Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 113 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 56 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
3 infantry moved from Central United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry placed in Eastern United States
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 5.
3 infantry placed in Normandy Bordeaux
1 fighter placed in 113 Sea Zone
2 infantry placed in Holland Belgium
1 bomber placed in Eastern United States
Americans undo move 8.
Americans undo move 6.
1 bomber placed in Holland Belgium
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
8 infantry moved from Shansi to Anhwe
8 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Inner Mongolia to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 2/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Inner Mongolia
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
1 infantry placed in Kansu
1 infantry placed in Honan
2 infantry placed in Kansu
Chinese undo move 4.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
4 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 battleship, 1 cruiser and 1 destroyer moved from 73 Sea Zone to 74 Sea Zone
1 battleship and 1 cruiser moved from 74 Sea Zone to 82 Sea Zone
1 destroyer moved from 74 Sea Zone to 82 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Kenya
Non Combat Move - British
1 infantry moved from Eastern India to Western India
3 infantry moved from Eastern India to Central India
3 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from French West Africa to Gibraltar
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer placed in 113 Sea Zone
3 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
1 artillery and 2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,5,3,5,5,1,2,2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2
UK_Pacific collect 7 PUs (8 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 2.17
Japanese regular : -1.33
Italians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Greece to Romania
2 fighters moved from Malta to Romania
1 artillery moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
1 marine moved from Albania to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Algeria
2 armour, 1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan
1 artillery and 3 infantry moved from French Central Africa to French West Africa
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Algeria, round 2 : 3/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French West Africa
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in French West Africa, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in French West Africa
Italians roll dice for 1 artillery and 3 infantry in French West Africa, round 3 : 3/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in French West Africa, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Italians win, taking French West Africa from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber
Russians roll AA dice in Romania : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Romania, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits, 3.17 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Romania, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Romania
1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Kazakhstan
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Romania to Southern Italy
2 fighters moved from Romania to Yugoslavia
1 artillery moved from Albania to Yugoslavia
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Caucasus to Kazakhstan
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
2 fighters and 1 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3,4
Italians collect 30 PUs (4 lost to blockades); end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.00
Russians regular : -0.33
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in New Britain
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from 55 Sea Zone to Shan State
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Forgot to attack W Ukraine. Let’s roll it here.
[dice 7d6]
def [dice 1d6]
7d6: 6, 4, 4, 5, 2, 5, 4
1d6: 4
rnd 2
[dice 7d6]
def [dice 1d6]
7d6: 6, 1, 2, 4, 2, 6, 2
1d6: 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Holland Belgium to Normandy Bordeaux
4 artilleries and 11 infantry moved from Austria to Slovakia Hungary
Germans take Slovakia Hungary from Russians
3 infantry moved from Germany to Poland
1 artillery moved from Norway to 116 Sea Zone
1 infantry moved from Denmark to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from 117 Sea Zone to Poland
1 battleship and 1 cruiser moved from 116 Sea Zone to 117 Sea Zone
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Baltic States
Germans take Baltic States from Russians
3 armour moved from Northern Caucasus to Urals
4 armour moved from Northern Caucasus to Samara
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Strategic bombing raid in Normandy Bordeaux
Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Urals
Germans attack with 3 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour in Urals, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Urals, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Germans roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 4 armour
Russians defend with 3 infantry
Germans roll dice for 4 armour in Samara, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Samara
Germans roll dice for 4 armour in Samara, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 armour remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
2 artilleries and 10 infantry moved from Northern Caucasus to Kazakhstan
2 aaGuns and 7 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Denmark to 116 Sea Zone
1 fighter moved from Western Germany to Leningrad
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
3 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
6 transports moved from 116 Sea Zone to 117 Sea Zone
1 infantry moved from Denmark to Western Germany
1 submarine moved from 128 Sea Zone to 130 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 carrier and 1 tactical_bomber moved from 116 Sea Zone to 117 Sea Zone
Place Units - Germans
5 infantry placed in Germany
1 artillery, 1 fighter and 6 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : 1.33
Germans regular : 0.17
The attack on Kazakhstan and Romania were ill advised.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 20 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Rostov to Northern Caucasus
Russians take Northern Caucasus from Italians
1 infantry moved from Kursk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
1 infantry moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 armour, 1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Southern Belarus to Western Ukraine
5 armour and 2 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 7 infantry
Russians roll dice for 4 armour, 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/11 hits, 3.67 expected hits
Germans roll dice for 2 aaGuns and 7 infantry in Western Ukraine, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/8 hits, 3.17 expected hits
Germans roll dice for 6 infantry in Western Ukraine, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour and 1 mech_infantry in Western Ukraine, round 4 : 3/5 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Western Ukraine, round 4 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour in Western Ukraine, round 5 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Germans: 2 aaGuns and 7 infantry
Battle in Kazakhstan
Russians attack with 3 artilleries and 20 infantry
Germans defend with 2 artilleries and 10 infantry; Italians defend with 1 aaGun, 2 armour and 1 artillery
Russians roll dice for 3 artilleries and 20 infantry in Kazakhstan, round 2 : 5/23 hits, 4.83 expected hits
Italians roll dice for 1 aaGun, 2 armour, 3 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 5.33 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Italians and 4 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 3 artilleries and 17 infantry in Kazakhstan, round 3 : 5/20 hits, 4.33 expected hits
Italians roll dice for 2 armour, 3 artilleries and 6 infantry in Kazakhstan, round 3 : 5/11 hits, 4.00 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 3 artilleries and 12 infantry in Kazakhstan, round 4 : 3/15 hits, 3.50 expected hits
Italians roll dice for 2 armour, 3 artilleries and 1 infantry in Kazakhstan, round 4 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Italians lost in Kazakhstan
Russians roll dice for 3 artilleries and 10 infantry in Kazakhstan, round 5 : 4/13 hits, 3.17 expected hits
Italians roll dice for 2 armour and 1 artillery in Kazakhstan, round 5 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 26
