@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
FMERommel (CP) vs Dawgoneit NML 1914
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 @fmerwinrommel Zero hits with my subs on your fleet off the west coast. 3 defend. ouch. 
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 Testing Forum posterTest summary from TripleA, engine version: 2.5.22294, time: 7:29:34 AM 
 Savegame
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 TripleA Turn Summary: Germany round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Research Technology - Germany Germany spend 25 on tech rolls Germany roll 4,4,5,4,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover subwarfare Combat Move - Germany 2 fighters and 2 infantry moved from Champagne to Belgium 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 147 Gulf of California 1 infantry moved from Shanghai 3 to Shanghai 2 Germany take Shanghai 2 from France Purchase Units - Germany Germany buy 1 Factory, 8 field_guns, 5 infantry, 6 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 147 Gulf of California Germany attack with 2 battlecruisers, 1 cruiser and 1 transport USA defend with 1 submarine 1 submarine owned by the USA submerged Battle in Belgium Germany attack with 2 fighters and 2 infantry Britain defend with 1 Factory and 1 colonial Germany roll dice for 2 fighters and 2 infantry in Belgium, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 1 colonial in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Belgium Germany winGermany winGermany win with 2 battlecruisers, 1 cruiser and 1 transport remaining with 2 battlecruisers, 1 cruiser and 1 transport remaining, taking Belgium from Britain with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial Non Combat Move - Germany 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 1 stormtruppen moved from Stockholm to Sweden 2 heavy_guns moved from Warsaw to Eastern Poland 2 infantry moved from East Prussia to Eastern Poland 1 stormtruppen moved from Hanover to Westphalia 1 stormtruppen moved from Rhine to Alsace 13 stormtruppens moved from Rhine to Champagne 2 field_guns moved from Alsace to Champagne 5 field_guns and 1 heavy_gun moved from Wurttemburg to Alsace 6 gass moved from Bavaria to Alsace 1 stormtruppen moved from Saxony to Westphalia 1 infantry moved from Holstein to Hanover 8 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 8 stormtruppens and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 8 stormtruppens moved from Sea Zone 10 Baltic Sea to Sweden 2 stormtruppens moved from West Prussia to East Prussia 5 stormtruppens moved from Brandenburg to Pomerania 6 stormtruppens moved from Berlin to Mecklenburg 6 stormtruppens moved from Berlin to Saxony 2 fighters moved from Belgium to Champagne 3 stormtruppens moved from West Prussia to East Prussia 3 infantry moved from Dar es Salaam to German East Africa 2 field_guns moved from German East Africa to Dar es Salaam 1 submarine moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 2 submarines moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic Place Units - Germany 3 trenchs placed in Sweden 1 Factory placed in Stockholm 2 field_guns and 2 infantry placed in Mexico City 3 infantry placed in Dar es Salaam 2 field_guns placed in Warsaw 4 field_guns placed in Bavaria 6 submarines placed in Sea Zone 12 Baltic Sea Activate Technology - Germany Germany activating subwarfare Turn Complete - Germany Germany collect 141 PUs; end with 141 PUsCombat Hit Differential Summary : Germany regular : 0.67 Britain regular : -0.33
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 Yes, the dice favored Germ over the U.S. Spent big on naval tech and subs to save the Kriegsmarine. Just matching UK investment in fleet. 
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 TripleA Turn Summary: France round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Research Technology - France France spend 5 on tech rolls France roll 1,4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 2 infantry moved from Piedmont to Milan 3 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean 2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Tuscany to Milan 1 colonial and 1 infantry moved from Western Sudan to Uganda 1 colonial moved from Niger to Chad 2 cavalrys moved from Northern Rhodesia to Uganda 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 infantry moved from Picardy to Sea Zone 15 English Channel 1 battlecruiser, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway France take Norway from Germany 1 infantry moved from Paris to Picardy 1 infantry moved from Brittany to Burgundy 1 cruiser and 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 141 Pacific Ocean 1 infantry moved from Madras to Deccan Purchase Units - France France buy 3 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Non Combat Move - France Place Units - France 2 heavy_guns and 3 trenchs placed in Paris 1 field_gun and 1 infantry placed in Tobruk 2 infantry placed in Algiers 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 5 infantry placed in Paris 1 infantry placed in Brittany France undo move 1. 2 heavy_guns placed in Paris 3 trenchs placed in Burgundy France undo move 7. 3 trenchs placed in Paris Activate Technology - France France activating bunkers Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 71 PUs; end with 71 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: Serbia round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Combat Move - Serbia 1 infantry moved from Albania to Montenegro Serbia take Montenegro from Austria 3 field_guns and 2 infantry moved from Serbia to Macedonia 1 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 1 field_gun, 1 heavy_gun and 3 infantry; Remaining resources: 0 PUs; Combat - Serbia Non Combat Move - Serbia Place Units - Serbia 1 field_gun, 1 heavy_gun and 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 15 PUs; end with 15 PUsCombat Hit Differential Summary : 
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 TripleA Move Summary: Austria round 5TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 11 field_guns moved from Venice to Milan 6 heavy_guns and 9 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 10 field_guns and 2 heavy_guns moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro 1 fighter moved from Baranya to Montenegro 2 cavalrys moved from Baranya to Galicia 3 field_guns and 2 infantry moved from Baranya to Serbia
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 OOL? 16 hits in Milan. I will take all trenches, 4 Fre inf but not HG, UK inf & art and 4 Ital inf. 
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 TripleA Turn Summary: Austria round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 2,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 11 field_guns moved from Venice to Milan 6 heavy_guns and 9 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 10 field_guns and 2 heavy_guns moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro 1 fighter moved from Baranya to Montenegro 2 cavalrys moved from Baranya to Galicia 3 field_guns and 2 infantry moved from Baranya to Serbia Purchase Units - Austria Austria buy 5 field_guns, 15 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Austria Battle in Milan Austria attack with 11 field_guns, 6 heavy_guns and 15 infantry Italy defend with 2 field_guns, 1 heavy_gun, 6 infantry and 3 trenchs; Britain defend with 1 field_gun and 1 infantry; France defend with 1 heavy_gun and 4 infantry Austria roll dice for 11 field_guns, 6 heavy_guns and 15 infantry in Milan, round 2 : 16/32 hits, 12.50 expected hits Italy roll dice for 3 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs in Milan, round 2 : 6/16 hits, 6.17 expected hits 3 trenchs owned by the Italy, 4 infantry owned by the Italy, 1 infantry owned by the Britain, 6 infantry owned by the Austria, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Milan 11 field_guns owned by the Austria, 9 infantry owned by the Austria and 6 heavy_guns owned by the Austria retreated to Venice Italy win with 2 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 22 Casualties for Austria: 6 infantry Casualties for Britain: 1 field_gun and 1 infantry Casualties for France: 4 infantry Casualties for Italy: 4 infantry and 3 trenchs Battle in Serbia Austria attack with 13 field_guns, 2 heavy_guns and 2 infantry Serbia defend with 1 infantry Austria roll dice for 13 field_guns, 2 heavy_guns and 2 infantry in Serbia, round 2 : 10/17 hits, 7.83 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 13 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Montenegro Austria attack with 1 fighter and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 fighter and 2 infantry in Montenegro, round 2 : 2/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro Austria win, taking Montenegro from Serbia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry Non Combat Move - Austria 6 infantry moved from Trieste to Venice 2 infantry moved from Hungary to Transylvania 1 fighter moved from Montenegro to Bosnia Place Units - Austria 3 trenchs placed in Galicia 6 infantry and 2 trenchs placed in Tyrol 4 field_guns placed in Venice 1 field_gun and 1 infantry placed in Hungary 4 infantry placed in Belgrade 4 infantry placed in Trieste Activate Technology - Austria Austria activating armour Trigger AustriaT5: buytank added to productionAustria Turn Complete - Austria Austria collect 82 PUs; end with 83 PUsCombat Hit Differential Summary : Italy regular : -0.17 Serbia regular : 0.33 Austria regular : 6.83
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 TripleA Turn Summary: Italy round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Combat Move - Italy 1 infantry moved from Latium to Tuscany 2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Italy 3 infantry moved from Piedmont to Milan Place Units - Italy 3 trenchs placed in Milan 3 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy Trigger ItalyT5: buytank added to productionItaly Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: Arabia round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 0 PUs; Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 5 PUsCombat Hit Differential Summary : 
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 What is the Italy T5 activate tech buy tank in the text for Italy? Italy didn’t buy tech dice or roll for tech. 
