Please perform the German Combat Move.
FMERommel (CP) vs Dawgoneit NML 1914
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@fmerwinrommel thats cool with me. i’m in it for fun. so if you have a forget you can just go ahead and edit.
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Thanks so much. Likewise, I’m easy going on overlooked NCM, particularly since this isn’t a league game.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Austria 1 field_gun and 1 infantry moved from Croatia to Baranya 1 infantry moved from Bosnia to Baranya 1 infantry moved from Bulgaria to Serbia 1 fighter moved from Transylvania to Serbia 1 heavy_gun moved from Montenegro to Serbia Purchase Units - Austria Austria buy 1 Factory, 8 field_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Baranya Austria attack with 1 field_gun and 2 infantry Serbia defend with 1 field_gun and 1 infantry Austria roll dice for 1 field_gun and 2 infantry in Baranya, round 2 : 2/3 hits, 1.00 expected hits Serbia roll dice for 1 field_gun and 1 infantry in Baranya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 infantry owned by the Austria lost in Baranya Austria win, taking Baranya from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Austria: 1 infantry Casualties for Serbia: 1 field_gun and 1 infantry Battle in Serbia Austria attack with 1 fighter, 1 heavy_gun and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 fighter, 1 heavy_gun and 1 infantry in Serbia, round 2 : 2/3 hits, 1.00 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 1 fighter, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 7 field_guns moved from Hungary to Transylvania 1 infantry moved from Carpathia to Transylvania 2 field_guns moved from Galicia to Transylvania 1 fighter moved from Serbia to Bosnia 1 cavalry moved from Croatia to Transylvania 2 infantry moved from Venice to Tyrol 5 infantry moved from Trieste to Venice 4 field_guns moved from Vienna to Carpathia Place Units - Austria 2 trenchs placed in Galicia 1 Factory and 1 trench placed in Tyrol 4 field_guns placed in Venice 1 field_gun and 5 infantry placed in Trieste 3 field_guns placed in Hungary Turn Complete - Austria Austria collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Serbia regular : 0.00 Austria regular : 2.00
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Forgot cav blitz into and back out of Bess.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Austria 1 field_gun and 1 infantry moved from Croatia to Baranya 1 infantry moved from Bosnia to Baranya 1 infantry moved from Bulgaria to Serbia 1 fighter moved from Transylvania to Serbia 1 heavy_gun moved from Montenegro to Serbia Purchase Units - Austria Austria buy 1 Factory, 8 field_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Baranya Austria attack with 1 field_gun and 2 infantry Serbia defend with 1 field_gun and 1 infantry Austria roll dice for 1 field_gun and 2 infantry in Baranya, round 2 : 2/3 hits, 1.00 expected hits Serbia roll dice for 1 field_gun and 1 infantry in Baranya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Serbia, 1 field_gun owned by the Serbia and 1 infantry owned by the Austria lost in Baranya Austria win, taking Baranya from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Austria: 1 infantry Casualties for Serbia: 1 field_gun and 1 infantry Battle in Serbia Austria attack with 1 fighter, 1 heavy_gun and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 fighter, 1 heavy_gun and 1 infantry in Serbia, round 2 : 2/3 hits, 1.00 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 1 fighter, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 7 field_guns moved from Hungary to Transylvania 1 infantry moved from Carpathia to Transylvania 2 field_guns moved from Galicia to Transylvania 1 fighter moved from Serbia to Bosnia 1 cavalry moved from Croatia to Transylvania 2 infantry moved from Venice to Tyrol 5 infantry moved from Trieste to Venice 4 field_guns moved from Vienna to Carpathia Place Units - Austria 2 trenchs placed in Galicia 1 Factory and 1 trench placed in Tyrol 4 field_guns placed in Venice 1 field_gun and 5 infantry placed in Trieste 3 field_guns placed in Hungary Turn Complete - Austria Austria collect 78 PUs; end with 78 PUs Turning on Edit Mode EDIT: Changing ownership of Bessarabia from Russia to Austria EDIT: Changing PUs for Austria from 78 to 79 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Serbia regular : 0.00 Austria regular : 2.00
