CP: +21.5
FMERommel (CP) vs Dawgoneit NML 1914
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 2,2,3,1 and gets 0 hits Combat Move - Turkey 2 heavy_guns and 1 infantry moved from Lurs to Tehran 2 fighters moved from Georgia to Tehran Purchase Units - Turkey Turkey buy 5 field_guns, 8 infantry and 1 submarine; Remaining resources: 12 PUs; 4 techTokens; Combat - Turkey Turkey creates battle in territory Sea Zone 73 Arabian Sea Battle in Sea Zone 73 Arabian Sea Turkey attack with 1 cruiser and 1 transport Britain defend with 1 destroyer and 1 submarine Britain roll dice for 1 submarine in Sea Zone 73 Arabian Sea, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Turkey lost in Sea Zone 73 Arabian Sea Britain roll dice for 1 destroyer in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Turkey lost in Sea Zone 73 Arabian Sea Britain win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -17 Casualties for Turkey: 1 cruiser and 1 transport Battle in Tehran Turkey attack with 2 fighters, 2 heavy_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 2 fighters, 2 heavy_guns and 1 infantry in Tehran, round 2 : 1/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran Turkey roll dice for 2 fighters and 2 heavy_guns in Tehran, round 3 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Tehran, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 2 fighters and 2 heavy_guns remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 heavy_gun moved from Armenia to Georgia 1 heavy_gun moved from Lurs to Georgia 2 fighters moved from Tehran to Lurs 1 cavalry, 1 field_gun and 2 infantry moved from Jordan to Hejaz 2 field_guns and 1 heavy_gun moved from Damascus to Palestine 2 infantry moved from Smyrna to Armenia 1 field_gun moved from Smyrna to Syria 2 field_guns and 1 infantry moved from Baghdad to Lurs 1 field_gun and 1 infantry moved from Dardanelles to Bulgaria 1 field_gun and 2 infantry moved from Constantinople to Dardanelles 2 field_guns and 3 infantry moved from Constantinople to Smyrna Place Units - Turkey Turning on Edit Mode EDIT: Removing units owned by Turkey from Oman: 1 infantry EDIT: Changing ownership of Yemen from Arabia to Turkey EDIT: Adding units owned by Turkey to Yemen: 1 infantry EDIT: Turning off Edit Mode 3 field_guns placed in Damascus 3 infantry placed in Baghdad 1 submarine placed in Sea Zone 68 Aegean Sea 2 field_guns and 5 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 65 PUs; end with 77 PUs
Combat Hit Differential Summary :
Neutral regular : 0.00 Turkey regular : 1.00 Britain regular : 0.33
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Turks have missed tech 4 rounds, 12 dice. Sad, they have the money to build tech improvements.
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,5,2 and gets 0 hits Combat Move - Britain 2 infantry moved from Cairo-Suez to Sinai 2 cavalrys moved from Cape Town to German Southwest Africa 1 infantry moved from British East Africa to Uganda Britain take Uganda from Germany 1 infantry moved from British Somaliland to Italian Somaliland Italy take Italian Somaliland from Germany 1 infantry moved from Rwanda to Congo 1 infantry moved from British East Africa to Italian Somaliland 1 colonial moved from Kamerun to Middle Congo 1 infantry moved from Niger to Chad 2 battlecruisers, 4 cruisers and 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 destroyer and 1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 field_gun moved from Papua to Sea Zone 120 Arafura Sea 1 cavalry and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial moved from Papua to Sea Zone 120 Arafura Sea 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 cavalry and 1 colonial moved from Sea Zone 122 Bismarck Sea to Caroline Islands Britain take Caroline Islands from Germany 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 field_gun moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 battlecruiser, 4 cruisers and 2 destroyers moved from Sea Zone 120 Arafura Sea to Sea Zone 132 Pacific Ocean 2 colonials moved from Great Plains to Texas Purchase Units - Britain Britain buy 1 battleship, 1 cruiser, 1 destroyer, 2 heavy_guns, 2 submarines and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat - Britain Non Combat Move - Britain 2 battlecruisers, 1 battleship, 4 cruisers and 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 2 field_guns moved from Belgium to Sea Zone 15 English Channel 2 field_guns and 5 transports moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea 2 field_guns moved from Sea Zone 16 North Sea to London 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea 1 field_gun and 