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 @fmerwinrommel I don’t know. T5 i think means turn 5. 
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 @dawgoneit well i have tanks. i don’t no if its part of the cycle or not. 
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 @dawgoneit i looked everywhere i could think and cannot find it 
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 Italy hasn’t bought any tech dice this game, so doesn’t have tank tech. 
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 @fmerwinrommel I wonder if its like the W.A.W. game where after a certain turn you get advanced items. i wish there were more details on this some wheres 
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 TripleA Turn Summary: Turkey round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 4,6,6,5 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 heavy_guns moved from Tehran to Khurasan 1 field_gun and 1 infantry moved from Lurs to Khurasan 2 cavalrys moved from Georgia to Khurasan Purchase Units - Turkey Turkey buy 6 field_guns, 3 gass, 4 infantry and 1 transport; Remaining resources: 23 PUs; 0 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry in Khurasan, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 field_gun moved from Lurs to Georgia 2 infantry moved from Armenia to Georgia 2 fighters moved from Lurs to Mesopotamia 2 field_guns and 1 heavy_gun moved from Palestine to Hejaz 1 infantry moved from Yemen to Arabia 3 field_guns moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine 1 infantry moved from Palestine to Hejaz 3 infantry moved from Syria to Lebanon 1 field_gun moved from Syria to Mesopotamia 3 infantry moved from Baghdad to Mesopotamia 3 infantry moved from Smyrna to Syria 1 field_gun moved from Smyrna to Armenia 1 field_gun moved from Smyrna to Syria 2 field_guns and 5 infantry moved from Constantinople to Smyrna 1 field_gun moved from Hejaz to Arabia 1 field_gun and 2 infantry moved from Dardanelles to Smyrna Place Units - Turkey 3 gass placed in Baghdad 3 field_guns placed in Damascus 1 transport placed in Sea Zone 68 Aegean Sea 3 field_guns and 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 67 PUs; end with 90 PUsCombat Hit Differential Summary : Neutral regular : -0.67 Turkey regular : 0.00
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 editing Turk to take Azer, 
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 TripleA Turn Summary: Turkey round 5TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1 Game History Round: 5 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 4,6,6,5 and gets 2 hits Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 2 heavy_guns moved from Tehran to Khurasan 1 field_gun and 1 infantry moved from Lurs to Khurasan 2 cavalrys moved from Georgia to Khurasan Purchase Units - Turkey Turkey buy 6 field_guns, 3 gass, 4 infantry and 1 transport; Remaining resources: 23 PUs; 0 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry in Khurasan, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 2 cavalrys, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 field_gun moved from Lurs to Georgia 2 infantry moved from Armenia to Georgia 2 fighters moved from Lurs to Mesopotamia 2 field_guns and 1 heavy_gun moved from Palestine to Hejaz 1 infantry moved from Yemen to Arabia 3 field_guns moved from Damascus to Palestine 2 infantry moved from Lebanon to Palestine 1 infantry moved from Palestine to Hejaz 3 infantry moved from Syria to Lebanon 1 field_gun moved from Syria to Mesopotamia 3 infantry moved from Baghdad to Mesopotamia 3 infantry moved from Smyrna to Syria 1 field_gun moved from Smyrna to Armenia 1 field_gun moved from Smyrna to Syria 2 field_guns and 5 infantry moved from Constantinople to Smyrna 1 field_gun moved from Hejaz to Arabia 1 field_gun and 2 infantry moved from Dardanelles to Smyrna Place Units - Turkey 3 gass placed in Baghdad 3 field_guns placed in Damascus 1 transport placed in Sea Zone 68 Aegean Sea 3 field_guns and 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 67 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Turkey from Georgia: 1 infantry EDIT: Changing ownership of Azerbaijan from Russia to Turkey EDIT: Adding units owned by Turkey to Azerbaijan: 1 infantry EDIT: Changing PUs for Turkey from 90 to 91 EDIT: Turning off Edit ModeCombat Hit Differential Summary : Neutral regular : -0.67 Turkey regular : 0.00


 
		 
		





