scram 111
L21 BM3 Giallo (L+16) vs AetV (X)
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits 8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits 10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110 Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 2 fighters moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States 2 carriers and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 2,50 Japanese regular : 2,00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 6 Sea Zone 2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 14 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 3 fighters and 5 tactical_bombers moved from Western United States to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in Guam Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters, 10 submarines and 6 tactical_bombers Japanese defend with 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 17/33 hits, 17,00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 20/40 hits, 19,83 expected hits Units damaged: 2 battleships owned by the Americans 1 submarine owned by the Americans, 8 carriers owned by the Japanese and 9 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 4/9 hits, 3,00 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 destroyers, 17 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 19/33 hits, 17,00 expected hits Japanese roll dice for 7 submarines in 6 Sea Zone, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 13 fighters, 8 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 20/32 hits, 17,17 expected hits 8 tactical_bombers owned by the Japanese, 8 submarines owned by the Americans, 6 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 7 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 11 fighters and 6 tactical_bombers in 6 Sea Zone, round 4 : 13/21 hits, 12,00 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 13 fighters and 3 transports in 6 Sea Zone, round 4 : 10/16 hits, 10,33 expected hits 10 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 cruiser, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 5 : 5/11 hits, 6,17 expected hits Japanese roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 110 Casualties for Americans: 9 carriers, 6 destroyers, 13 fighters, 9 submarines and 5 tactical_bombers Casualties for Japanese: 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 13 fighters, 7 submarines, 8 tactical_bombers and 3 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 2 fighters moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 2 aaGuns moved from Central United States to Western United States Place Units - Americans 1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western United States 2 carriers and 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Removing units owned by British from 91 Sea Zone: 1 transport EDIT: Adding units owned by British to 82 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Removing units owned by British from 91 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 2,50 Japanese regular : 2,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 mech_infantry moved from Persia to Trans-Jordan 1 mech_infantry moved from Syria to Trans-Jordan 1 artillery moved from Northwest Persia to Iraq 1 aaGun and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,1,1,2,5 Italians collect 8 PUs (11 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 factory_minor, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novosibirsk to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 mech_infantry moved from Szechwan to Hopei Germans take Hopei from Chinese 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 aaGuns, 5 armour, 5 artilleries, 18 infantry and 26 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Rostov to Caucasus 5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 aaGun moved from Northwest Persia to Iraq 1 mech_infantry moved from Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 armour, 5 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Shensi to Novosibirsk Place Units - Germans 1 factory_minor placed in Iraq 1 submarine placed in 80 Sea Zone Germans undo move 2. 2 armour and 1 mech_infantry placed in Persia 1 armour and 2 infantry placed in Novgorod 2 armour and 4 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,2,5,5,6 Germans collect 67 PUs (5 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Volgograd 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara 1 armour moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 armour and 20 mech_infantrys moved from Kazakhstan to Russia 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans regular : 1,17 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Aleutian Islands Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 armour and 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Jehol to Amur 1 armour moved from Shantung to Manchuria 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 2 fighters moved from Philippines to 36 Sea Zone 1 infantry moved from Persia to Iraq Place Units - Japanese 3 infantry placed in India 1 carrier and 2 fighters placed in 36 Sea Zone 2 infantry placed in Malaya Japanese undo move 1. 1 infantry and 2 mech_infantrys placed in India 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,1,3,6,1,2,1 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Iwo Jima to Japan 1 fighter moved from 6 Sea Zone to Japan 2 battleships moved from 6 Sea Zone to 17 Sea Zone 1 cruiser moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 3 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Borneo Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in British Columbia Americans attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Japan to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 transport moved from 64 Sea Zone to 10 Sea Zone 2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone Place Units - Americans 1 harbour placed in Sumatra 2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,67 Japanese AA : -0,17 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Anhwe to Jehol Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67 -
TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - British 1 transport moved from 82 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from Gibraltar to Egypt 1 battleship moved from 6 Sea Zone to 17 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 bomber moved from Egypt to Iraq Combat - British Strategic bombing raid in Iraq Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 36 Sea Zone British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hitsCombat Hit Differential Summary :
Germans AA : 0,83 British regular : 1,17 -