1 infantry moved from Tuscany to Milan Place Units - Britain 2 heavy_guns placed in Cairo-Suez 1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in Sea Zone 16 North Sea 2 transports placed in Sea Zone 115 Tasman Sea Turn Complete - Britain Britain collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,6,3 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover bunkers Combat Move - Russia 1 conscript, 1 field_gun and 1 infantry moved from St. Petersburg to Finland 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria 1 field_gun moved from Koryak to Chukotka 1 conscript moved from Novosibirsk to Buryatia 1 conscript moved from Norilsk to Krasnoyarsk 1 conscript moved from Krasnoyarsk to Perm 1 conscript moved from Norilsk to Western Siberian Lowlands Purchase Units - Russia Russia buy 4 conscripts, 1 field_gun, 5 heavy_guns, 7 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Finland Russia attack with 1 conscript, 1 field_gun and 1 infantry Germany defend with 1 stormtruppen Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Finland, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 stormtruppen in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Finland Russia win, taking Finland from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 stormtruppen Non Combat Move - Russia 3 conscripts moved from Don to Caucasus Place Units - Russia Turning on Edit Mode EDIT: Removing units owned by Russia from Minsk: 2 infantry EDIT: Adding units owned by Russia to Belarus: 1 field_gun and 2 infantry EDIT: Removing units owned by Russia from Lithuania: 1 field_gun and 1 infantry EDIT: Adding units owned by Russia to Belarus: 1 field_gun and 1 infantry EDIT: Removing units owned by Russia from Kiev: 1 conscript and 2 infantry EDIT: Adding units owned by Russia to Odessa: 1 conscript and 2 infantry EDIT: Turning off Edit Mode 3 heavy_guns and 3 trenchs placed in Irkutsk 2 heavy_guns and 3 trenchs placed in Omsk 3 trenchs placed in Belarus 1 conscript and 2 infantry placed in Kiev 1 field_gun and 2 infantry placed in Minsk 3 conscripts placed in Moscow 3 infantry placed in St. Petersburg Activate Technology - Russia Russia activating bunkers Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 Russia regular : 0.33
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,6,3 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover bunkers Combat Move - Russia 1 conscript, 1 field_gun and 1 infantry moved from St. Petersburg to Finland 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria 1 field_gun moved from Koryak to Chukotka 1 conscript moved from Novosibirsk to Buryatia 1 conscript moved from Norilsk to Krasnoyarsk 1 conscript moved from Krasnoyarsk to Perm 1 conscript moved from Norilsk to Western Siberian Lowlands Purchase Units - Russia Russia buy 4 conscripts, 1 field_gun, 5 heavy_guns, 7 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Finland Russia attack with 1 conscript, 1 field_gun and 1 infantry Germany defend with 1 stormtruppen Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Finland, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 stormtruppen in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Finland Russia win, taking Finland from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 stormtruppen Non Combat Move - Russia 3 conscripts moved from Don to Caucasus Place Units - Russia Turning on Edit Mode EDIT: Removing units owned by Russia from Minsk: 2 infantry EDIT: Adding units owned by Russia to Belarus: 1 field_gun and 2 infantry EDIT: Removing units owned by Russia from Lithuania: 1 field_gun and 1 infantry EDIT: Adding units owned by Russia to Belarus: 1 field_gun and 1 infantry EDIT: Removing units owned by Russia from Kiev: 1 conscript and 2 infantry EDIT: Adding units owned by Russia to Odessa: 1 conscript and 2 infantry EDIT: Turning off Edit Mode 3 heavy_guns and 3 trenchs placed in Irkutsk 2 heavy_guns and 3 trenchs placed in Omsk 3 trenchs placed in Belarus 1 conscript and 2 infantry placed in Kiev 1 field_gun and 2 infantry placed in Minsk 3 conscripts placed in Moscow 3 infantry placed in St. Petersburg Activate Technology - Russia Russia activating bunkers Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Russia from Minsk: 1 field_gun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.33 Russia regular : 0.33
