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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Hainan
Battle in 39 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 39 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Hainan from Japanese. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
8 fighters and 3 tactical_bombers moved from Bryansk to Tambov
1 armour moved from Sakha to Korea
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble in sz 109 @Giallo ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
8 fighters and 3 tactical_bombers moved from Bryansk to Tambov
1 armour moved from Sakha to Korea
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Tanganyika Territory
Battle in Eire
Battle in Tambov
Germans attack with 8 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 8 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 7/13 hits, 6,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Scotland from British, taking Tanganyika Territory from British, taking Eire from Neutral_Allies, taking Tambov from Russians with 8 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Korea
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Korea
Germans win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 mech_infantry moved from Yakut S.S.R. to Sakha
1 mech_infantry moved from Samara to Bryansk
8 fighters and 3 tactical_bombers moved from Tambov to Bryansk
4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Iraq to Trans-Jordan
2 bombers moved from 104 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,5,2
Germans collect 75 PUs (3 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : -0,33
Germans regular : 0,50
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
@giallo I’m away for hollidays for a week
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Hunan to Chahar
Japanese take Anhwe from Chinese
1 bomber moved from Shensi to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter moved from India to Kiangsi
Combat - Japanese
Battle in Chahar
Japanese attack with 2 armour and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 bomber in Chahar, round 2 : 1/3 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 2/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from India to West India
1 bomber moved from Chahar to Japan
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,6,3,6,3,3,4,5,1,5,5,3,5,3,4,6
Japanese collect 22 PUs (19 lost to blockades); end with 22 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from Egypt to 72 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Korea
Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 armour moved from Alaska to Western United States
1 fighter moved from 72 Sea Zone to Kenya
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from Egypt to 72 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 22 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 72 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 72 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Korea
Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 armour moved from Alaska to Western United States
1 fighter moved from 72 Sea Zone to Kenya
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from United Kingdom to Eire
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Egypt to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Combat - British
Battle in Marshall Islands
Battle in Eire
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 tactical_bombers in Eire, round 2 : 3/4 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win, taking Marshall Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 tactical_bomber
Casualties for Germans: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery and 4 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tanganyika Territory
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Tanganyika Territory to Kenya
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Eire to United Kingdom
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to Midway
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 24 PUs (10 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,00
Americans regular : 0,83
Japanese regular : -0,50
Germans regular : 1,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Germany to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 tactical_bombers moved from Queensland to 36 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 tactical_bombers moved from Queensland to 36 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Sakha to Manchuria
Germans take Manchuria from Chinese
Combat - Germans
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Tambov to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Volgograd to Bryansk
2 fighters moved from Southern Italy to Bryansk
1 fighter moved from Trans-Jordan to Ukraine
3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from India to Bryansk
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 tactical_bombers placed in Novgorod
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Germans collect 76 PUs (3 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys moved from Russia to Samara
2 fighters moved from Russia to Cyprus
Combat - Russians
Battle in Samara
Russians attack with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys in Samara, round 2 : 34/120 hits, 32,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Russia to Samara
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 24 PUs; 0 SuicideAttackTokens;
Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber and 3 fighters in Korea, round 2 : 4/4 hits, 2,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Korea to Japan
1 armour and 4 mech_infantrys moved from Kiangsi to Hunan
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
2 infantry moved from West India to India
1 infantry moved from Sikang to Tsinghai
1 armour moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Sikang
Place Units - Japanese
4 infantry placed in Japan
2 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,1,6,1,2,6,6,4,3,2,1,3,2,3,5,3,6,5,2,4,1,6,1,4,6,6,1,5,6,2,4
Japanese collect 14 PUs (23 lost to blockades); end with 14 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
10 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kenya to Egypt
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
Battle in Formosa
Battle in Okinawa
Battle in Manchuria
Americans attack with 2 fighters and 4 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to 19 Sea Zone
3 submarines moved from 64 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
Italians regular : 1,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Germans
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
10 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kenya to Egypt
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
Battle in Formosa
Battle in Okinawa
Battle in Manchuria
Americans attack with 2 fighters and 4 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to 19 Sea Zone
3 submarines moved from 64 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Germans
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 artillery and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Germans
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Midway to Korea
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 transport moved from 6 Sea Zone to 25 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 33 PUs (2 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,67
Americans regular : -0,17
Japanese regular : 1,00
Italians regular : 1,00
Germans regular : -0,33