@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to 111 Sea Zone
1 submarine moved from 64 Sea Zone to 91 Sea Zone
5 fighters moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship, 2 destroyers and 7 transports
Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
2 destroyers owned by the Germans lost in 111 Sea Zone
Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
7 transports owned by the Germans lost in 111 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 85
Casualties for Germans: 1 battleship, 2 destroyers and 7 transports
Battle in 91 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
4 fighters owned by the Americans lost in 104 Sea Zone
Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Americans: 4 fighters
Non Combat Move - Americans
5 fighters moved from 91 Sea Zone to United Kingdom
3 bombers moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
4 aaGuns and 1 mech_infantry moved from Central United States to Western United States
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
3 fighters placed in Western United States
1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Szechwan to Hopei
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 armour
EDIT: Adding units owned by Americans to Northwest Persia: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns, 6 artilleries and 5 infantry moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to French West Africa: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 87 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
4 infantry placed in United Kingdom
British undo move 1.
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 18 PUs (1 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -1,50
Americans regular : -3,83
Japanese regular : -2,33
Germans regular : -1,33
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Was a bit too quick about it. A very bad move to attack z91, but alea actae est.
TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
TUV-swing: 56
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from Americans
1 artillery moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 5 infantry and 1 marine
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 1/7 hits, 1,67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 1/6 hits, 1,83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber
British defend with 1 factory_minor; Russians defend with 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Iraq, round 2 : 5/14 hits, 4,17 expected hits
British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 4,50 expected hits
5 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 4/10 hits, 3,50 expected hits
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 3,00 expected hits
British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Italians: 8 infantry
Casualties for Russians: 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Battle in Syria
Italians attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Albania to Greece
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
1 fighter moved from Morocco to 92 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 infantry and 1 marine placed in Southern Italy
2 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1,6,3,3,6
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : 0,50
Russians regular : -0,33
British regular : 1,33
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
I was totally focused on London… Il look it in to it later today, but it seems like end of game.
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
Sure, can I play allies again. Or do you want to start a new bid
I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
what is the max you will give me
Very tricky question. I think 20 is pretty much, but how about 21?
@trulpen Ok 21 sub 98 dd 91 tr 39, let’s see if it’s enough… GLHF
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen Ok 21 sub 98 dd 91 tr 39, let’s see if it’s enough… GLHF
Ok, setting it up. Will start a new thread as well.