No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Szechwan to Tsinghai
1 artillery moved from Hopei to Tsinghai
1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 armour moved from Malaya to 132 Sea Zone
1 armour, 1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Sumatra
2 battleships moved from 42 Sea Zone to 38 Sea Zone
2 bombers moved from French Indo China to Sumatra
1 artillery and 1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries and 7 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
5 artilleries and 5 infantry moved from Korea to Southern Manchuria
Japanese take Southern Manchuria from Chinese
Combat - Japanese
Battle in Southern Manchuria
Battle in Sumatra
Japanese attack with 1 armour, 2 bombers and 1 infantry
British defend with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 2.17 expected hits
1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 armour and 1 bomber in Sumatra, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 2 fighters in Sumatra, round 3 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Sumatra
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 2 bombers and 1 infantry
Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Szechwan to Hopei
1 aaGun moved from Korea to Southern Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
2 destroyers moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from French Indo China to 38 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 artillery moved from Siam to French Indo China
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
2 carriers moved from 6 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 38 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
UK_Pacific regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 113 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 56 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
3 infantry moved from Central United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry placed in Eastern United States
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 5.
3 infantry placed in Normandy Bordeaux
1 fighter placed in 113 Sea Zone
2 infantry placed in Holland Belgium
1 bomber placed in Eastern United States
Americans undo move 8.
Americans undo move 6.
1 bomber placed in Holland Belgium
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -0.33
Italians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
8 infantry moved from Shansi to Anhwe
8 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Inner Mongolia to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 2/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Inner Mongolia
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
1 infantry placed in Kansu
1 infantry placed in Honan
2 infantry placed in Kansu
Chinese undo move 4.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 113 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 56 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
3 infantry moved from Central United States to 104 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry placed in Eastern United States
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 5.
3 infantry placed in Normandy Bordeaux
1 fighter placed in 113 Sea Zone
2 infantry placed in Holland Belgium
1 bomber placed in Eastern United States
Americans undo move 8.
Americans undo move 6.
1 bomber placed in Holland Belgium
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
8 infantry moved from Shansi to Anhwe
8 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Inner Mongolia to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 2/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Inner Mongolia
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
1 infantry placed in Kansu
1 infantry placed in Honan
2 infantry placed in Kansu
Chinese undo move 4.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
4 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 battleship, 1 cruiser and 1 destroyer moved from 73 Sea Zone to 74 Sea Zone
1 battleship and 1 cruiser moved from 74 Sea Zone to 82 Sea Zone
1 destroyer moved from 74 Sea Zone to 82 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Kenya
Non Combat Move - British
1 infantry moved from Eastern India to Western India
3 infantry moved from Eastern India to Central India
3 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from French West Africa to Gibraltar
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
1 destroyer placed in 113 Sea Zone
3 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
1 artillery and 2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,5,3,5,5,1,2,2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2
UK_Pacific collect 7 PUs (8 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 2.17
Japanese regular : -1.33
Italians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Greece to Romania
2 fighters moved from Malta to Romania
1 artillery moved from Northern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
1 marine moved from Albania to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Algeria
2 armour, 1 artillery and 1 infantry moved from Northern Caucasus to Kazakhstan
1 artillery and 3 infantry moved from French Central Africa to French West Africa
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Algeria, round 2 : 3/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in French West Africa
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in French West Africa, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in French West Africa
Italians roll dice for 1 artillery and 3 infantry in French West Africa, round 3 : 3/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in French West Africa, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Italians win, taking French West Africa from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber
Russians roll AA dice in Romania : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Romania, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits, 3.17 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Italians lost in Romania
Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Romania, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Romania
1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Kazakhstan
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Romania to Southern Italy
2 fighters moved from Romania to Yugoslavia
1 artillery moved from Albania to Yugoslavia
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Caucasus to Kazakhstan
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
2 fighters and 1 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3,4
Italians collect 30 PUs (4 lost to blockades); end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.00
Russians regular : -0.33
Russians AA : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in New Britain
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from 55 Sea Zone to Shan State
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Forgot to attack W Ukraine. Let’s roll it here.
