved from Eastern Poland to Western Ukraine
        2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
        1 infantry moved from Archangel to Leningrad
        1 submarine moved from 130 Sea Zone to 128 Sea Zone
        1 armour and 1 mech_infantry moved from Russia to Novgorod
        1 armour and 1 mech_infantry moved from Stalingrad to Russia
        1 fighter and 1 tactical_bomber moved from Russia to Leningrad
        3 infantry moved from Buryatia to Sakha
        3 infantry moved from Amur to Siberia
        1 aaGun moved from Sakha to Siberia
        2 infantry moved from Sakha to Siberia
        1 infantry moved from Sakha to Siberia
        1 artillery and 6 infantry moved from Leningrad to Northern Belarus
        1 aaGun moved from Leningrad to Northern Belarus
    Place Units - Russians
        3 infantry placed in Leningrad
        3 infantry placed in Ukraine
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from French
        1 infantry moved from Kwangsi to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Kwangsi to Hunan
              Japanese take Hunan from Chinese
        1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 fighter moved from Formosa to Manilla
        1 artillery moved from Southern Manchuria to 20 Sea Zone
        1 infantry moved from Okinawa to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from Iwo Jima to 7 Sea Zone
        1 armour moved from Japan to 7 Sea Zone
        1 artillery moved from Fukien to 21 Sea Zone
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
        1 battleship moved from 20 Sea Zone to 37 Sea Zone
        1 armour and 1 infantry moved from 37 Sea Zone to Borneo
        1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 battleship moved from 7 Sea Zone to 36 Sea Zone
        1 bomber moved from Japan to Yunnan
        1 infantry moved from Formosa to 21 Sea Zone
        1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
        3 infantry moved from Fukien to Kwangtung
        1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
        1 artillery and 2 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              Japanese take Kiangsi from Chinese
        1 mech_infantry moved from Southern Manchuria to Anhwe
        1 artillery and 1 infantry moved from 36 Sea Zone to Davao
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
        1 marine moved from Caroline Islands to 34 Sea Zone
        1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Wake Island
        1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
        1 bomber moved from Japan to 27 Sea Zone
        1 artillery and 2 infantry moved from Jehol to Shansi
        1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
Been keen to try out this opening.
Scramble to Manilla, SZ36 or from Hawaii?
no scramble at all.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from French
        1 infantry moved from Kwangsi to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Kwangsi to Hunan
              Japanese take Hunan from Chinese
        1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 fighter moved from Formosa to Manilla
        1 artillery moved from Southern Manchuria to 20 Sea Zone
        1 infantry moved from Okinawa to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from Iwo Jima to 7 Sea Zone
        1 armour moved from Japan to 7 Sea Zone
        1 artillery moved from Fukien to 21 Sea Zone
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
        1 battleship moved from 20 Sea Zone to 37 Sea Zone
        1 armour and 1 infantry moved from 37 Sea Zone to Borneo
        1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 battleship moved from 7 Sea Zone to 36 Sea Zone
        1 bomber moved from Japan to Yunnan
        1 infantry moved from Formosa to 21 Sea Zone
        1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
        3 infantry moved from Fukien to Kwangtung
        1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
        1 artillery and 2 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Kiangsu to Kiangsi
              Japanese take Kiangsi from Chinese
        1 mech_infantry moved from Southern Manchuria to Anhwe
        1 artillery and 1 infantry moved from 36 Sea Zone to Davao
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
        1 marine moved from Caroline Islands to 34 Sea Zone
        1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
        1 marine moved from 32 Sea Zone to Wake Island
        1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
        1 bomber moved from Japan to 27 Sea Zone
        1 artillery and 2 infantry moved from Jehol to Shansi
        1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
    Combat - Japanese
        Battle in Wake Island
        Battle in Borneo
            Japanese attack with 1 armour and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
                UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Borneo
            Japanese win, taking Wake Island from Americans, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            Americans defend with 1 destroyer and 1 submarine
                Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone
            Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
            Casualties for Americans: 1 destroyer and 1 submarine
        Battle in Davao
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 1/4 hits, 1.83 expected hits
                Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 2/2 hits, 1.00 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Davao
