@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from Western Germany to 105 Sea Zone
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 105 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 105 Sea Zone to United Kingdom
Place Units - Italians
3 infantry placed in United Kingdom
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4
Italians collect 13 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : -0.33
@brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):
@bobbarossa well I actually should build AA guys instead im infs. :grin:
Hah! Please don’t! It hurts enough already :P !
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
2 bombers moved from Slovakia Hungary to Novgorod
1 mech_infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 fighter and 2 tactical_bombers moved from Western Germany to Greece
5 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
2 infantry moved from Germany to Poland
Combat - Germans
Battle in Novgorod
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 4 bombers and 3 infantry in Novgorod, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 mech_infantrys
Battle in Greece
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Greece, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 4/8 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Greece to Southern Italy
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 aaGuns, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
2 bombers moved from Novgorod to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
3 fighters moved from Poland to Western Germany
2 bombers moved from Novgorod to Norway
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 fighters moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to Romania
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 2 fighters and 1 infantry in Romania, round 3 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Poland to Belarus
4 aaGuns, 12 armour, 8 artilleries, 16 infantry and 19 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Western Ukraine
1 infantry and 1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Novosibirsk
1 aaGun and 3 infantry moved from Chahar to Jehol
1 aaGun moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Romania to Belarus
EDIT: 1 fighter moved from 33 Sea Zone to Jehol
EDIT: 1 fighter moved from Caroline Islands to Jehol
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Belarus
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : 0,50
I performed an anzac ncm that I wanted to do. It should have no effect on germans turn. Hope its ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hopei
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 bomber moved from Kwangsi to Java
1 bomber moved from Kwangsi to Hopei
2 fighters moved from Kiangsu to 20 Sea Zone
1 bomber moved from Kwangsi to Hopei
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Yunnan
1 carrier moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Java to Borneo
2 infantry moved from French Indo China to Shan State
3 transports moved from 38 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
2 bombers moved from Hopei to Kwangsi
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 21 Sea Zone to Philippines
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 artilleries placed in Malaya
1 mech_infantry placed in India
3 tactical_bombers placed in Japan
1 destroyer and 1 submarine placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,2,5,6
Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -1.17
ANZAC regular : -0.33
@brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):
I performed an anzac ncm that I wanted to do. It should have no effect on germans turn. Hope its ok
Yup yup. No worries.
@bobbarossa Fire those subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Korea
Battle in Iraq
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Korea from Japanese, taking Iraq from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from Iraq to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Tunisia to Algeria
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Jehol to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Jehol
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Chinese undo move 3.
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Rhodesia
1 battleship moved from 33 Sea Zone to 6 Sea Zone
EDIT: 1 submarine moved from 6 Sea Zone to 19 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -1,00
Japanese regular : 0,67
Neutral_Axis regular : 0,33
@bobbarossa I lost Berlin once. Now I lost UK, but it will be just once. Acually I am despaired :blush: Gonna try something.
@bobbarossa btw. I assumed no scramble but feel free to reroll.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from United Kingdom to 112 Sea Zone
Place Units - Italians
3 infantry placed in United Kingdom
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,4,6
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -0.33
@brxxx said in L21 BM3 Brxxx (Allies +15) vs BobbaRossa (Axis):
@bobbarossa Fire those subs.
Yeah, your sub roles haven’t been very good. Welp, at least you don’t have every dice on your side! :D And yeah, no scramble was right.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Korea
2 fighters moved from Jehol to Korea
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Greece to Romania
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 bombers moved from Slovakia Hungary to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
1 fighter moved from Western Germany to Romania
4 fighters moved from Western Germany to Poland
1 mech_infantry moved from Yugoslavia to Romania
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Romania, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Romania, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 4 fighters and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 3 mech_infantrys in Poland, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 aaGuns
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns
EDIT: Turning off Edit Mode
4 fighters moved from Poland to Western Germany
1 transport moved from 127 Sea Zone to 125 Sea Zone
6 armour and 1 mech_infantry moved from Germany to Eastern Poland
5 aaGuns, 2 armour, 14 artilleries and 45 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Novgorod to Norway
2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1,1,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Baltic States
4 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
4 aaGuns, 13 armour, 8 artilleries, 19 infantry and 25 mech_infantrys moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Baltic States to Bryansk
3 infantry moved from Russia to Vologda
2 artilleries and 5 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
2 armour and 3 mech_infantrys moved from Novosibirsk to Suiyuyan
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Chahar to Suiyuyan
Place Units - Russians
2 armour and 1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00
Germans regular : -0,67
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Borneo to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kiangsu to Anhwe
3 fighters moved from Philippines to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 artilleries, 2 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to India
1 infantry moved from West India to India
1 bomber moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
3 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to Kiangsu
1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
3 fighters moved from 21 Sea Zone to Kiangsu
3 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kiangsu
2 mech_infantrys placed in French Indo China
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,2,1,1,3,5,3,5,3,1,1,3,6,1,5,3,1,5,1,2,6,6,3,3,3,6,5,6,6,2,6
Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Borneo to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kiangsu to Anhwe
3 fighters moved from Philippines to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 artilleries, 2 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to India
1 infantry moved from West India to India
1 bomber moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
3 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to Kiangsu
1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
3 fighters moved from 21 Sea Zone to Kiangsu
3 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kiangsu
2 mech_infantrys placed in French Indo China
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,2,1,1,3,5,3,5,3,1,1,3,6,1,5,3,1,5,1,2,6,6,3,3,3,6,5,6,6,2,6
Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : -1.17