@giallo 4hits in 36
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Iwo Jima to Japan 1 fighter moved from 6 Sea Zone to Japan 2 battleships moved from 6 Sea Zone to 17 Sea Zone 1 cruiser moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 3 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Borneo Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in British Columbia Americans attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking Philippines from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Japan to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 transport moved from 64 Sea Zone to 10 Sea Zone 2 carriers, 3 cruisers and 1 destroyer moved from 89 Sea Zone to 28 Sea Zone Place Units - Americans 1 harbour placed in Sumatra 2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Anhwe to Jehol Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - British 1 transport moved from 82 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from Gibraltar to Egypt 1 battleship moved from 6 Sea Zone to 17 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 bomber moved from Egypt to Iraq Combat - British Strategic bombing raid in Iraq Germans roll AA dice in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 36 Sea Zone British attack with 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 36 Sea Zone, round 2 : 1/8 hits, 4,17 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone British roll dice for 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 3/6 hits, 2,83 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 36 Sea Zone, round 3 : 6/7 hits, 3,83 expected hits 1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 cruiser owned by the Japanese and 3 carriers owned by the British lost in 36 Sea Zone British roll dice for 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 2/5 hits, 2,50 expected hits Japanese roll dice for 4 fighters and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 5 : 1/3 hits, 1,67 expected hits Japanese roll dice for 2 fighters and 1 transport in 36 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter and 1 transport in 36 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport Casualties for British: 3 carriers, 2 cruisers and 2 destroyers Non Combat Move - British 1 fighter and 1 tactical_bomber could not land in 36 Sea Zone and were removed 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 fighters and 2 tactical_bombers moved from United Kingdom to Gibraltar 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Philippines: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 2 armour and 1 fighter placed in Egypt Turn Complete - British British collect 35 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,17 Japanese regular : -2,83 Japanese AA : -0,17 Germans AA : 0,83 British regular : 1,00 -
@giallo I flew my planes by accident over sz 43 but there is no use to fly them over 43 so I made an edit there
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Trans-Jordan to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,6,2,2,5 Italians collect 11 PUs (8 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from 21 Sea Zone to Manchuria 2 fighters moved from 17 Sea Zone to Amur 1 fighter moved from Guam to Amur 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Manchuria ANZAC attack with 2 fighters Japanese defend with 1 armour ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC lost in Manchuria ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 armour Battle in Amur ANZAC attack with 3 fighters Germans defend with 1 armour; Japanese defend with 1 mech_infantry ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC lost in Amur Germans win with 1 armour remaining. Battle score for attacker is -26 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 carrier moved from 17 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,50 Germans regular : 1,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from Guam to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from 21 Sea Zone to Manchuria 2 fighters moved from 17 Sea Zone to Amur 1 fighter moved from Guam to Amur 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Manchuria ANZAC attack with 2 fighters Japanese defend with 1 armour ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC lost in Manchuria ANZAC roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -14 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 armour Battle in Amur ANZAC attack with 3 fighters Germans defend with 1 armour; Japanese defend with 1 mech_infantry ANZAC roll dice for 3 fighters in Amur, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur ANZAC roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC lost in Amur Germans win with 1 armour remaining. Battle score for attacker is -26 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 carrier moved from 17 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,50 Germans regular : 1,67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 1 infantry, 8 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Turkmenistan to Volgograd 1 mech_infantry moved from Sikang to Samara 1 mech_infantry moved from Hopei to Kweichow 1 bomber moved from India to Kweichow 1 fighter moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Volgograd Combat - Germans Battle in Kweichow Germans attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Germans win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Volgograd Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Siberia from Russians to Germans EDIT: Changing ownership of Sakha from Russians to Germans EDIT: Turning off Edit Mode 1 fighter moved from Samara to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 1 mech_infantry moved from Novosibirsk to Tambov 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Bryansk 4 infantry moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 4 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk 2 fighters moved from Western Germany to Bryansk 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Southern Italy to Bryansk 1 bomber moved from Kweichow to India 1 armour moved from Amur to Siberia 1 armour moved from Siberia to Sakha 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 2 bombers moved from Southern Italy to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 3 armour placed in Iraq 1 submarine and 1 transport placed in 80 Sea Zone 1 infantry placed in Persia 5 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,5,5,5,3 Germans collect 70 PUs (5 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : 0,17 Germans regular : 2,50 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,17