                Japanese roll dice for 1 fighter and 1 tactical_bomber in Davao, round 3 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 fighter in Davao, round 3 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Americans lost in Davao
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for Americans: 1 fighter and 1 infantry
        Battle in Manilla
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 cruiser in Manilla, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 1/3 hits, 1.17 expected hits
                Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Manilla
            Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Kwangtung
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in 27 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 27 Sea Zone
                1 transport owned by the Americans lost in 27 Sea Zone
            Japanese win, taking 27 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Battle in Shansi
            Japanese attack with 1 artillery and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shansi
            Japanese win, taking Shansi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/5 hits, 2.33 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 1/4 hits, 2.00 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 6 : 2/4 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 4 infantry
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
        1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
        3 infantry moved from Southern Manchuria to Jehol
        1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
        3 infantry moved from Korea to Southern Manchuria
        1 fighter moved from Korea to Japan
        1 aaGun, 2 artilleries and 4 infantry moved from Japan to Kyushu
        1 infantry moved from Hokkaido to Japan
        2 carriers and 1 destroyer moved from 7 Sea Zone to 32 Sea Zone
        1 bomber, 2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
        1 bomber moved from 32 Sea Zone to Marshall Islands
        1 carrier moved from 34 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau
        1 fighter moved from Manilla to Fukien
        1 destroyer moved from 34 Sea Zone to 7 Sea Zone
    Place Units - Japanese
        1 submarine and 2 transports placed in 7 Sea Zone
        1 artillery and 1 marine placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4
        Japanese collect 43 PUs; end with 43 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : 0.50
Japanese regular : -7.33
UK_Pacific regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 fighter moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        2 fighters moved from Hawaiian Islands to 27 Sea Zone
    Combat - Americans
        Battle in 27 Sea Zone
            Americans attack with 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 27 Sea Zone
            Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 11 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 bomber moved from Central United States to Gibraltar
        1 fighter moved from Eastern United States to Gibraltar
        1 infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        2 fighters moved from 27 Sea Zone to 11 Sea Zone
        2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 carrier placed in 11 Sea Zone
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,3,4,6,6,2
        Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 fighter moved from Western United States to 27 Sea Zone
        1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
        2 fighters moved from Hawaiian Islands to 27 Sea Zone
    Combat - Americans
        Battle in 27 Sea Zone
            Americans attack with 4 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 27 Sea Zone
            Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 11 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 bomber moved from Central United States to Gibraltar
        1 fighter moved from Eastern United States to Gibraltar
        1 infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        2 fighters moved from 27 Sea Zone to 11 Sea Zone
        2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 carrier placed in 11 Sea Zone
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,3,4,6,6,2
        Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
        2 infantry moved from Hopei to Hunan
        2 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Szechwan to Hunan
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kweichow
            1 infantry owned by the Chinese retreated to Szechwan
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 2 infantry
        Battle in Hunan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
        1 fighter moved from Yunnan to Tsinghai
        1 infantry moved from Eastern Sinkiang to Tsinghai
        3 infantry moved from Kansu to Inner Mongolia
        1 fighter moved from Tsinghai to Inner Mongolia
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units - British
        British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
        1 fighter moved from Malta to 98 Sea Zone
        1 destroyer moved from 100 Sea Zone to 98 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern India to Kweichow
        1 fighter moved from Burma to Kweichow
    Combat - British
        Battle in Kweichow
            British attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 98 Sea Zone
            British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone
            British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Italians: 1 destroyer and 1 transport
    Non Combat Move - British
        1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
        1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
              British take Southern Persia from Neutral_Allies
        1 infantry moved from Western India to Eastern India
        1 battleship moved from 132 Sea Zone to 42 Sea Zone
        2 infantry moved from Eastern India to 40 Sea Zone
        1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        2 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
        3 aaGuns, 1 artillery and 4 infantry moved from Eastern India to Burma
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 73 Sea Zone to 83 Sea Zone
        1 carrier and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
        1 armour and 1 infantry moved from Alexandria to Egypt
        1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
        1 cruiser moved from 93 Sea Zone to 94 Sea Zone
        1 destroyer moved from 112 Sea Zone to 94 Sea Zone
        2 infantry moved from Scotland to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone
        2 infantry moved from 94 Sea Zone to Gibraltar
        1 fighter moved from 98 Sea Zone to 94 Sea Zone
        1 aaGun moved from Scotland to United Kingdom
        1 fighter moved from United Kingdom to Gibraltar
        1 armour and 1 infantry moved from Quebec to 109 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 90 Sea Zone
        1 armour and 1 infantry moved from 90 Sea Zone to French Guiana
        1 artillery and 1 infantry moved from Ontario to Quebec
    Place Units - British
        1 airfield placed in Gibraltar
        4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 30 PUs; end with 31 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    Place Units - UK_Pacific
        5 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 14 PUs; end with 16 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
        Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 armour moved from Albania to Greece
        2 infantry moved from Albania to Greece
        2 fighters moved from Southern Italy to 98 Sea Zone
        1 destroyer moved from 97 Sea Zone to 98 Sea Zone
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 artillery and 2 infantry moved from Ethiopia to Kenya
        1 bomber moved from Northern Italy to Greece
        2 infantry moved from Southern Italy to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Cyprus
        1 artillery moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
        1 battleship and 1 cruiser moved from 99 Sea Zone to 101 Sea Zone
        1 artillery and 1 infantry moved from 101 Sea Zone to Greece
    Combat - Italians
        Battle in Cyprus
        Battle in Greece
            Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
            Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
            Casualties for Italians: 1 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in 98 Sea Zone
            Italians attack with 1 destroyer and 2 fighters
            British defend with 1 destroyer
                Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Italians lost in 98 Sea Zone
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
                British roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 98 Sea Zone
            Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
            Casualties for Italians: 1 fighter
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        1 fighter moved from 98 Sea Zone to Southern Italy
        1 armour moved from Northern Italy to Romania
        1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
        1 cruiser and 1 submarine moved from 97 Sea Zone to 101 Sea Zone
        1 bomber moved from Greece to Southern Italy
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
    Place Units - Italians
        1 armour and 1 infantry placed in Southern Italy
        Italians undo move 1.
        1 armour and 1 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
        Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Neutral_Allies regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 64 Sea Zone
        2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
        2 infantry moved from 56 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser moved from 65 Sea Zone to 64 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 74 Sea Zone to 60 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 64 Sea Zone
        2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
        2 infantry moved from 56 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser moved from 65 Sea Zone to 64 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        3 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 74 Sea Zone to 60 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer, 3 infantry, 1 marine and 8 transports; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry moved from Norway to 115 Sea Zone
        2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from 114 Sea Zone to Scotland
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from 114 Sea Zone to Scotland
        1 fighter and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
        2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
Sea Lion now seems to be the only thing which can save the Italian fleet.
Intercept in London?