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Italy 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 3 field_guns moved from Piedmont to Milan 3 infantry moved from Tuscany to Milan 6 infantry moved from Latium to Tuscany 1 battlecruiser and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 5 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 1 destroyer, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; Non Combat Move - Italy Place Units - Italy 1 destroyer placed in Sea Zone 57 Ligurian Sea 3 infantry placed in Piedmont 1 trench placed in Tuscany 1 trench placed in Milan 1 infantry placed in Rome Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Arabia 2 Bedouins moved from Sinai to Jordan 1 Bedouin moved from Mecca to Yemen Arabia take Yemen from Turkey Purchase Units - Arabia Arabia buy 1 Bedouin and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Jordan Arabia attack with 2 Bedouins Turkey defend with 1 infantry Arabia roll dice for 2 Bedouins in Jordan, round 2 : 1/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Jordan Arabia win, taking Jordan from Turkey with 2 Bedouins remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Arabia Place Units - Arabia 1 Bedouin and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Arabia regular : 0.67 Turkey regular : -0.33
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,1,1,2 and gets 0 hits Combat Move - Turkey 1 infantry moved from Arabia to Oman 3 heavy_guns moved from Baghdad to Lurs 2 fighters and 1 infantry moved from Georgia to Lurs 5 infantry moved from Arabia to Hejaz 1 field_gun moved from Mesopotamia to Arabia 1 field_gun moved from Mesopotamia to Jordan 1 infantry moved from Mesopotamia to Jordan 1 cavalry moved from Arabia to Jordan 3 infantry moved from Mesopotamia to Arabia 1 infantry moved from Mesopotamia to Jordan 1 heavy_gun moved from Palestine to Hejaz 1 infantry moved from Damascus to Jordan 5 infantry moved from Palestine to Hejaz 2 infantry moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine Purchase Units - Turkey Turkey buy 7 field_guns, 1 heavy_gun, 6 infantry and 1 trench; Remaining resources: 2 PUs; 4 techTokens; Combat - Turkey Battle in Lurs Turkey attack with 2 fighters, 3 heavy_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 2 fighters, 3 heavy_guns and 1 infantry in Lurs, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 2 fighters, 3 heavy_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Jordan Turkey attack with 1 cavalry, 1 field_gun and 3 infantry Arabia defend with 2 Bedouins Turkey roll dice for 1 cavalry, 1 field_gun and 3 infantry in Jordan, round 2 : 2/5 hits, 1.17 expected hits Arabia roll dice for 2 Bedouins in Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Jordan Turkey win, taking Jordan from Arabia with 1 cavalry, 1 field_gun and 2 infantry remaining. Battle score for attacker is 1 Casualties for Turkey: 1 infantry Casualties for Arabia: 2 Bedouins Battle in Hejaz Turkey attack with 1 heavy_gun and 10 infantry France defend with 1 colonial Turkey roll dice for 1 heavy_gun and 10 infantry in Hejaz, round 2 : 2/11 hits, 2.17 expected hits Arabia roll dice for 1 colonial in Hejaz, round 2 : 0/1 hits, 0.33 expected hits 1 colonial owned by the France lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 heavy_gun and 10 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 colonial Non Combat Move - Turkey 2 infantry moved from Syria to Lebanon 1 infantry moved from Smyrna to Syria 1 infantry moved from Smyrna to Syria 1 heavy_gun moved from Smyrna to Armenia 1 field_gun and 2 infantry moved from Constantinople to Smyrna 2 fighters moved from Lurs to Georgia 1 gas moved from Constantinople to Kurdistan 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea Place Units - Turkey 1 trench placed in Georgia 2 field_guns and 1 heavy_gun placed in Damascus 2 field_guns and 1 infantry placed in Baghdad 3 field_guns and 5 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Arabia regular : 0.00 Neutral regular : -0.67 Turkey regular : 1.67
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Turk missed on 4 tech rolls this turn and 3 dice last turn. Turk has enough cash for its factories, so hoped to spend for a new tech every turn. Close to capturing Mecca
