Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Anhwe
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Borneo to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kiangsu to Anhwe
3 fighters moved from Philippines to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Java to 42 Sea Zone
3 artilleries moved from Malaya to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
3 artilleries, 2 infantry and 4 transports moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to India
1 infantry moved from West India to India
1 bomber moved from Anhwe to Japan
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
3 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to Kiangsu
1 tactical_bomber moved from 21 Sea Zone to 54 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
3 fighters moved from 21 Sea Zone to Kiangsu
3 carriers and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kiangsu
2 mech_infantrys placed in French Indo China
2 fighters and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,2,3,2,1,1,3,5,3,5,3,1,1,3,6,1,5,3,1,5,1,2,6,6,3,3,3,6,5,6,6,2,6
Japanese collect 46 PUs (12 lost to blockades); end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
@BobbaRossa how many suicide attacks in sz 20?
@brxxx 2, please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Tsinghai
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Jehol to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Shensi
1 infantry placed in Tsinghai
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Move - British
Non Combat Move - British
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Rhodesia to Union of South Africa
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -1,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Italians
2 infantry placed in United Kingdom
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,2,3
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Korea to Jehol
2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,6,4,3,6,1,1,5,4,3,3,4,4,6,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry, 4 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 mech_infantrys moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from 127 Sea Zone to Nenetsia
2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Norway to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 aaGuns, 8 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Poland to Belarus
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 bombers moved from Novgorod to Norway
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to Belarus
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in 112 Sea Zone
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,3,5
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
4 aaGuns, 13 armour, 10 artilleries, 28 infantry and 26 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
2 armour moved from Volgograd to Russia
2 armour and 3 mech_infantrys moved from Suiyuyan to Ulaanbaatar
1 aaGun moved from Suiyuyan to Chahar
1 aaGun and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Vologda to Urals
3 mech_infantrys moved from Russia to Samara
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
3 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 infantry moved from Buryatia to Amur
1 bomber moved from Japan to Amur
1 bomber moved from Philippines to 19 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 4/14 hits, 6.17 expected hits
ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 2 : 7/9 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 2 armour, 2 artilleries and 2 fighters in New South Wales, round 3 : 3/6 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in New South Wales, round 4 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -35
Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry
Battle in Amur
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 submarine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 bombers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Kweichow to Anhwe
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsu
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
3 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Amur to Japan
1 fighter moved from Japan to Kiangsu
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,1,1,3,4,1,5,6,4,2,5,2,2,6,3,3,6,5,1,2,4,3,6,1,3,1,3,5,1,4,6,6,6,3,6,1,5,5,5
Japanese collect 51 PUs (8 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00
ANZAC AA : 0.00
ANZAC regular : 4.33
Russians regular : -0.67
@brxxx Ugh! Making me sweat it out to the last! That NSW fight was hard on my heart :P . So many dead planes…
Welp, that’s 6 VCs in the Pacific. Now we see if I can hold out against your counterattack to get one back. Think I’ve got you at less than 5% at all 3 available spots, but might have missed something.
Also, FYI for future games: I could have built a destroyer in SZ6 that would have prevented you from doing any amphibious assaults. It’s a bit gamey and I prefer not to do it if I don’t have to, but just so you know that that could be used against you.
@bobbarossa yeah it looks good. Well played. I knew game was lost, but wanted to try that pacific move out.
Wanna play another with same conditions? maybe I just change the bit buy.
@brxxx Sounds good! Just let me know what you’d like to change.
@bobbarossa 1 ftr in scotland, 1 marine india
@brxxx I like that bid. The marine in India gives a lot of flexibility.
Thread’s up here: https://www.axisandallies.org/forums/topic/36870/l21-bm3-brxxx-allies-15-vs-bobbarossa-axis-game-2
And if you could post the previous game’s result when you get a chance, would appreciate it :D .