L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 submarine moved from 112 Sea Zone to 107 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 100 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Sardinia
            1 destroyer moved from 11 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
            16 fighters and 4 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 32 Sea Zone
            1 armour, 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 1 infantry, 1 marine, 8 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 submarine moved from 112 Sea Zone to 107 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 100 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Sardinia
            1 destroyer moved from 11 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
            16 fighters and 4 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 32 Sea Zone
            1 armour, 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 1 infantry, 1 marine, 8 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 bomber moved from United Kingdom to 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @artofwar1947

    Scramble fighters from S. IT. to defend SZ 97?


  • No scramble.


  • @trulpen

    German sub submerge or fight?


  • Forgot to mention it. Submerge.


  • @trulpen

    Battle in SZ 42

    UK DD [dice 1d6<=2]

    5 UK fighters [dice 5d6<=3]

    J Sub [dice 1d6<=1]


  • 1d6<=2: 2; Hits: 1
    5d6<=3: 6, 6, 2, 3, 3; Hits: 3
    1d6<=1: 1; Hits: 1


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            1 submarine moved from 112 Sea Zone to 107 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Crete to 100 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine and 2 transports moved from 100 Sea Zone to 97 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Sardinia
            1 destroyer moved from 11 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
            16 fighters and 4 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 32 Sea Zone
            1 armour, 1 battleship, 10 carriers, 2 cruisers, 11 destroyers, 1 infantry, 1 marine, 8 submarines and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 bomber moved from United Kingdom to 97 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports
                Germans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Germans submerged
                    Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 97 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Sardinia
            Battle in 107 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 107 Sea Zone
                Americans win, taking Sardinia from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer, 16 fighters and 6 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 16 fighters and 6 tactical_bombers in 31 Sea Zone, round 2 : 15/23 hits, 12.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer, 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            16 fighters and 4 tactical_bombers moved from 31 Sea Zone to 34 Sea Zone
            2 tactical_bombers moved from 31 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 11 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 armour and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Northern Caucasus to Stalingrad
            2 infantry moved from Northwest Persia to Southern Caucasus
            1 bomber moved from 97 Sea Zone to Malta
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 104 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 11 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to Morocco: 1 fighter
            EDIT: Removing units owned by Americans from Iceland: 3 fighters
            EDIT: Adding units owned by Americans to United Kingdom: 3 fighters
            EDIT: Removing units owned by Americans from 126 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 submarines and 1 transport moved from 100 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Kazakhstan to Western Sinkiang
            2 fighters moved from Russia to Western Sinkiang
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport; Americans loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 7 submarines in 97 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 submarine owned by the Germans lost in 97 Sea Zone
                British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Western Sinkiang
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Sinkiang, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Western Sinkiang
                British win, taking Western Sinkiang from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            8 fighters and 1 tactical_bomber moved from Crete to Northern Caucasus
            2 fighters moved from Western Sinkiang to Kazakhstan
            1 armour and 1 mech_infantry moved from Kazakhstan to Western Sinkiang
            1 mech_infantry moved from Kazakhstan to Northern Caucasus
            1 armour and 1 mech_infantry moved from Central India to Eastern India
            1 destroyer moved from 40 Sea Zone to 42 Sea Zone
            1 bomber moved from Eastern India to 38 Sea Zone
            2 infantry moved from Southern Persia to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Western India
            1 cruiser, 1 submarine and 1 transport moved from 40 Sea Zone to 82 Sea Zone
            2 infantry moved from Southern Persia to Northwest Persia
            1 mech_infantry moved from Southern Persia to Western India
            2 infantry moved from Iceland to 126 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 126 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to New Brunswick Nova Scotia
            1 bomber moved from 38 Sea Zone to Eastern India
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
    
        Place Units - British
            1 submarine placed in 100 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 armour, 1 artillery and 1 fighter placed in Southern Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.50
    Germans regular : -0.83
    British regular : -1.17
    

    Savegame


  • @artofwar1947

    Definitely should not play in the evening. Messed up UK turn royally. Sent 6 UK subs during CM to SZ 97 (instead of to SZ 99 during NCM). Forgot the bomber from India taking out the J tran in SZ 38 and the battle in SZ 42. Corrected the last two.


  • You can correct the subs as well. Makes sense to put them to convoy work.


  • @artofwar1947

    Good night nurse! The UK DD in SZ 73 should be in SZ 82.


  • @trulpen

    Thanks.

    I’ll redo the battle as the German sub never had a chance to fire.

    1 UK Sub [dice 1d6<=2]

    1 German sub [dice 1d6<=1]


  • 1d6<=2: 5; Hits: 0
    1d6<=1: 5; Hits: 0


  • I’ll fix the subs during Italy, so no need to repost.


  • @dicebot

    3 UK fighters & CA [dice 4d6<=3]

    UK Tac & BB [dice 2d6<=4]

    UK DD [dice 1d6<=2]


  • 4d6<=3: 2, 1, 5, 6; Hits: 2
    2d6<=4: 4, 1; Hits: 2
    1d6<=2: 5; Hits: 0


  • @trulpen

    Thanks.

    Leave 1 of the 7 UK subs in SZ97.

    Also UK DD in SZ 73 should be in SZ 82.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
                EDIT: British takes 99 Sea Zone from Germans
            EDIT: Turning off Edit Mode
            EDIT: 6 submarines moved from 97 Sea Zone to 99 Sea Zone
            EDIT: 1 destroyer moved from 73 Sea Zone to 82 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Western Ukraine to Ukraine
            2 armour and 2 mech_infantrys moved from Ukraine to Tula
            2 fighters moved from Yugoslavia to Southern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Bulgaria to Yugoslavia
            1 fighter moved from Southern Italy to Northern Italy
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,3,3,1,6,6,4,6,5,6,6
            Italians collect 1 PU (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 3 armour, 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 65 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,1,2,3,5,2,3,3,1,4,3,1,3,1,2,6,6,6,5,5,1,5,3,6,2
            ANZAC collect 6 PUs (5 lost to blockades); end with 6 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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