no intercept, thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer, 3 infantry, 1 marine and 8 transports; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
        2 infantry moved from Norway to 115 Sea Zone
        2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from 114 Sea Zone to Scotland
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from 114 Sea Zone to Scotland
        1 fighter and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
        2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
    Combat - Germans
        Air Battle in United Kingdom
            Germans attacks with 6 units heading to United Kingdom
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in United Kingdom
                British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
            1 bomber killed by AA
            Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
            Bombing raid in United Kingdom rolls: 4,2 and causes: 6 damage to unit: airfield
            Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: factory_major = 7, airfield = 6
        Battle in Scotland
        Cleaning up after air battles
    Non Combat Move - Germans
        1 carrier moved from 115 Sea Zone to 114 Sea Zone
        1 battleship and 2 submarines moved from 114 Sea Zone to 116 Sea Zone
        2 fighters moved from United Kingdom to 114 Sea Zone
        1 fighter moved from Southern Italy to Western Germany
        5 infantry moved from Bulgaria to Romania
        2 armour and 4 infantry moved from Yugoslavia to Northern Italy
        2 artilleries and 3 infantry moved from Yugoslavia to Romania
        3 artilleries moved from Slovakia Hungary to Germany
        1 infantry moved from France to Western Germany
        2 artilleries moved from France to Western Germany
        2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
        1 bomber moved from United Kingdom to Western Germany
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
        5 infantry moved from Finland to Norway
        1 infantry moved from Slovakia Hungary to Germany
        2 aaGuns and 14 infantry moved from Slovakia Hungary to Romania
        1 mech_infantry moved from France to Normandy Bordeaux
        5 armour and 4 mech_infantrys moved from France to Germany
        1 armour moved from Poland to Romania
        1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    Place Units - Germans
        1 destroyer and 8 transports placed in 116 Sea Zone
        3 infantry and 1 marine placed in Western Germany
    Turn Complete - Germans
        Germans collect 43 PUs; end with 43 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 4 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun and 6 infantry moved from Sakha to Amur
        3 infantry moved from Siberia to Amur
        1 infantry moved from Archangel to Karelia
        1 aaGun and 7 infantry moved from Leningrad to Northern Belarus
        1 cruiser moved from 118 Sea Zone to 116 Sea Zone
        2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus
        1 infantry moved from Ukraine to Bessarabia
        2 infantry moved from Ukraine to Western Ukraine
        6 infantry moved from Russia to Smolensk
        1 armour and 1 mech_infantry moved from Russia to Novgorod
        2 fighters and 1 tactical_bomber moved from Leningrad to Northern Belarus
        2 infantry moved from Southern Caucasus to Northern Caucasus
        1 submarine moved from 128 Sea Zone to 113 Sea Zone
    Place Units - Russians
        3 artilleries placed in Ukraine
        1 artillery and 2 infantry placed in Leningrad
        4 armour placed in Russia
    Turn Complete - Russians
        Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Kyushu to 7 Sea Zone
        2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
        2 infantry moved from 25 Sea Zone to Midway
        1 marine moved from Wake Island to 32 Sea Zone
        1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Gilbert Islands
        1 submarine moved from 36 Sea Zone to 56 Sea Zone
        1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
        1 artillery and 1 infantry moved from Japan to 7 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
        1 artillery and 1 infantry moved from 22 Sea Zone to Guam
        2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
        1 infantry moved from Manilla to Davao
              Japanese take Davao from Americans
        1 artillery moved from Manilla to 36 Sea Zone
        1 infantry moved from Paulau to 36 Sea Zone
        1 armour and 1 infantry moved from Borneo to 37 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 132 Sea Zone to Malaya
        1 battleship and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
        1 artillery and 3 infantry moved from Kiangsi to Hunan
        1 mech_infantry moved from Anhwe to Hunan
        1 fighter moved from Fukien to Hunan
        2 infantry moved from Kwangtung to Hunan
        1 battleship moved from 36 Sea Zone to 132 Sea Zone
        1 infantry moved from French Indo China to Yunnan
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
    Combat - Japanese
        Battle in 56 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 56 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
        Battle in Guam
        Battle in Gilbert Islands
        Battle in Midway
        Battle in Malaya
            Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 1/3 hits, 1.83 expected hits
                Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/7 hits, 3.00 expected hits
                UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 0/6 hits, 2.83 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 4 : 3/6 hits, 2.83 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Malaya
            Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 infantry
            Casualties for British: 3 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Yunnan
