TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
@giallo I’m away for hollidays for a week
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Hunan to Chahar
Japanese take Anhwe from Chinese
1 bomber moved from Shensi to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter moved from India to Kiangsi
Combat - Japanese
Battle in Chahar
Japanese attack with 2 armour and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from India to West India
1 bomber moved from Chahar to Japan
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,6,3,6,3,3,4,5,1,5,5,3,5,3,4,6
Japanese collect 22 PUs (19 lost to blockades); end with 22 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from Egypt to 72 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Korea
Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 armour moved from Alaska to Western United States
1 fighter moved from 72 Sea Zone to Kenya
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from Egypt to 72 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Korea
Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 armour moved from Alaska to Western United States
1 fighter moved from 72 Sea Zone to Kenya
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from United Kingdom to Eire
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Egypt to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Combat - British
Battle in Marshall Islands
Battle in Eire
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 tactical_bombers in Eire, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win, taking Marshall Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 tactical_bomber
Casualties for Germans: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery and 4 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tanganyika Territory
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to Midway
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 24 PUs (10 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,00
Americans regular : 0,83
Japanese regular : -0,50
Germans regular : 1,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Germany to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 tactical_bombers moved from Queensland to 36 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 tactical_bombers moved from Queensland to 36 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Sakha to Manchuria
Germans take Manchuria from Chinese
Combat - Germans
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Tambov to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Volgograd to Bryansk
2 fighters moved from Southern Italy to Bryansk
1 fighter moved from Trans-Jordan to Ukraine
3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from India to Bryansk
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 tactical_bombers placed in Novgorod
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys moved from Russia to Samara
2 fighters moved from Russia to Cyprus
Combat - Russians
Battle in Samara
Russians attack with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys in Samara, round 2 : 34/120 hits, 32,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Russia to Samara
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 24 PUs; 0 SuicideAttackTokens;
Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber and 3 fighters in Korea, round 2 : 4/4 hits, 2,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Korea to Japan
1 armour and 4 mech_infantrys moved from Kiangsi to Hunan
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
2 infantry moved from West India to India
1 infantry moved from Sikang to Tsinghai
1 armour moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Sikang
Place Units - Japanese
4 infantry placed in Japan
2 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,1,6,1,2,6,6,4,3,2,1,3,2,3,5,3,6,5,2,4,1,6,1,4,6,6,1,5,6,2,4
Japanese collect 14 PUs (23 lost to blockades); end with 14 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
10 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kenya to Egypt
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
Battle in Formosa
Battle in Okinawa
Battle in Manchuria
Americans attack with 2 fighters and 4 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to 19 Sea Zone
3 submarines moved from 64 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
Italians regular : 1,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Germans
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
10 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kenya to Egypt
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
Battle in Formosa
Battle in Okinawa
Battle in Manchuria
Americans attack with 2 fighters and 4 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to 19 Sea Zone
3 submarines moved from 64 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Germans
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 artillery and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Germans
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Midway to Korea
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 transport moved from 6 Sea Zone to 25 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 33 PUs (2 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,67
Americans regular : -0,17
Japanese regular : 1,00
Italians regular : 1,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Cyprus
Combat - Italians
Battle in Cyprus
Italians attack with 2 fighters
Russians defend with 2 fighters
Italians roll dice for 2 fighters in Cyprus, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 2 fighters in Cyprus, round 2 : 0/2 hits, 1,33 expected hits
1 fighter owned by the Russians lost in Cyprus
Italians roll dice for 2 fighters in Cyprus, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 fighter in Cyprus, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Cyprus
Italians win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Russians: 2 fighters
Non Combat Move - Italians
2 fighters moved from Cyprus to Greece
1 aaGun, 5 infantry and 2 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from France to Normandy Bordeaux
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
10 fighters and 3 tactical_bombers moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
6 bombers and 2 fighters moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
10 fighters and 3 tactical_bombers moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
6 bombers and 2 fighters moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
British roll AA dice in United Kingdom : 0/5 hits, 0,83 expected hits
Bombing raid in United Kingdom rolls: 3,7,8,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Russia
Germans attack with 11 fighters, 3 infantry and 6 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans roll dice for 11 fighters, 3 infantry and 6 tactical_bombers in Russia, round 2 : 10/20 hits, 10,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Tambov
2 aaGuns, 14 armour, 10 artilleries, 1 bomber, 33 infantry and 58 mech_infantrys moved from Bryansk to Tambov
11 fighters and 6 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Tambov to Ukraine
6 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Kweichow to Yunnan
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Iraq
3 infantry placed in Persia
4 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
British AA : -1,17
Russians regular : -0,67
Germans regular : 0,00