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Turk forgot to blitz cav from Georgia > Azer and back. Rus would have blitzed it back. So I will just add a PU to Turkey so we don’t have to do 2 sets of edits.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,1 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mobileWarfare Combat Move - Communists 5 cavalrys, 9 field_guns and 3 infantry moved from Bratsk to Irkutsk 1 heavy_gun and 2 infantry moved from Tiksi to Evenkia Purchase Units - Communists Communists buy 1 cavalry and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Irkutsk Communists attack with 5 cavalrys, 9 field_guns and 3 infantry Russia defend with 1 Factory, 1 conscript, 1 field_gun, 3 heavy_guns, 1 infantry and 3 trenchs Communists roll dice for 5 cavalrys, 9 field_guns and 3 infantry in Irkutsk, round 2 : 6/17 hits, 5.67 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 conscript, 1 field_gun, 3 heavy_guns, 1 infantry and 3 trenchs in Irkutsk, round 2 : 5/9 hits, 3.33 expected hits 2 trenchs owned by the Russia, 1 conscript owned by the Russia, 3 infantry owned by the Communists and 2 cavalrys owned by the Communists lost in Irkutsk Communists roll dice for 3 cavalrys and 9 field_guns in Irkutsk, round 3 : 2/12 hits, 4.00 expected hits Russia roll dice for 1 field_gun, 3 heavy_guns, 1 infantry and 1 trench in Irkutsk, round 3 : 1/6 hits, 2.83 expected hits 1 infantry owned by the Russia, 1 trench owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk Communists roll dice for 2 cavalrys and 9 field_guns in Irkutsk, round 4 : 3/11 hits, 3.67 expected hits Russia roll dice for 1 field_gun and 3 heavy_guns in Irkutsk, round 4 : 2/4 hits, 2.33 expected hits 1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk Communists roll dice for 9 field_guns in Irkutsk, round 5 : 5/9 hits, 3.00 expected hits Russia roll dice for 1 heavy_gun in Irkutsk, round 5 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Russia and 1 field_gun owned by the Communists lost in Irkutsk Communists win, taking Irkutsk from Russia with 8 field_guns remaining. Battle score for attacker is 0 Casualties for Communists: 5 cavalrys, 1 field_gun and 3 infantry Casualties for Russia: 1 conscript, 1 field_gun, 3 heavy_guns, 1 infantry and 3 trenchs Battle in Evenkia Communists attack with 1 heavy_gun and 2 infantry Russia defend with 1 conscript Communists roll dice for 1 heavy_gun and 2 infantry in Evenkia, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Evenkia Communists win, taking Evenkia from Russia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 2 infantry moved from Tiksi to Bratsk 1 infantry moved from Aldan to Bratsk 2 infantry moved from Yakutsk to Sakhe 1 infantry moved from Yakutsk to Tiksi 3 infantry moved from Yakutsk to Aldan Place Units - Communists 1 cavalry and 5 infantry placed in Yakutsk Activate Technology - Communists Communists activating mobileWarfare Turn Complete - Communists Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists regular : -0.17 Russia regular : -0.33
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Wasn’t expecting Russ trenches to fight back. A trench gave a hit in round 1. Commies gave 6 hits but AI chose to take 5 on trenches and 1 conscript, rather than all on trenches. Defense was the same, value of 1. But it confused me at first. Got tech, but least usable, cav move 3, as I lost all my cav in the battle. Really could have used art barrage.
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Heavy guns really increased your defenses this turn. Paris added 5 HG, 3 free inf & 3 trenches for 39 defense and 14 hit points. And France had cash left over for other places. That will be almost impossible for Germ to overcome, even with no UK troops.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - USA USA spend 5 on tech rolls USA roll 5,6,3,4,1 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover convoys Combat Move - USA 1 cavalry and 4 infantry moved from California to Baja-Sonora 1 infantry moved from New Mexico to Baja-Sonora 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean 5 destroyers and 1 submarine moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 4 cavalrys moved from Charleston to Arkansas Purchase Units - USA USA buy 1 Factory, 6 cavalrys, 1 destroyer and 2 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 1 cavalry and 5 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 5 infantry in Baja-Sonora, round 2 : 0/6 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the USA lost in Baja-Sonora USA roll dice for 5 infantry in Baja-Sonora, round 3 : 0/5 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the USA lost in Baja-Sonora 3 infantry owned by the USA retreated to California Neutral win with 2 infantry remaining. Battle score for attacker is -10 Casualties for USA: 1 cavalry and 2 infantry Battle in Sea Zone 153 Pacific Ocean USA attack with 4 