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 1,2 and gets 0 hits Combat Move - Britain 2 battlecruisers, 1 battleship, 4 colonials, 4 cruisers, 1 destroyer, 2 field_guns and 4 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 infantry moved from England to Sea Zone 25 Mid Atlantic 2 battlecruisers, 1 battleship, 4 colonials, 4 cruisers, 1 destroyer, 2 field_guns, 2 infantry and 4 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 4 colonials, 2 field_guns and 2 infantry moved from Sea Zone 15 English Channel to Belgium 2 destroyers moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 colonials moved from Montana to New Mexico 1 colonial moved from Dakota to Great Plains 1 colonial moved from Missouri to Great Plains 1 colonial moved from Nigeria to Kamerun 1 infantry moved from Upper Volta to Niger 2 cavalrys moved from German Southwest Africa to Northern Rhodesia 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 infantry moved from Cape Colony to Sea Zone 94 South Atlantic 2 battlecruisers, 4 cruisers, 1 destroyer, 2 infantry and 2 transports moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 2 infantry moved from Sea Zone 76 Indian Ocean to British East Africa Britain take British East Africa from Germany 1 infantry moved from French Somaliland to British Somaliland 1 battleship and 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 74 Gulf of Aden 2 infantry moved from Shanghai 3 to Shanghai 4 1 cavalry moved from Malaya to Singapore 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 1 field_gun and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 2 colonials moved from New South Wales to Sea Zone 115 Tasman Sea 2 colonials, 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 1 colonial moved from New South Wales to Queensland 2 colonials, 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 heavy_gun moved from Cairo-Suez to Sinai 1 infantry moved from Orissa to Madras 1 colonial moved from Rajputana to Gujarat Purchase Units - Britain Britain buy 2 cavalrys, 1 destroyer, 3 field_guns, 6 infantry, 2 submarines, 1 transport and 1 trench; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Shanghai 4 Britain attack with 2 infantry Germany defend with 1 infantry Britain roll dice for 2 infantry in Shanghai 4, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Shanghai 4 Britain roll dice for 1 infantry in Shanghai 4, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Shanghai 4, round 4 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Shanghai 4, round 5 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Shanghai 4, round 6 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Shanghai 4, round 7 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Shanghai 4, round 8 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 infantry in Shanghai 4, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Shanghai 4 Germany win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Britain: 2 infantry Battle in Sea Zone 74 Gulf of Aden Britain attack with 1 battleship and 1 destroyer Germany defend with 1 cruiser and 1 submarine Britain roll dice for 1 battleship and 1 destroyer in Sea Zone 74 Gulf of Aden, round 2 : 0/2 hits, 1.00 expected hits Germany roll dice for 1 submarine in Sea Zone 74 Gulf of Aden, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Britain Germany roll dice for 1 cruiser in Sea Zone 74 Gulf of Aden, round 2 : 0/1 hits, 0.50 expected hits Britain roll dice for 1 battleship and 1 destroyer in Sea Zone 74 Gulf of Aden, round 3 : 1/2 hits, 1.00 expected hits Germany roll dice for 1 submarine in Sea Zone 74 Gulf of Aden, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 cruiser in Sea Zone 74 Gulf of Aden, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 74 Gulf of Aden Britain roll dice for 1 battleship in Sea Zone 74 Gulf of Aden, round 4 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 cruiser in Sea Zone 74 Gulf of Aden, round 4 : 1/1 hits, 0.50 expected hits 1 battleship owned by the Britain lost in Sea Zone 74 Gulf of Aden Germany win with 1 cruiser remaining. Battle score for attacker is -24 Casualties for Britain: 1 battleship and 1 destroyer Casualties for Germany: 1 submarine Battle in Sea Zone 15 English Channel Britain attack with 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 4 transports; France loiter and taunt Germany defend with 3 submarines Britain roll dice for 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 4 transports in Sea Zone 15 English Channel, round 2 : 5/8 hits, 4.33 expected hits Germany roll dice for 3 submarines in Sea Zone 15 English Channel, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Germany lost in Sea Zone 15 English Channel Britain win with 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 21 Casualties for Germany: 3 submarines Battle in Belgium Britain attack with 4 colonials, 2 field_guns and 2 infantry Germany defend with 1 Factory, 3 infantry and 1 trench Britain roll dice for 4 colonials, 2 field_guns and 2 infantry in Belgium, round 2 : 2/8 hits, 2.67 expected hits Germany roll dice for 3 infantry and 1 trench in Belgium, round 