@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,6,1,2,1,5
Italians collect 4 PUs (7 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,4,6,3,4,6,5,2,4,1,4,2,2,2,6,5,4,1,2,6,3,3,3,3,2,2,1
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Nenetsia to Kirov
Germans take Kirov from Russians
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kirov from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Nenetsia to Vologda
2 artilleries moved from Nenetsia to Archangel
1 aaGun, 4 artilleries and 15 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Northern Belarus to Eastern Poland
1 artillery and 10 infantry moved from Eastern Poland to Bessarabia
10 infantry moved from Poland to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Northern Belarus to Leningrad
6 infantry moved from Archangel to Leningrad
1 armour and 1 mech_infantry moved from Bessarabia to Northern Belarus
4 armour and 4 mech_infantrys moved from Eastern Poland to Northern Belarus
1 tactical_bomber moved from Leningrad to Northern Belarus
1 armour and 1 mech_infantry moved from Bessarabia to Northern Belarus
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
2 infantry moved from Western Germany to Germany
11 infantry moved from Germany to Poland
EDIT: 1 infantry moved from Kirov to Archangel
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
Place Units - Germans
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in Leningrad
10 artilleries placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,1,3,4,2,1,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,3
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
I’ll redo some NCM.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Nenetsia to Kirov
Germans take Kirov from Russians
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kirov from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Nenetsia to Vologda
2 artilleries moved from Nenetsia to Archangel
2 infantry moved from Northern Belarus to Eastern Poland
1 artillery and 10 infantry moved from Eastern Poland to Bessarabia
10 infantry moved from Poland to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Northern Belarus to Leningrad
6 infantry moved from Archangel to Leningrad
1 tactical_bomber moved from Southern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
2 infantry moved from Western Germany to Germany
11 infantry moved from Germany to Poland
EDIT: 1 infantry moved from Kirov to Archangel
1 infantry moved from Leningrad to Northern Belarus
2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 fighter moved from Leningrad to Yugoslavia
Place Units - Germans
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in Leningrad
10 artilleries placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,1,6,5,4,1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 65 to 63
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Gorky to Komi
Russians take Komi from Japanese
1 artillery and 8 infantry moved from Gorky to Samara
1 artillery and 1 infantry moved from Russia to Samara
5 artilleries and 24 infantry moved from Smolensk to Yaroslavl
4 fighters moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 artilleries, 4 fighters and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries, 4 fighters and 9 infantry in Samara, round 2 : 5/15 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 2 artilleries, 4 fighters and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yaroslavl
Russians attack with 5 artilleries and 24 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 24 infantry in Yaroslavl, round 2 : 2/29 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Yaroslavl
2 fighters moved from Samara to Ukraine
2 fighters moved from Samara to Russia
2 infantry moved from Russia to Samara
1 aaGun and 9 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -4.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Gorky to Komi
Russians take Komi from Japanese
1 artillery and 8 infantry moved from Gorky to Samara
1 artillery and 1 infantry moved from Russia to Samara
5 artilleries and 24 infantry moved from Smolensk to Yaroslavl
4 fighters moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 artilleries, 4 fighters and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries, 4 fighters and 9 infantry in Samara, round 2 : 5/15 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 2 artilleries, 4 fighters and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yaroslavl
Russians attack with 5 artilleries and 24 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 24 infantry in Yaroslavl, round 2 : 2/29 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Yaroslavl
2 fighters moved from Samara to Ukraine
2 fighters moved from Samara to Russia
2 infantry moved from Russia to Samara
1 aaGun and 9 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Italians to Russians
EDIT: Changing PUs for Russians from 30 to 31
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -4.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Stalingrad
Japanese take Stalingrad from Russians
1 infantry moved from Kazakhstan to Northern Caucasus
Japanese take Northern Caucasus from Russians
1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 40 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India
1 tactical_bomber moved from 43 Sea Zone to Eastern India
1 fighter moved from 43 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 40 Sea Zone
1 infantry moved from Solomon Islands to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Gilbert Islands
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from 24 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 32 Sea Zone
1 destroyer moved from 50 Sea Zone to 32 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble z32 or z40?
@artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:
No scramble in either.
How did I miss a possible invasion of India?
I ask myself a similar question almost every turn.
India is a bombing run?
@artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:
India is a bombing run?
Lol, I just noticed. Redid the turn and somehow the land-units didn’t make it onto shore. I’ll roll those dice here. 3d6 hitting on 1-2.
UK hit 3 on def (no aa), so when the first battle-round is resolved, I’ll restart and adjust casualties and continue from there.
[dice 3d6<=2]
3d6<=2: 6, 5, 2; Hits: 1
Will take the art then.
And for J I’ll take 1 inf, 1 art, 1 sb.
Ah, yes, forgot about the shore-bombardment.
[dice 1d6<=3]
1d6<=3: 6; Hits: 0
I missed landing a UK Infantry and arty from in Tunisa yesterday. May I roll for them also?