small change to NCM please use 2nd save
Dawgoneit (x) v Freh (L+16) BM3
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@dawgoneit no problemo!!! Don’t we all feel that way all the time? LOL
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 32 Sea Zone Combat - ANZAC Battle in 32 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 32 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 32 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 32 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 32 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 32 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 32 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 32 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 58 Sea Zone 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 2 infantry moved from Western Germany to France 4 infantry moved from Northern Italy to France 8 infantry moved from Poland to Germany 3 mech_infantrys moved from Germany to Western Germany 2 bombers moved from Western Ukraine to Western Germany 2 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany 3 armour moved from Novgorod to Eastern Poland Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery, 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1 Germans collect 41 PUs (6 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Ukraine 2 fighters moved from Russia to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery and 2 fighters in Rostov, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Bryansk 2 fighters moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 4 armour placed in Russia 1 infantry placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.33 Russians regular : -3.33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Chahar to Anhwe 1 armour moved from Chahar to Hunan 1 fighter moved from Anhwe to Hunan 1 mech_infantry moved from Kweichow to Hunan 3 armour, 7 artilleries, 1 infantry and 2 mech_infantrys moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Kweichow to Hunan 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Anhwe 2 artilleries and 3 infantry moved from French Indo China to Yunnan 7 transports moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Manchuria 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters and 4 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to Manchuria 1 fighter moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 5 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5 Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Eastern United States to 91 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 aaGuns moved from 91 Sea Zone to Morocco 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 aaGuns moved from Western United States to 10 Sea Zone 2 aaGuns and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone 2 aaGuns and 1 infantry moved from 30 Sea Zone to Johnston Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 22 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 54 Sea Zone to 22 Sea Zone 7 fighters and 1 tactical_bomber moved from Java to India 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 4 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 fighter placed in Eastern United States Americans undo move 4. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 16 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 16 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 16 infantry in Chahar, round 2 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 16 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to French Indo China 2 fighters moved from India to Burma 2 tactical_bombers moved from Java to Burma 1 fighter moved from Eastern Persia to Burma Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Burma British attack with 3 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to Chahar 1 fighter and 2 tactical_bombers moved from Burma to India 1 bomber moved from French Indo China to India 1 armour and 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Iraq to India 1 fighter moved from Italian Somaliland to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Italian Somaliland to Eastern Persia 1 armour and 2 mech_infantrys moved from Tsinghai to Suiyuyan 1 mech_infantry moved from Tsinghai to Suiyuyan 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.00 Japanese AA : -0.17 Germans AA : -0.17 British regular : 2.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,4,3 Italians collect 9 PUs (7 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 40 Sea Zone to 74 Sea Zone 1 submarine moved from 58 Sea Zone to 74 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in 74 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship and 1 marine ANZAC roll dice for 2 submarines in 74 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 battleship owned by the Japanese lost in 74 Sea Zone ANZAC win, taking Marianas from Japanese with 2 submarines remaining. Battle score for attacker is 25 Casualties for Japanese: 1 battleship and 1 marine Non Combat Move - ANZAC 2 fighters moved from Java to India 1 fighter moved from Queensland to 22 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 marine moved from 22 Sea Zone to Marianas 1 submarine moved from 32 Sea Zone to 22 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies 2 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC regular : 1.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major, 6x factory_minor; Remaining resources: 37 PUs; Germans buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Western Germany to France 2 mech_infantrys moved from Germany to Western Germany 3 armour moved from Eastern Poland to Western Ukraine 1 artillery moved from Germany to Poland 5 infantry moved from Germany to Poland Non Combat Move - Germans Place Units - Germans 2 artilleries and 1 infantry placed in France 1 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,3,2 Germans collect 38 PUs (5 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 factory_minor Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 3 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 4 armour moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 6 armour placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 46 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 4 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 tactical_bombers moved from Manchuria to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 2 artilleries moved from Anhwe to Kiangsu 1 armour and 3 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 bomber and 3 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in Burma, round 2 : 1/4 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 6 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 aaGun and 6 infantry moved from Manchuria to Korea 2 tactical_bombers moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 19 Sea Zone 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 UK_Pacific regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 6 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to Southern France Combat - Americans Americans creates battle in territory 22 Sea Zone Air Battle in Western Germany Americans attacks with 8 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany causes 12 damage total. Battle in Southern France Americans attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles 2 bombers and 6 fighters moved from Western Germany to Normandy Bordeaux 1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux 2 aaGuns and 6 infantry moved from Morocco to 91 Sea Zone 2 aaGuns, 1 artillery, 9 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 