2 : 2/3 hits, 1.00 expected hits 1 trench owned by the Germany and 2 infantry owned by the Britain lost in Belgium Britain roll dice for 4 colonials and 2 field_guns in Belgium, round 3 : 1/6 hits, 2.33 expected hits Germany roll dice for 3 infantry in Belgium, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germany lost in Belgium Britain roll dice for 4 colonials and 2 field_guns in Belgium, round 4 : 4/6 hits, 2.33 expected hits Germany roll dice for 2 infantry in Belgium, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 1 colonial owned by the Britain lost in Belgium Britain win, taking Belgium from Germany with 3 colonials and 2 field_guns remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial and 2 infantry Casualties for Germany: 3 infantry and 1 trench Non Combat Move - Britain Place Units - Britain 1 transport placed in Sea Zone 15 English Channel 1 field_gun and 1 infantry placed in Sydney-Canberra 1 destroyer and 1 submarine placed in Sea Zone 73 Arabian Sea 1 submarine placed in Sea Zone 73 Arabian Sea Britain undo move 3. 1 destroyer placed in Sea Zone 73 Arabian Sea 1 submarine placed in Sea Zone 73 Arabian Sea 1 infantry placed in Bombay 2 cavalrys placed in Cape Town 2 infantry placed in Cairo-Suez 1 trench placed in Cairo-Suez 2 field_guns and 2 infantry placed in London Turn Complete - Britain Britain collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : 0.67 Britain regular : -2.67
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 1,2 and gets 0 hits Combat Move - Russia 1 conscript, 1 field_gun and 1 infantry moved from Belarus to Lithuania 1 conscript, 1 field_gun and 1 infantry moved from Minsk to Belarus 1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa 1 field_gun and 1 infantry moved from Odessa to Belarus 1 conscript moved from Odessa to Belarus 1 conscript and 1 infantry moved from Don to Caucasus 1 conscript moved from Pskov to Latvia 1 field_gun, 1 heavy_gun and 2 infantry moved from Smolensk to Belarus 3 conscripts moved from Moscow to Don 1 conscript moved from Krasnoyarsk to Evenkia 1 conscript, 1 field_gun and 1 infantry moved from Bratsk to Tiksi 1 conscript, 1 field_gun and 1 infantry moved from Irkutsk to Bratsk 6 conscripts, 1 field_gun and 1 infantry moved from Novosibirsk to Bratsk 1 conscript, 1 field_gun and 1 infantry moved from Vladivostok to Primorsky 2 conscripts moved from Omsk to Novosibirsk Purchase Units - Russia Russia buy 6 conscripts, 2 field_guns, 8 infantry and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Tiksi Russia attack with 1 conscript, 1 field_gun and 1 infantry Communists defend with 1 conscript Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 0/3 hits, 0.67 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 3 : 1/3 hits, 0.67 expected hits Communists roll dice for 1 conscript in Tiksi, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Lithuania Russia attack with 1 conscript, 1 field_gun and 1 infantry Germany defend with 1 infantry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Lithuania, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Odessa 3 trenchs placed in Belarus 3 trenchs placed in Bratsk 3 trenchs placed in St. Petersburg 1 conscript, 1 field_gun and 1 infantry placed in Irkutsk 2 conscripts and 1 infantry placed in Vladivostok 2 conscripts placed in Omsk 1 conscript and 2 infantry placed in Kiev 1 field_gun and 2 infantry placed in Minsk 2 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 Communists regular : -0.33 Russia regular : 0.00
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Crazy turn. I didn’t make the NCM edit to Germ subs when you agreed to it, and then forgot to do it on Turk turn. Oh well. Made up for it with heroic sea battle in Gulf of Aden, sinking your BB. And the Germ inf in Shang gets the Iron Cross for again defeating 2 attackers. Now he can walk into Shang3 unopposed and then take Shang 4, before you retake them all. Ha. Rus managed to scare up more troops and trenches to guard Brat. Com homeland unique with 20 PU value in one territory, so easy to defend and keep earning.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 12:19:31 PM
Savegame -
TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 6 cavalrys, 8 conscripts, 9 field_guns and 4 infantry moved from Aldan to Bratsk 1 heavy_gun and 5 infantry moved from Yakutsk to Tiksi Purchase Units - Communists Communists buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Bratsk Communists attack with 6 cavalrys, 8 conscripts, 9 field_guns and 4 infantry Russia defend with 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs Communists roll dice for 6 cavalrys, 8 conscripts, 9 field_guns and 4 infantry in Bratsk, round 2 : 4/27 hits, 6.17 expected hits Units damaged: 4 trenchs owned by the Russia Russia roll dice for 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs in Bratsk, round 2 : 5/19 hits, 3.83 expected hits 5 conscripts owned by the Communists lost in Bratsk Communists roll dice for 6 cavalrys, 3 conscripts, 9 field_guns and 4 infantry in Bratsk, round 3 : 9/22 hits, 6.17 expected hits Russia roll dice for 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs in Bratsk, round 3 : 2/19 hits, 3.83 expected hits 5 trenchs owned by the Russia, 3 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 6 cavalrys, 1 conscript, 9 field_guns and 4 infantry in Bratsk, round 4 : 6/20 hits, 6.17 expected hits Russia roll dice for 4 cavalrys, 8 conscripts, 2 field_guns and 2 infantry in Bratsk, round 4 : 2/16 hits, 3.33 expected hits 6 conscripts owned by the Russia, 1 conscript owned by the Communists and 1 cavalry owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 9 field_guns and 4 infantry in Bratsk, round 5 : 8/18 hits, 6.00 expected hits Russia roll dice for 4 cavalrys, 2 conscripts, 2 field_guns and 2 infantry in Bratsk, round 5 : 1/10 hits, 2.33 expected hits 2 infantry owned by the Russia, 2 conscripts owned by the Russia, 4 cavalrys owned by the Russia and 1 infantry owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 9 field_guns and 3 infantry in Bratsk, round 6 : 2/17 hits, 5.67 expected hits Russia roll dice for 2 field_guns in Bratsk, round 6 : 0/2 hits, 0.67 expected hits 2 field_guns owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 5 cavalrys, 9 field_guns and 3 infantry remaining. Battle score for attacker is 44 Casualties for Communists: 1 cavalry, 8 conscripts and 1 infantry Casualties for Russia: 4 cavalrys, 11 conscripts, 2 field_guns, 2 infantry and 5 trenchs Battle in Tiksi Communists attack with 1 heavy_gun and 5 infantry Russia defend with 1 conscript, 1 field_gun and 1 infantry Communists roll dice for 1 heavy_gun and 5 infantry in Tiksi, round 2 : 0/6 hits, 1.33 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 2 : 0/3 hits, 0.83 expected hits Communists roll dice for 1 heavy_gun and 5 infantry in Tiksi, round 3 : 0/6 hits, 1.33 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 3 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Communists lost in Tiksi Communists roll dice for 1 heavy_gun and 4 infantry in Tiksi, round 4 : 0/5 hits, 1.17 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 4 : 0/3 hits, 0.83 expected hits Communists roll dice for 1 heavy_gun and 4 infantry in Tiksi, round 5 : 2/5 hits, 1.17 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Tiksi, round 5 : 0/3 hits, 0.83 expected hits 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Tiksi Communists roll dice for 1 heavy_gun and 4 infantry in Tiksi, round 6 : 1/5 hits, 1.17 expected hits Russia roll dice for 1 field_gun in Tiksi, round 6 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 1 heavy_gun and 4 infantry remaining. Battle score for attacker is 6 Casualties for Communists: 1 infantry Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Non Combat Move - Communists 1 infantry moved from Yakutsk to Aldan Place Units - Communists 6 infantry placed in Yakutsk Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : -4.33 Russia regular : -6.67
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Wiped out Brat and next turn Irk. My strat of building art instead of any conscripts paid off. A lot of no-hitters on both sides in Tiksi.
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 10 on tech rolls USA roll 1,5,2,1 and gets 0 hits Combat Move - USA Purchase Units - USA USA buy 7 cavalrys and 4 submarines; Remaining resources: 0 PUs; 4 techTokens; Combat - USA Non Combat Move - USA 1 infantry moved from Great Plains to New Mexico 2 infantry moved from San Francisco to California 1 cavalry moved from San Francisco to California 5 destroyers and 1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Place Units - USA 1 submarine placed in Sea Zone 147 Gulf of California 3 submarines placed in Sea Zone 153 Pacific Ocean 4 cavalrys placed in Charleston 3 cavalrys placed in New York Turn Complete - USA USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:59:12 PM
Savegame -
Germ combat needs your decision. 2 Germ subs attacked Italy fleet. Both subs hit first strike. Need OOL 2 hits: dd, Cruiser, BatCrus? Why did I get first strike if you have a dd? Also, forgot USA could submerge from Germ fleet off San Fran. So I submerged them for you to attack on your turn.