[dice 7d6]
def [dice 1d6]
7d6: 6, 4, 4, 5, 2, 5, 4
1d6: 4
rnd 2
[dice 7d6]
def [dice 1d6]
7d6: 6, 1, 2, 4, 2, 6, 2
1d6: 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Holland Belgium to Normandy Bordeaux
4 artilleries and 11 infantry moved from Austria to Slovakia Hungary
Germans take Slovakia Hungary from Russians
3 infantry moved from Germany to Poland
1 artillery moved from Norway to 116 Sea Zone
1 infantry moved from Denmark to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from 117 Sea Zone to Poland
1 battleship and 1 cruiser moved from 116 Sea Zone to 117 Sea Zone
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Baltic States
Germans take Baltic States from Russians
3 armour moved from Northern Caucasus to Urals
4 armour moved from Northern Caucasus to Samara
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Strategic bombing raid in Normandy Bordeaux
Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 4 infantry in Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Urals
Germans attack with 3 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour in Urals, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Urals, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Germans roll dice for 2 armour in Urals, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 4 armour
Russians defend with 3 infantry
Germans roll dice for 4 armour in Samara, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Samara
Germans roll dice for 4 armour in Samara, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 4 armour remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
2 artilleries and 10 infantry moved from Northern Caucasus to Kazakhstan
2 aaGuns and 7 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Denmark to 116 Sea Zone
1 fighter moved from Western Germany to Leningrad
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
3 infantry moved from Western Germany to Germany
2 infantry moved from Denmark to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
6 transports moved from 116 Sea Zone to 117 Sea Zone
1 infantry moved from Denmark to Western Germany
1 submarine moved from 128 Sea Zone to 130 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 carrier and 1 tactical_bomber moved from 116 Sea Zone to 117 Sea Zone
Place Units - Germans
5 infantry placed in Germany
1 artillery, 1 fighter and 6 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : 1.33
Germans regular : 0.17
The attack on Kazakhstan and Romania were ill advised.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 20 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Rostov to Northern Caucasus
Russians take Northern Caucasus from Italians
1 infantry moved from Kursk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 infantry moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
1 infantry moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 armour, 1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Southern Belarus to Western Ukraine
5 armour and 2 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 7 infantry
Russians roll dice for 4 armour, 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/11 hits, 3.67 expected hits
Germans roll dice for 2 aaGuns and 7 infantry in Western Ukraine, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/8 hits, 3.17 expected hits
Germans roll dice for 6 infantry in Western Ukraine, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour and 1 mech_infantry in Western Ukraine, round 4 : 3/5 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Western Ukraine, round 4 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 armour in Western Ukraine, round 5 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Germans: 2 aaGuns and 7 infantry
Battle in Kazakhstan
Russians attack with 3 artilleries and 20 infantry
Germans defend with 2 artilleries and 10 infantry; Italians defend with 1 aaGun, 2 armour and 1 artillery
Russians roll dice for 3 artilleries and 20 infantry in Kazakhstan, round 2 : 5/23 hits, 4.83 expected hits
Italians roll dice for 1 aaGun, 2 armour, 3 artilleries and 10 infantry in Kazakhstan, round 2 : 3/15 hits, 5.33 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Italians and 4 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 3 artilleries and 17 infantry in Kazakhstan, round 3 : 5/20 hits, 4.33 expected hits
Italians roll dice for 2 armour, 3 artilleries and 6 infantry in Kazakhstan, round 3 : 5/11 hits, 4.00 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 3 artilleries and 12 infantry in Kazakhstan, round 4 : 3/15 hits, 3.50 expected hits
Italians roll dice for 2 armour, 3 artilleries and 1 infantry in Kazakhstan, round 4 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Italians lost in Kazakhstan
Russians roll dice for 3 artilleries and 10 infantry in Kazakhstan, round 5 : 4/13 hits, 3.17 expected hits
Italians roll dice for 2 armour and 1 artillery in Kazakhstan, round 5 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 26
Casualties for Russians: 11 infantry
Casualties for Germans: 2 artilleries and 10 infantry
Casualties for Italians: 1 aaGun, 2 armour and 1 artillery
Battle in Samara
Russians attack with 6 armour and 2 infantry
Germans defend with 4 armour
Russians roll dice for 6 armour and 2 infantry in Samara, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 4 armour in Samara, round 2 : 0/4 hits, 2.00 expected hits
2 armour owned by the Germans lost in Samara
Russians roll dice for 6 armour and 2 infantry in Samara, round 3 : 3/8 hits, 3.33 expected hits
Germans roll dice for 2 armour in Samara, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 armour and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour
Non Combat Move - Russians
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Yaroslavl to Vologda
5 infantry moved from Yaroslavl to Novgorod
2 armour moved from Russia to Smolensk
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
1 aaGun, 1 artillery and 10 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 6 infantry moved from Jehol to Shantung
1 artillery and 11 infantry moved from Kursk to Ukraine
1 infantry moved from Tambov to Stalingrad
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
2 armour, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Germans regular : -0.33
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Southern Manchuria to Buryatia
Japanese take Buryatia from Russians