89 Sea Zone to 101 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 1 fighter moved from 22 Sea Zone to 45 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 aaGun moved from Johnston Island to 30 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 30 Sea Zone to 32 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to Gilbert Islands 5 fighters moved from India to 45 Sea Zone Place Units - Americans 3 artilleries placed in Normandy Bordeaux 1 bomber placed in Eastern United States 1 bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 4 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Chahar to Hopei 1 fighter moved from Kweichow to Hopei 1 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 7 artilleries, 1 bomber, 2 fighters, 15 infantry, 10 mech_infantrys and 2 tactical_bombers moved from India to Burma 1 bomber moved from Burma to French Indo China 3 mech_infantrys moved from West India to Burma 1 fighter moved from Eastern Persia to Burma Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Burma British attack with 1 armour, 7 artilleries, 3 fighters, 15 infantry, 13 mech_infantrys and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 armour, 7 artilleries, 3 fighters, 15 infantry, 13 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 13/41 hits, 11.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 7 artilleries, 3 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from Burma to India 1 bomber moved from French Indo China to India 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Persia to West India 1 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Tsinghai to Caucasus 1 armour and 3 mech_infantrys moved from Suiyuyan to Chahar 2 fighters moved from Chahar to Hopei 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Alexandria to Egypt 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 3 aaGuns moved from India to Burma Place Units - British 1 fighter placed in United Kingdom 1 armour and 1 fighter placed in Persia 1 fighter placed in United Kingdom British undo move 3. 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.33 Japanese regular : 0.67 Italians regular : -0.33 Japanese AA : -0.17 Germans AA : -0.33 British regular : 1.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Holland Belgium 3 infantry moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to Southern France 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Belarus 1 armour moved from Western Ukraine to Belarus Combat - Italians Battle in Southern France Italians attack with 1 bomber and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 1 artillery and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 2 mech_infantrys Americans defend with 1 infantry Italians roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6,5,2,6,3 Italians collect 9 PUs (8 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.67 Russians regular : -0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island 1 fighter moved from 45 Sea Zone to Paulau Island Combat - ANZAC Battle in Sumatra Battle in Paulau Island ANZAC attack with 1 fighter, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 fighter, 1 infantry and 1 marine in Paulau Island, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Paulau Island to 45 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Marianas to 22 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 2 submarines moved from 74 Sea Zone to 41 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from India to Burma Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 2 infantry moved from Northwest Persia to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
@freh I’m getting a no such host known error
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@dawgoneit that’s weird. I can try reposting it
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island 1 fighter moved from 45 Sea Zone to Paulau Island Combat - ANZAC Battle in Sumatra Battle in Paulau Island ANZAC attack with 1 fighter, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 fighter, 1 infantry and 1 marine in Paulau Island, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Paulau Island to 45 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Marianas to 22 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 2 submarines moved from 74 Sea Zone to 41 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from India to Burma Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 2 infantry moved from Northwest Persia to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 36 PUs; Germans buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 5 infantry moved from Poland to Eastern Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Changing ownership of Archangel from Germans to Russians EDIT: Turning off Edit Mode 3 infantry placed in France 6 mech_infantrys placed in Western Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,2,5,5,3,2 Germans collect 39 PUs (6 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 -
@freh that worked
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 37 PUs; Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 armour, 32 artilleries, 5 fighters, 49 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 6 armour moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 12 armour, 32 artilleries, 5 fighters, 49 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 6 aaGuns, 18 armour, 11 artilleries, 20 infantry and 13 mech_infantrys; Italians defend with 2 aaGuns, 3 armour and 11 mech_infantrys Germans roll AA dice in Western Ukraine : 0/6 hits, 1.00 expected hits Russians roll dice for 12 armour, 32 artilleries, 5 fighters, 49 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 32/103 hits, 34.00 expected hits Italians roll dice for 8 aaGuns, 21 armour, 11 artilleries, 20 infantry and 24 mech_infantrys in Western Ukraine, round 2 : 24/76 hits, 28.83 expected hits 24 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 6 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 20 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 12 armour, 32 artilleries, 5 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 30/79 hits, 29.50 expected hits Italians roll dice for 21 armour, 11 artilleries and 20 mech_infantrys in Western Ukraine, round 3 : 26/52 hits, 20.83 expected hits 1 mech_infantry owned by the Russians, 25 infantry owned by the Russians, 7 mech_infantrys owned by the Italians, 10 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 12 armour, 32 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 21/53 hits, 20.83 expected hits Italians roll dice for 21 armour and 1 artillery in Western Ukraine, round 4 : 10/22 hits, 10.83 expected hits 1 artillery owned by the Germans, 10 artilleries owned by the Russians, 17 armour owned by the Germans and 3 armour owned by the Italians lost in Western Ukraine Russians roll dice for 12 armour, 22 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 14/43 hits, 17.50 expected hits Italians roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 12 armour, 21 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 171 Casualties for Russians: 11 artilleries, 49 infantry and 1 mech_infantry Casualties for Germans: 6 aaGuns, 18 armour, 11 artilleries, 20 infantry and 13 mech_infantrys Casualties for Italians: 2 aaGuns, 3 armour and 11 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Bryansk 5 fighters moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 infantry moved from Buryatia to Amur Place Units - Russians 1 armour, 5 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans AA : -1.00 Russians regular : -4.83