Casualties for Russians: 11 infantry
Casualties for Germans: 2 artilleries and 10 infantry
Casualties for Italians: 1 aaGun, 2 armour and 1 artillery
Battle in Samara
Russians attack with 6 armour and 2 infantry
Germans defend with 4 armour
Russians roll dice for 6 armour and 2 infantry in Samara, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 4 armour in Samara, round 2 : 0/4 hits, 2.00 expected hits
2 armour owned by the Germans lost in Samara
Russians roll dice for 6 armour and 2 infantry in Samara, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 2 armour in Samara, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 armour and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour
Non Combat Move - Russians
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Yaroslavl to Vologda
5 infantry moved from Yaroslavl to Novgorod
2 armour moved from Russia to Smolensk
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
1 aaGun, 1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Jehol to Shantung
1 artillery and 11 infantry moved from Kursk to Ukraine
1 infantry moved from Tambov to Stalingrad
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
2 armour, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Southern Manchuria to Buryatia
Japanese take Buryatia from Russians
6 artilleries and 7 infantry moved from Southern Manchuria to Jehol
4 artilleries, 4 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to 47 Sea Zone
2 battleships moved from 38 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 submarine moved from 40 Sea Zone to 59 Sea Zone
1 destroyer moved from 38 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from 38 Sea Zone to Shan State
1 armour, 1 artillery and 1 infantry moved from Tsinghai to Eastern Sinkiang
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 5 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 10 infantry; ANZAC defend with 2 fighters
British roll AA dice in Shan State : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 5 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 9/19 hits, 8.17 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry in Shan State, round 2 : 4/14 hits, 5.33 expected hits
4 infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 5 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 3 : 4/15 hits, 7.00 expected hits
UK_Pacific roll dice for 2 artilleries, 2 fighters and 2 infantry in Shan State, round 3 : 1/6 hits, 2.67 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 5 artilleries, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Shan State, round 4 : 7/14 hits, 6.67 expected hits
UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 2/2 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for British: 2 aaGuns, 2 artilleries and 10 infantry
Casualties for ANZAC: 2 fighters
Battle in Jehol
Japanese attack with 6 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries and 7 infantry in Jehol, round 2 : 4/13 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 3 infantry moved from 35 Sea Zone to Caroline Islands
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 aaGun moved from Southern Manchuria to Jehol
2 artilleries and 2 infantry moved from Korea to Southern Manchuria
2 artilleries and 7 infantry moved from Sakha to Buryatia
1 infantry moved from Northern Manchuria to Buryatia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 132 Sea Zone
2 fighters moved from Shan State to 132 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from Shan State to 132 Sea Zone
1 tactical_bomber moved from Shan State to 132 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
4 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Soviet Far East to Siberia
2 artilleries moved from Szechwan to Tsinghai
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 2 bombers and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : -1.00
British AA : -1.00
UK_Pacific regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone
5 infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Denmark
2 carriers, 1 cruiser and 1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Holland Belgium to Germany
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
Battle in Norway
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter and 6 infantry in French West Africa, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 4 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Holland Belgium
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : 0.67
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
6 infantry moved from Anhwe to Kiangsi
10 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -3.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone
5 infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Denmark
2 carriers, 1 cruiser and 1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Holland Belgium to Germany
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
Battle in Norway
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter and 6 infantry in French West Africa, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 4 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Holland Belgium
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
6 infantry moved from Anhwe to Kiangsi
10 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 6 infantry moved from Yunnan to Burma
2 infantry moved from Central India to Eastern India
1 aaGun and 5 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 5 infantry moved from 113 Sea Zone to Holland Belgium
Place Units - British
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,6,5,2,3,1,1,6,3,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : -2.67
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone
5 infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Denmark
2 carriers, 1 cruiser and 1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Holland Belgium to Germany
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
Battle in Norway
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter and 6 infantry in French West Africa, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 4 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Holland Belgium
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
6 infantry moved from Anhwe to Kiangsi
10 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 6 infantry moved from Yunnan to Burma
2 infantry moved from Central India to Eastern India
1 aaGun and 5 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 5 infantry moved from 113 Sea Zone to Holland Belgium
Place Units - British
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,6,5,2,3,1,1,6,3,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 113 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : -2.67
Germans AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Baluchistan to Western India
Combat - Italians
Combat Hit Differential Summary :
Scramble to SZ94?
Yes please
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Baluchistan to Western India
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 94 Sea Zone
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 fighter; Americans defend with 1 destroyer and 1 fighter
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Western India
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western India, round 2 : 4/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Western India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western India
Italians win, taking Western India from UK_Pacific with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery and 2 infantry in Romania, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Romania, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Romania, round 6 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from Bulgaria to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 fighter moved from Yugoslavia to Egypt
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 marine moved from Algeria to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 100 Sea Zone to Egypt
1 artillery moved from Tunisia to Libya
1 bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern France
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Northern Italy to Austria
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 battleship and 1 cruiser moved from 96 Sea Zone to 100 Sea Zone
Place Units - Italians
2 submarines placed in 97 Sea Zone
3 infantry placed in Iraq
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2,5
Italians collect 27 PUs (4 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -1.50
UK_Pacific regular : -0.33
Russians regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 55 Sea Zone to 50 Sea Zone
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :