Scramble to Taranto?
L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Combat - Italians Non Combat Move - Italians 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,6,1,2,1,5 Italians collect 4 PUs (7 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry moved from South Australia to New South Wales 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,4,6,3,4,6,5,2,4,1,4,2,2,2,6,5,4,1,2,6,3,3,3,3,2,2,1 ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kirov from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Nenetsia to Vologda 2 artilleries moved from Nenetsia to Archangel 1 aaGun, 4 artilleries and 15 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Northern Belarus to Eastern Poland 1 artillery and 10 infantry moved from Eastern Poland to Bessarabia 10 infantry moved from Poland to Eastern Poland 1 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Northern Belarus to Leningrad 6 infantry moved from Archangel to Leningrad 1 armour and 1 mech_infantry moved from Bessarabia to Northern Belarus 4 armour and 4 mech_infantrys moved from Eastern Poland to Northern Belarus 1 tactical_bomber moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Bessarabia to Northern Belarus 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 2 infantry moved from Western Germany to Germany 11 infantry moved from Germany to Poland EDIT: 1 infantry moved from Kirov to Archangel 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia Place Units - Germans 1 artillery and 2 infantry placed in Yugoslavia 1 artillery and 2 infantry placed in Leningrad 10 artilleries placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,1,3,4,2,1,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,3 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
-
I’ll redo some NCM.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Nenetsia to Kirov Germans take Kirov from Russians Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kirov from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Nenetsia to Vologda 2 artilleries moved from Nenetsia to Archangel 2 infantry moved from Northern Belarus to Eastern Poland 1 artillery and 10 infantry moved from Eastern Poland to Bessarabia 10 infantry moved from Poland to Eastern Poland 1 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Northern Belarus to Leningrad 6 infantry moved from Archangel to Leningrad 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 2 infantry moved from Western Germany to Germany 11 infantry moved from Germany to Poland EDIT: 1 infantry moved from Kirov to Archangel 1 infantry moved from Leningrad to Northern Belarus 2 armour and 2 mech_infantrys moved from Northern Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter moved from Leningrad to Yugoslavia Place Units - Germans 1 artillery and 2 infantry placed in Yugoslavia 1 artillery and 2 infantry placed in Leningrad 10 artilleries placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,1,6,5,4,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,6 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 65 to 63 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese 1 infantry moved from Gorky to Komi Russians take Komi from Japanese 1 artillery and 8 infantry moved from Gorky to Samara 1 artillery and 1 infantry moved from Russia to Samara 5 artilleries and 24 infantry moved from Smolensk to Yaroslavl 4 fighters moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 artilleries, 4 fighters and 9 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries, 4 fighters and 9 infantry in Samara, round 2 : 5/15 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 artilleries, 4 fighters and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yaroslavl Russians attack with 5 artilleries and 24 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 24 infantry in Yaroslavl, round 2 : 2/29 hits, 6.50 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Yaroslavl 2 fighters moved from Samara to Ukraine 2 fighters moved from Samara to Russia 2 infantry moved from Russia to Samara 1 aaGun and 9 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -4.00
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese 1 infantry moved from Gorky to Komi Russians take Komi from Japanese 1 artillery and 8 infantry moved from Gorky to Samara 1 artillery and 1 infantry moved from Russia to Samara 5 artilleries and 24 infantry moved from Smolensk to Yaroslavl 4 fighters moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 artilleries, 4 fighters and 9 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries, 4 fighters and 9 infantry in Samara, round 2 : 5/15 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 artilleries, 4 fighters and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yaroslavl Russians attack with 5 artilleries and 24 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 24 infantry in Yaroslavl, round 2 : 2/29 hits, 6.50 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Yaroslavl 2 fighters moved from Samara to Ukraine 2 fighters moved from Samara to Russia 2 infantry moved from Russia to Samara 1 aaGun and 9 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery and 1 fighter placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Italians to Russians EDIT: Changing PUs for Russians from 30 to 31 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -4.00
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Stalingrad Japanese take Stalingrad from Russians 1 infantry moved from Kazakhstan to Northern Caucasus Japanese take Northern Caucasus from Russians 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 40 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India 1 tactical_bomber moved from 43 Sea Zone to Eastern India 1 fighter moved from 43 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 40 Sea Zone 1 infantry moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Gilbert Islands 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from 24 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 32 Sea Zone 1 destroyer moved from 50 Sea Zone to 32 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
-
Scramble z32 or z40?
-
-
@artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:
No scramble in either.
How did I miss a possible invasion of India?
I ask myself a similar question almost every turn.
-
India is a bombing run?
-
@artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:
India is a bombing run?
Lol, I just noticed. Redid the turn and somehow the land-units didn’t make it onto shore. I’ll roll those dice here. 3d6 hitting on 1-2.
UK hit 3 on def (no aa), so when the first battle-round is resolved, I’ll restart and adjust casualties and continue from there.
-
[dice 3d6<=2]
-
3d6<=2: 6, 5, 2; Hits: 1
-
Will take the art then.
-
And for J I’ll take 1 inf, 1 art, 1 sb.
-
Ah, yes, forgot about the shore-bombardment.
[dice 1d6<=3]
-
1d6<=3: 6; Hits: 0
-
I missed landing a UK Infantry and arty from in Tunisa yesterday. May I roll for them also?