I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 fighters moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Hawaiian Islands to 54 Sea Zone
6 submarines moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Southeast Mexico
2 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Western United States to Eastern United States
3 fighters moved from Western United States to Hawaiian Islands
1 armour moved from 80 Sea Zone to Iraq
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
2 carriers, 6 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Yunnan to Burma
2 artilleries and 8 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 1/10 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 fighters moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Hawaiian Islands to 54 Sea Zone
6 submarines moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Southeast Mexico
2 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Western United States to Eastern United States
3 fighters moved from Western United States to Hawaiian Islands
1 armour moved from 80 Sea Zone to Iraq
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
2 carriers, 6 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Yunnan to Burma
2 artilleries and 8 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 1/10 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Syria to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Scotland to Eire
1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Eire
1 artillery and 1 infantry moved from Quebec to Eastern United States
Combat - British
Battle in Eire
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Eire, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 4/15 hits, 5,17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
3 transports moved from 80 Sea Zone to 79 Sea Zone
1 aaGun, 1 armour and 3 infantry moved from West India to 79 Sea Zone
1 aaGun, 1 armour, 3 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
1 aaGun, 1 armour and 3 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Iraq to 80 Sea Zone
1 armour moved from India to Eastern Persia
6 artilleries moved from Yunnan to Burma
2 aaGuns and 3 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
2 fighters moved from Eire to United Kingdom
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Persia
British undo move 2.
2 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,2,6,3,1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,1,4
British collect 21 PUs (10 lost to blockades); end with 21 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Ukraine to Bryansk
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Wait, might change one thing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 mech_infantry moved from Ukraine to Bryansk
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing ownership of Rhodesia from British to Italians
EDIT: Removing units owned by Italians from Belgian Congo: 1 armour
EDIT: Adding units owned by Italians to Rhodesia: 1 armour
EDIT: Changing PUs for Italians from 41 to 42
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Going into Rhodesia after blitzing Tanganyika.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 60 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 60 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Archangel to Vologda
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 tactical_bomber moved from Archangel to Vologda
1 armour moved from Tsinghai to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
1 bomber and 2 fighters moved from Egypt to Iraq
1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Eire
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Bryansk to Rostov
Combat - Germans
Air Battle in Iraq
Germans attacks with 3 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Eire
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Sikang to Kansu
2 armour and 2 mech_infantrys moved from Tsinghai to Urals
1 fighter moved from Egypt to Rhodesia
2 fighters moved from Iraq to Egypt
1 fighter moved from Western Germany to Egypt
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Poland to Belarus
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Vologda to Novgorod
1 fighter moved from Rostov to Novgorod
1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to 98 Sea Zone
1 tactical_bomber moved from Eire to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British AA : 0,83
Russians regular : 0,00
Germans regular : -0,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
13 artilleries and 47 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 13 artilleries and 47 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 47 infantry in Tambov, round 2 : 14/60 hits, 14,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 13 artilleries and 47 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Rostov to Iraq
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
6 artilleries, 7 infantry and 8 mech_infantrys moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
Place Units - Russians
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,50
Can begin J in 5-10 min.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Kweichow
2 bombers moved from Japan to Kweichow
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in New Britain
Battle in Wake Island
Battle in Solomon Islands
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
5 carriers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 armour moved from Kiangsi to Yunnan
1 aaGun and 2 artilleries moved from Kiangsi to Kwangtung
1 infantry moved from Shan State to Yunnan
5 artilleries and 10 infantry moved from French Indo China to Yunnan
5 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Kweichow to French Indo China
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 1,50
ANZAC regular : -0,33
Oups, forgot about that nb in Mexico. Will redo the walk-on in the Solomons.
Attacking the Marshalls instead.
@trulpen said in L21 #1 trulpen (X) vs Giallo (A+18) BM3:
Attacking the Marshalls instead.
I’ll do the attack now, which I don’t feel is impacted by any of the other battles, but if you disagree since dice have been rolled, we can just maculate it afterwards and I stack in the Carolines instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 1 infantry
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
5 artilleries and 11 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kiangsi to Yunnan
1 submarine moved from 58 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 bombers moved from Japan to Kweichow
1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 32 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Japanese
Battle in Midway
Battle in Wake Island
Battle in Marshall Islands
Japanese attack with 1 artillery, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Marshall Islands, round 2 : 3/4 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Marshall Islands
Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Marshall Islands from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 carriers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 32 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 2 artilleries moved from Kiangsi to Kwangtung
5 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
EDIT: 1 infantry moved from Yunnan to Kwangsi
2 bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking Gibraltar from Germans, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 63 Sea Zone
1 battleship, 5 carriers, 2 fighters and 6 submarines moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 aaGuns moved from Southeast Mexico to Central United States
2 carriers, 1 destroyer, 1 fighter and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
2 mech_infantrys moved from Eastern United States to Central United States
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
3 bombers placed in Eastern United States
2 submarines placed in 10 Sea Zone
Americans undo move 3.
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 8 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 armour, 5 artilleries and 12 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 7/13 hits, 3,50 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 12 infantry in Yunnan, round 2 : 6/18 hits, 6,17 expected hits
7 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 3 : 4/7 hits, 2,50 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 5 infantry in Yunnan, round 3 : 3/11 hits, 3,83 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
3 artilleries owned by the Chinese retreated to Burma
Japanese win with 1 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 9 infantry
Casualties for Japanese: 11 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 5,50
Japanese regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - British
7 infantry moved from Hunan to Yunnan
6 artilleries moved from Burma to Yunnan
2 artilleries, 3 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt
1 armour, 1 fighter and 2 tactical_bombers moved from Iraq to Egypt
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Combat Hit Differential Summary :