submarines Germany defend with 2 battlecruisers, 1 cruiser and 1 transport USA roll dice for 4 submarines in Sea Zone 153 Pacific Ocean, round 2 : 0/4 hits, 1.33 expected hits Germany roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 153 Pacific Ocean, round 2 : 3/3 hits, 1.83 expected hits 3 submarines owned by the USA lost in Sea Zone 153 Pacific Ocean 1 submarine owned by the USA retreated to Sea Zone 147 Gulf of California Germany win with 2 battlecruisers, 1 cruiser and 1 transport remaining. Battle score for attacker is -21 Casualties for USA: 3 submarines Non Combat Move - USA Place Units - USA 1 destroyer placed in Sea Zone 147 Gulf of California 1 Factory placed in California 2 cavalrys placed in San Francisco 1 field_gun placed in San Francisco USA undo move 3. 1 cavalry and 1 field_gun placed in San Francisco USA undo move 1. 1 cavalry placed in San Francisco 4 cavalrys placed in Charleston 1 destroyer placed in Sea Zone 29 Mid Atlantic Activate Technology - USA USA activating convoys Turn Complete - USA USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germany regular : 1.17 USA regular : -3.17 Neutral regular : 1.67
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@fmerwinrommel Zero hits with my subs on your fleet off the west coast. 3 defend. ouch.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:29:34 AM
Savegame -
TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Germany Germany spend 25 on tech rolls Germany roll 4,4,5,4,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover subwarfare Combat Move - Germany 2 fighters and 2 infantry moved from Champagne to Belgium 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 147 Gulf of California 1 infantry moved from Shanghai 3 to Shanghai 2 Germany take Shanghai 2 from France Purchase Units - Germany Germany buy 1 Factory, 8 field_guns, 5 infantry, 6 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sea Zone 147 Gulf of California Germany attack with 2 battlecruisers, 1 cruiser and 1 transport USA defend with 1 submarine 1 submarine owned by the USA submerged Battle in Belgium Germany attack with 2 fighters and 2 infantry Britain defend with 1 Factory and 1 colonial Germany roll dice for 2 fighters and 2 infantry in Belgium, round 2 : 2/4 hits, 1.33 expected hits Britain roll dice for 1 colonial in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Belgium Germany winGermany winGermany win with 2 battlecruisers, 1 cruiser and 1 transport remaining with 2 battlecruisers, 1 cruiser and 1 transport remaining, taking Belgium from Britain with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial Non Combat Move - Germany 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 1 stormtruppen moved from Stockholm to Sweden 2 heavy_guns moved from Warsaw to Eastern Poland 2 infantry moved from East Prussia to Eastern Poland 1 stormtruppen moved from Hanover to Westphalia 1 stormtruppen moved from Rhine to Alsace 13 stormtruppens moved from Rhine to Champagne 2 field_guns moved from Alsace to Champagne 5 field_guns and 1 heavy_gun moved from Wurttemburg to Alsace 6 gass moved from Bavaria to Alsace 1 stormtruppen moved from Saxony to Westphalia 1 infantry moved from Holstein to Hanover 8 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 8 stormtruppens and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 8 stormtruppens moved from Sea Zone 10 Baltic Sea to Sweden 2 stormtruppens moved from West Prussia to East Prussia 5 stormtruppens moved from Brandenburg to Pomerania 6 stormtruppens moved from Berlin to Mecklenburg 6 stormtruppens moved from Berlin to Saxony 2 fighters moved from Belgium to Champagne 3 stormtruppens moved from West Prussia to East Prussia 3 infantry moved from Dar es Salaam to German East Africa 2 field_guns moved from German East Africa to Dar es Salaam 1 submarine moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 2 submarines moved from Sea Zone 50 Mid Atlantic to Sea Zone 98 South Atlantic Place Units - Germany 3 trenchs placed in Sweden 1 Factory placed in Stockholm 2 field_guns and 2 infantry placed in Mexico City 3 infantry placed in Dar es Salaam 2 field_guns placed in Warsaw 4 field_guns placed in Bavaria 6 submarines placed in Sea Zone 12 Baltic Sea Activate Technology - Germany Germany activating subwarfare Turn Complete - Germany Germany collect 141 PUs; end with 141 PUs
Combat Hit Differential Summary :
Germany regular : 0.67 Britain regular : -0.33
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Yes, the dice favored Germ over the U.S. Spent big on naval tech and subs to save the Kriegsmarine. Just matching UK investment in fleet.