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.50 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
            Casualties for Japanese: 1 fighter
            Casualties for Chinese: 1 infantry
        Battle in Hunan
            Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Hunan, round 2 : 4/8 hits, 2.00 expected hits
                Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 3 infantry
        Battle in 26 Sea Zone
            Japanese attack with 2 fighters and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 26 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
        1 carrier moved from 36 Sea Zone to 132 Sea Zone
        1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 transport moved from 21 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
        1 infantry moved from Kwangsi to Kweichow
        1 artillery and 1 infantry moved from Anhwe to Shansi
        1 infantry moved from Anhwe to Kiangsi
        1 infantry moved from Jehol to Anhwe
        2 infantry moved from Jehol to Shansi
        1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
        1 fighter moved from Hunan to French Indo China
        1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
        1 destroyer moved from 37 Sea Zone to 132 Sea Zone
        1 destroyer moved from 7 Sea Zone to 37 Sea Zone
        1 bomber moved from Marshall Islands to Jehol
        1 bomber moved from 132 Sea Zone to French Indo China
        1 submarine moved from 7 Sea Zone to 36 Sea Zone
        2 carriers and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone
        2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
        1 cruiser moved from 21 Sea Zone to 7 Sea Zone
        1 fighter and 1 tactical_bomber moved from Paulau to Caroline Islands
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 carrier placed in 7 Sea Zone
        3 artilleries and 2 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 48 PUs; end with 48 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -3.33
UK_Pacific regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from Central United States to 104 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
        1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
        1 bomber moved from Gibraltar to French West Africa
        1 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
        1 infantry moved from Eastern United States to 104 Sea Zone
        1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
        2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
        1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
        2 infantry moved from Brazil to Suriname
        1 infantry moved from Brazil to British Guiana
        2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
        Battle in French West Africa
            Americans attack with 1 armour, 1 bomber and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.17 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in French West Africa
            Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
        Battle in 33 Sea Zone
            Americans attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 cruiser
                Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
            Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Americans: 1 fighter
            Casualties for Japanese: 1 cruiser
    Non Combat Move - Americans
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
        2 fighters moved from 11 Sea Zone to Hawaiian Islands
        1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
        1 carrier moved from 28 Sea Zone to 30 Sea Zone
        1 cruiser moved from 28 Sea Zone to 30 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 28 Sea Zone
        1 fighter moved from Gibraltar to United Kingdom
        1 bomber moved from French West Africa to Gibraltar
        1 carrier moved from 104 Sea Zone to 93 Sea Zone
    Place Units - Americans
        1 destroyer placed in 104 Sea Zone
        4 fighters placed in Eastern United States
        1 carrier and 1 destroyer placed in 11 Sea Zone
        Americans undo move 2.
        4 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.50
Neutral_Axis regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
        EDIT: Adding units owned by Americans to 93 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        3 infantry moved from Szechwan to Yunnan
        2 infantry moved from Szechwan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win with 1 infantry remaining. Battle score for attacker is -9
            Casualties for Chinese: 3 infantry
    Non Combat Move - Chinese
        1 fighter and 5 infantry moved from Inner Mongolia to Tsinghai
    Place Units - Chinese
        5 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
    Combat Move - British
        1 armour and 1 mech_infantry moved from Egypt to Iraq
        1 infantry moved from Southern Persia to 82 Sea Zone
        1 artillery and 2 infantry moved from Southern Persia to Iraq
        1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
        1 infantry moved from 74 Sea Zone to French Madagascar
        1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
        2 infantry moved from Burma to Yunnan
        2 infantry moved from Burma to Shan State
        1 fighter moved from Szechwan to Shan State
        2 fighters moved from Gibraltar to Scotland
        1 bomber and 1 fighter moved from United Kingdom to Scotland
        2 infantry moved from Gibraltar to 94 Sea Zone
        2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Scotland
        1 infantry moved from United Kingdom to Scotland
        2 cruisers moved from 94 Sea Zone to 112 Sea Zone
        1 infantry moved from Sumatra to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Borneo
    Combat - British
Combat Hit Differential Summary :