@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Russia to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from 115 Sea Zone to Finland
Combat - Russians
Battle in Finland
Battle in Romania
Russians attack with 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys in Romania, round 2 : 5/22 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Finland from Germans, taking Romania from Germans with 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
1 bomber moved from Slovakia Hungary to Eastern Poland
1 aaGun and 2 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Ukraine to Bessarabia
3 aaGuns, 1 artillery and 7 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Belarus to Eastern Poland
4 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bessarabia to Romania
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Novgorod to Baltic States
Place Units - Russians
1 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Russia
1 infantry placed in Novgorod
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -2,50
Yes Russia misses the sweet $$ from Berlin:relieved:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Korea to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 6 infantry moved from Hopei to Shensi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Shensi
1 infantry moved from Anhwe to Hopei
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Japan to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Shensi, round 2 : 2/9 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 bomber moved from Anhwe to Hopei
1 bomber moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsi to Hopei
1 tactical_bomber moved from Kiangsi to Suiyuyan
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
3 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Korea
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : 0.33
Japanese regular : -1.83
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun moved from Western United States to Central United States
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia
1 marine moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
1 artillery placed in Western United States
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Suiyuyan, round 2 : 1/4 hits, 1,83 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
3 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Hunan to Anhwe
3 infantry moved from Siam to Shan State
1 aaGun, 1 artillery and 6 infantry moved from India to Burma
1 infantry moved from West India to India
1 fighter moved from Yunnan to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 armour moved from British Columbia to Central United States
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Place Units - UK_Pacific
9 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 9 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : -0,83
@sovietishcat no combat for the allies, I like it!
@bretters well there was the battle in China with the spawned inf!
@sovietishcat that doesn’t count lol
Young grasshopper and I were chatting and he told me to Say hello to you and that you and your partner won his 2017 tournament, that’s dope! Me and my friends are playing his tournament rules on TripleA right now !
@Sovietishcat he also said you need to prepare to defend your title in. 2022 😃
@Sovietishcat 
Is this you?
@bretters I can’t see the link, but ya I was there, what a weekend for sure! How do you like the house rules? I’ll try to be there for sure, we’ll see :grinning:
@sovietishcat I will probably not be there, wish it was closer … which division were you gold medalist for? We’re you a skinny kid? Haha. I have enjoyed the YG game soo far.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Southern Italy
1 tactical_bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun and 1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from India to Anhwe
1 fighter moved from India to French Madagascar
Place Units - ANZAC
1 factory_minor placed in Queensland
1 marine placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun and 1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from India to Anhwe
1 fighter moved from India to French Madagascar
Place Units - ANZAC
1 factory_minor placed in Queensland
1 marine placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Adding units owned by French to Morocco: 1 infantry
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Adding units owned by French to Libya: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@bretters Please use second file posted and yes I was probably that skinny boy lol, so I played in the weak divison… Hopefully I will be able to play with the top players!
@bretters But if it is the picture I think it was, I had a poke t-shirt.
@sovietishcat actually it was a screenshot i took from a video YG posted from the end of the tournament where he did a few interviews with winners. was your final game 0-0 points?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Scotland to 104 Sea Zone
1 tactical_bomber moved from Scotland to 104 Sea Zone
1 fighter moved from Scotland to Eire
1 tactical_bomber moved from Scotland to Eire
4 infantry moved from Norway to Finland
1 fighter moved from Scotland to Finland
1 tactical_bomber moved from Scotland to Finland
1 fighter moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from Germany to Greater Southern Germany
1 artillery and 3 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 armour moved from United Kingdom to Eire
1 armour moved from United Kingdom to Eire
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eire
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eire, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 marine
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 marine in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 marine
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Eire to United Kingdom
1 tactical_bomber moved from Eire to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Poland to Western Germany
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Germany to Greater Southern Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer and 2 submarines placed in 110 Sea Zone
10 artilleries placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.17
Germans regular : 2.00
British regular : -0.33
@bretters You did not use second file posted, I’ll make the French edits at the end of Russia turns. At the tournament, I finished 3-0. At least with YG rules and time, it’s easier to play more games into a weekend.