Ok, sounds like you will have fun though.
L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 100 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Sardinia 1 destroyer moved from 11 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone 16 fighters and 4 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Wake Island to 32 Sea Zone 1 armour, 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 1 infantry, 1 marine, 8 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 100 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Sardinia 1 destroyer moved from 11 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone 16 fighters and 4 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Wake Island to 32 Sea Zone 1 armour, 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 1 infantry, 1 marine, 8 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 bomber moved from United Kingdom to 97 Sea Zone
Combat Hit Differential Summary :
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Scramble fighters from S. IT. to defend SZ 97?
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No scramble.
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German sub submerge or fight?
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Forgot to mention it. Submerge.
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1d6<=2: 2; Hits: 1
5d6<=3: 6, 6, 2, 3, 3; Hits: 3
1d6<=1: 1; Hits: 1 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 100 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Sardinia 1 destroyer moved from 11 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone 16 fighters and 4 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Wake Island to 32 Sea Zone 1 armour, 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 1 infantry, 1 marine, 8 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 bomber moved from United Kingdom to 97 Sea Zone Combat - Americans Battle in Caroline Islands Battle in 97 Sea Zone Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans submerged Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 97 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Sardinia Battle in 107 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win, taking Sardinia from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 31 Sea Zone Americans attack with 1 destroyer, 16 fighters and 6 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 16 fighters and 6 tactical_bombers in 31 Sea Zone, round 2 : 15/23 hits, 12.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 destroyer, 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 16 fighters and 4 tactical_bombers moved from 31 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Western United States to 11 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 armour and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Northern Caucasus to Stalingrad 2 infantry moved from Northwest Persia to Southern Caucasus 1 bomber moved from 97 Sea Zone to Malta Place Units - Americans 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Morocco: 1 fighter EDIT: Removing units owned by Americans from Iceland: 3 fighters EDIT: Adding units owned by Americans to United Kingdom: 3 fighters EDIT: Removing units owned by Americans from 126 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 armour and 1 mech_infantry moved from Kazakhstan to Western Sinkiang 2 fighters moved from Russia to Western Sinkiang Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 7 submarines in 97 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 submarine owned by the Germans lost in 97 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Western Sinkiang British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Sinkiang, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Sinkiang British win, taking Western Sinkiang from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 8 fighters and 1 tactical_bomber moved from Crete to Northern Caucasus 2 fighters moved from Western Sinkiang to Kazakhstan 1 armour and 1 mech_infantry moved from Kazakhstan to Western Sinkiang 1 mech_infantry moved from Kazakhstan to Northern Caucasus 1 armour and 1 mech_infantry moved from Central India to Eastern India 1 destroyer moved from 40 Sea Zone to 42 Sea Zone 1 bomber moved from Eastern India to 38 Sea Zone 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 cruiser, 1 submarine and 1 transport moved from 40 Sea Zone to 82 Sea Zone 2 infantry moved from Southern Persia to Northwest Persia 1 mech_infantry moved from Southern Persia to Western India 2 infantry moved from Iceland to 126 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 126 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to New Brunswick Nova Scotia 1 bomber moved from 38 Sea Zone to Eastern India 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta Place Units - British 1 submarine placed in 100 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 fighter placed in Southern Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport EDIT: Removing units owned by British from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 83 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Germans regular : -0.83 British regular : -1.17
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Definitely should not play in the evening. Messed up UK turn royally. Sent 6 UK subs during CM to SZ 97 (instead of to SZ 99 during NCM). Forgot the bomber from India taking out the J tran in SZ 38 and the battle in SZ 42. Corrected the last two.
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You can correct the subs as well. Makes sense to put them to convoy work.
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Good night nurse! The UK DD in SZ 73 should be in SZ 82.
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Thanks.
I’ll redo the battle as the German sub never had a chance to fire.
1 UK Sub [dice 1d6<=2]
1 German sub [dice 1d6<=1]
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1d6<=2: 5; Hits: 0
1d6<=1: 5; Hits: 0 -
I’ll fix the subs during Italy, so no need to repost.
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4d6<=3: 2, 1, 5, 6; Hits: 2
2d6<=4: 4, 1; Hits: 2
1d6<=2: 5; Hits: 0 -
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 2 PUs; Combat Move - Italians Turning on Edit Mode EDIT: British takes 99 Sea Zone from Germans EDIT: Turning off Edit Mode EDIT: 6 submarines moved from 97 Sea Zone to 99 Sea Zone EDIT: 1 destroyer moved from 73 Sea Zone to 82 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Western Ukraine to Ukraine 2 armour and 2 mech_infantrys moved from Ukraine to Tula 2 fighters moved from Yugoslavia to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Bulgaria to Yugoslavia 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 airfield placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,3,3,1,6,6,4,6,5,6,6 Italians collect 1 PU (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 aaGun, 3 armour, 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 65 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,1,2,3,5,2,3,3,1,4,3,1,3,1,2,6,6,6,5,5,1,5,3,6,2 ANZAC collect 6 PUs (5 lost to blockades); end with 6 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :