@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
@BobbaRossa how many suicide attacks in sz 20?
@brxxx 2, please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Tsinghai
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Jehol to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Shensi
1 infantry placed in Tsinghai
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Move - British
Non Combat Move - British
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Rhodesia to Union of South Africa
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -1,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
Place Units - Italians
2 infantry placed in United Kingdom
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,2,3
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Korea to Jehol
2 aaGuns, 2 artilleries and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,1,6,4,3,6,1,1,5,4,3,3,4,4,6,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry, 4 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 mech_infantrys moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from 127 Sea Zone to Nenetsia
2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Norway to Novgorod
1 fighter moved from Eastern Poland to Novgorod
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 aaGuns, 8 armour, 14 artilleries and 43 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Poland to Belarus
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 bombers moved from Novgorod to Norway
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to Belarus
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter placed in 112 Sea Zone
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,3,5
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
4 aaGuns, 13 armour, 10 artilleries, 28 infantry and 26 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
2 armour moved from Volgograd to Russia
2 armour and 3 mech_infantrys moved from Suiyuyan to Ulaanbaatar
1 aaGun moved from Suiyuyan to Chahar
1 aaGun and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Vologda to Urals
3 mech_infantrys moved from Russia to Samara
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -1,67
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 54 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
3 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 infantry moved from Buryatia to Amur
1 bomber moved from Japan to Amur
1 bomber moved from Philippines to 19 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 4/14 hits, 6.17 expected hits
ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 2 : 7/9 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 2 armour, 2 artilleries and 2 fighters in New South Wales, round 3 : 3/6 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in New South Wales, round 4 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 4 : 2/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -35
Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 3 infantry
Battle in Amur
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 submarine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 bombers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from Kweichow to Anhwe
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsu
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
3 carriers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Amur to Japan
1 fighter moved from Japan to Kiangsu
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,5,1,1,3,4,1,5,6,4,2,5,2,2,6,3,3,6,5,1,2,4,3,6,1,3,1,3,5,1,4,6,6,6,3,6,1,5,5,5
Japanese collect 51 PUs (8 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00
ANZAC AA : 0.00
ANZAC regular : 4.33
Russians regular : -0.67
@brxxx Ugh! Making me sweat it out to the last! That NSW fight was hard on my heart :P . So many dead planes…
Welp, that’s 6 VCs in the Pacific. Now we see if I can hold out against your counterattack to get one back. Think I’ve got you at less than 5% at all 3 available spots, but might have missed something.
Also, FYI for future games: I could have built a destroyer in SZ6 that would have prevented you from doing any amphibious assaults. It’s a bit gamey and I prefer not to do it if I don’t have to, but just so you know that that could be used against you.
@bobbarossa yeah it looks good. Well played. I knew game was lost, but wanted to try that pacific move out.
Wanna play another with same conditions? maybe I just change the bit buy.
@brxxx Sounds good! Just let me know what you’d like to change.
@bobbarossa 1 ftr in scotland, 1 marine india
@brxxx I like that bid. The marine in India gives a lot of flexibility.
Thread’s up here: https://www.axisandallies.org/forums/topic/36870/l21-bm3-brxxx-allies-15-vs-bobbarossa-axis-game-2
And if you could post the previous game’s result when you get a chance, would appreciate it :D .