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 20 on tech rolls Germany roll 6,2,6,6 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover creepingBarage Combat Move - Germany Germany loses 0 PUs for violating Stockholms neutrality. 1 infantry moved from Shanghai 4 to Shanghai 3 Germany take Shanghai 3 from Britain 1 stormtruppen moved from Sweden to Stockholm Germany take Stockholm from Neutral 1 stormtruppen moved from Norway to Finland Germany take Finland from Russia 1 field_gun moved from Norway to Sweden 1 infantry moved from Champagne to Picardy 1 gas moved from Champagne to Picardy 3 infantry moved from Rhine to Belgium 1 field_gun and 1 gas moved from Champagne to Belgium 2 fighters moved from Champagne to Belgium 2 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea 2 field_guns and 3 infantry moved from German East Africa to Northern Rhodesia 2 cavalrys moved from Uganda to Northern Rhodesia 1 infantry moved from Uganda to German East Africa 3 infantry moved from West Prussia to East Prussia 1 battlecruiser moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean 1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 130 Philippine Sea 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 2 field_guns moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 1 destroyer, 1 field_gun, 6 gass, 3 heavy_guns, 6 infantry, 12 stormtruppens and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 153 Pacific Ocean Germany attack with 2 battlecruisers, 1 cruiser and 1 transport USA defend with 3 submarines 3 submarines owned by the USA submerged Battle in Picardy Germany attack with 1 gas and 1 infantry France defend with 1 infantry Germany roll dice for 1 gas in Picardy, round 2 : 0/1 hits, 0.83 expected hits 1 gas owned by the Germany lost in Picardy Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.17 expected hits France roll dice for 1 infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.17 expected hits France roll dice for 1 infantry in Picardy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy France winGermany winGermany win with 2 battlecruisers, 1 cruiser and 1 transport remaining with 2 battlecruisers, 1 cruiser and 1 transport remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germany: 1 gas and 1 infantry Battle in Belgium Germany attack with 1 field_gun, 2 fighters, 1 gas and 3 infantry Britain defend with 1 Factory, 3 colonials and 2 field_guns Germany roll dice for 1 gas in Belgium, round 2 : 1/1 hits, 0.83 expected hits 1 colonial owned by the Britain lost in Belgium 1 gas owned by the Germany lost in Belgium Germany roll dice for 1 field_gun, 2 fighters and 3 infantry in Belgium, round 2 : 1/6 hits, 2.00 expected hits Britain roll dice for 2 colonials and 2 field_guns in Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Belgium Germany roll dice for 1 field_gun, 2 fighters and 2 infantry in Belgium, round 3 : 0/5 hits, 1.67 expected hits Britain roll dice for 1 colonial and 2 field_guns in Belgium, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany lost in Belgium 2 fighters owned by the Germany retreated 1 field_gun owned by the Germany retreated to Champagne Britain win with 1 colonial and 2 field_guns remaining. Battle score for attacker is -7 Casualties for Britain: 2 colonials Casualties for Germany: 1 gas and 3 infantry Battle in Sea Zone 57 Ligurian Sea Germany attack with 2 submarines Italy defend with 1 battlecruiser, 1 cruiser, 1 destroyer and 1 transport; Britain defend with 1 transport; France defend with 1 transport Germany roll dice for 2 submarines in Sea Zone 57 Ligurian Sea, round 2 : 2/2 hits, 0.67 expected hits Italy roll dice for 1 battlecruiser, 1 cruiser, 1 destroyer and 3 transports in Sea Zone 57 Ligurian Sea, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Germany, 1 cruiser owned by the Italy and 1 destroyer owned by the Italy lost in Sea Zone 57 Ligurian Sea Italy win with 1 battlecruiser and 3 transports remaining. Battle score for attacker is 5 Casualties for Germany: 2 submarines Casualties for Italy: 1 cruiser and 1 destroyer Battle in Sea Zone 73 Arabian Sea Turkey loiter and taunt; Germany attack with 1 cruiser Britain defend with 1 destroyer and 2 submarines Britain roll dice for 2 submarines in Sea Zone 73 Arabian Sea, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 1/1 hits, 0.50 expected hits Britain roll dice for 1 destroyer in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Britain lost in Sea Zone 73 Arabian Sea Britain roll dice for 1 submarine in Sea Zone 