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TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - France France spend 5 on tech rolls France roll 1,4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 2 infantry moved from Piedmont to Milan 3 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean 2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Tuscany to Milan 1 colonial and 1 infantry moved from Western Sudan to Uganda 1 colonial moved from Niger to Chad 2 cavalrys moved from Northern Rhodesia to Uganda 1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 infantry moved from Picardy to Sea Zone 15 English Channel 1 battlecruiser, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway France take Norway from Germany 1 infantry moved from Paris to Picardy 1 infantry moved from Brittany to Burgundy 1 cruiser and 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 141 Pacific Ocean 1 infantry moved from Madras to Deccan Purchase Units - France France buy 3 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Non Combat Move - France Place Units - France 2 heavy_guns and 3 trenchs placed in Paris 1 field_gun and 1 infantry placed in Tobruk 2 infantry placed in Algiers 1 field_gun and 2 infantry placed in Marseilles 1 field_gun and 5 infantry placed in Paris 1 infantry placed in Brittany France undo move 1. 2 heavy_guns placed in Paris 3 trenchs placed in Burgundy France undo move 7. 3 trenchs placed in Paris Activate Technology - France France activating bunkers Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Serbia 1 infantry moved from Albania to Montenegro Serbia take Montenegro from Austria 3 field_guns and 2 infantry moved from Serbia to Macedonia 1 infantry moved from Macedonia to Greece Purchase Units - Serbia Serbia buy 1 field_gun, 1 heavy_gun and 3 infantry; Remaining resources: 0 PUs; Combat - Serbia Non Combat Move - Serbia Place Units - Serbia 1 field_gun, 1 heavy_gun and 3 infantry placed in Greece Turn Complete - Serbia Serbia collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Austria round 5
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 11 field_guns moved from Venice to Milan 6 heavy_guns and 9 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 10 field_guns and 2 heavy_guns moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro 1 fighter moved from Baranya to Montenegro 2 cavalrys moved from Baranya to Galicia 3 field_guns and 2 infantry moved from Baranya to Serbia
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OOL? 16 hits in Milan. I will take all trenches, 4 Fre inf but not HG, UK inf & art and 4 Ital inf.
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 2,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 11 field_guns moved from Venice to Milan 6 heavy_guns and 9 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 10 field_guns and 2 heavy_guns moved from Belgrade to Serbia 2 infantry moved from Bosnia to Montenegro 1 fighter moved from Baranya to Montenegro 2 cavalrys moved from Baranya to Galicia 3 field_guns and 2 infantry moved from Baranya to Serbia Purchase Units - Austria Austria buy 5 field_guns, 15 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Austria Battle in Milan Austria attack with 11 field_guns, 6 heavy_guns and 15 infantry Italy defend with 2 field_guns, 1 heavy_gun, 6 infantry and 3 trenchs; Britain defend with 1 field_gun and 1 infantry; France defend with 1 heavy_gun and 4 infantry Austria roll dice for 11 field_guns, 6 heavy_guns and 15 infantry in Milan, round 2 : 16/32 hits, 12.50 expected hits Italy roll dice for 3 field_guns, 2 heavy_guns, 11 infantry and 3 trenchs in Milan, round 2 : 6/16 hits, 6.17 expected hits 3 trenchs owned by the Italy, 4 infantry owned by the Italy, 1 infantry owned by the Britain, 6 infantry owned by the Austria, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Milan 11 field_guns owned by the Austria, 9 infantry owned by the Austria and 6 heavy_guns owned by the Austria retreated to Venice Italy win with 2 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 22 Casualties for Austria: 6 infantry Casualties for Britain: 1 field_gun and 1 infantry Casualties for France: 4 infantry Casualties for Italy: 4 infantry and 3 trenchs Battle in Serbia Austria attack with 13 field_guns, 2 heavy_guns and 2 infantry Serbia defend with 1 infantry Austria roll dice for 13 field_guns, 2 heavy_guns and 2 infantry in Serbia, round 2 : 10/17 hits, 7.83 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 13 field_guns, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Montenegro Austria attack with 1 fighter and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 fighter and 2 infantry in Montenegro, round 2 : 2/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro Austria win, taking Montenegro from Serbia with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry Non Combat Move - Austria 6 infantry moved from Trieste to Venice 2 infantry moved from Hungary to Transylvania 1 fighter moved from Montenegro to Bosnia Place Units - Austria 3 trenchs placed in Galicia 6 infantry and 2 trenchs placed in Tyrol 4 field_guns placed in Venice 1 field_gun and 1 infantry placed in Hungary 4 infantry placed in Belgrade 4 infantry placed in Trieste Activate Technology - Austria Austria activating armour Trigger AustriaT5: buytank added to productionAustria Turn Complete - Austria Austria collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italy regular : -0.17 Serbia regular : 0.33 Austria regular : 6.83
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Combat Move - Italy 1 infantry moved from Latium to Tuscany 2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Purchase Units - Italy Italy buy 6 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Italy 3 infantry moved from Piedmont to Milan Place Units - Italy 3 trenchs placed in Milan 3 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy Trigger ItalyT5: buytank added to productionItaly Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :