Edited a Fig and Tac from N.M.to 5. Went to sleep early and forgot there were two CVs in 5.
L21 #1 trulpen (X) vs Giallo (A+18) BM3
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Gibraltar to 111 Sea Zone 1 submarine moved from 64 Sea Zone to 91 Sea Zone 5 fighters moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship, 2 destroyers and 7 transports Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 2 destroyers owned by the Germans lost in 111 Sea Zone Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone 7 transports owned by the Germans lost in 111 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 85 Casualties for Germans: 1 battleship, 2 destroyers and 7 transports Battle in 91 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 4 fighters owned by the Americans lost in 104 Sea Zone Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40 Casualties for Americans: 4 fighters Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to United Kingdom 3 bombers moved from 111 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 aaGuns and 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -3,83 Germans regular : -1,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -2,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Gibraltar to 111 Sea Zone 1 submarine moved from 64 Sea Zone to 91 Sea Zone 5 fighters moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship, 2 destroyers and 7 transports Americans roll dice for 3 bombers in 111 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 destroyers and 7 transports in 111 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 2 destroyers owned by the Germans lost in 111 Sea Zone Americans roll dice for 3 bombers in 111 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Germans roll dice for 1 battleship and 7 transports in 111 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone 7 transports owned by the Germans lost in 111 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 85 Casualties for Germans: 1 battleship, 2 destroyers and 7 transports Battle in 91 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 transport in 91 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Battle in 104 Sea Zone Americans attack with 4 fighters Germans defend with 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 4 fighters owned by the Americans lost in 104 Sea Zone Germans win, taking Morocco from Italians with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40 Casualties for Americans: 4 fighters Non Combat Move - Americans 5 fighters moved from 91 Sea Zone to United Kingdom 3 bombers moved from 111 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 4 fighters and 15 submarines moved from 64 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 4 aaGuns and 1 mech_infantry moved from Central United States to Western United States 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Americans 3 fighters placed in Western United States 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 fighter moved from Szechwan to Hopei 2 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 4 artilleries and 3 infantry in Anhwe, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from Gibraltar to United Kingdom Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 armour EDIT: Adding units owned by Americans to Northwest Persia: 1 armour EDIT: Turning off Edit Mode 2 aaGuns, 6 artilleries and 5 infantry moved from Burma to India 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 81 Sea Zone to 80 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to French West Africa: 1 artillery and 1 infantry EDIT: Removing units owned by British from 87 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Turning off Edit Mode 4 infantry placed in United Kingdom British undo move 1. 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 18 PUs (1 lost to blockades); end with 20 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -3,83 Japanese regular : -2,33 Germans regular : -1,33
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Was a bit too quick about it. A very bad move to attack z91, but alea actae est.
TUV lost for US/UK: 122 (7 sub, 1 des, 2 ac, 4 fig)
TUV lost for G: 66 (5 sub, 1 ac, 2 fig)
TUV-swing: 56Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 5 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Trans-Jordan to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Morocco 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Americans 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from Southern Italy to Morocco 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Syria 1 infantry moved from Trans-Jordan to Syria 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 5 infantry and 1 marine British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 5 infantry and 1 marine in Gibraltar, round 2 : 1/7 hits, 1,67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Morocco Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 marine Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 1/6 hits, 1,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1,67 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Iraq Italians attack with 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber British defend with 1 factory_minor; Russians defend with 3 fighters, 6 mech_infantrys and 1 tactical_bomber Italians roll dice for 1 artillery, 3 fighters, 9 infantry and 1 tactical_bomber in Iraq, round 2 : 5/14 hits, 4,17 expected hits British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 4,50 expected hits 5 mech_infantrys owned by the Russians and 4 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 4/10 hits, 3,50 expected hits British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2,83 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 3 infantry owned by the Italians lost in Iraq Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 4/7 hits, 3,00 expected hits British roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Italians: 8 infantry Casualties for Russians: 3 fighters, 6 mech_infantrys and 1 tactical_bomber Battle in Syria Italians attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Syria Italians win, taking Syria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 carriers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Albania to Greece 1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Tambov to Volgograd 1 fighter moved from Morocco to 92 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery, 1 infantry and 1 marine placed in Southern Italy 2 infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1,6,3,3,6 Italians collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : 0,50 Russians regular : -0,33 British regular : 1,33
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Well, you still have so many spots where to hurt me… But at least uk looks safe for another turn
Ouch, where are my trannies!?
Answer: Making fish company at the bottom of the ocean. :laughing:
Was making nice pressure on London, but with both Cairo and Stalingrad I believe the nazis have solid control of 8 VCs.
I was totally focused on London… Il look it in to it later today, but it seems like end of game.
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It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
It was a tough spot, since not only the London-bridge was falling. It would also be a slaughter if trying to hold Stalingrad.
Good game Trulpen, ill post the result
Good game!
Do you want a rematch?
Sure, can I play allies again. Or do you want to start a new bid
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I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
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@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
I prefer to play Axis, but I think it’s more fair that we start a new bid or come to an agreement. Like you said, 18 is probably on the low side for Allies in BM3.
what is the max you will give me
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Very tricky question. I think 20 is pretty much, but how about 21?
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@trulpen Ok 21 sub 98 dd 91 tr 39, let’s see if it’s enough… GLHF
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@giallo said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
@trulpen Ok 21 sub 98 dd 91 tr 39, let’s see if it’s enough… GLHF
Ok, setting it up. Will start a new thread as well.