Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificL21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Kansu to Shensi 1 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 armour moved from Kansu to Shensi Combat - Russians Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Russia Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits 35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits 4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits 11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits 1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110 Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys Battle in Tsinghai Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 2 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,50 Germans regular : -11,67 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Japanese Battle in Anglo Egyptian Sudan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt Place Units - Japanese 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6 Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Japanese regular : 0,33 British regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 1 carrier and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries, 1 infantry and 4 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan 1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 armour moved from Siberia to Sakha Americans take Sakha from Germans 1 armour moved from Sakha to Buryatia Americans take Buryatia from Germans 1 armour and 1 mech_infantry moved from Korea to Amur Americans take Amur from Germans 1 armour and 1 mech_infantry moved from Amur to BuryatiaCombat Hit Differential Summary :
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@giallo all or nothing scramble? The early mistake with India was a major one…
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@giallo no scramble.
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@aequitas-et-veritas said in L21 BM3 Giallo (L+16) vs AetV (X):
@giallo no scramble.
well thats it good game ill post it!