73 Arabian Sea, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germany lost in Sea Zone 73 Arabian Sea Britain win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -3 Casualties for Britain: 1 submarine Casualties for Germany: 1 cruiser Battle in Northern Rhodesia Germany attack with 2 cavalrys, 2 field_guns and 3 infantry Britain defend with 4 cavalrys and 2 infantry Germany roll dice for 2 cavalrys, 2 field_guns and 3 infantry in Northern Rhodesia, round 2 : 2/7 hits, 1.83 expected hits Britain roll dice for 4 cavalrys and 2 infantry in Northern Rhodesia, round 2 : 1/6 hits, 1.33 expected hits 1 infantry owned by the Germany and 2 cavalrys owned by the Britain lost in Northern Rhodesia Germany roll dice for 2 cavalrys, 2 field_guns and 2 infantry in Northern Rhodesia, round 3 : 0/6 hits, 1.67 expected hits Britain roll dice for 2 cavalrys and 2 infantry in Northern Rhodesia, round 3 : 1/4 hits, 1.00 expected hits 1 cavalry owned by the Germany lost in Northern Rhodesia Germany roll dice for 1 cavalry, 2 field_guns and 2 infantry in Northern Rhodesia, round 4 : 3/5 hits, 1.50 expected hits Britain roll dice for 2 cavalrys and 2 infantry in Northern Rhodesia, round 4 : 2/4 hits, 1.00 expected hits 2 infantry owned by the Germany, 1 infantry owned by the Britain and 2 cavalrys owned by the Britain lost in Northern Rhodesia Germany roll dice for 1 cavalry and 2 field_guns in Northern Rhodesia, round 5 : 0/3 hits, 1.00 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 5 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Germany lost in Northern Rhodesia Germany roll dice for 2 field_guns in Northern Rhodesia, round 6 : 0/2 hits, 0.67 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 6 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 field_guns in Northern Rhodesia, round 7 : 1/2 hits, 0.67 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Northern Rhodesia Germany win, taking Northern Rhodesia from Britain with 2 field_guns remaining. Battle score for attacker is 5 Casualties for Germany: 2 cavalrys and 3 infantry Casualties for Britain: 4 cavalrys and 2 infantry Non Combat Move - Germany 2 field_guns and 1 infantry moved from Dar es Salaam to German East Africa 1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 battlecruiser moved from Sea Zone 10 Baltic Sea to Sea Zone 13 Skagerrak 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 3 field_guns and 5 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns and 5 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 14 stormtruppens moved from Westphalia to Rhine 2 infantry moved from Rhine to Champagne 3 heavy_guns moved from Alsace to Champagne 2 field_guns moved from Wurttemburg to Alsace 5 field_guns moved from Bavaria to Wurttemburg 1 heavy_gun moved from Bavaria to Wurttemburg 1 infantry moved from Champagne to Alsace 1 stormtruppen moved from Holstein to Hanover 5 stormtruppens moved from Brandenburg to West Prussia 6 stormtruppens moved from Berlin to Mecklenburg 3 stormtruppens moved from Berlin to Brandenburg 2 stormtruppens moved from Berlin to Brandenburg 1 stormtruppen moved from Berlin to Saxony 2 submarines moved from Sea Zone 52 Mid Atlantic to Sea Zone 50 Mid Atlantic 2 fighters moved from Belgium to Champagne Place Units - Germany 3 trenchs placed in Eastern Poland 2 heavy_guns placed in Warsaw 1 destroyer placed in Sea Zone 12 Baltic Sea 6 gass placed in Bavaria 12 stormtruppens placed in Berlin 3 infantry placed in Mexico City 1 heavy_gun and 1 trench placed in German New Guinea 3 infantry and 1 trench placed in Dar es Salaam 1 field_gun placed in Mexico City Activate Technology - Germany Germany activating creepingBarage Turn Complete - Germany Germany collect 143 PUs; end with 143 PUs
Combat Hit Differential Summary :
Italy regular : 0.50 Germany regular : -3.33 France regular : 0.00 Britain regular : 1.00
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Germ should have taken lowlands based on bat calc. But terrible dice there. Now UK can build troops and trenches in Belg. So much for gas tech. 2 gas with attack of 5 and only hit 1/2. And the one in Pic missed, so I didn’t take it. I should have attacked with art & inf instead of gas & inf. Germ ships scattered around the world would have been attacked, so odds were slim but better if I attacked. Attack on Italy was better than expected altho I didn’t win. Germ in Mexico ties up U.S. Germ offense in Fra getting very powerful with field art & gas tech plus stormtroopers. So UK amphib arriving just in time for you.