6 artilleries and 7 infantry moved from Southern Manchuria to Jehol
4 artilleries, 4 infantry, 1 mech_infantry and 3 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to 47 Sea Zone
2 battleships moved from 38 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 submarine moved from 40 Sea Zone to 59 Sea Zone
1 destroyer moved from 38 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from 38 Sea Zone to Shan State
1 armour, 1 artillery and 1 infantry moved from Tsinghai to Eastern Sinkiang
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 5 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 10 infantry; ANZAC defend with 2 fighters
British roll AA dice in Shan State : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 5 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 2 : 9/19 hits, 8.17 expected hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry in Shan State, round 2 : 4/14 hits, 5.33 expected hits
4 infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 5 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shan State, round 3 : 4/15 hits, 7.00 expected hits
UK_Pacific roll dice for 2 artilleries, 2 fighters and 2 infantry in Shan State, round 3 : 1/6 hits, 2.67 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 5 artilleries, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Shan State, round 4 : 7/14 hits, 6.67 expected hits
UK_Pacific roll dice for 2 fighters in Shan State, round 4 : 2/2 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for British: 2 aaGuns, 2 artilleries and 10 infantry
Casualties for ANZAC: 2 fighters
Battle in Jehol
Japanese attack with 6 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries and 7 infantry in Jehol, round 2 : 4/13 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 3 infantry moved from 35 Sea Zone to Caroline Islands
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 aaGun moved from Southern Manchuria to Jehol
2 artilleries and 2 infantry moved from Korea to Southern Manchuria
2 artilleries and 7 infantry moved from Sakha to Buryatia
1 infantry moved from Northern Manchuria to Buryatia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 132 Sea Zone
2 fighters moved from Shan State to 132 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from Shan State to 132 Sea Zone
1 tactical_bomber moved from Shan State to 132 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
4 infantry and 2 transports moved from 6 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from Soviet Far East to Siberia
2 artilleries moved from Szechwan to Tsinghai
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 2 bombers and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : -1.00
British AA : -1.00
UK_Pacific regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone
5 infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Denmark
2 carriers, 1 cruiser and 1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Holland Belgium to Germany
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
Battle in Norway
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter and 6 infantry in French West Africa, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 4 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Holland Belgium
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : 0.67
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
6 infantry moved from Anhwe to Kiangsi
10 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -3.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone
5 infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Denmark
2 carriers, 1 cruiser and 1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Holland Belgium to Germany
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
Battle in Norway
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter and 6 infantry in French West Africa, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 4 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Holland Belgium
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
6 infantry moved from Anhwe to Kiangsi
10 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 6 infantry moved from Yunnan to Burma
2 infantry moved from Central India to Eastern India
1 aaGun and 5 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 5 infantry moved from 113 Sea Zone to Holland Belgium
Place Units - British
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,6,5,2,3,1,1,6,3,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : -2.67
Germans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs;
Americans buy 3 artilleries, 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 90 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 89 Sea Zone
5 infantry moved from 89 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
2 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Denmark
2 carriers, 1 cruiser and 1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Gibraltar to 115 Sea Zone
1 bomber moved from Holland Belgium to Germany
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Denmark
Battle in Norway
Battle in 56 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter and 6 infantry in French West Africa, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans roll dice for 1 fighter and 5 infantry in French West Africa, round 4 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 27 Sea Zone to 47 Sea Zone
2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Holland Belgium
3 artilleries placed in Normandy Bordeaux
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
6 infantry moved from Anhwe to Kiangsi
10 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 7 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Western Sinkiang
1 infantry placed in Northern Sinkiang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery and 3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 6 infantry moved from Yunnan to Burma
2 infantry moved from Central India to Eastern India
1 aaGun and 5 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 5 infantry moved from 113 Sea Zone to Holland Belgium
Place Units - British
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,6,5,2,3,1,1,6,3,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 113 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : -2.67
Germans AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Baluchistan to Western India
Combat - Italians
Combat Hit Differential Summary :
Scramble to SZ94?